Nocturnowl
Member
(05-02-2012, 04:44 PM)

Nocturnowl's Avatar
#3051

Just downloaded the Euro PSN release, decided the first thing i'd do was go through the tutorial, why this isn't a standard feature in fighting games I haven't the foggiest idea. I'd already got the basic idea of things from learning the hard way in other games but it's good to see terms explained. Even so that was still hard work, memorizing combos isn't my forte.
But those grab counters, the timing seems to be really tricky, I think i've already been caught in enough yarn based throws to last a lifetime from that one task.
sixteen-bit
Member
(05-02-2012, 04:45 PM)

sixteen-bit's Avatar
#3052

Originally Posted by Nocturnowl: View Post
Just downloaded the Euro PSN release, decided the first thing i'd do was go through the tutorial, why this isn't a standard feature in fighting games I haven't the foggiest idea. I'd already got the basic idea of things from learning the hard way in other games but it's good to see terms explained. Even so that was still hard work, memorizing combos isn't my forte.
But those grab counters, the timing seems to be really tricky, I think i've already been caught in enough yarn based throws to last a lifetime from that one task.
FEELING CLAWS-TROPHOPIC?
Nocturnowl
Member
(05-02-2012, 04:46 PM)

Nocturnowl's Avatar
#3053

Originally Posted by _dementia: View Post
FEELING CLAWS-TROPHOPIC?
If it weren't for the delicious pun i'd probably have developed a new phobia
sixteen-bit
Member
(05-02-2012, 04:48 PM)

sixteen-bit's Avatar
#3054

Fortune has more cat puns than a Bubsy game.
Red Arremer
Member
(05-02-2012, 04:53 PM)

Red Arremer's Avatar
#3055

Originally Posted by _dementia: View Post
Fortune has more cat puns than a Bubsy game.
I prefer Garbage Day!
SolarPowered
Member
(05-02-2012, 04:55 PM)

SolarPowered's Avatar
#3056

Originally Posted by Raging Spaniard: View Post
Of course you can. new threads for new news.
I'll keep that in mind for next time.
Originally Posted by Nocturnowl: View Post
Just downloaded the Euro PSN release, decided the first thing i'd do was go through the tutorial, why this isn't a standard feature in fighting games I haven't the foggiest idea. I'd already got the basic idea of things from learning the hard way in other games but it's good to see terms explained. Even so that was still hard work, memorizing combos isn't my forte.
Run through the defense tutorial and grab tutorial again the in the future. Make it a habit to do them maybe every couple of months. I've played fighting games for years and I consider myself an intermediate level player, but those tutorials actually helped me quite a bit.
Originally Posted by Nocturnowl: View Post
But those grab counters, the timing seems to be really tricky, I think i've already been caught in enough yarn based throws to last a lifetime from that one task.
They are more or less the same as Third Strike throws. They are more about anticipating when your opponent will try to throw you so that you can tech it. It's smarter than just mashing to tech, but it's not an easy thing to learn. I still have issues with it so I learned more about pushblocking so that I can keep enough distance to avoid being grabbed.
Ravidrath
Lab Zero Games
(05-02-2012, 05:04 PM)

Ravidrath's Avatar
#3057

Whoa, we got a first look in Famitsu!
http://www.famitsu.com/news/201205/02014172.html
Also, the full PC press release.
http://www.gamasutra.com/view/pressr...C__in_2012.php
I'll say in here what I said in the other thread, too: a few months after the PC release, we hope to allow for PC/PS3 cross-platform play.
Last edited by Ravidrath; 05-02-2012 at 05:11 PM.
sixteen-bit
Member
(05-02-2012, 05:39 PM)

sixteen-bit's Avatar
#3058

Cross-play would be nice. I hope it comes into fruition.
Nocturnowl
Member
(05-02-2012, 05:57 PM)

Nocturnowl's Avatar
#3059

Originally Posted by SolarPowered: View Post
Run through the defense tutorial and grab tutorial again the in the future. Make it a habit to do them maybe every couple of months. I've played fighting games for years and I consider myself an intermediate level player, but those tutorials actually helped me quite a bit.

They are more or less the same as Third Strike throws. They are more about anticipating when your opponent will try to throw you so that you can tech it. It's smarter than just mashing to tech, but it's not an easy thing to learn. I still have issues with it so I learned more about pushblocking so that I can keep enough distance to avoid being grabbed.
Having a Defence tutorial seemed like an odd idea to me at first but they were oddly satisfying to complete as well as useful. With the throws the way I did it was to counter as I saw the grab movement start up but that wasn't too reliable.

Anyway I took each character into training mode and had a mess around, some of the animations in this game are too good. I guess i'll be back when i'm broken by the final boss of either arcade or a characters story mode.
Miizy F Baby
Member
(05-02-2012, 06:00 PM)

Miizy F Baby's Avatar
#3060

PC/PS3 cross-platform play would be absolutely fab.
SolarPowered
Member
(05-02-2012, 06:19 PM)

SolarPowered's Avatar
#3061

http://www.twitch.tv/st1ckbug/b/316473439?t=248m05s

good things to watch:

Starting point-You get to see Ms.Fortune's NOM loops. They won't be around for that long, but they are certainly something that solo Fortunes should know when dealing against keepaway teams of 2 or 3. Solo characters will probably need all the help they can get against teams.

04:14:30-Some very nice Valentine play in these matches. She'll show off some combos with good screen carry and a very nice burst bait into grab. Some very nice stuff to be aware of for Valentine.

04:24:00-More NOM loops and some important stuff shown about Fortune's head here. It's almost like it's own assist which means you have to watch out for lows, grabs and even which supers you can use(it interrupts Major surgery and prevents Double's bionic car from hitting the main body). She can also smack it pretty far which means it's modes of transportation can get tricky. Some good Double play here as well. Her Catellites actually work well against Fortune's head.

04:38:30-A lot of crucial mistakes were made here when fighting against Ms.Fortune. Mike Z has stated several times that Val's major surgery has bad placement when used in the air because it knocks the opponent to the other side of the screen where they get breathing room. The Double player also doesn't realize that Catellites(her cat head super) works extremely well against Fortune's head. It's a pretty intense fight here too.

More came matches afterwards. Some solid Painwheel play and some good Valentine combos shown here as well. This Valentine also handles Napalm Pillar assist somewhat well. It's a good set of fights for that alone. The Peacock player here displays that powerful keepaway using hornet bomber assist. Definitely something that we all have to learn how to fight. There is a whole slew of great matches afterwards and I can't really classify everything without making an essay out of it.

I'll be making something for Civil War which has less big moments and matches, but bigger personalities. That is for a few days later though. Just enjoy these for now and try to take something away from them since there are some solid people playing characters you might use yourselves. Anyone trying to improve at the game should try to get about an hour of stream time per week. Seeing someone work magic with your favorite character can open up new possibilities very quickly and an hour is really not that much per week.

*goes to watch the Guilty Gear tournament*

Originally Posted by Ravidrath: View Post
Whoa, we got a first look in Famitsu!
http://www.famitsu.com/news/201205/02014172.html
Also, the full PC press release.
http://www.gamasutra.com/view/pressr...C__in_2012.php
I'll say in here what I said in the other thread, too: a few months after the PC release, we hope to allow for PC/PS3 cross-platform play.
Very cool

Google translate leaves me with the impression that it was an overall positive look. They also said something about "speedy" and "Vampire" which always makes me smile. Japan will eat this game up at the arcades. You guys are sitting on gold right now. :)
Originally Posted by Nocturnowl: View Post
Having a Defence tutorial seemed like an odd idea to me at first but they were oddly satisfying to complete as well as useful. With the throws the way I did it was to counter as I saw the grab movement start up but that wasn't too reliable.
The mix up tutorial combined the the early UltrachenTV footage with Mike Z really opened my eyes. He explained how veteran players and new players both loosened up on the stick/pad after successfully blocking part of a mixup which really annoyed him. I started to look at the game through the eyes of a grappler centric fighter and how silly it would be to let your guard down prematurely. I can't counter throws for shit right now though. :P
Originally Posted by Nocturnowl: View Post
Anyway I took each character into training mode and had a mess around, some of the animations in this game are too good. I guess i'll be back when i'm broken by the final boss of either arcade or a characters story mode.
Just don't play those modes above normal difficulty. That boss pisses me off. It's a fun experience overall though.

Peacock
Painwheel
Ms.Fortune

My favorite stories. All of them have their moments though. Valentine has to be tough as nails to do what she does.
Last edited by SolarPowered; 05-02-2012 at 06:47 PM.
Masaki_
Member
(05-02-2012, 07:54 PM)

Masaki_'s Avatar
#3062

Originally Posted by Ravidrath: View Post
Whoa, we got a first look in Famitsu!
http://www.famitsu.com/news/201205/02014172.html
Also, the full PC press release.
http://www.gamasutra.com/view/pressr...C__in_2012.php
I'll say in here what I said in the other thread, too: a few months after the PC release, we hope to allow for PC/PS3 cross-platform play.
Reverge for Dev of the Year.

Autumn for Publisher of the Year
NEO0MJ
Member
(05-03-2012, 12:09 AM)

NEO0MJ's Avatar
#3063

Originally Posted by SolarPowered: View Post
Peacock
Painwheel
Ms.Fortune

My favorite stories. All of them have their moments though. Valentine has to be tough as nails to do what she does.
About the same, though I'd probably drop Painwheel from the top and put her with Parasoul and Filia in second tier story. Valentine and Double for third tier, and Cerebella for bottom tier story.
Why Cerebella for bottom tier? Because fuck her, that's why.

Pretty silly to take such an extreme stance on her, I know :p
Gez
Member
(05-03-2012, 12:11 AM)

Gez's Avatar
#3064

Originally Posted by Chavelo: View Post
Ok now i will have to change my stance and buy the game on PC. Assuming its $15 on Steam.
Ravidrath
Lab Zero Games
(05-03-2012, 12:59 AM)

Ravidrath's Avatar
#3065

It would seem that if NA PSN players try to play against EU PSN players, the game crashes.

Full run-down here...
http://skullgirls.com/2012/05/psn-notice/
...Why can't anything ever be easy?
Dachande
Member
(05-03-2012, 01:24 AM)

Dachande's Avatar
#3066

Ouch. Hopefully it's an easy fix. And, hey, at least Sony aren't dicks about patches like MS.

What's going to happen with Ms.Fortune's head breaking some supers? For example, as SolarPowered pointed out in the video he linked, Valentine's Flatliner stops as soon as she hits the head (something me and my friend noticed a couple of weeks ago as I play Ms.Fortune and he Valentine), and that doesn't seem right.

It makes sense for if Valentine hits assist characters to prevent weird glitchiness and I assume the head is being managed in code as a special 'permanent assist', so logically that follows, but surely it's considered a glitch and Ms.Fortune should eat the whole super if it connects with the body, even if the super comes in contact with the head..?
d0c_zaius
Member
(05-03-2012, 01:26 AM)

d0c_zaius's Avatar
#3067

Originally Posted by Ravidrath: View Post
It would seem that if NA PSN players try to play against EU PSN players, the game crashes.

Full run-down here...
http://skullgirls.com/2012/05/psn-notice/
...Why can't anything ever be easy?
nothing good is easy, especially when it comes to releasing video games in multiple territories.

I feel your dev pain.
DiscoShark
Member
(05-03-2012, 01:34 AM)

DiscoShark's Avatar
#3068

Originally Posted by Dachande: View Post
Ouch. Hopefully it's an easy fix. And, hey, at least Sony aren't dicks about patches like MS.

What's going to happen with Ms.Fortune's head breaking some supers? For example, as SolarPowered pointed out in the video he linked, Valentine's Flatliner stops as soon as she hits the head (something me and my friend noticed a couple of weeks ago as I play Ms.Fortune and he Valentine), and that doesn't seem right.

It makes sense for if Valentine hits assist characters to prevent weird glitchiness and I assume the head is being managed in code as a special 'permanent assist', so logically that follows, but surely it's considered a glitch and Ms.Fortune should eat the whole super if it connects with the body, even if the super comes in contact with the head..?
MikeZ has mentioned on multiple occasions that this was an intentional limitation put on Valentine's Flatline super. In these situations there is nothing stopping you from ending your combo in Scalpel Toss.
SousedLouse
Member
(05-03-2012, 01:35 AM)

SousedLouse's Avatar
#3069

Originally Posted by Ravidrath: View Post
It would seem that if NA PSN players try to play against EU PSN players, the game crashes.

Full run-down here...
http://skullgirls.com/2012/05/psn-notice/
...Why can't anything ever be easy?
Well, that sucks. I hope you guys figure out something soon.


I just realized that I haven't played against anyone in the OT. Is there a PSN chat or something that GAF uses to set up matches between members? Or is it strictly through PMs?
Dachande
Member
(05-03-2012, 01:55 AM)

Dachande's Avatar
#3070

Originally Posted by DiscoShark: View Post
MikeZ has mentioned on multiple occasions that this was an intentional limitation put on Valentine's Flatline super. In these situations there is nothing stopping you from ending your combo in Scalpel Toss.
Interesting... and I'm the Ms.Fortune player in this situation, and since it screws up a few combos that my friend likes to throw out, that's fine with me...
Ravidrath
Lab Zero Games
(05-03-2012, 02:04 AM)

Ravidrath's Avatar
#3071

Originally Posted by SousedLouse: View Post
Well, that sucks. I hope you guys figure out something soon.
The reason it breaks was a bit unexpected, but it should be a relatively easy fix - we're just annoyed that somehow nobody thought to test this, and it means that people need to wait for the submission fix, etc. That's partially on us, but also Konami and SCEE.
Steaks
Member
(05-03-2012, 08:33 PM)

Steaks's Avatar
#3072

Originally Posted by Ravidrath: View Post
It would seem that if NA PSN players try to play against EU PSN players, the game crashes.

Full run-down here...
http://skullgirls.com/2012/05/psn-notice/
...Why can't anything ever be easy?
Sometimes you just check a flag wrong and your entire empire crumbles man.

I've fixed some problems on that level, always a blast. I'm sure you're familiar with coffee. Good luck.
Crocodile
Member
(05-03-2012, 09:06 PM)

Crocodile's Avatar
#3073

I finally got around to watching the St1ckbug footage SP linked. Lots of hype matches; most of the ones involving that Ms. Fortune were hilarious.
Ravidrath
Lab Zero Games
(05-03-2012, 09:07 PM)

Ravidrath's Avatar
#3074

Three new sticks added to our custom stick gallery: Civil War 4, FFM-Arcade, Shadowloo Showdown.

http://www.flickr.com/photos/reverge...7629739822583/
Steaks
Member
(05-03-2012, 09:33 PM)

Steaks's Avatar
#3075

Originally Posted by Crocodile: View Post
I finally got around to watching the St1ckbug footage SP linked. Lots of hype matches; most of the ones involving that Ms. Fortune were hilarious.
Yeah, they look pretty hype, I'm kind of upset I couldn't sleep and didn't go :(

I'll be at Savage Saturday this weekend I'm positive. I really want to put Solobella into the assist gauntlet. Look out for me on stream! Maybe. Probably not. Since I'll lose.
Syril
Member
(05-03-2012, 10:41 PM)
#3076

Sorry if this got answered earlier- what does Painwheel's Hatred Install do exactly?
Nocturnowl
Member
(05-03-2012, 10:43 PM)

Nocturnowl's Avatar
#3077

I've finished up the story mode, enjoyable but i'm wondering if there is any sort of canon plot to the whole thing? the last ending with double seemed to hint as such then again i'm not even sure what happened there.

I think I enjoy playing as Cerebella the most, nothing like punching people hard in the face and the grabs themselves look great, not overly slow either. And while I can't make good use of her at all Miss Fortune is probably my runner up. Really like the character designs and animations in this game, this includes the numerous background characters.

Praise aside for a second, I suck with motions in this game, I can't even perform consistent quarter circles compared to other games.
NEO0MJ
Member
(05-03-2012, 10:49 PM)

NEO0MJ's Avatar
#3078

Originally Posted by Syril: View Post
Sorry if this got answered earlier- what does Painwheel's Hatred Install do exactly?
Gives her a whole lot of boosts. The less health she has the longer it lasts. From the SRK wiki:

Quote:
Painwheel's normal throws and her tag in attack become Hatred Piston, a throw with an extended animation and more damage.
All Hatred Guard moves have one additional hit of armor.
Damage absorbed by Hatred Guard gets reduced with a 75% multiplier, and the returned damage gets increased with a 110% multiplier.
Damage absorbed by Hatred Guard cannot kill Painwheel.
Increased movement speed during Flight.
LP version of Gae Bolga Stinger does not have any additional damage scaling.
MP and HP versions of Gae Bolga Stinger get a reduced charge time, less recovery, and travel across the screen faster.
All versions of Buer Reaper have an increased hitstop effect, allowing ground LK and MK version to combo into Death Crawl at midscreen.
Air MK version of Buer Reaper causes a slide.
Air HK version of Buer Reaper causes a ground bounce.
Death Crawl travels across the screen faster.
Buer Thresher has more hits, increased total damage, and ends with a lengthy ground bounce.
Originally Posted by Nocturnowl: View Post
I've finished up the story mode, enjoyable but i'm wondering if there is any sort of canon plot to the whole thing? the last ending with double seemed to hint as such then again i'm not even sure what happened there.
All the ending are "what if", and the only canon part is the last scene in doubles story mode.
wildfire
Member
(05-03-2012, 11:29 PM)

wildfire's Avatar
#3079

Originally Posted by _dementia: View Post
Fortune has more cat puns than a Bubsy game.

The best one is sometimes when you play against Parasoul she asks "Can I haz cheese" and Ms. Fortune says "That's racist."

Parasoul has a few other trollish interactions with various characters.

Originally Posted by Nocturnowl: View Post
I've finished up the story mode, enjoyable but i'm wondering if there is any sort of canon plot to the whole thing? the last ending with double seemed to hint as such then again i'm not even sure what happened there.
The double ending point out that skullgirls the game takes liberties with real life events like Michael Bay's "Pearl Harbor". In the next game they will be going into the canon storyline.
Last edited by wildfire; 05-03-2012 at 11:36 PM.
notworksafe
Member
(05-04-2012, 03:00 AM)

notworksafe's Avatar
#3080

Originally Posted by wildfire: View Post
Parasoul has a few other trollish interactions with various characters.
"Winners don't use drugs!"
Ravidrath
Lab Zero Games
(05-04-2012, 06:38 AM)

Ravidrath's Avatar
#3081

Originally Posted by wildfire: View Post
The best one is sometimes when you play against Parasoul she asks "Can I haz cheese" and Ms. Fortune says "That's racist."
I wrote that one!
toastyToast
Member
(05-04-2012, 08:05 AM)

toastyToast's Avatar
#3082

That Shadowloo Showdown stick looks hot.

Wish I could make it down would probably get blown up anyway
SolarPowered
Member
(05-04-2012, 04:44 PM)

SolarPowered's Avatar
#3083

I spent some time in the lab with Peacock since the last online tournament on SRK was my first with a Peacock/Parasoul team and I had like two hours of play with Peacock. I learned how to do the basic midscreen combos and I have some basic corner ones now as well. Parasoul is turning out of amazing for me so far. Her midscreen combos are pretty cool and I like that her forward HP stuns long enough for a sniper shot. I'm definitely going to have lots of fun with this pair. Also...

Cast playthrough:
http://www.youtube.com/watch?v=0xBvD...layer_embedded

Apparently the VAs will be doing playthroughs of the story modes. I'm afraid of the things I'll hear during Parasoul's story. :'(
Originally Posted by NEO0MJ: View Post
About the same, though I'd probably drop Painwheel from the top and put her with Parasoul and Filia in second tier story. Valentine and Double for third tier, and Cerebella for bottom tier story.
Why Cerebella for bottom tier? Because fuck her, that's why.

Pretty silly to take such an extreme stance on her, I know :p
Cerebella's ending was pretty fucked up. I did not expect that at all even when she had Ms.Fortune trapped like that.
Originally Posted by Dachande: View Post
What's going to happen with Ms.Fortune's head breaking some supers? For example, as SolarPowered pointed out in the video he linked, Valentine's Flatliner stops as soon as she hits the head (something me and my friend noticed a couple of weeks ago as I play Ms.Fortune and he Valentine), and that doesn't seem right.

It makes sense for if Valentine hits assist characters to prevent weird glitchiness and I assume the head is being managed in code as a special 'permanent assist', so logically that follows, but surely it's considered a glitch and Ms.Fortune should eat the whole super if it connects with the body, even if the super comes in contact with the head..?
Discoshark already mentioned it, but Mike Z made a post himself explaining what he feels is important to look out for in terms of balance. I'll find it in a bit.
Originally Posted by SousedLouse: View Post
I just realized that I haven't played against anyone in the OT. Is there a PSN chat or something that GAF uses to set up matches between members? Or is it strictly through PMs?
I think there is, but I don't know if anyone uses it. I mostly play on my own and play a couple of gaffers per week. GAF has always been kind of slow when it comes to playing against each other. I'd suggest making an SRK account since it's a dedicated audience. We got 26+ entrants on our last Skullbats and our upcoming one looks like it will be just as successful.
Originally Posted by NEO0MJ: View Post
Gives her a whole lot of boosts. The less health she has the longer it lasts. From the SRK wiki:
Damn, she almost looks like a whole other character with all those changes. I definitely don't want to fight a good painwheel.
Originally Posted by wildfire: View Post
The best one is sometimes when you play against Parasoul she asks "Can I haz cheese" and Ms. Fortune says "That's racist."

Parasoul has a few other trollish interactions with various characters.
I did not know that. Maybe I just didn't notice it because I rarely play against Ms.Fortune. The one about drugs seems fitting because of her status and temperament though.
Originally Posted by Ravidrath: View Post
Three new sticks added to our custom stick gallery: Civil War 4, FFM-Arcade, Shadowloo Showdown.

http://www.flickr.com/photos/reverge...7629739822583/
How does the design process for these sticks work? Does someone on your team have a particular idea/draft or is it something that the creator comes up with on their own? Every single stick from these guys has been beautiful so far.
Last edited by SolarPowered; 05-04-2012 at 04:52 PM.
TyrantGuardian
Member
(05-04-2012, 07:59 PM)

TyrantGuardian's Avatar
#3084

Just got the game on EU PSN. If anyone wants to play vs me, add id TyrantGuardian.
Last edited by TyrantGuardian; 05-04-2012 at 08:04 PM.
NEO0MJ
Member
(05-04-2012, 08:29 PM)

NEO0MJ's Avatar
#3085

Originally Posted by wildfire: View Post
The best one is sometimes when you play against Parasoul she asks "Can I haz cheese" and Ms. Fortune says "That's racist."
Isn't it Cerebella that says that? Gonna try that later.

Originally Posted by SolarPowered: View Post
I think there is, but I don't know if anyone uses it. I mostly play on my own and play a couple of gaffers per week. GAF has always been kind of slow when it comes to playing against each other. I'd suggest making an SRK account since it's a dedicated audience. We got 26+ entrants on our last Skullbats and our upcoming one looks like it will be just as successful.
Wish I could join gaf matches but I'm sure most of my connections will suck. It's pretty rare to get a good match with US folks, and Euro folks aren't usually much better.
sixteen-bit
Member
(05-04-2012, 08:35 PM)

sixteen-bit's Avatar
#3086

Originally Posted by NEO0MJ: View Post
Isn't it Cerebella that says that? Gonna try that later.
It's definitely Cerebella
SousedLouse
Member
(05-04-2012, 08:43 PM)

SousedLouse's Avatar
#3087

Originally Posted by SolarPowered: View Post
I think there is, but I don't know if anyone uses it. I mostly play on my own and play a couple of gaffers per week. GAF has always been kind of slow when it comes to playing against each other. I'd suggest making an SRK account since it's a dedicated audience. We got 26+ entrants on our last Skullbats and our upcoming one looks like it will be just as successful.
Ah, OK then. I think I have an account on there somewhere, I just never used it to post. I'll go dust that off and try to set up some matches. Thanks for the advice.

Originally Posted by SolarPowered: View Post
Cast playthrough:
http://www.youtube.com/watch?v=0xBvD...layer_embedded

Apparently the VAs will be doing playthroughs of the story modes. I'm afraid of the things I'll hear during Parasoul's story. :'(
This is fantastic.
TyrantGuardian
Member
(05-04-2012, 09:49 PM)

TyrantGuardian's Avatar
#3088

Also, Skullgirls crashes my ps3 during char select in Online matches at times - what's up with that? It locks up but the music continues to play. Only way to get out of it is to hold the on/off-button followed by ye olde three beeps and a shutdown.
NEO0MJ
Member
(05-04-2012, 09:51 PM)

NEO0MJ's Avatar
#3089

Originally Posted by TyrantGuardian: View Post
Also, Skullgirls crashes my ps3 during char select in Online matches at times - what's up with that? It locks up but the music continues to play. Only way to get out of it is to hold the on/off-button followed by ye olde three beeps and a shutdown.
Read this.

Originally Posted by Ravidrath: View Post
It would seem that if NA PSN players try to play against EU PSN players, the game crashes.

Full run-down here...
http://skullgirls.com/2012/05/psn-notice/
...Why can't anything ever be easy?
Chavelo
Member
(05-04-2012, 09:59 PM)

Chavelo's Avatar
#3090

Originally Posted by SolarPowered: View Post
I'M A REPUBLICAN
Ravidrath
Lab Zero Games
(05-04-2012, 10:26 PM)

Ravidrath's Avatar
#3091

Originally Posted by Chavelo: View Post
I'M A REPUBLICAN
These are awesome.

Maybe I should ask the guy to bleep them or something, then I can promote them officially. FB pages and the like are covered by ESRB rules, which prevents me from getting these the attention they deserve.
Masaki_
Member
(05-06-2012, 04:17 PM)

Masaki_'s Avatar
#3092

So when is Dacidbro going to another tournament? I haven't seen it yet, but I heard the level of play at SS wasn't very good and JWong just won it free.
Red Arremer
Member
(05-06-2012, 05:04 PM)

Red Arremer's Avatar
#3093

Originally Posted by SolarPowered: View Post
Cast playthrough:
http://www.youtube.com/watch?v=0xBvD...layer_embedded

Apparently the VAs will be doing playthroughs of the story modes. I'm afraid of the things I'll hear during Parasoul's story. :'(
Haha, I love how Peacock's VA is just as crazy as the character she portrays. There's a few matches of them playing against each other. Still cracking up over "I can see your crotch from over here! Nyahahaha!".
Schobeleth
Member
(05-06-2012, 05:16 PM)

Schobeleth's Avatar
#3094

I've been meaning to get this since it was launched. I love new fighters, especially if they're fun and or pretty. I've also been meaning to get my hands on a copy of Arcana Heart 3 but I want a disc, so I'll be importing...
-PXG-
-dry humper-
(05-06-2012, 06:57 PM)

-PXG-'s Avatar
#3095

Holy shit @ the cast playthrough.

Fat Albert Double made me lose it.
Oldschoolgamer
The physical form of blasphemy
(05-06-2012, 08:31 PM)

Oldschoolgamer's Avatar
#3096

Originally Posted by SolarPowered: View Post
"Peacock, you're a bitch"

I don't know why I'm laughing so hard. lol
Axelstream
Member
(05-06-2012, 08:47 PM)

Axelstream's Avatar
#3097

Originally Posted by Ravidrath: View Post
Three new sticks added to our custom stick gallery: Civil War 4, FFM-Arcade, Shadowloo Showdown.

http://www.flickr.com/photos/reverge...7629739822583/
Wowzer. Any way to get ahold of the art on the Shadowloo Showdown stick? :P
SolarPowered
Member
(05-06-2012, 11:12 PM)

SolarPowered's Avatar
#3098

Originally Posted by Ravidrath: View Post
These are awesome.

Maybe I should ask the guy to bleep them or something, then I can promote them officially. FB pages and the like are covered by ESRB rules, which prevents me from getting these the attention they deserve.
This is a good idea. The beeps will add to ridiculousness of these videos.
Originally Posted by Masaki_: View Post
So when is Dacidbro going to another tournament? I haven't seen it yet, but I heard the level of play at SS wasn't very good and JWong just won it free.
Everyone was absolutely free to Justin Wong. Basic lmh combos were dropped. I don't even think that many people were pushblocking...

Edit: Just to show how free it was.
Quote:
WELL GUYS, I TRIED. How do you accidentally hold down a button - that you're already trained to avoid even brushing against - for a whole quarter of a second? We should give that guy an award.

Guess I'll be raising it to 60 frames if/when we do a Tournament Mode. (-.-)
An actual rage pause even with 15f start button hold for pause lol.
Originally Posted by -PXG-: View Post
Holy shit @ the cast playthrough.

Fat Albert Double made me lose it.
I've had it sitting in my tabs all day so I have yet to actually watch all of it. That Double would make me fucking lose it. Thanks for that heads up.
Last edited by SolarPowered; 05-06-2012 at 11:30 PM.
Mechazawa
Member
(05-06-2012, 11:35 PM)

Mechazawa's Avatar
#3099

Originally Posted by Ravidrath: View Post
There was an incredibly obscure controller bug that MS required us to fix. If you had an especially non-standard controller plugged in, like a guitar or flight stick, you couldn't get past MS's system menus.

I have yet to see one person claim to have had this happen to them, yet we had to burn our free patch it on it or suffer a delay until mid-May.
Originally Posted by SolarPowered: View Post
I can't believe this shit.

I will have no regrets when I quit on the Xbox brand. This is definitely my last year with live.
Originally Posted by Galdelico: View Post
it really sucks to hear that you had to waste the free patch to fix that bullshit.?
Originally Posted by Dachande: View Post
Ouch. Hopefully it's an easy fix. And, hey, at least Sony aren't dicks about patches like MS.
I'm a bit late on this, but for the record, there was another user on different board I frequent who consistently mentioned his stick fucking up his menus and having to alternate between hitting the guide button until he actually made it into an in game match and out of the menus. Switching to another(really shitty) stick fixed his problem, although ultimately, he just ended up selling it.

So I think this goes further than just "man microsoft just being dicks"
Monkeylord
Member
(05-06-2012, 11:59 PM)

Monkeylord's Avatar
#3100

Had a quick look at story mode after I bought this and was soundly trounced in bout 2, but haven't really had the time to have a proper go until today.

I'm in the Tutorial, and have been for well over an hour now. The last 2 are nuts and I'm having 'nam-like flashbacks to the trials in the various SFIV's.

Whoever looked at this and said "Hmmm, white background, eh... what we need is white text that appears directly behind the static character. That's the way to go" should be severely reprimanded. Preferably slap-based.

It's so needlessly awkward.