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(08-08-2011, 06:57 AM)
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#203
I'm disappointed in this game.
There's no sense of forward momentum, no sense of skill progression and no sense of exploration. The controls are unbelievably poor in really annoying, easy to fix ways (like, say, Darksiders). I mean, really? You're going to leave the left trigger boundless for the first 50% (where I'm up to) of the game and make the right and left bumper do the same thing when there is a clear lack of button space as it is? I don't know. Coming off of the excellent Bastion and From Dust, which I felt really nailed the fundamentals of -- uh -- game design, this feels closer to something like Ms Splosion Man, a platformer that somehow managed to ship with little to no sense of how to project the essentials of movement and player-position to the player. At least Ms Splosion Man had a sense of forward momentum and purpose. Twisted Shadow Planet is just a whole lot of nothing. I don't consider my standards to be exceptionally high, here. I don't think I'm out of line to expect game developers to deliver on Game Balance 101. |
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point your penis at me,
and have a good day (08-08-2011, 08:42 PM)
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#204
Originally Posted by Stumpokapow:
The bugs wouldn't fly toward a heated rock or my ship, so I was stuck in that area wondering what the hell I did wrong and how I could escape. Ultimately reloaded a save, tried doing the same thing out of desperation, and thankfully had it work. |
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Member
(08-08-2011, 08:58 PM)
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#205
I finished this game last night. I thought the game was good, but a bit disappointing. The art was fantastic, and contrary to Rez, I thought it controlled really well. I often complain about games having too much padding, and I appreciate that ITSP doesn't have any, but I think it could have used another 2-3 hours of content for the $15 they are asking. I wonder if they had to cut some content to get the game out the door. The bosses are very well done, but I found the other enemy fodder in the game to be just annoying, and not really "fun" to kill.
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listen to the madman
(08-08-2011, 09:07 PM)
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#206
Originally Posted by Rez:
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Member
(08-08-2011, 09:13 PM)
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#207
Originally Posted by Stumpokapow:
My biggest complaint so far would probably have to be how the power are mapped. Having only four to use at a given time is annoying and constantly having to switch the hotkeys around really breaks up the fun for me. |
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Has the worst ideas ever
(08-08-2011, 09:17 PM)
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#208
Online for the next 45, lantern run anyone?
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Member
(08-09-2011, 07:56 PM)
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#213
Originally Posted by Mollymauk:
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Member
(08-10-2011, 02:07 AM)
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#215
Is there a point of no return? I'm near the final area on the map and have 1 more upgrade to find along with some concept art.
Also, how on earth do you get to the small spot area in the most upper left portion of the map? There's a gear that changes your point of view but I couldn't find any use in it. |
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SERIOUS BUSINESS
(08-10-2011, 02:48 AM)
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#216
Originally Posted by Grisby:
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Member
(08-10-2011, 12:34 PM)
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#217
Stuck in the third area of the mechanical zone. Lots of tractor beam stuff, but I can't figure out how to get past the gear in the top right.
Edit: Just finished the game. The last zone (electrical) was terrible and those last 2 boss fights were a joke. Missing 6 of the 42 collectables, not really sure I want to go back and get them. This game left a bad taste in my mouth. It was very tedious, backtracking was needlessly awkward (fast travel spots would have helped) and it never really felt like I was making progress except for unlocking the map.
Last edited by bryehn; 08-10-2011 at 02:05 PM.
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(08-10-2011, 10:36 PM)
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#219
Tried the demo a few days ago.
They shouldn't have made an awesome trailer with catchy music. |
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Member
(09-06-2011, 04:44 PM)
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#224
Originally Posted by OnPoint:
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Member
(09-07-2011, 01:58 PM)
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#225
Details on the DLC have been revealed by Armless Octopus.
If you haven't beaten the campaign don't highlight the spoilered text.
Quote:
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(09-07-2011, 03:35 PM)
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#228
Originally Posted by ced:
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Member
(09-07-2011, 03:57 PM)
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#229
Normally when I try demos for games I'm interested in, I find them a bad picture of what the full game really is.
If it were to judge just for bad demos, I wouldn't have played many awesome games. However, when it comes to ITSP, I absolutely loved the demo, which led me to instantly buy the full game after playing 20 minutes. But I don't know if I got tired of the game as it went on, or if the demo had more content packed per minute played or whatever, but I ended up not enjoying the game that much. Loved the art style, but not the powers/weapons. I felt the progression was not very good, and I didn't feel compelled to revisit areas left to discover whenever I got new powers. Such a shame, I feel it could have been a great game. :( |
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Faster, stronger, smarter and has a wife who plays more games than you
(09-08-2011, 03:00 AM)
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#231
Originally Posted by FerranMG:
(Still loved a lot of the level design myself, though.) |
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Member
(10-09-2011, 10:28 PM)
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#232
Quote:
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Member
(01-12-2012, 10:47 PM)
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#233
Just finished this, I was really looking forward to it....
...but it's just not very good. I didn't understand the lack of music, particularly on the boss-battles. It had almost no drama. It just felt like a shrug when the game finally came to an end. And oh god the electric section was just so boring. |
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Member
(01-16-2012, 08:35 AM)
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#234
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Member
(01-16-2012, 08:36 AM)
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#235
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Member
(01-16-2012, 08:40 AM)
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#236
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Member
(01-16-2012, 04:39 PM)
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#237
I know I'm the OP, so therefore I must really like the game, but judge the game for yourself. For me, the lack of music and "drama" added to the experience in ways those things would have detracted from it. The sense of isolation and loneliness is heightened because of these things.
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-dry humper-
(01-16-2012, 04:41 PM)
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#238
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Member
(04-04-2012, 12:36 AM)
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#241
Can't make new threads, so I'm putting it here - ITSP coming to PC on April 17 with the Shadow Hunters DLC included for $15, plus 25% off if you pre-load.
http://www.destructoid.com/insanely-...7-225127.phtml |
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Member
(04-18-2012, 02:53 AM)
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#242
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Member
(07-26-2012, 06:52 AM)
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#246
I'm maybe ¾ through the game and after having defeated the mechanical boss, my save game got corrupted. Has anyone heard of a fix to this problem? I'm not going to replay it from scratch.
Using a gamepad is probably a must. Navigating tight passages with a keyboard doesn't sound feasible at all to me. |