|
Member
(04-27-2012, 12:29 AM)
|
#801
Some Alpha tester post this in the Forum.
"It has been on alpha for approx. 6 hrs" Posted at on 25. April 2012 11:39 And from a Forum Moderator: "Alpha is about major issues. That includes client instabilities but it also covers general balance of new content. It's about getting as much feedback on the patch as possible while it's still in an unfinished state. Also, there's a ton of new shit coming this patch. Some features (like totems and the prison necromancer) have already been confirmed but there's a bunch of other secret stuff as well. It's a big patch (~950mb and not everything has been included yet). As always, content may need to be removed at the last minute if it's not fit for general beta testing. These patches are exciting because you can feel the game getting closer to Open Beta." |
|
|
|
Member
(04-27-2012, 11:24 AM)
|
#802
sry for the double post, but big PoE News :)
"0.9.9 will be deployed on approximately May 8, NZ time. I'm not going to attempt to list all the features here (I'll update with a lot more info next week), but a few specific things people have been waiting for are: The big monster update. All monsters have had their skills and behaviour changed. The new AI system creates some absolutely brutal fights. I die every time I test the game now, often in scary ways. New skills, supports and at least one new quest and monster type. A rebalance of all weapon and damage values in the game so that the progression is a bit flatter. This fixes many problems in the game balance. No longer will your level 12 rare item be outdated by a level 17 normal item. The option to put the minimap in the corner of the screen rather than as an overlay. Meaningful act boss drops now that they're harder to abusively farm. At least two things I can't talk about yet but might be of interest to some users. 0.9.9 is not the last patch before Open Beta. 0.9.10 is next :)" http://www.pathofexile.com/forum/view-thread/29706 |
|
Member
(04-27-2012, 11:26 AM)
|
#803
|
|
Member
(04-27-2012, 11:37 AM)
|
#804
|
|
Member
(04-29-2012, 06:55 AM)
|
#806
|
|
Member
(04-30-2012, 02:32 PM)
|
#807
Played this some more. Not really feeling it at the moment. It feels like a great tech demo for a videogame.
I don't like the passives system. It needlessly combines lots of little mathy passives, where it's basically impossible to know which ones are best, with bigger more interesting passives that you want to define your playstyle. There is no way I can realistically play this game without copying someone's build online and they don't even have respecs. Right now I'm just haphazardly assigning points in a direction that looks vaguely interesting. There is a very good idea hiding behind this implementation. The big passives are cool and interesting. There's a small delay after firing your spell animation before you can move again which takes away from the fluidity of the game. You are going to be move casting a shitload as a caster in an ARPG, and it should be super super fluid. It's one of the flaws of a left click to move system, that if you don't get it exactly right it builds up aggravation. I found myself running past crowds of those zombie dudes instead of engaging. Because of the way spells and passives work, the character classes feel like tiny variations on a single metaclass. Things I hate most of all- inventory tetris and having to give away most of my loot unidentified. I like the graphics and setting, and I like the spell slot system.
Last edited by FieryBalrog; 04-30-2012 at 02:35 PM.
|
|
Member
(04-30-2012, 05:37 PM)
|
#808
|
|
Banned
(04-30-2012, 05:52 PM)
|
#809
|
|
Member
(04-30-2012, 06:11 PM)
|
#810
|
|
Member
(04-30-2012, 06:27 PM)
|
#811
Why not have an enchanting gold sink like Torchlight, or a crafting gold sink like D3. At least from what I've played, the inventory management in this game is a tedious part-time job and the weakest bit of the game.
Last edited by FieryBalrog; 04-30-2012 at 06:31 PM.
|
|
Member
(04-30-2012, 06:52 PM)
|
#812
I identify only rares and sell them to vendors if they arent at least decent. And i dont really think that D3's crafting will be enough to avoid inflation.
Originally Posted by injurai:
|
|
Member
(05-01-2012, 09:26 PM)
|
#813
Ever since I found about the amazing Mac OS X wrapper I finally got into the beta and have been playing non-stop since yesterday night.
The game is ace, I specially love the animation and care put behind almost everything. Currently have a Marauder lvl 15 and a Ranger lvl 7 and enjoying this way more than I thought I would. I even find myself studying the passive (tree) web and trying to come up with a decent build. I'd love to party with other GAFers, is there a list of participants? :D |
|
Member
(05-01-2012, 09:49 PM)
|
#816
But i think Diamond Flasks are more abusive, i hope this Flasks get nerfed too. |
|
Member
(05-02-2012, 05:06 AM)
|
#821
Huge fire damage + diamond flasks/crit + burning damage.. yeah pretty OP |
|
Member
(05-02-2012, 01:11 PM)
|
#822
from a alpha tester
Quote:
|
|
Member
(05-02-2012, 01:51 PM)
|
#824
If u die on the first Zombie it will only get frustrating for the new Players. |
|
Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(05-02-2012, 02:03 PM)
|
#825
I'm not entirely feeling the game. The skills fill kind of boring, and the way the talent tree is designed sets new players up for failure. Really, all the talent tree is doing at this point is forcing people to theorycraft or grab their builds off forums before they begin playing. It's a tedious effort that punishes experimentation.
|
|
Member
(05-02-2012, 02:43 PM)
|
#826
I experiment all the time with this game. That's how you make the game better. The skills and the skill tree change with each major release because the devs listen. |
|
Member
(05-02-2012, 03:00 PM)
|
#827
I don't have a problem with the first play through being easy but by the time you finished that I think you should have a solid grasp on the game.
The only problem I have with the skill tree is that the re-specs are too expensive. There should be some kind of training area were you can fool around with your skills and try stuff out before you commit yourself to that. |
|
Member
(05-02-2012, 03:22 PM)
|
#829
They are still giving out invites every 5 minutes on the front page. Just sign up. Though that's a crap shoot. They have friend invites too, though I'm not sure if they are going to give more out to existing members.
|
|
Member
(05-02-2012, 03:51 PM)
|
#831
And if u pay 10$ u get the same amount of Microtransaction Points u will get when u pay 10$ after the Open Beta starts. U don´t only pay 10$ for a key. |
|
Member
(05-02-2012, 05:27 PM)
|
#834
Yep, it certainly looks like it. I was hovering on the buy button for a while earlier today but like I said... Diablo 3 which I already have pre-ordered is only days away now. I can wait for a chance at a normal invite otherwise I'll probably get it at some point down the line.
|
|
Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(05-02-2012, 05:32 PM)
|
#836
That's fair. Different strokes and all. |
|
Member
(05-02-2012, 05:33 PM)
|
#837
But if u want to play a good game for the next 2 weeks, the 10$ really worth it and u can buy items in the Cash Shop (u can´t buy power) |
|
Member
(05-02-2012, 05:38 PM)
|
#838
I think the respeccing system is really good in PoE. U get 8 respecc points 4 free if u finish the 4 difficulties and if u want u can buy some Orb of Regrets. I think this is enough to respecc the most mistakes u have made till then. But if u skill Two Handed Melee damage and u use a Bow then reroll the char ^^ edit: Ah stupid double post... no way do delete that in this Forum? ^^ |
|
Member
(05-02-2012, 05:57 PM)
|
#839
When I first saw the Passive Skill Tree, I could hardly believe that it was real (seemed too over-the-top). I thought it was pretty cool, but when I started playing, I liked it a lot less. I don't like making avoidable mistakes in games (missing some one-off pickup or what have you) and the Passive Tree made me hold on to points until I was level 12 or so.
Over time (Stockholm syndrome?), I've come to appreciate it, but what I don't like is that the WEBSITE has more functionality than the GAME and there's no way to have the two speak to each other. I have the benefit of two monitors, which I don't think is common, allowing me to rock out with both up, but still. The game levels you pretty quickly, so creating new builds isn't that big of an issue... though, I feel a lot less inclined to start new characters than I did in D2 (making pre-LOD throwing barbs, etc.) - and that's probably just because I'm nearly twice as old compared to back then, haha. It's definitely a polarizing system / feature. It requires the player to do a bunch of "homework", essentially, if they want to get the most (power-wise) out if it. I'd love to see the tool / breakdown of it - there has to be a method or pattern to the numbers and how far certain skills are away from each other / starting points.
Last edited by shrapnelmagnet; 05-02-2012 at 06:02 PM.
|
|
Member
(05-02-2012, 06:38 PM)
|
#840
I tried playing Torchlight again and it is fun from level 1. I guess I will stick with TL2 and D3. They both "grok" the ARPG in a way that I suspect GGG doesn't- it's in the dozens of small details that give the game it's "feel" (pacing, environmental design, loot/gold drops, monster AI and abilities, even the font).
|
|
Member
(05-02-2012, 07:49 PM)
|
#842
|
|
Member
(05-02-2012, 08:11 PM)
|
#845
I think many will upgrade they Packs shortly before the Open Beta Starts and the kiwi´s are gone forever :D |
|
Member
(05-07-2012, 12:03 PM)
|
#847
BIG UPDATE
New patch will introduce new class! Preview here! http://www.rockpapershotgun.com/2012...path-of-exile/ ![]() It will available in Wednesday, so in two days! Also there will be Public Stress Test this weekend, so everyone will be able to test new class, new skills and new enemies behaviors. Also, GGG made update about their 'Kickstarter' funding, its over 350k$ already
Last edited by KKRT00; 05-07-2012 at 12:06 PM.
|
|
Member
(05-08-2012, 07:56 AM)
|
#850
The patchnotes: http://www.pathofexile.com/forum/view-thread/30667
Quote:
|