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Member
(05-01-2012, 08:38 PM)
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#354
I think my main qualm in the location of the left stick, it definitely feels more appropriate where it is on the 360 controller. I also find the weighting and size of the 360 controller to be infinitely better, the PS3 is too small and light. So yeah, I wouldn't say the controller is particularly offensive, it doesn't really have any huge significant flaws that stop it from doing its job but I just think it could be improved rather than simply settling for the 'good enough 15 years ago, good enough today' thing it has going on.
So by the sounds you never actually finished the game? I take it you didn't make it to the portion of the game that took place in space? Lucky for you because there is a love scene that takes about 30 excruciating minutes to unfold and borders upon being vomit inducing. I genuinely felt awkward and uncomfortable having to sit through the game's forced attempt at an deep and emotional moment. It ultimately just boils down to Rinoa tumbling around in space for about 20 minutes and then two awkward pimply teenagers trying to broach the sexual tension between themselves. Makes me laugh just thinking of it again. |
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Junior Member
(05-01-2012, 08:39 PM)
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#355
Shinobido 2: I actually loved this game when I first got it, but it got really repetitive after a while. I was just doing the same think over and over.
Battlefield 3: The level up system is so trash. And as for someone who can't put so much time into the game, I got turned off by it.
Last edited by dezzy8; 05-01-2012 at 08:41 PM.
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I am full of shit.
Rich, smooth, creamy shit. (05-01-2012, 08:42 PM)
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#356
The constantly re-centering camera is worse (still love the game tho)
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I am full of shit.
Rich, smooth, creamy shit. (05-01-2012, 08:44 PM)
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#358
The game has Dead Eye which literally slows the game down and allows you to aim in bullet-time slo-mo. You tap RB and your targets are hit automatically. What could have possibly been so hard about shooting in the game? Aside from that shooting without Dead Eye was awesome and took some skill.
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Member
(05-01-2012, 08:45 PM)
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#359
Shooting while riding your horse with auto-aim off was where the problems arose for me, largely in part due to having to repeatedly fucking mash a button to make your horse run. Seriously, whose idea was that and why aren't they unemployed?
Last edited by Wildesy; 05-01-2012 at 08:48 PM.
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Banned
(05-01-2012, 08:51 PM)
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#360
I respect that but I hope they do something different with the next game in the series. They've already done 5 or so games with the timer, how about just one without the timer?
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Member
(05-01-2012, 08:53 PM)
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#361
Mass Effect 3: the ending. The first run was beautiful, a lot of amazing views and moments, then the ending happened. I tried to play it again with a different class, but I can't get over the first time Shepard reaches the Citadel. I just can't, knowing how it's going to end.
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Member
(05-01-2012, 11:03 PM)
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#364
I don't know if it's been mentioned here but for me it's Battlefield 3. In the PS3 version, there's this horrible input lag that makes the controls feel like a sloppy mess. Which is surprising since in the beta the controls were perfect.
Everything else about the game I liked: the graphics, sound, the feeling of being in the middle of a war in the multiplayer. But the controls absolutely killed it for me. Which pissed me off since this game would have been my MP game for the season. I eventually traded it in. :/ |
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Member
(05-02-2012, 12:45 AM)
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#366
![]() Another World Love the art, the setting, the music, the atmosphere, the story... Love it all so much. But I hate the fucking trial-and-error platforming. It's so frustrating that I can't play the game for more than ten minutes because I just find myself redoing the same sections over and over until the controls don't fuck me over. :/ |
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bish gets all the credit :)
(05-02-2012, 12:54 AM)
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#368
Console FPS games that lock to target when scoped with no option to turn it off. Horribly unfun and too easy. (Killzone 3)
Any game that maps an active function to the bumpers on 360 (DMC collection) Any game that maps shooting to the R2 button on PS3 (Borderlands) Simply play in soul form.
Last edited by alr1ght; 05-02-2012 at 01:01 AM.
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Member
(05-02-2012, 12:58 AM)
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#369
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Member
(05-02-2012, 01:05 AM)
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#370
Prototype 2: No Co-op. After the first game revealed to have Co-op, then they cut it, then the game got delayed for an additional 6 months, then they said that it wasn't to add Co-op, but they then promised it would be in the sequel. WTF?
Force Unleashed: I couldn't move while force grabbing people. Psi-Ops did this shit years ago, where's my spiritual or direct sequel at?! DKCR: The waggle. The fact that it could clearly be a button, but they decided to make it waggle instead. NiGHTS Journey of Dreams: All of its flaws would have been forgiven if they had just had a Soft Museum type level. That whole game lacked the "trippy" that the original had. Hopefully one day we'll get a true successor. Infinite Space: The awkward combat mechanic. So much of the rest of the game seemed really appealing, but those early "dogfights" just felt like complete "dogshit." Elder Scrolls: Oblivion: This one aspect is actually pretty major. Cyrodiil is supposed to be a dense, canopy covered, jungle infused kingdom. Think the Amazon as if it was the capital city of the continent. Why they chose to "retcon" the scenery to generic green hills and apple trees is beyond me. Recent Sonic Games: Whatever the fucking gimmick is, whether it is a werehog, giant sword, or a human companion, they all turn me off from actually giving the game a chance. LittleBigPlanet: the fucking jump physics. If you're going to make a platformer, the actual platforming in the game has to feel good. Pikmin: The time limit. Proven by the fact that Pikmin 2 had no time limit and it INSTANTLY became one of my all-time favorite games. Mario Galaxy(ies): The lame levels where for some reason I'm in a bubble and can't hit the edges. If I wanted to play a game like Kurururin, I would play that Annoying Spinning Stick game. Prince of Persia (xbox): The first fucking boss. Is he even beatable? I guess I'll never know because I can't be bothered. Witcher 2: The fucking combat. How did that get through playtesting? Early on it's nothing but restart, restart, restart as the player struggles to just survive 5 enemies. Ninja Gaiden: The warehouse with the flying robots. I killed them wave after wave, but it never ended and I couldn't platform. My friend swears that eventually they stop spawning, but for me it seemed never ending. Stopped playing after that. Animal Crossing City Folk: Ico: The shadow people. The stress they caused ruined any of the fun I could have had trying to solve the puzzles. Towards the end of the game, it gets better because you can ditch the stick, but dear GOD. And just for fun Gears of War 2: it is almost too good. [/spoiler] I haven't even beaten GoW1, let alone played any of the rest.[/spoiler] |
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Member
(05-02-2012, 02:34 AM)
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#371
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Junior Member
(05-02-2012, 02:45 AM)
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#372
The length of every single battle in Legend of Legaia got to me. The boss battles were tough and fun, but when every encounter is long it gets to be too much. I prefer lower encounter rate with higher exp rates, which suit legaia's battle system better.
Also I never played final fantasy tactics but all these screenshots really make me want to find a copy. |
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Member
(05-02-2012, 03:03 AM)
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#376
GTA (ALL of them): Everything you can do in GTA you can do in real life. Videogame are about exploring the impossible, wish fulfillment, and suspending your disbelief. GTA provides none of that.
SSX (2012): Dying in blind pits/off the side of mountains. What. The. Fuck. I have such a biter love/hate relationship with this game. |
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Banned
(05-02-2012, 04:17 AM)
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#377
![]() i just got a call from a dude outta Russia saying to add him to the knowledge of this feel..it still amazes me so many can easily get past the upgrade system. |
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Member
(05-02-2012, 04:37 AM)
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#378
ME3 - You know why.
MGS2 - the...WTF happened in that game? MGS4 - Okay, there is way too much going on and they could definitely cut the cut scenes down by half. The beauties sob stories...oh, wankity wank wank. Fallout NV: Idunno, it just didn't feel like Fallout 3. The humor wasn't the same and even the smallest common fodder enemies can rape you. There are people who dig that latter bit, but not my taste. |
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Member
(05-02-2012, 04:56 AM)
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#379
A full team of editors was needed on that game. No one should've let that guy write stories without an editor. Even the really awesome MGS3 could've used a few cuts.
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Member
(05-02-2012, 08:24 AM)
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#380
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Junior Member
(05-02-2012, 08:44 AM)
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#382
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Junior Member
(05-02-2012, 09:11 AM)
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#384
GTA4- the checkpoint system can make lvls go frm bad to abomination. Bully-super retard controls + uneven difficulty curve which made me want to delete the game at point where u run from the cops in narrow lane. FFXIII-2 the secret end after getting 160 fragments. |
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Member
(05-02-2012, 01:42 PM)
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#386
I'm not saying I do those things or condone the things that happen in-game, but the fact is that if someone wanted to, they could recreate the entire GTA experience in the real world. The point was that videogames should transcend real-world experiences.
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