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Favorite Poster on the Citadel
(04-29-2012, 04:21 AM)
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#1551
The mages are using weapon enhancements though and I can't tell what they are or when they are activated (I can see some obvious fire effects, but there is a "green aura" spell I want to know about). Would be nice to know. I think there will probably be many buffs in the final, would just be nice to see.
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Member
(04-29-2012, 04:27 AM)
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#1553
I was fighting the Griffon in the demo, I had latched onto it as it took off into the air, it had gotten pretty far up as I was stabbing it to death but finally bucked me off, but as I was falling one of my pawns actually jumped out underneath me, and caught my character as he was falling.
Have to admit, that was pretty badass, it's the little touches like that, that make me think this game is going to have some awesome moments. I still have some doubts, and concerns about the game, but I do think that the game is going to be pretty awesome in terms of some pretty awesome "oh shit" moments. |
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Member
(04-29-2012, 04:28 AM)
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#1554
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Member
(04-29-2012, 04:43 AM)
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#1555
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Member
(04-29-2012, 04:46 AM)
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#1557
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Member
(04-29-2012, 07:49 AM)
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#1562
As far as the combat goes I agree. Sadly people are willing to overlook that in these type of open world games.
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Member
(04-29-2012, 07:52 AM)
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#1563
What's wrong with the combat? Get rid of the pawns without all the overleveled pawns murdering everything and you got yourself some really flexible combat playing as Fighter, with stamina management, strict timing with guarding and timing based combo, and this is just the prologue so we don't know what skills there are with Fighters, but as far as combat and controls it's a lot better than most of the open world rpgs out there.
Last edited by Anteater; 04-29-2012 at 08:02 AM.
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Member
(04-29-2012, 07:53 AM)
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#1564
I hope you examined the breadth of attacks and combos instead of just spamming the 2 attack buttons.
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GameFan alumnus
ganguro preacher (04-29-2012, 08:10 AM)
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#1566
It's nothing like Demon's / Dark Souls, nor is it trying to be. You'd make far more sense saying that Capcom was trying to make their own Skyrim, but it's not that either.
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Member
(04-29-2012, 08:10 AM)
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#1567
There are definitely some similarities to DS, but it's a very different game.
Really? |
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Member
(04-29-2012, 08:14 AM)
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#1568
http://www.lensoftruth.com/head2head...ot-comparison/ |
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Member
(04-29-2012, 08:19 AM)
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#1569
The nice thing about the pawn system is that it should make the game easier to self-balance. You can work your way down from three pawns to none until you find your sweet spot.
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Member
(04-29-2012, 08:26 AM)
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#1570
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Member
(04-29-2012, 08:26 AM)
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#1571
Edit: Damn you BeeDog. |
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Member
(04-29-2012, 08:28 AM)
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#1572
It is clearly less dense foliage. The RDR comparison might have been overkill.
Third and sixth pic down shows it perfectly, missing shadows on the wagon too in the third pic.
Last edited by Synless; 04-29-2012 at 08:34 AM.
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Member
(04-29-2012, 08:32 AM)
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#1573
Not seeing this either. I would still chalk it up to being due to lighting differences (different offsets between the consoles) and the difference in sprite positions (since the foliage is actually moving in this game), but the actual amount of foliage seems the same to me. Maybe I'm just blind, but I don't see any differences on this front.
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Member
(04-29-2012, 08:35 AM)
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#1575
Yeah, one of the issues I'm worrying about too, I have a feeling the balance is easily exploitable through grinding, was shown many times in stream that they could murder through lowbie areas, but I don't think the core combat itself is actually as bad as some are trying to make it out to be. If anything it's one of the most flexible one with a lot of combat options.
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I need some paprika
Official moneylender of the Coalition of Muslim Drug Dealers (04-29-2012, 08:36 AM)
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#1576
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Member
(04-29-2012, 08:38 AM)
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#1577
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Member
(04-29-2012, 08:45 AM)
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#1578
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Member
(04-29-2012, 08:47 AM)
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#1579
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Member
(04-29-2012, 09:00 AM)
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#1584
And I think the pawns won't be this smart and strong right off the bat, since you're limited by Rift currency on hiring them, higher level ones will cost a lot more, etc. |
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Member
(04-29-2012, 09:09 AM)
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#1585
Ok, thanks.
I loved the demo, it sold me on the game. The combat is really awesome, it's more like an action game than an RPG actually. I don't understand how you could compare it to Skyrim, it's light years ahead in controls, depth and physics. Two things that bother me though: - The art style, it's so generic. It looks like random western fantasy RPG XXXVII, and the game really needs some color, in the chimera part I had a hard time figuring out where the enemies were because everything including environment, characters and enemies is brown and grey. - No coop, this game is so perfect for it. Multiplayer would give this game so much replayability and could keep it popular for a long time, much like the Souls games keep players coming back for online. |
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Member
(04-29-2012, 09:12 AM)
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#1586
As i said in a previous post, my ideal would be a team of 3 (me included) 4 seems too messy, alone you'd be missing out and 2 is also alright. |
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Junior Member
(04-29-2012, 11:05 AM)
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#1587
Looks like Mila Jovovich to me. Anyways, character creator isn't as bad as some people make it out to be, at least not as bad as the Souls series' one. Here's my main and pawn:
Last edited by Ethereal Ardor; 04-29-2012 at 11:28 AM.
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Member
(04-29-2012, 01:01 PM)
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#1588
People say the art style is generic. They are going for medieval fantasy. Going crazy with all the designs would make no sense. Basing the world on medieval times means they have to show some restraint in the clothing designs. Women back then weren't wearing cut off shirts and miniskirts. |
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Member
(04-29-2012, 01:21 PM)
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#1589
Am I the only one who thinks the graphics look terrible? Everything from textures to lighting looks terrible, it looks like something that might pass at the start of the generation. It looks miles worse than games like Skyrim which is open world to boot and it even looks worse than Dark/Demon's souls and they have like a tenth of the budget of this game.
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Member
(04-29-2012, 01:35 PM)
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#1591
The only Dark Souls vibe I get is the look and feel of the main menu. The gameplay is nothing remotely Souls-esque. Count me among those that think the graphics are a huge downer too. Not sure how old the demo is, but I assume there's hope that the final will be much better.
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Member
(04-29-2012, 01:40 PM)
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#1593
I think the art looks fine though, the lighting, animated environments and attention to details like wet clothes and hair makes it stand out, the hair animates from what I can tell, in terms of art it looks great, but I think it should've run and look better technically considering it's a new version of MT framework |
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Member
(04-29-2012, 02:21 PM)
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#1596
I'm not going to use pawns. As I said before, this game looks like knowing your enemy will lead to victory. Knowing patterns, attacks, weaknesses, being able to dodge and parry, etc. It seems like you'd be able to beat any enemy if you know how to exploit its weaknesses, no matter your level. |
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Member
(04-29-2012, 02:22 PM)
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#1597
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Member
(04-29-2012, 02:30 PM)
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#1598
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Member
(04-29-2012, 02:36 PM)
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#1599
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Member
(04-29-2012, 02:36 PM)
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#1600
Can you adjust how often the pawns talk? I remember someone mention that being an option, but I don't remember it being confirmed or not, since it's not in the demo, if you could make your pawns shut up with their tips, it would probably make it a lot better, I too would like to explore myself and try things out for myself, but I don't mind the concept of pawns and how they learn about quest info.
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