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Member
(05-01-2012, 09:21 AM)
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#1601
I believe ... Tabata wrote Type-0? It was good and had a pretty good ending. |
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Member
(05-02-2012, 03:21 AM)
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#1602
Originally Posted by Ravage:
Originally Posted by 99%:
Originally Posted by Riposte:
Originally Posted by CLOUDsea:
Originally Posted by Mario007:
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Member
(05-02-2012, 03:55 AM)
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#1604
I can't recall any others at the moment. But thinking on it, it's likely that you're right. I'd still like to have seen them do a good job with it, especially with the current state of Korean hating going on right now.
Last edited by encephalon; 05-02-2012 at 03:57 AM.
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Member
(05-02-2012, 04:13 AM)
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#1606
You contradicted yourself by putting VI under both columns. And V is still one of the best. It's IV that's a little dated.
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Member
(05-02-2012, 04:20 AM)
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#1607
Here's an interesting article.
http://www.rpgamer.com/features/insi...atteryint.html It's from one of the translators of FFXIII, basically confirming how much of a mess that project was in all aspects. |
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Member
(05-02-2012, 04:24 AM)
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#1608
The story in V was on the shallow end of town, I was always of the mind that IV had a more robust story, but I agree that V was the best progression of the battle/job system. VI for sure was the summit!
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Member
(05-02-2012, 04:37 AM)
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#1609
On one hand, it definitely does seem like a mess. On the other hand, FFXIII was a bit of an experiment in terms of how they localized it (they localized it as they went along). Rewriting script components as you go along isn't necessarily a sign of unhealthy development (although FFXIII most certainly seems to have had a hellish development). Going back and changing things that need to be changed is probably a healthy process. So on one hand, you can probably interpret this as part of the reason why they didn't do this in the first place. On the other hand, rewriting the scenes 4-5 times is quite a few times and the end result was pretty awkward in the end.
FFIV takes itself a little more seriously than FFV, but it's pretty shallow itself. |
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Member
(05-02-2012, 04:50 AM)
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#1610
The comparison between FFXIII and shooters basically came as a result of the shape the game eventually took - not really having an explorable world and mostly focusing on combat.
As for audiences, aiming a story towards teens isn't an excuse for bad writing and incomprehensible storylines. They just get away with that because teens give it a pass. It's basically your typical shonen anime plot which is what a lot of older fans are tired of. The problem with Japanese companies trying to appeal to westerners is they keep doing it in superficial ways - mainly focusing on visual styles and gameplay mechanics at face value. The the Japanese games that appeal the most to westerners are the ones that didn't even try to in the first place: FFXII, Demon's Souls, Metal Gear, Yakuza (to an extent) - basically games where the creators decided to write a story and setting for their own age group. The same goes for anime and manga too. Independent of your target audience though, the ultimate key is good writers. Basically, try to think of a shonen anime with good writing/characters: that's what FF should try to be. Lastly, I don't really see how turn-based battles are essential to FF, or any particular RPG really. Tales stands apart because of the particular kind of real time system it uses. The only real advantage of turn-based combat is that you can stop and analyze every step of the way. I still think XII ultimately made the best compromise with wait mode where you could have the game pause upon each decision you made. It's basically the same as the Infinity Engine games or more recently Dragon Age - giving players complete control over how they experience battles. |
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Member
(05-02-2012, 06:31 AM)
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#1611
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Member
(05-02-2012, 06:39 AM)
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#1612
You can't really judge FFIV on the story from where you're standing in time right now. At the time it was created, it moved the franchise forward in a similar manner that VII or X did. The inclusion of a proper story with character development and twists that were not so obvious at the time was something that many other FF games adopted further on.
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Member
(05-02-2012, 06:41 AM)
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#1613
Perhaps you're right from that standpoint, but anyone who says FFV did nothing for the series just because of the story is utterly daft. |
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Member
(05-02-2012, 06:43 AM)
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#1614
Pretty much, it further perfected the job system that was a total mess in 3. Kind of surprised it took so long (FFX-2) for it to return.
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Member
(05-02-2012, 06:51 AM)
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#1615
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Member
(05-02-2012, 07:20 AM)
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#1617
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Member
(05-02-2012, 07:21 AM)
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#1618
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Member
(05-02-2012, 07:53 AM)
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#1619
I agree that V was great for the jobs mechanics, true.
Last edited by Mario007; 05-02-2012 at 07:57 AM.
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Member
(05-02-2012, 08:11 AM)
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#1622
I dunno man, still too modern clean. From the characters even down to the type face used in the menu's. Though I agree parts of it were. FFXIII Versus....now that looks dark.
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(05-02-2012, 08:37 AM)
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#1624
FFVI was pretty dark, especially during the WoR.
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Member
(05-02-2012, 09:12 AM)
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#1625
It definitely has some considerably dark aspects. But it also has this thing called Vanille that ruins and overshadows any potential redeeming qualities. (Not to mention all the other issues...)
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Member
(05-02-2012, 09:19 AM)
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#1626
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Member
(05-02-2012, 09:37 AM)
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#1627
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Junior Member
(05-02-2012, 10:16 AM)
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#1628
Can Square save the brand?
More like does anyone want them to? The market which spawned FF7 and all the other decent FF games does not exist any more.... both in terms of cost structure and player base. Making another FF7 with next gen, or even current gen visuals would be an astronomical task and everything we know about Square suggests their culture, structure and processes are old-fashioned at best and broken at worst. Didn't Grin say that Square insisted every document, even game code, was faxed to their HQ for approval? I have about as much faith in Square as I do in modern day Sega. |
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Member
(05-02-2012, 11:01 AM)
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#1629
I still think that was GRIN trolling SE... Or SE staff trolling GRIN...I refuse to believe that is true (as far as actual business practices are concerned). It just sounds too impossible... EDIT: This is the original story for anyone who knows Swedish. I don't. http://www.aftonbladet.se/nojesblade...cle13094476.ab The original Kotaku article mentioned that they use Google translate (lol)...
Originally Posted by Kotaku:
Last edited by entrydenied; 05-02-2012 at 11:10 AM.
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Junior Member
(05-02-2012, 11:42 AM)
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#1630
Not sure this has been posted in the thread, it's 33pages deep, so I'll just leave this here:
http://imageshack.us/f/90/1306789468100.png/ This is the problem with Square, tragic heroes that are too emotional at the offset of a game... just look at everything lost odyssey did right. Forget about huge budget movies and make a game/story that feels connected. anyways that is only my opinion, but with an entire thread on this, I can't be alone right? |
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Warning: I think every modern Western game looks and plays the same.
(05-02-2012, 11:44 AM)
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#1631
Quote:
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Junior Member
(05-02-2012, 12:27 PM)
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#1632
The beginning of that game, you are a badass, you eventually learn about yourself because well, you don't remember anything, and sure there is a lot of emotion in that game, but it comes with the story, the character didn't start out that way, it just happened to him. Though I will admit that it does happen pretty early in the game, but then again lost odyssey has FF ties, so it will draw similarities. What it should learn from LO: The budget wasn't wasted on a billion FMVs, everything was relatively short in comparison and it got back into action relatively quickly... still was a bit too linear for my tastes, but when you are just worried about the story, that will happen I guess. :/
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Member
(05-02-2012, 12:51 PM)
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#1633
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Warning: I think every modern Western game looks and plays the same.
(05-02-2012, 01:01 PM)
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#1634
You know... FMVs are developed by a different team, almost outsourced to a certain point. I really don't see how diminishing FMVs can make a game better.
edit.
I get your point btw – even if I disagree on letting the story play lesser importance in it – I think as well that Final Fantasy should give the players control back again. One doesn't need a giant open world to enjoy exploration, but at least they should let us think their fantasy worlds are without borders, even if it's just an illusion. Previous Final Fantasy were doing this better than PS2 and PS3's ones.
Last edited by Perfo; 05-02-2012 at 01:40 PM.
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Junior Member
(05-02-2012, 01:11 PM)
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#1635
Have you ever played Xenosaga? or what about MGS4? the problem with those games is the ratio between FMV and Gameplay wasn't balanced (MGS4 was more of a loading problem), too much story and not enough game play, can be a deal breaker, sometimes when I want to watch a movie, I'll just watch a movie, and if I don't want to watch a movie, don't make me read a book either, playing an rpg use to be about navigating dungeons, finding treasure and exploring the world you are trying to save. FF did this very well, but hasn't done it lately at all. Even FFX was pretty linear, with "dungeons" that had only one way to go often, and nothing to really find, you rarely got to explore too... That is something they could learn from LO as well, though exploration is still very limited thanks to this entire generation going for "huge" worlds that are actually very small.
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Member
(05-02-2012, 05:37 PM)
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#1636
(This is all a moot point though. Even if you take away the labor and cost issues, there are writing-quality issues that need to be tended to first.) |
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Member
(05-02-2012, 06:00 PM)
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#1637
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