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Member
(04-29-2012, 05:42 AM)
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#751
If I were to say, download this on a US account, pay for it with US points but play it on my Aus Gamertag would I face any possible repercussions?
EDIT: I haven't done this, but I'm tempted. Is this possible?
Last edited by JordoftheDead; 04-29-2012 at 05:59 AM.
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Member
(04-29-2012, 06:18 AM)
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#752
Should be fine. Unless playing it gets you labelled a dangerous psychopath by the Australian government.
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Member
(04-29-2012, 06:55 AM)
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#754
I mean more would I be likely for my XBLA account to be affected if I'm racking up achievements on a game technically not released in my region. |
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Member
(04-29-2012, 07:06 AM)
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#755
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Member
(04-29-2012, 07:21 AM)
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#756
Yeah, it's fine. I know some people in Japan did that to get Skullgirls since it didn't release there yet.
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Has the worst ideas ever
(04-29-2012, 08:58 AM)
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#758
Played n hour last night and finished the rest in a big chunk this morning.
Loved it, really felt the tone and it got me totally involved, jumped a few times too. Loved it, the story makes it completely, I was on the 50+%s for all my choices too. |
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Member
(04-29-2012, 09:48 AM)
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#760
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Member
(04-29-2012, 10:49 AM)
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#761
A small critique of the adventure game dialogue:
Out in the drugstore entrance with Doug, there's the brick lying a small distance away. Trying to grab it, the game communicates why I can't obtain it with "I can't reach that." This is kinda wrong and I spent an hour or so in the game with a little grumble in the back of my mind along the lines of 'stupid game, won't let me pick up that cane in the back-office, i could totally use it to reach the brick, grr, hiss, etc'. It was only later, during the brick's section, that I realised (or at least I assumed) the obstacle preventing me from getting the brick was that it wouldn't fit through the bars. Replacing "I can't reach that" with "That'd never fit through the gaps" would have worked better. |
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Has the worst ideas ever
(04-29-2012, 11:03 AM)
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#762
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Member
(04-29-2012, 11:06 AM)
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#763
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Member
(04-29-2012, 11:24 AM)
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#764
How would you throw it through the bars, though? IIRC No one knew the combination for the lock, so it would've had to be broken anyway. A bigger problem was that no one scoped out the back alley before letting a guy who they'd just met compromise the (admittedly pretty shaky) security of the store. Or the fact that Lee might have know that there was an alarm that would've gone off when the door was opened. Maybe if he hadn't mucked about outside with his brother for so long they would've had more time!
I can't work out if he's being malicious or if he's just useless... |
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Member
(04-29-2012, 01:13 PM)
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#765
Really liking this a lot more than the show.
I don't know why I need to mention it, but the sound effects were great. Great voice acting. This is exactly how I imagined a Walking Dead game to be. Not a straight genre game, but one with multiple perspectives and gameplay types because of the situations you end up in, with a consequence system. These were all my favorite parts of Heavy Rain. |
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Member
(04-29-2012, 01:52 PM)
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#766
It's a small thing, but it was, y'know, noticeable. And, importantly, unnecessary / easily avoidable. Again, I mentioned it not as an angry rant, more as a critique of the dialogue choice with adventure game design theory in mind.
Last edited by Toodles; 04-29-2012 at 02:01 PM.
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Junior Member
(04-29-2012, 04:19 PM)
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#768
Played it just now and loved it. I haven't felt this emotionally attached to a character (Clementine, poor thing) since, well, forever. Good stuff Telltale. I hope this is a glimmer of the future of storytelling in games.
Not that it was perfect mind you, I still feel the controls are slightly hamfisted. Particularly lining up hits on moving zombies, but on the whole it felt nice and chunky and that I was just getting involved in a story rather than having to excel at either puzzles or normal gameplay. I haven't played Heavy Rain so I can't compare. |
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keep your strippers out of my American football
(04-29-2012, 06:42 PM)
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#770
I purposely saved Doug because the reporter was the only one who knew my past. Now this a-hole is blackmailing me. In the end, I am going to make sweet love to his daughter. This is my first Telltale game and I am loving it. |
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Member
(04-29-2012, 06:47 PM)
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#771
Still, great game so far. |
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Member
(04-29-2012, 06:52 PM)
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#772
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Member
(04-29-2012, 07:19 PM)
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#776
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lil' bit tasty
(04-29-2012, 07:19 PM)
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#777
edit: it's tough though as the game has some great moments and I really wanna revisit it. |
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Awesome Овечкин
Овечкин is awesome (04-29-2012, 07:31 PM)
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#779
Played 5 minutes of the demo, stopped and bought the season pack on PSN. I didn't really like the comics and hated the tv show, but I love adventure games and don't mind the zombie genre as a whole, I just hate the specific Walking Dead characters.
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Member
(04-29-2012, 08:42 PM)
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#781
So I am in no way a fan of Zombie stories or even Telltale game BUT I took a leap of faith based on the 5 dollar price tag...
One hour later I am blown away. This is so well done and I loved every minute of it. This is the first time where a series already feels like episodic gaming done right. Great stuff and I can not wait for the next one.. I will be there on launch day this time. (played on the 360 and I did adjust brightness up a ways) |
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Member
(04-29-2012, 08:49 PM)
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#782
Yeah, I replayed it and regret it a little bit. It was interesting to see the different choices but it also unveiled the mechanics behind them. I think from now on I'll only play through an episode once and replay it after the season is complete.
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Member
(04-29-2012, 09:07 PM)
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#783
Played it in one sitting today it was a fantastic experience. It followed the pacing of this franchise without fail when things look up a lot of bad is bound to follow. Also really impressed it does feel like anyone from the comic can show up and any point in the game and it wouldn't feel out of place.
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Member
(04-29-2012, 11:02 PM)
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#785
Just finished up my playthrough and enjoyed it from start to finish. Really like the art style and the sound is really nice.
Some of the decisions I had to make were actually kinda hard for me but I think I made the right ones in the end. Having to choose between saving that guy who helped you get the keys or the lady with the gun(forgot their names already), I figured having some else who can shoot would be much more useful in the long run. I would play again and try some different outcomes, but I really want to stick with my choices for the next episode. Clementine is pretty awesome. Better than the kids that were on the show that's for sure. Can't wait for the next episode. |
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Member
(04-29-2012, 11:44 PM)
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#786
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Member
(04-29-2012, 11:57 PM)
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#787
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Member
(04-30-2012, 01:38 AM)
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#791
Loved it.
Spent most of the episode on the edge of my seat, never knowing if I was making the right decisions. I am pretty sure I got caught up in all the lies I was telling, as I could not figure out who knows what :/ I am an awful digital liar. I also sent clementine to the bathroom by herself by mistake and the whole time I was distracted going FUCK if something happens her...while I am dealing with this bullshit All of my %'s at the end were over 50, but some of them are not sitting right with me. But thats the fun in a game like this for me. Same with heavy rain, I played it once and got my story based off the decisions I made the first time. I think back and some of the choices I would do differently if given more time to react, but I like being forced to make quick decisions and having to live with them. I also muted the volume on the next time vid and looked away. I know I am going to play it so I don't need to see anything from it. Also Clementine is aaaaaawesome, I am trying to protect her, I have no fucking idea if it is a good idea to lie to her about her parents situation, I was winging all those choices. But her parents are totally dead :/
Last edited by Messi; 04-30-2012 at 01:54 AM.
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Member
(04-30-2012, 02:09 AM)
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#792
Very fun and simple adventure game, loved how well written the story was. At the end, I only saved Carly because she was a chick and had a gun but then I realized two seconds later, Damn, this was that reporter that called be a murder in front of my girl, I shouldn't have saved her.
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Member
(04-30-2012, 02:13 AM)
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#793
One thing I didn't like was that Lee hides the fact that his parents/brother were the ones who owned/worked at the drugstore no matter what. Every other lie you get to choose to tell or not.
Though it seems like something that wouldn't matter in a negative way to anyone down the line, so I kinda get why it's not a choice. |
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Member
(04-30-2012, 02:22 AM)
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#794
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Member
(04-30-2012, 02:28 AM)
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#796
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Member
(04-30-2012, 02:29 AM)
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#797
In a month, they release episodes once a month.
I will see this stuff in the next episode? if so, I am fine waiting, I want to be suprised. |
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Member
(04-30-2012, 02:47 AM)
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#800
Finally downloaded and played through this sucker (on 360) earlier tonight. Absolutely fantastic; loved every minute of it! I've actually never played any of Telltale's other recent licensed games -- Bttf or JP -- but I'm definitely going to get the new episodes as they're released.
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