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Junior Member
(05-02-2012, 03:47 AM)
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Someone explain to me portable fighting games.
#1
Let's face it, a large portion of decent games for vita are ports of console fighting games. And I'm pretty sure this genre must sell well enough for them to appear on psp, 3ds, gba, gbc, gb (that mortal kombat!).
With Tekken Advance being the only portable fighter I've ever owned, I never really understood the appeal of wacking at computers through a barebone arcade mode, or other gimmicky stuff. Never met anyone else in the world that had tekken advance, so I never tried MP. I know modern portable fighters also have online modes... but latency + other dude not within spitting distance is a bit different. Also... no portable joysticks (or are there?). So am I just the wrong dude for this stuff? Why do you pick up portable fighters? |
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He's not our sharpest knife. In fact, he's one of our dullest.
(05-02-2012, 03:48 AM)
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#2
they are fighting games, but you can play them when away from your tv?
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Member
(05-02-2012, 03:49 AM)
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#4
BlazBlue on Vita is awesome. I usually just pick it up and play to and from Uni on the bus. Translates over the consoles so I can kick ass when needed.
Also, Vita version online, I've experience barely any latency problems and I'm in the asshole of the world. So it's not all bad. |
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Banned
(05-02-2012, 03:50 AM)
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#6
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JJ's Glory Hole!
(05-02-2012, 03:52 AM)
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#11
Tekken Advance? You poor thing.
Fighters are great on handhelds because you can play a quick round here and there. Oh, and now that handhelds have four face buttons, they're not as gimped as Tekken Advance.
Last edited by Kazerei; 05-02-2012 at 03:55 AM.
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Banned
(05-02-2012, 03:53 AM)
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#12
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Member
(05-02-2012, 03:57 AM)
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#15
Playing online on a portable is no different from playing online on a console. Dpad or analogue stick works just fine for certain fighting games, some even prefer that method of control to arcade sticks. Local multiplayer is missing, true, but if you have a friend with a portable ad hoc multiplayer is great fun.
Obviously face to face matches at an arcade is the best way to play a fighting game, but sadly that is mostly a thing of the past. |
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Member
(05-02-2012, 03:57 AM)
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#16
Games like Blaz Blue, and Mortal Kombat I would not call out for just having "bare bones" arcade modes. there is so much content in those games that can be enjoyed from a single player perspective that it makes it worthwhile for me. Being honest though I was not really into handhelds before the Vita, but since it's release i've realized how much portable gaming works for my lifestyle. It's great having console experiences that I can take with me, and not have to be teathered to my couch/Tv at all times in order to get a match, or a few hours of game time in. I won't get rid of my console/PC and go strictly portable, but I can very much see the appeal now more than ever of doing so under the right conditions. If anything the Vita gives me hope that at somepoint we will get a full blown portable console, that would be interesting. I don't see why fighters would be any less desireable than any other genre though, even more so fighters are usually designed with quick pick up and play mechanics to begin with, so imo they make even more sense, than something like RPGs. |
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Member
(05-02-2012, 03:58 AM)
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#19
I don't see why not? Chances are the majority of people that purchase fighting games aren't going to be winning EVO anytime soon so I honestly don't see what the big deal is.
Portable versions of your favorite fighting games featuring your favorite characters. SOunds good to me. |
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(05-02-2012, 03:58 AM)
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#20
YOU CAN PLAY NUT.....OUTSIDE?!?!? WHAAAAAAAAAAAAAAAAAAAAAAAT? |
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Member
(05-02-2012, 03:59 AM)
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#21
Wait, that's gimmicky? Every single arcade fighter ever made had a single player mode. Every home version as well. A lot of people play single player more than they play multiplayer.
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Member
(05-02-2012, 04:00 AM)
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#23
I buy fighters for a portable training mode. Tekken 6, SC4, UMvC3, BB are all good enough ports to practice on. Really hoping for SC5, TTT2, and DoA5 ports on Vita. :D
Online in UMvC3 is great on Vita, as well, so even though I can't play my best (I use a stick), it's still fun to play. DoAD on 3DS had super solid netcode as well. |
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Member
(05-02-2012, 04:00 AM)
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#24
Outside of Match of the Millenium on the NGPC, they're pretty useless for me. That game added a hell of a lot of extras, some fun modes, and it had great controls.
I can't play without an arcade stick and the last time I played the computer in a fighting game was vanilla SF4 to unlock characters. And I hated every second of it. |
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Member
(05-02-2012, 04:01 AM)
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#25
I normally play fighting games offline anyways, so it makes sense for me.
Not really into competetive play. Tekken has a offline ranking system. So it has lots of replay value. you basically fight ghosts of real characters, and you fight, after you defeat 3-6 people near you rank, you get a ranking oppotinuity, where if you defeat that person, you'll rank up. The higher rank you have, the higher rank ghosts you'll fight- which means they're gonna be harder. Got 5 characters to the Tekken Lord rank. in tekken 5 and 6. Plus tekken doesn't really have much quater-circle moves, so it's actually easier to play with a dpad. actually, tekken 6 was bettr on PSP than the console iterations due to the fact its minimal load times (2-4 seconds vs 10 seconds) on Umvc3 I just play heroes vs heralds mode.
Last edited by Raonak; 05-02-2012 at 04:06 AM.
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Writing a dinosaur space opera symphony
(05-02-2012, 04:02 AM)
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#27
To be fair to the history of portable fighters, Vita legitimizes them a fair amount by having an outstanding d-pad for a change - compared to just about every previous portable game device.
Shit's actually fully playable on the pad. |
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Junior Member
(05-02-2012, 04:02 AM)
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#28
MK9 might be the only fighter that I've played that had a decent story mode. Other's are just silly billy. |
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-02-2012, 04:04 AM)
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#30
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Member
(05-02-2012, 04:06 AM)
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#33
Survival mode is a good way to pass time if you don't want to invest too heavily into what you're playing. I would love to play GGX for GBA, played well and passed the time real nice.
With newer games it's even better. I can play DOA or Street Fighter with my brother-in-law while waiting at a restaurant or something like it. It's just more options. |
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Member
(05-02-2012, 04:08 AM)
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#34
I always thought fighting games made perfect sense in a portable scene. Matches are quick, always varied, lots of characters to differentiate play, and you can get full matches in moments, or a full arcade mode run if you've got minutes to burn. They almost make too much sense.
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Member
(05-02-2012, 04:12 AM)
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#36
Don't these all have online play? And if you have a friend with the game, it's a pretty good way to kill time.
Also wifi is pretty common. If I had a Vita, I'd definitely play a match of UMvC3 while I have some coffee. In general, though, we're hitting the point where I think for a lot of people, portable gaming is really more about not being tied to the TV than it is about gaming absolutely anywhere. So why not have console/arcade style games on the things? A lot of us are playing these on the couch while our significant other watches some show we don't like. |
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all my loli wolf companions are so moe
(05-02-2012, 04:19 AM)
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#42
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Trust no one!
Keep your laser handy! (05-02-2012, 04:21 AM)
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#44
no, but i think an expensive pad with a better build is better and easier to master than a cheap one. Same with Arcade Sticks.
It introduces another factor to competition that while it might work best for the most serious competitive play, it detracts to those that wanna play in a more casual manner (like on their portables). |
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XisBannedTier
(05-02-2012, 04:22 AM)
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#45
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Member
(05-02-2012, 04:24 AM)
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#46
I think it often is. Especially if you're using some pad from hell like the 360 one. A lot of people can master the pad and do just fine, sure. In terms of raw input, specifically the likelihood of unintentionally hitting a diagonal, a pad is at a significant advantage. Console ports correct for this, by the way. Play an unmodified arcade game on your PC. You're expected to hit a diagonal for a forward jump pretty much spot-on, not the relaxed inputs in something like SFIV for consoles that lets you slide into that motion with some forgiveness.
Those accidental inputs are why SNK created the click stick for their home platforms. It gives you the assured control of an arcade stick while allowing you to hold a smaller input device in your hand. They didn't go out of their way like that for no reason. On higher tiers, I think this goes away. For SF games, there is history there so pad players are rare. I think the Tekken scene has lots of pad players, though, or at least I faced some locally at the arcade who brought their pads, and it seems like whenever I've seen a pad player over the years, it's usually been for that game. They must know what they're doing if they get that far. For lower tiers (I.E., 99% of us, even good players), having a lower chance of wrong inputs definitely affects the likelihood of winning, especially if the skill levels are close.
Last edited by animlboogy; 05-02-2012 at 04:28 AM.
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Trust no one!
Keep your laser handy! (05-02-2012, 04:26 AM)
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#47
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Wishes he was as cool as MC Miker G & DJ Sven
(05-02-2012, 04:26 AM)
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#48
Guess u have never experienced DRAGLADE.
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Member
(05-02-2012, 04:26 AM)
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#49
SSFIV on the 3DS completely validated the portable fighter experience for me when I was deployed ...even made me get back into console version for awhile ....until I realized I still suck at competitive play
Anyway, yeah training on the go is bliss and am more than likely gonna buy MK Vita. |