impact
Member
(05-02-2012, 04:08 AM)

impact's Avatar
#201

Originally Posted by Henry Jones Jr: View Post
I beat the ladder mode for Scorpion earlier and did not get his alt costume. Is something different? I never saw the message about getting his harpoon or anything. I went to the crypt and selected him, but still nothing.
unlocked in the krypt
OmegaZero
Member
(05-02-2012, 04:09 AM)

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#202

Originally Posted by KillGore: View Post
I can honestly say that IMO, the Vita has the best D-pad I've ever used.
Yup.
fernoca
Banned
(05-02-2012, 04:09 AM)

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#203

Originally Posted by MDSLKTR: View Post
Reggie avatars did that. The others knew that the game would deliver.
O'rly? :p
Raonak
Member
(05-02-2012, 04:15 AM)

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#204

Hows the load times?

I like playing Umvc3 heros and heralds mode, but the load times are stupid. (load) stage selection (load) character selection (load) battle (load) stage ...etc. The laod times aren't bad, but the amount of load screens is just stupid..

seriously. The stage and character select just is a bunch of 2D images. what the hell is the loading for???
Last edited by Raonak; 05-02-2012 at 04:22 AM.
Drakeon
Member
(05-02-2012, 04:15 AM)

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#205

Jeff thinks the vita version is well worth it.

I think this review is going to make me cave and get it. Welp, I didn't need that extra $40 anyways >_>
Kai Dracon
Writing a dinosaur space opera symphony
(05-02-2012, 04:19 AM)

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#206

Originally Posted by Raonak: View Post
Hows the load times?

I like playing Umvc3 heros and heralds mode, but the load times are stupid. (load) stage selection (load) character selection (load) battle (load) stage ...etc. The laod times aren't bad, but the amount of load screens is just stupid..
Load times seem the same as the PS3 version to me.
Baconsammy
Banned
(05-02-2012, 04:25 AM)
#207

Originally Posted by Raonak: View Post
Hows the load times?
I thought the initial load to get to the main menu was stupid long, but once you're in the game everything loads pretty quickly. I'm playing off my card though and not off a game-card.
CaLe
Member
(05-02-2012, 04:31 AM)

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#208

Damnit... Why do PSN downloads have to be so slow ?? 5 hours estimated download time on a 3 MB /s connection.
Baconsammy
Banned
(05-02-2012, 04:42 AM)
#209

Originally Posted by CaLe: View Post
Damnit... Why do PSN downloads have to be so slow ?? 5 hours estimated download time on a 3 MB /s connection.
Yeah, a 3 gig download on my 360 takes about 15-30 mins. On my PS3 it takes half a day. On my Vita, though, it only took an hour. Not sure what the hell is with the PS3, but it's always been that way for me (across numerous PS3s).
Jasper Avenue
Member
(05-02-2012, 04:46 AM)

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#210

Challenge tower is great while watching TV with the GF. This is probably my favorite Vita game so far.
SteeloDMZ
Banned
(05-02-2012, 04:47 AM)
#211

Only 30 minutes more and I'll see you people online.
Agent X
Member
(05-02-2012, 04:48 AM)

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#212

Originally Posted by aBhola: View Post
Nice to see it getting good reviews.

Never bought the console versions so I'm gonna pick up this version instead
That's what I'm thinking. I skipped out on the PS3 release, but I might take the plunge on this one instead.
SteeloDMZ
Banned
(05-02-2012, 04:50 AM)
#213

Oh man, you are in for a treat. Best fighting game in recent times, and it's absolutely packed with great content.
ReaperXL07
Member
(05-02-2012, 04:58 AM)

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#214

Yeah,this is easily in my top 3 Vita games released so far, between this, Disgaea, and Lumines, combined with some other Vita games, and PSP games i've yet to play i'm set for atleast awhile.

Really hope that if we see another MK released, that this is successful enough for NR to push for another Vita version, maybe one day get a sequel to Shoalin Monks or something.
bobbytkc
ADD New Gen Gamer
(05-02-2012, 05:01 AM)
#215

My thumb hurts after playing god eater burst the whole day yesterday. I don't think I can play this for a while. Bummer.
WonkyPanda
Member
(05-02-2012, 05:12 AM)

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#216

Originally Posted by Drakeon: View Post
Jeff thinks the vita version is well worth it.

I think this review is going to make me cave and get it. Welp, I didn't need that extra $40 anyways >_>
WOW! That right there seals the deal. Jeff is a man i would never expect to gloat about a handheld game, especially a handheld fighting game.
catabarez
Member
(05-02-2012, 06:41 AM)

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#217

I'm gonna get this soon. I've been getting a lot out of my Vita lately :)

Just no Ys I & II yet :(
Drakeon
Member
(05-02-2012, 07:20 AM)

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#218

So uh, how do I do fatalities with the touch screen?
TheHakku
Member
(05-02-2012, 07:35 AM)

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#219

Originally Posted by Drakeon: View Post
So uh, how do I do fatalities with the touch screen?
Just the directions. Remember to lift your finger after each swipe.
the TMO
Member
(05-02-2012, 08:21 AM)

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#220

can someone post Vita screengrabs?
giancarlo123x
Member
(05-02-2012, 08:26 AM)

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#221

My bestfriend bought this earlier and we were having a blast taking turns beating the new challenge tower. We got through 125 together. I'll definetly double dip for this version once I get a Vita this fall.
lowrider007
Licorice-flavoured booze?
(05-02-2012, 08:26 AM)

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#222

Originally Posted by the TMO: View Post
can someone post Vita screengrabs?
Problem is the screen grabbing tool doesn't really do the game any justice, did you miss this thread, http://www.neogaf.com/forum/showthread.php?t=472067
AgentOtaku
Member
(05-02-2012, 08:42 AM)

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#223

Originally Posted by lowrider007: View Post
Problem is the screen grabbing tool doesn't really do the game any justice, did you miss this thread, http://www.neogaf.com/forum/showthread.php?t=472067
it really does it, case in point, the insane PQ for Ninja Gaiden isn't captured with a screen grab. Also DLing those MGSHD pics and actually viewing them on your vita sceen looks a shiton better.
the TMO
Member
(05-02-2012, 09:06 AM)

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#224

Originally Posted by lowrider007: View Post
Problem is the screen grabbing tool doesn't really do the game any justice, did you miss this thread, http://www.neogaf.com/forum/showthread.php?t=472067
Thanks!
dark10x
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(05-02-2012, 12:26 PM)

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#225

I gave this one a shot yesterday as well and, as expected, it looks much better on a real Vita than it does in stills. You can certainly see the lower detail levels in play here, but during the fights, it manages to feel very authentic and still look great. It's only during close-ups that the lack of detail becomes more evident, but even then, it's hardly a deal breaker.

It's a solid but not spectacular port.

Tons of content in there, of course, and it plays just as well as the console version.
danno1769
Junior Member
(05-02-2012, 12:37 PM)

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#226

My initial expirience with MK:

Looks and feels great. I booted up and went to training mode first to try and test some of my combos. I was pleasantly surprised how easy they were to pull off (slightly easier than ps3 pad)

Issues began: I went to the Online mode and chose wifi.. it froze on the initial loading screen. I closed the game and reopenned. Then I went to challenge tower. The loading logo kept spinning and spinning (for 5 minutes). Shut the game down again and openned it back up.. Challenge tower works .. havent tested the wifi again. First issues Ive had with any game so far on vita

Still love it though
Acquiescence
Member
(05-02-2012, 12:51 PM)

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#227

No intention of ever getting it, but I'm really chuffed at the reception this game is getting, especially after all the endless bitching about screenshots leading up to release.
AgentOtaku
Member
(05-02-2012, 01:14 PM)

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#228

I jumped in and placed my order, wooo!
infinityBCRT
Member
(05-02-2012, 01:16 PM)
#229

SPOILERS!

One of the Challenges with Tremor

http://www.youtube.com/watch?feature...v=RGFJouO8c0Y#!

Makes me hold on to my hope they'll make an Ultimate version with more playable characters.
Captain N
Junior Member
(05-02-2012, 01:24 PM)

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#230





DoctorWho
BOSS
(05-02-2012, 01:25 PM)

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#231

Those images are god-awful. Looks far better on my screen. I think it could still look a lot better though. I expect a lot more from devs with the Vita as they learn the technology. Just look at Virtua Tennis.
georaldc
Member
(05-02-2012, 01:28 PM)
#232

Holy cow at the blurriness of those screenshots. Ok, I'm never looking at another MK vita screenshot anymore
yencid
Member
(05-02-2012, 01:30 PM)

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#233

the only real problem i have is the texture work on the models, specially when they are in any kind of close up, otherwise great game.
DoctorWho
BOSS
(05-02-2012, 01:30 PM)

DoctorWho's Avatar
#234

So did they have to pay for the rights to do Fruit Ninja in the game? Haven't checked to see if Halfbrick is mentioned in the credits.
EMBee99
all that he wants is another baby
(05-02-2012, 01:30 PM)

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#235

Man, this thing plays like a dream. Put me in the camp of folks who could give a shit about slight texture/polygon loss if we get smooth, fun gameplay out of it.
dark10x
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(05-02-2012, 01:30 PM)

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#236

Yeah, the close-ups look bad even on the Vita and are absolutely laugh worthy in still shots.

At the very least, I was hoping they could have hit native resolution with this game. I could detail with the lack of detail if it were cleaner.

Even still, this is an awesome portable game. Never bothered with all of the challenge tower stuff or really anything besides the story and those elements are proving to be fantastic for portable play.

Quote:
the only real problem i have is the texture work on the models, specially when they are in any kind of close up, otherwise great game.
That's another major issue.

The models and backgrounds would look so much better if the textures were sharper. The loss of geometry wouldn't be a huge deal on a smaller screen but those blurry textures are just awful. Considering Vita has more ram than the 360 and PS3 I find this surprising. I can't help but feel that they cut things down as far as they could until 60 fps was there and didn't bother trying to work some of those details back in via optimization. The textures at the very least should have been a focus. Of course, between the heavy usage of video eating up cart space and the need to keep loading times in check, I could see a case being made for cutting them. The loading times are fine as is, but if the texture detail were cranked up it may have taken twice as long to start a match.

I also noticed that the FMV sequences have very minor scaling artifacts for some reason. There are vertical lines throughout the image that appear at intervals.

For comparison, here's Kratos in Soul Calibur PSP

Last edited by dark10x; 05-02-2012 at 01:36 PM.
suikodan
Member
(05-02-2012, 01:36 PM)

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#237

I got the game via the "Trade 1 Get MKVita"

First off, the characters are "okay".

The load times are okay (better than UMvC) as well. However, I'm having a blast so far with the story mode and the challenge towers are nice as well. The controls are the highlights of this game, it's really easy to pull off moves.
dark10x
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(05-02-2012, 01:37 PM)

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#238

Originally Posted by suikodan: View Post
I got the game via the "Trade 1 Get MKVita"

First off, the characters are "okay".

The load times are okay (better than UMvC) as well. However, I'm having a blast so far with the story mode and the challenge towers are nice as well. The controls are the highlights of this game, it's really easy to pull off moves.
UMvC had super fast loading times once you got playing. The time from match to match was very fast.
DoctorWho
BOSS
(05-02-2012, 01:39 PM)

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#239

Originally Posted by dark10x: View Post
UMvC had super fast loading times once you got playing. The time from match to match was very fast.
Yeah.

The initial load in MK seems faster though.
SteeloDMZ
Banned
(05-02-2012, 01:49 PM)
#240

Other than the visuals, which are considerably worse than the home console games, this seems like a great port. I played a dozen matches online and it felt pretty good. I also did the bonus tower missions and they are fun, specially the teddy one. lol.
Revolutionary
Member
(05-02-2012, 01:59 PM)

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#241

It seems to me like they put too much effort in making the backgrounds look like the console counterparts. If they cut down a bit on all the shit going on in the background they probably could've run the game at native resolution and/or improved the character models. Whatever though, the game is functionally sound and the Vita dpad is godlike for fighting games.

Originally Posted by SteeloDMZ: View Post
I also did the bonus tower missions and they are fun, specially the teddy one. lol.
Oh yeah, that was freakin hilarious.
Oni Jazar
Member
(05-02-2012, 02:21 PM)

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#242

The d-pad really is glorious but this game has made me hate the Vita buttons.
danno1769
Junior Member
(05-02-2012, 02:40 PM)

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#243

Originally Posted by Oni Jazar: View Post
The d-pad really is glorious but this game has made me hate the Vita buttons.
I'm getting used to it. Its not 100% the same expirience as the ps3 pad but its a give and take system (better D pad, not so much on the buttons)

Side note Im personally excited that Im sitting in my cubicle playing mk9 lol
SteeloDMZ
Banned
(05-02-2012, 03:20 PM)
#244

Yeah, it's taking me some time to get used to the buttons. I find myself dropping my Smoke combos and/or doing something else.
SteeloDMZ
Banned
(05-02-2012, 03:35 PM)
#245

So, uhhh, the game doesn't load and it gets stuck on the screen with the MK logo.
Revolutionary
Member
(05-02-2012, 03:36 PM)

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#246

Originally Posted by SteeloDMZ: View Post
So, uhhh, the game doesn't load and it gets stuck on the screen with the MK logo.
Restart the game? or the Vita?
FairXchange
Member
(05-02-2012, 03:40 PM)

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#247

Is there a glitch in the training mission? It tells you to use everything you've learned to defeat the opponent, whenever I beat them, my health drains all the way down and it tells me I've failed and asks me if I want to retry.

Anyone else getting this?
tusken77
Member
(05-02-2012, 03:41 PM)

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#248

Currently holding an impressive 90 on Metacritic. Really pleased to see all the positive reviews.
Thunderbear
Mawio Gawaxy iz da Wheeson hee pways games
(05-02-2012, 03:49 PM)
#249

I'm personally a bit disappointed after my purchase today but it all has to do with the graphics. Granted, I do have myself to blame a little bit for not paying more attention to the gameplay videos released, but a lot of Vita games so far look better on the Vita compared to seeing them on your computer. More so than any other handheld platform.

IGN's review says it faithfully recreates the console experience graphically with some "minor" issues if you look closely on the characters but I feel that's being way too kind. The poly counts are much lower, and I am not quite sure why they were unable to do normal maps on the characters. They look phong shaded. It barely even looks like they have specular maps and if they do they are very low resolution.

Comparing this to a game like Uncharted and Uncharted looks way, way better despite having to draw bigger scenes. I know MK Vita does 60fps but even so, I'm still disappointed and I believe that the Vita deserved a better port. What FPS does MvC Vita run at? It looks WAY better even though I know it has such a different, stylized look.

Just thought I'd chime in for anyone looking to buy it.

+ MK just like you remember it with all the DLC + new tower.
- The graphics really are nowhere close to the consoles
(-) There does seem to be some bug when starting the game causing my Vita to reboot once but then it worked fine.
Hanmik
Member
(05-02-2012, 03:50 PM)

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#250

Originally Posted by FairXchange: View Post
Is there a glitch in the training mission? It tells you to use everything you've learned to defeat the opponent, whenever I beat them, my health drains all the way down and it tells me I've failed and asks me if I want to retry.

Anyone else getting this?
no itīs not a glitch.. you need to do the moves that are listed on the screen during the fight, and THEN finish him..