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Member
(05-01-2012, 07:28 AM)
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#53
The original Splinter Cell is my favorite stealth game, but I haven't played many. It was thrilling and at times incredibly frustrating, but sneaking through areas without taking out any guards is very satisfying. I've played Pandora Tomorrow, but I didn't enjoy it nearly as much despite the polished mechanics. I'll play Chaos Theory sometime, but I needed a break because I played the first two games back-to-back.
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Member
(05-01-2012, 07:56 AM)
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#54
Anyways, I just have to echo those that mentioned Chaos Theory and the Batman games (ESPECIALLY Chaos Theory). CT single player, co-op, and spies vs. mercs were all absolutely mind-blowingly good. Easily one of my favorite games ever. |
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ah can't conversate
(05-01-2012, 07:58 AM)
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#55
If we are talking my all time favorite stealth games and tenchu already being listed.... The Mark of Kri Splinter Cell franchise Hitman franchise Thief 3 More recently Batman AA and AC and Deus Ex HR. |
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Member
(05-01-2012, 08:19 AM)
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#56
Sometimes stealth can really test my patience, especially the segments where you have to start over if you get detected. At least in MGS you can try to hide.
Stealth was never my thing but MGS3 and some of the Splinter Cell games was pretty fun. But frustrating overall. I'd rather run and gun or cover and fire. |
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Member
(05-01-2012, 08:45 AM)
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#58
![]() Oh of course not. Real answer is Commandos series. I'll quote someone else for it though.
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Member
(05-01-2012, 09:12 AM)
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#59
Chronicles of Riddick: Escape from Butcher Bay is a classic game in the stealth genre. Had a nice minimalist stealth ui, weighty instant take down animations and a wide range of gameplay possibilities (including infiltration, social stealth and alert level based enemy ai in some levels)
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Member
(05-01-2012, 09:18 AM)
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#60
As others have mentioned, Splinter Cell: Chaos Theory. I'd love for the next Splinter Cell to add the light and sound meter back into the game, but that probably wouldn't be "immersive" enough.
And the Thief series. I don't know how the OP can say he/she doesn't like Thief, yet still enjoys stealth games. Thief is the granddaddy of all modern Stealth titles, and it still holds up well today. |
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Member
(05-01-2012, 09:49 AM)
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#65
Most of the best are mentioned here already such as Metal Gear and so on. But I've got to mention '007 Quantum Of Solace'. It had a few sections that could be entirely stealthed. Wasn't expecting it, but it felt good to get the drop on guards, bypass security cameras and so on in a spy/secret agent themed game. Far from the best game but mindless fun none-the-less.
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Member
(05-01-2012, 09:53 AM)
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#66
That was more annoying than tactical. Octocamo just made it more seamless.
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Banned
(05-01-2012, 09:54 AM)
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#67
Tenchu 2 brings back so many memories :) The Sea Battle level was so long and boring, it almost made me to quit playing the game. Thief series is really the best in the biz, well at least the first two. Even from those I would say Thief II is the best. I really liked the first games story and the cult was interesting but on the other hand it had too many dark cave levels. OP should give Thief II another shot, get it from GOG.com and play couple of levels and see if it does anything this time around. The story is too good to be missed.
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Junior Member
(05-01-2012, 11:24 AM)
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#72
Not much to add really... Thief series is still the best for me. Ugly graphics for the first two (even at the time) but such good sound design...
Splinter cell up until Chaos Theory, Hitman, and so on. Someone mention the Riddick game, which is also very good. Fun fact I found out when looking at the wikipedia: MGS, Tenchu and Thief were all released in 1998. So, who do I have to (stealthily) kill to make Thief 4 be released soon and that it doesn't have "action" segments? |
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Junior Member
(05-01-2012, 11:34 AM)
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#75
It controls well on PC. WASD is supplemented by the scroll wheel on the mouse for analogue movement. Not sure about pad support though. X-padder?
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Junior Member
(05-01-2012, 11:39 AM)
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#77
A was trying to explain to an MGS fan pal of mine why I prefer SC. It's just so much more organic and "emergent". Full 3D TPS cam (I know subsistence and 4 added it to MGS, but it's not a tenet or anything), light and shadow gameplay, ambient volume taken into account, it's just awesome. MGS always felt stilted and awkward by comparison, piecemeal snippets of gameplay sandwiched in between bloated self important psychobabble.
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Member
(05-01-2012, 12:55 PM)
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#81
The last time I played MGS4 it was via a ghost run (full stealth, no items or weapons, zero interaction with guards, so no distracting or knocking on walls etc.) and it was fun and intense as hell.
Last edited by BadWolf; 05-01-2012 at 01:01 PM.
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Banned
(05-01-2012, 02:23 PM)
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#83
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Member
(05-01-2012, 02:27 PM)
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#85
However, Splinter Cell is by far a better stealth game than MGS is and will ever be. |
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Member
(05-01-2012, 02:31 PM)
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#87
For me MGS only turns into an action game when there is a boss fight or something of the like where you simply have to fight, otherwise its a full on stealth game.
Last edited by BadWolf; 05-01-2012 at 02:33 PM.
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Banned
(05-01-2012, 02:36 PM)
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#88
You should get many choices on how to accomplish your goals in a stealthy manner (hitman blood money comes to mind) but the answer should never be to play it like the mounted gun scene in the latest Rambo movie. |
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Member
(05-01-2012, 02:45 PM)
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#89
While I do like Deus Ex:HR quite a lot I did find the stealth in the game to be extremely simplistic. You can just tell at a glance the areas past which the gaurds will not go and are 'safe' to hide behind which coupled with the multiple paths and your augs means you're pretty much never ever exposed. There were exceptions to this and those were the best parts (for stealth elements I mean) such as when you are ambushed in China, once in the apartments and the other in Zhao's room.
I do find stealth games such as Hitman which require you to think on your feet to be more rewarding but also more frustrating. |
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Member
(05-01-2012, 02:47 PM)
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#90
They give you a choice. They don't force the player to play any specific way. To me that is the best way. At the end its about what you want from the game. Its like saying that Bayonetta or DMC are shallow because you can use very basic tactics and combos to finish the game on normal. Just because they don't force you to master the game that doesn't mean there isn't an ass load to learn and master. |
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Member
(05-01-2012, 02:50 PM)
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#92
Actually, Alpha Protocol handled it really well too. Albatross commenting on how sneaky you were and things like that. |
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Member
(05-01-2012, 02:54 PM)
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#94
Yeah definitely in addition to how you handle your run ins with the CIA and how you perform on Parker's assignment near the beginnning (I assumed that he simply wanted nobody dead so used non-lethal takedowns but this still led to negative reputation since I guess I was suppose to go in and out without letting it be known this happened at all).
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Banned
(05-01-2012, 02:57 PM)
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#95
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Member
(05-01-2012, 03:00 PM)
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#96
I loved cleaning out an area stealthily in both 2 and 3 Though I wish it was easier to reset enemies into stealth mode The whole franchise would go up a notch in believability for me if I could use more and more stealth |
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Member
(05-01-2012, 03:02 PM)
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#97
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Member
(05-01-2012, 03:04 PM)
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#98
MGS is probably the most "action-ey" stealth game out there followed closely by DXHR. Its the type of gameplay that I prefer because it feels fresh everytime I play it. Its open ended approach might not make it fit nicely in the stealth genre but its the most enjoyable for me.
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Member
(05-01-2012, 03:05 PM)
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#99
They showed it proper in MGS4 in that cutscene where Snake first approaches the building with Naomi and Laughing Octopus in Act II. He approches the corner with his rifle at the ready while taking quick peeks try to see what's behind the corner, very slowly and carefully. So they know the right way for sure but I guess players prefer it camera spinning way. Just like in one of the cutscenes in the beginning where they show Snake checking extremely carefully to see if the weapon he was picking up is booby trapped or not. In the actual game he just pick them up.
Last edited by BadWolf; 05-01-2012 at 03:08 PM.
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Banned
(05-01-2012, 03:08 PM)
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#100
I played the MGS games the way they were designed to play. Extremely light stealth and if you get caught you can wipe out 15 guards before running to the nearest locker or using a box or using some magic camouflage that makes you invisible even when someone steps on you. It's even worse in MGS4, there's virtually no stealth at all after the first Act.
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