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Member
(05-02-2012, 04:44 PM)
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#3051
Just downloaded the Euro PSN release, decided the first thing i'd do was go through the tutorial, why this isn't a standard feature in fighting games I haven't the foggiest idea. I'd already got the basic idea of things from learning the hard way in other games but it's good to see terms explained. Even so that was still hard work, memorizing combos isn't my forte.
But those grab counters, the timing seems to be really tricky, I think i've already been caught in enough yarn based throws to last a lifetime from that one task. |
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Member
(05-02-2012, 04:45 PM)
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#3052
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Member
(05-02-2012, 04:55 PM)
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#3056
I'll keep that in mind for next time.
They are more or less the same as Third Strike throws. They are more about anticipating when your opponent will try to throw you so that you can tech it. It's smarter than just mashing to tech, but it's not an easy thing to learn. I still have issues with it so I learned more about pushblocking so that I can keep enough distance to avoid being grabbed. |
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Lab Zero Games
(05-02-2012, 05:04 PM)
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#3057
Whoa, we got a first look in Famitsu!
http://www.famitsu.com/news/201205/02014172.htmlAlso, the full PC press release. http://www.gamasutra.com/view/pressr...C__in_2012.phpI'll say in here what I said in the other thread, too: a few months after the PC release, we hope to allow for PC/PS3 cross-platform play.
Last edited by Ravidrath; 05-02-2012 at 05:11 PM.
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Member
(05-02-2012, 05:57 PM)
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#3059
Anyway I took each character into training mode and had a mess around, some of the animations in this game are too good. I guess i'll be back when i'm broken by the final boss of either arcade or a characters story mode. |
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Member
(05-02-2012, 06:19 PM)
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#3061
http://www.twitch.tv/st1ckbug/b/316473439?t=248m05s
good things to watch: Starting point-You get to see Ms.Fortune's NOM loops. They won't be around for that long, but they are certainly something that solo Fortunes should know when dealing against keepaway teams of 2 or 3. Solo characters will probably need all the help they can get against teams. 04:14:30-Some very nice Valentine play in these matches. She'll show off some combos with good screen carry and a very nice burst bait into grab. Some very nice stuff to be aware of for Valentine. 04:24:00-More NOM loops and some important stuff shown about Fortune's head here. It's almost like it's own assist which means you have to watch out for lows, grabs and even which supers you can use(it interrupts Major surgery and prevents Double's bionic car from hitting the main body). She can also smack it pretty far which means it's modes of transportation can get tricky. Some good Double play here as well. Her Catellites actually work well against Fortune's head. 04:38:30-A lot of crucial mistakes were made here when fighting against Ms.Fortune. Mike Z has stated several times that Val's major surgery has bad placement when used in the air because it knocks the opponent to the other side of the screen where they get breathing room. The Double player also doesn't realize that Catellites(her cat head super) works extremely well against Fortune's head. It's a pretty intense fight here too. More came matches afterwards. Some solid Painwheel play and some good Valentine combos shown here as well. This Valentine also handles Napalm Pillar assist somewhat well. It's a good set of fights for that alone. The Peacock player here displays that powerful keepaway using hornet bomber assist. Definitely something that we all have to learn how to fight. There is a whole slew of great matches afterwards and I can't really classify everything without making an essay out of it. I'll be making something for Civil War which has less big moments and matches, but bigger personalities. That is for a few days later though. Just enjoy these for now and try to take something away from them since there are some solid people playing characters you might use yourselves. Anyone trying to improve at the game should try to get about an hour of stream time per week. Seeing someone work magic with your favorite character can open up new possibilities very quickly and an hour is really not that much per week. *goes to watch the Guilty Gear tournament*
Google translate leaves me with the impression that it was an overall positive look. They also said something about "speedy" and "Vampire" which always makes me smile. Japan will eat this game up at the arcades. You guys are sitting on gold right now. :)
Peacock Painwheel Ms.Fortune My favorite stories. All of them have their moments though. Valentine has to be tough as nails to do what she does.
Last edited by SolarPowered; 05-02-2012 at 06:47 PM.
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Member
(05-02-2012, 07:54 PM)
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#3062
Autumn for Publisher of the Year |
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Member
(05-03-2012, 12:09 AM)
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#3063
Why Cerebella for bottom tier? Because fuck her, that's why. Pretty silly to take such an extreme stance on her, I know :p |
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Member
(05-03-2012, 12:11 AM)
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#3064
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Lab Zero Games
(05-03-2012, 12:59 AM)
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#3065
It would seem that if NA PSN players try to play against EU PSN players, the game crashes.
Full run-down here... http://skullgirls.com/2012/05/psn-notice/...Why can't anything ever be easy? |
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Member
(05-03-2012, 01:24 AM)
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#3066
Ouch. Hopefully it's an easy fix. And, hey, at least Sony aren't dicks about patches like MS.
What's going to happen with Ms.Fortune's head breaking some supers? For example, as SolarPowered pointed out in the video he linked, Valentine's Flatliner stops as soon as she hits the head (something me and my friend noticed a couple of weeks ago as I play Ms.Fortune and he Valentine), and that doesn't seem right. It makes sense for if Valentine hits assist characters to prevent weird glitchiness and I assume the head is being managed in code as a special 'permanent assist', so logically that follows, but surely it's considered a glitch and Ms.Fortune should eat the whole super if it connects with the body, even if the super comes in contact with the head..? |
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Member
(05-03-2012, 01:26 AM)
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#3067
I feel your dev pain. |
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Member
(05-03-2012, 01:34 AM)
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#3068
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Member
(05-03-2012, 01:35 AM)
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#3069
I just realized that I haven't played against anyone in the OT. Is there a PSN chat or something that GAF uses to set up matches between members? Or is it strictly through PMs? |
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Member
(05-03-2012, 01:55 AM)
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#3070
Interesting... and I'm the Ms.Fortune player in this situation, and since it screws up a few combos that my friend likes to throw out, that's fine with me...
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Lab Zero Games
(05-03-2012, 02:04 AM)
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#3071
The reason it breaks was a bit unexpected, but it should be a relatively easy fix - we're just annoyed that somehow nobody thought to test this, and it means that people need to wait for the submission fix, etc. That's partially on us, but also Konami and SCEE.
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Member
(05-03-2012, 08:33 PM)
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#3072
I've fixed some problems on that level, always a blast. I'm sure you're familiar with coffee. Good luck. |
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Lab Zero Games
(05-03-2012, 09:07 PM)
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#3074
Three new sticks added to our custom stick gallery: Civil War 4, FFM-Arcade, Shadowloo Showdown.
http://www.flickr.com/photos/reverge...7629739822583/ |
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Member
(05-03-2012, 09:33 PM)
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#3075
I'll be at Savage Saturday this weekend I'm positive. I really want to put Solobella into the assist gauntlet. Look out for me on stream! Maybe. Probably not. Since I'll lose. |
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Member
(05-03-2012, 10:43 PM)
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#3077
I've finished up the story mode, enjoyable but i'm wondering if there is any sort of canon plot to the whole thing? the last ending with double seemed to hint as such then again i'm not even sure what happened there.
I think I enjoy playing as Cerebella the most, nothing like punching people hard in the face and the grabs themselves look great, not overly slow either. And while I can't make good use of her at all Miss Fortune is probably my runner up. Really like the character designs and animations in this game, this includes the numerous background characters. Praise aside for a second, I suck with motions in this game, I can't even perform consistent quarter circles compared to other games. |
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Member
(05-03-2012, 10:49 PM)
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#3078
Quote:
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Member
(05-03-2012, 11:29 PM)
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#3079
The best one is sometimes when you play against Parasoul she asks "Can I haz cheese" and Ms. Fortune says "That's racist." Parasoul has a few other trollish interactions with various characters.
Last edited by wildfire; 05-03-2012 at 11:36 PM.
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Member
(05-04-2012, 04:44 PM)
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#3083
I spent some time in the lab with Peacock since the last online tournament on SRK was my first with a Peacock/Parasoul team and I had like two hours of play with Peacock. I learned how to do the basic midscreen combos and I have some basic corner ones now as well. Parasoul is turning out of amazing for me so far. Her midscreen combos are pretty cool and I like that her forward HP stuns long enough for a sniper shot. I'm definitely going to have lots of fun with this pair. Also...
Cast playthrough: http://www.youtube.com/watch?v=0xBvD...layer_embedded Apparently the VAs will be doing playthroughs of the story modes. I'm afraid of the things I'll hear during Parasoul's story. :'(
Last edited by SolarPowered; 05-04-2012 at 04:52 PM.
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Member
(05-04-2012, 08:29 PM)
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#3085
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Member
(05-04-2012, 08:43 PM)
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#3087
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Member
(05-04-2012, 09:51 PM)
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#3089
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Member
(05-04-2012, 09:59 PM)
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#3090
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Lab Zero Games
(05-04-2012, 10:26 PM)
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#3091
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Member
(05-06-2012, 05:04 PM)
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#3093
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The physical form of blasphemy
(05-06-2012, 08:31 PM)
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#3096
I don't know why I'm laughing so hard. lol |
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Member
(05-06-2012, 08:47 PM)
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#3097
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Member
(05-06-2012, 11:12 PM)
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#3098
Edit: Just to show how free it was.
Quote:
I've had it sitting in my tabs all day so I have yet to actually watch all of it. That Double would make me fucking lose it. Thanks for that heads up.
Last edited by SolarPowered; 05-06-2012 at 11:30 PM.
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Member
(05-06-2012, 11:35 PM)
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#3099
So I think this goes further than just "man microsoft just being dicks" |
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Member
(05-06-2012, 11:59 PM)
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#3100
Had a quick look at story mode after I bought this and was soundly trounced in bout 2, but haven't really had the time to have a proper go until today.
I'm in the Tutorial, and have been for well over an hour now. The last 2 are nuts and I'm having 'nam-like flashbacks to the trials in the various SFIV's. Whoever looked at this and said "Hmmm, white background, eh... what we need is white text that appears directly behind the static character. That's the way to go" should be severely reprimanded. Preferably slap-based. It's so needlessly awkward. |