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Challenge Everything
(05-01-2012, 04:43 AM)
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#1251
procarbine is just jealous cuz hes not the team captain of the EG Gunnarbokrz. and cuz he still can't top #1 ss world
Last edited by Anbokr; 05-01-2012 at 04:45 AM.
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Member
(05-01-2012, 05:00 AM)
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#1252
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Member
(05-01-2012, 05:06 AM)
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#1253
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Member
(05-01-2012, 05:09 AM)
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#1254
Yep, was just in a game with a Doombringer who also found an unknown item. I wonder what Valve has up its sleeve...
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SHIRTCEPTION
(05-01-2012, 05:26 AM)
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#1255
Procarbine (SF equiv) v Anbokr (QoP equiv) |
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Challenge Everything
(05-01-2012, 05:37 AM)
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#1256
yo yo yo bro nobody plays that crappy league of legends knockoff anymore. get with the times.
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Member
(05-01-2012, 05:39 AM)
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#1257
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Corporate Apologist
(05-01-2012, 05:51 AM)
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#1258
These Keys:
![]() And the hats isn't speculation, it really is happening: http://optf2.com/d2/items I like how the defalut icons are starting to fill in. |
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Member
(05-01-2012, 06:06 AM)
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#1259
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Saka Saiyan
(05-01-2012, 06:10 AM)
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#1260
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shoot bullets from her arse
(05-01-2012, 06:12 AM)
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#1261
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shoot bullets from her arse
(05-01-2012, 06:16 AM)
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#1263
That is the joke, my good man.
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I'm mad as hell but this sandwich is delicious
(05-01-2012, 06:16 AM)
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#1264
so ready. |
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Member
(05-01-2012, 06:18 AM)
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#1265
Who here is planning on spending money in dota? I know I will just out of principle for putting 200 hours in this game...
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shoot bullets from her arse
(05-01-2012, 06:20 AM)
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#1266
Depends on what they offer. Some solid announcer packs would really tempt me, as would some kickass costume sets (like, on the order of quality as a hero's original set, not flashy but strongly designed).
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Member
(05-01-2012, 08:00 AM)
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#1267
I would spend money if there are pretty costumes.
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Member
(05-01-2012, 08:18 AM)
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#1268
i want a juggalo costume for pudge
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Member
(05-01-2012, 09:28 AM)
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#1269
Do we talk about their idea of rewarding the popular/"good behaving" (Or their suggested idea of incentivizing such behaviour.) type of people" you want to play" with here?
It's a good theory, but it doesn't work in reality. Many people are very petty, and would turn a game with such a concept into something very bad. For example, if you downgrade "A" for being an absolute jerk, but he has a lot of friends, he might convince his friends to downgrade you. There might be measures against this, like in order to grade someone you have to play with them/have evidence, but "A" might convince his friends to hunt you down in a game, and antagonize you, or simply report things out of context. If there's no chat system, the grading system would work on behaviour, but this could also be reported out of context by a group of people in order to convince an admin to raise your costs. And I doubt that they would hire 20+ million admins to personally investigate/be a part of every game, chat log and circumstance of a report in detail -- but still, even that won't guarantee a fair community in a game with a concept like that. People with slightly/very different opinions, perspectives and so on would eventually be frozen out, forced to either submit to whatever is the norm at the time or pay a lot more money. Many people have radically different opinions and ideas, but they tend to get frozen out of the popular community in one way or another, and the reward/punishment program would exaggerate this type of behaviour among humans to the extreme. Valve must know this, so I do not understand how they could even entertain the idea of implementing their idea. They must know that people don't behave like that -- they never have, and never will (Most likely.) across such a vide variety of people. I do welcome any insight into how it might work, but to me, it just seems illogical and highly destructive. As I said, it forces people to either submit to the 'accepted behaviour model' (Whatever that might be -- it would be defined by the majority of people, which is wrong.). Whatever happened to individualism? However, I'm not entirely against it. It's a good experiment, but their current idea, or atleast how they pitched it, doesn't sound good, for reasons I explained. It sounds a bit like extreme communism with money as a reward (Saving money.). And incentivizing behaviour across a wide variety of people with money is NOT a good idea, certainly not on such a large scale. The current pay-to-play model is indeed broken though, cause you have to pay for content or to eventually progress (Some games let you play to a certain level then, more or less, force you to pay to progress any higher.)
Last edited by Jac_Solar; 05-01-2012 at 09:43 AM.
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Member
(05-01-2012, 09:39 AM)
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#1270
I always thought they should make it so you can only commend or report someone during a game or maybe even just a slot at the end of the game. Maybe just while the scoreboard shows at the end.
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Member
(05-01-2012, 09:45 AM)
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#1271
There are similar models in gaming already, like rating someone, and such, but it's not really a big deal. However, once that model gets a monetary reward program, it will become far more complex to control -- people will set up websites to 'offer good ratings', people will scheme, and plot. People will try to think of ways to manipulate it.
Last edited by Jac_Solar; 05-01-2012 at 09:52 AM.
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Member
(05-01-2012, 10:58 AM)
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#1272
Love seeing the strange attributes on weapons. The way I play though is I random a lot of matches, so one character wouldn't have a ton of kills accumulated.
Last edited by Schweinehund; 05-01-2012 at 11:00 AM.
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Second-rate Anihawk
(05-01-2012, 11:35 AM)
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#1273
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Corporate Apologist
(05-01-2012, 11:58 AM)
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#1274
I think it would be a good move on Valve's part to make the keys between games compatible.
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Member
(05-01-2012, 12:01 PM)
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#1275
I plan to buy nothing in game. I refuse to play F2P moba games where I'm micro transactioned to death. I'll happily quit Dota if that is the case.
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Member
(05-01-2012, 12:02 PM)
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#1276
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Second-rate Anihawk
(05-01-2012, 12:09 PM)
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#1277
I wonder what Valve will do to keep cosmetic prices high and prevent another TF2 situation where people idling dozens of accounts devalued everything. I assume cosmetics will only drop at the end of matchmaking games and at a greatly reduced rate for bot games (to prevent easy farming, but reward new players to some degree). |
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Member
(05-01-2012, 12:12 PM)
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#1278
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Second-rate Anihawk
(05-01-2012, 12:15 PM)
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#1279
Tobi asked Erik Johnson if Dota 2 microtransactions will affect gameplay and he said 'no'.
The most intrusive microtransactions will be strange parts that track stats such as times casting a certain spell or number of wards placed. That could create greedy and stupid play for the sake of a +1 on the epeen scale. |
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Member
(05-01-2012, 12:33 PM)
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#1280
Yeah, even in tf2 weapon drops are super common. Whenever a new (statted) weapon was released I would see loads of people with all of them perhaps a few days later at most. You never had to pay for anything.
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Member
(05-01-2012, 12:40 PM)
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#1281
They should make it so you only get anything if you finish a matchmaking game. So if you afk and/or get an abandon, or if you leave before the end; you get nothing.
Make it so you cant duke the system. No pussy footing around. Matchmaking will be 95% of the games played so you might as well use that. |
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Member
(05-01-2012, 01:52 PM)
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#1282
How am I going to idle in Dota 2?
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Member
(05-01-2012, 01:58 PM)
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#1283
I won't spend a penny unless it's for a boomer costume for pudge and a tank costume for tiny.
Another flood of promotional items tied in with 3rd party game surely are to be expected. |
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Member
(05-01-2012, 02:00 PM)
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#1284
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Member
(05-01-2012, 02:04 PM)
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#1285
Didn't even think of naix. A witch costume for death prophet.
I won't actually spend a penny of on this. Didn't spend a penny on LoL. |
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Member
(05-01-2012, 02:05 PM)
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#1286
ill pay for a top hat for my sniper.
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I have not used cocaine
(05-01-2012, 04:32 PM)
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#1287
Santa suit for Pudge/Brewmaster.
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aztek is ok
(05-01-2012, 04:37 PM)
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#1288
A GlaDos announcer pack is basically guaranteed.
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Second-rate Anihawk
(05-01-2012, 04:38 PM)
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#1289
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Member
(05-01-2012, 04:59 PM)
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#1291
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Challenge Everything
(05-01-2012, 05:00 PM)
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#1292
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Member
(05-01-2012, 05:01 PM)
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#1293
Quote:
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Member
(05-01-2012, 05:08 PM)
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#1295
I got an item, but no clue what it is or how to see my stuff. I think they are just testing hat distribution atm.
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Member
(05-01-2012, 05:09 PM)
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#1296
Quote:
EDIT:Only confirmed seems to be 5 million prize pool. Still bigger than the International though.
Last edited by Deadly; 05-01-2012 at 05:20 PM.
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Member
(05-01-2012, 05:12 PM)
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#1297
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Member
(05-01-2012, 05:14 PM)
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#1298
Also according to Destiny from SC2, Quantic disbanded. Not sure if it's only their SC2 division but it would explain why Eclypsia bought the team.
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Member
(05-01-2012, 05:27 PM)
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#1299
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Member
(05-01-2012, 05:30 PM)
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#1300
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