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Member
(04-28-2012, 08:57 PM)
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#2701
Funny that the people in the IGN podcast said Fat Princess was their best when others have cited Parappa or Kratos as better. I guess the game must be pretty balanced.
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Member
(04-28-2012, 08:57 PM)
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#2702
They need to put in the PS1 tech demo dinosaur in this game.
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Member
(04-28-2012, 08:58 PM)
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#2703
Nice sounding preview, especially with it not being too floaty.
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Member
(04-28-2012, 09:02 PM)
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#2704
Like I said earlier it would be cool if they had an "Evasive" that you could activate at 2 bars for when you see someone activated a special. Something like Parappa going on his skateboard and being more evasive or Kratos being able to fly for a limited amount of time. Fat princess could turn into a chicken while 4 other chickens run around confusing the player. Just some examples of the concept.
Last edited by SSReborn; 04-28-2012 at 09:05 PM.
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Member
(04-28-2012, 09:02 PM)
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#2705
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Member
(04-28-2012, 09:04 PM)
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#2706
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Member
(04-28-2012, 09:04 PM)
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#2707
I wonder if they make a loco roco stage will the characters be flat/2D.
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Member
(04-28-2012, 09:05 PM)
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#2708
I'm still a little concerned about "super KO's only". If you miss your super after beating the shit out of you're opponent, you've pretty much did that all for nothing and now you're in disadvantage because your opponent have more AP then you, isn't that a bit strange? People will get frustrated when they'll miss with their super because their advantage nullifies if you don't land that hit. Why haven't any journalist asked Superbot about the dynamic that comes with this whole new system, everyone seems to just keep saying that people will be more inclined in beating each other more (which I think is great). It just seems to take away all real purpose of fighting because the meter is the only thing that really matters. As I said before, this seems more like an extra mode to me.
And yeah, more color and make it less hazy (the backgrounds looks foggy).
Last edited by Drencrom; 04-28-2012 at 09:10 PM.
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Member
(04-28-2012, 09:06 PM)
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#2709
Looks like a lot of fun, as smash bros is, but they def need to kill that muted color palette and liven things up!
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Member
(04-28-2012, 09:10 PM)
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#2710
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Member
(04-28-2012, 09:12 PM)
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#2711
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Member
(04-28-2012, 09:13 PM)
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#2712
I'd like to see more colour. Battle Royale needs to look like Power Stone, which was just a technicolour showboat back in the day. Seriously, first game I ever played on my Dreamcast and it blew my socks off with it's vibrancy.
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Member
(04-28-2012, 09:14 PM)
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#2713
Honestly by the looks of it it appears to take more effort to miss with a super than to hit someone, but if you do happen to miss you deserve to be at a disadvantage in my opinion. |
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Member
(04-28-2012, 09:14 PM)
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#2714
In an attempt of a more serious response, the tension when you have your super ready is going to be terrible. Its like "do it right or throw all your work to the trash bin" |
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Member
(04-28-2012, 09:15 PM)
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#2715
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Member
(04-28-2012, 09:15 PM)
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#2716
I find it strange that they adopted such a dubious KO system when they should just have regular HP or damage percentage as standard and have this super KO only as an extra mode or something. It kinda irritates me because this looks really great otherwise the super KO's only thing and it's so fundamental. Hehe, I don't get it :(
Last edited by Drencrom; 04-28-2012 at 09:25 PM.
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Member
(04-28-2012, 09:16 PM)
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#2717
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Member
(04-28-2012, 09:17 PM)
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#2718
I actually like this system. You have to work to the point where you have a chance for a KO. Make it more important to not randomly pop off supers and could lead to a lot of exciting situations. Plus it differentiates the game from other fighters, even Smash. Of course it also means they'll have to really balance the supers, because one overpowered super could mess the whole thing up. Thankfully there are patches if that happens. |
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Member
(04-28-2012, 09:20 PM)
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#2719
I think it would look bland going by the power stone example. The characters would be out of place. It worked on PS bc the graphics were arcady and blocky. It would look like a last gen game if they make the bg too simplistic looking and stages like Hades would look odd. I think they look fine. Its a "mash up" after all. (Hades realistic just like source and Patapons cartoony like source)
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y'all should be ashamed
(04-28-2012, 09:20 PM)
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#2720
If the rubber duck doesn't make an appearance somehow, all hope is gone.
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Member
(04-28-2012, 09:24 PM)
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#2721
The only issue that I see with that system is that you can build your power gauge using bad players as sparring... and then use that power gauge to make nearly unavoidable KO to good players. And I'm not even sure that is an issue, because it give more tactic to the combat. |
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Member
(04-28-2012, 09:27 PM)
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#2722
Like calling a UAV after getting a streak on noobs.
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Banned
(04-28-2012, 09:29 PM)
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#2723
This really needs to be incorporated in some fashion! |
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Member
(04-28-2012, 09:37 PM)
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#2724
I just thought of another item I'd like to see in the game: The Groovitron. I just imagined Kratos, Sweet Tooth, and Radec caught in its funky spell and a big ol' grin invaded my face.
So many potentially awesome items from the R&C series alone. |
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Member
(04-28-2012, 09:40 PM)
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#2725
Waiting for the announcement of an Afrika x Tokyo Jungle stage.
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Member
(04-28-2012, 09:41 PM)
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#2726
To build up meter, it'll be advantageous to go after players least likely to damage you. When you have supers, it'll be advantageous to go after the leader. |
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Member
(04-28-2012, 09:43 PM)
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#2727
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Member
(04-28-2012, 09:44 PM)
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#2728
Sly Cooper is going to jack the weak player farmers up.
Edit: Yeah I'd love a groovatron.
Last edited by Ploid 3.0; 04-28-2012 at 09:46 PM.
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(04-28-2012, 09:45 PM)
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#2729
Yeah so many possibilities for this game, and they already showed that they will add crazy combinations into the game.
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Member
(04-28-2012, 10:04 PM)
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#2730
Mr. Zurkon has got to be one of Ratchet's super moves. That'll be hilarity, watching him fly around the level shooting at everyone while rattling off his sadistic one-liners.
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(04-28-2012, 10:09 PM)
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#2731
Lets talk about the game modes.
Single player: Story Mode Combat Trials Arcade mode Online: Tournament mode Special Event Battle Custom Matches The press release mention alot of stuff. This game sees to have a ton of modes.
Last edited by Loudninja; 04-28-2012 at 10:13 PM.
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Member
(04-28-2012, 10:11 PM)
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#2732
I hope they have online profiles. Like MvC but maybe more in depth.
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Member
(04-28-2012, 10:12 PM)
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#2733
I think this game has the possibility of doing really well at retail.
I was looking over at the sales thread, and noticed that Twisted Metal, a franchise that has been dead for years, managed to do pretty darn well. ![]() 11th best selling game this year, and solidly more than 300k total sales. Given the popularity of God of War, Uncharted, etc., I can see this title doing somewhere around 500K or more in the US when it's all said and done, and I think those are pretty great numbers for a new fighter IP. |
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Member
(04-28-2012, 10:15 PM)
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#2734
Also, that dynamic make the power bar to act like a "shield". You can risk to attack to someone that can KO you, or attack someone that already spent all his power bars, because you can KO him but he can't KO you until he has at least 1 power bar. Also, if you consume all your power bars, you'll be the main target of all the players, specially if you are the leader. |
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Member
(04-28-2012, 10:17 PM)
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#2735
I'm surprised Twisted Metal is doing that well, tbh. I was expecting a major bomb because there was almost no hype around release.
No idea what MvC does, but online profiles would be really nice. Like rank your most played character, your number of KOs/Deaths with each character, etc. |
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Member
(04-28-2012, 10:19 PM)
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#2736
Mostly what I want are character breakdowns like you said, with stuff like most played character and the character that you win the most with. |
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Member
(04-28-2012, 10:20 PM)
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#2737
Aside from gameplay/mechanics which I will judge based on demo if the game does not have the following characters I will not purchase day 1 or month of release. Parappa is in so it gives me hope that devs are looking deep in the Playstation catalogue.
I wont name the obvious and characters that already have their stages in the game because it's clear they too will make an appearance like Jak for example. Anyway: 1. Ape Escape character, preferably Spike or Spector. 2. Sir Daniel Fortesque from MediEvil 3. Jennifer Tate from Primal. 4. ICO or Wander from Team ICO games. 5. Dart from Legend or Dragoon. |
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Member
(04-28-2012, 10:23 PM)
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#2738
Oh well, -1 purchase for Superbot. |
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(04-28-2012, 10:23 PM)
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#2739
Quote:
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Member
(04-28-2012, 10:24 PM)
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#2740
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Member
(04-28-2012, 10:25 PM)
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#2741
I wonder if anything (besides trophies) unlock as you gain experience online.
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Member
(04-28-2012, 10:26 PM)
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#2742
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(04-28-2012, 10:26 PM)
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#2743
Story mode has been confirmed.
That does not mean this would be tacked on.
Last edited by Loudninja; 04-28-2012 at 10:30 PM.
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Member
(04-28-2012, 10:29 PM)
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#2744
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Junior Member
(04-28-2012, 10:31 PM)
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#2745
The more watching and reading I do, the less excited I am about the super moves. Like others here, when I play brawl I turn off the smash balls. The thing that makes them okay is that you are given that option. What I'm getting from this game is that it would be like playing brawl, but nothing you do matters till you got the smash ball.
By having the super moves be the one and only way to achieve KO's, it just feels like they are limiting you in choices. Also, like mentioned by others, it takes away from environmental damage. Oh no, Hades hit me. No big deal. It kinda takes away the notion of having to dodge that stuff. Like, whats the point of the spike pit in the ratchet and clank level if it doesn't actually pose a threat to me. I also just realized, there can't be a final destination style map in this game. I mean, that would be so bad. All it would be is just someone getting there super, then completely killing everyone else. Repeat till time up. You couldn't dodge or do anything against it. Eugh, no thanks. |
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Member
(04-28-2012, 10:31 PM)
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#2746
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Member
(04-28-2012, 10:33 PM)
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#2747
Environmental damage temporarily stuns you, leaving you open and vulnerable to attacks, by which opposing players are able to increase their super level as a result. Also, it's completely false that "nothing you do matters" until you get the super. In order to get the super, everything you do matters. |
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Member
(04-28-2012, 10:36 PM)
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#2748
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Member
(04-28-2012, 10:40 PM)
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#2749
But seriously though. I'm sure there's a lot of feedback they're taking in right now, and it's probably hard to separate legitimate criticism from the dearth of Nintendo fanboy death threats I'm sure they're getting, but I hope to god that they realize how hideous that logo is.
It's probably too late now to change the shitty title, but that logo at least has got to go. |
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Banned
(04-28-2012, 10:40 PM)
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#2750
![]() these guys have to revive |