King_Moc
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(05-02-2012, 07:14 PM)

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#101

Mobile game with minimal depth gets boring quickly. Shocking.
Nekofrog
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(05-02-2012, 07:21 PM)

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#102

Originally Posted by Derrick01: View Post
Our games don't usually rely on continued play time and ads. They pay the 1 time fee and get the game. The only thing devs worry about is DLC after that.
Still 10million people playing.
JasonMCG
Banned
(05-02-2012, 07:27 PM)

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#103

I wonder if Zynga now owning the IP has anything to do with it...?

I would hope for forward-thinking innovation with respect to updates going forward, but what the fuck am I saying...it's Zynga.
Patryn
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(05-02-2012, 07:29 PM)

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#104

Originally Posted by Nekofrog: View Post
Still 10million people playing.
If the trend continues, it'll be 5 million next month.
Hari Seldon
Member
(05-02-2012, 07:29 PM)

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#105

Originally Posted by Nekofrog: View Post
Still 10million people playing.
How many of those 10 million actually click on the in-game adds? IIRC, with the Apple Ad stuff, you actually have to click on an add for the developer to get revenue.
Tex117
Member
(05-02-2012, 07:31 PM)
#106

Quote:
this is madness.
Mr. B Natural
Member
(05-02-2012, 07:32 PM)

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#107

This user curve is no different than any other game. If anything it's remaining steadier than your typical game.
NateDrake
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(05-02-2012, 07:33 PM)

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#108

Tried to play it but it crashes whenever I load it on my iPod.
Derrick01
Banned
(05-02-2012, 07:36 PM)

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#109

Originally Posted by Nekofrog: View Post
Still 10million people playing.
Ok? How much revenue is it still making would be the important question since Zynga just put down some big cash for it and it's already lost 1/3 of its base.

Seems like the creators saw the bubble bursting and cashed in at exactly the right time. Big respect for being able to know that and do it.
ScOULaris
Junior Member
(05-02-2012, 07:39 PM)

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#110

Everyone got bored once it basically became Write Something.

People playing the game wrong caused it to sink faster than it might otherwise have.
Bgamer90
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(05-02-2012, 07:40 PM)

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#111

Charadium FTW.
To Far Away Times
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(05-02-2012, 07:40 PM)

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#112

OMGPOP cashed out at just the right time.
mutsu
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(05-02-2012, 07:41 PM)

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#113

At one point I had about 7 friends playing it with me. Now there's only one left, and that's my wife :)

I think it is in big trouble. I can only see it crash to the floor.
maniac-kun
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(05-02-2012, 07:44 PM)

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#114

i think the few colors available (its a way to long grind to unlock them) and to few options for the brushes is whats turning people off ... well that and idiots that dont paint but write the words
SnakeswithLasers
If I want to pay a black man $20 to suck him off in a public bathroom, by God and Country, I SHALL.
(05-02-2012, 08:18 PM)

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#115

Originally Posted by Patryn: View Post
If the trend continues, it'll be 5 million next month.
That's how statistics work.
Rash
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(05-02-2012, 08:22 PM)

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#116

I'm actually not bored with it. Probably because I not only bought the game, but played enough to afford a few good color packs. Now that I actually put effort into drawings, it's more fun. The sad thing is though, most of the people I play are still using the free version, and they take a long time to play the game (where I usually get right back to them within a day).

Also, I limit myself to friends, rather than random opponents, which makes it so I don't "overplay" the game.

Draw Something is fun, but I feel like I nearly missed the boat. It was only a buck, but I felt that as soon as I went from free to paid, everyone stopped playing. I hate when that happens.

Originally Posted by maniac-kun: View Post
i think the few colors available (its a way to long grind to unlock them) and to few options for the brushes is whats turning people off ... well that and idiots that dont paint but write the words
I'm all for using words as hints or even descriptions. In the right contexts anyway. Sometimes you just get three words to choose from that aren't appealing. But actually drawing/writing the word? That's stupid. For the most part it's more rewarding to draw even the lowest-value or easiest word, but do it creatively. I think some folks are just lazy.
Last edited by Rash; 05-02-2012 at 08:28 PM.
bkfount
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(05-02-2012, 08:24 PM)

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#117

Originally Posted by To Far Away Times: View Post
OMGPOP cashed out at just the right time.
Yeah, zynga should have just made a Draw With Friends clone themselves instead of throwing so much money at a flash in the pan dev/game.
Patryn
Member
(05-02-2012, 08:24 PM)

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#118

Originally Posted by SnakeswithLasers: View Post
That's how statistics work.
I'm assuming a linear drop, which is admittedly quick and dirty and unlikely to be accurate. In fact, odds are that each person leaving is likely to make it more likely for others to leave, because it's a social game. Once you hit a critical mass of people leaving, it'll totally collapse because there will be nobody to play with.
chickdigger802
Junior Member
(05-02-2012, 08:27 PM)

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#119

Quite a way to spin that chart lmao.

It's still 10million strong right?
Zulithe
Member
(05-02-2012, 08:31 PM)

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#120

Zynga should try to make real games not these 1 minute diversions that people get tired of after a few weeks (max). haven't played farmville in about 2 years either.
Rash
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(05-02-2012, 08:34 PM)

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#121

Originally Posted by Struct09: View Post
I have like 10 games going and none of my friends are making their moves anymore :(
Frustrating, right?

And again, this happened almost right after I bought the game. It's as if I was the only one who got excited to try and get better.

10 or less friends is the way to go, anyway. I think I'm facing 6 of my friends right now. Only two of them make their moves regularly anymore. Obviously people playing 20-30 games with random opponents are going to get tired of it (and kill it for the rest of us), but for me the experience feels like it has longevity since I face less people, and when I play I go for creativity and proper color use. But again, many of my friends are content with the free version and are therefore really limited. At this point I couldn't believe being stuck with the "free" word selection and not having the Spring, Fall, and Holiday packages.
Last edited by Rash; 05-02-2012 at 08:38 PM.
SnakeswithLasers
If I want to pay a black man $20 to suck him off in a public bathroom, by God and Country, I SHALL.
(05-02-2012, 08:35 PM)

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#122

Originally Posted by chickdigger802: View Post
Quite a way to spin that chart lmao.

It's still 10million strong right?
Dude, in six months there will be like -40 billion people playing. >:-|
Android18a
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(05-02-2012, 08:39 PM)

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#123

Yeah I've stopped playing mainly because its the same words over and over. If it had more and a way to filter out ones you'd already seen, I'd still be on there a lot.
stuminus3
Never buying another games console. Ever.
(05-02-2012, 08:42 PM)

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#124

Originally Posted by Mr. B Natural: View Post
This user curve is no different than any other game.
That's kind of the point.
webrunner
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(05-02-2012, 08:43 PM)

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#125

Originally Posted by azentium: View Post
From Develop:





More metrics are available at AppData.
I love graphs that start at like, 10 million instead of 0. Gives it a litle bit extra sensationalism.
bumpkin
Member
(05-02-2012, 08:44 PM)

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#126

Funny that I decide to check it out when it's on the decline... I'm with a lot of others in saying it's a fun distraction, but I highly doubt I'll still be playing it in a month or two from now. I'd say my biggest complaint is that it's really difficult to draw anything intricate with my finger on an iPhone. Not to mention some of the words I've gotten as choices for 3-coin'ers aren't even words; they're nicknames for douchey celebrities like Jennifer Lopez (i.e. "jlo"). How do you draw something to symbolize that?
Rash
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(05-02-2012, 08:48 PM)

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#127

I don't really understand why people get tired of the game after a couple of days/weeks.

Is it really meant to be played constantly? I take it like I take Hanging with Friends, a game that you pick up and play in the moments of the day that you're bored and want something quick to do. No pressure on playing it hardcore throughout the day; you play it when you get small chances here and there, and you play it with a few close friends.

Seems like those who aren't playing it anymore merely got burnt out on it. Limited games and better drawing effort seem to be two possible remedies. Sadly, I think it's too late for them.

A lot of the point of Draw Something is that the users play a big part in determining how fun it is. Obviously there are some issues with the actual game itself, but in terms of keeping it relevant and enjoyable, there's a lot left to the players.
Last edited by Rash; 05-02-2012 at 08:54 PM.
B_Rik_Schitthaus
Banned
(05-02-2012, 08:50 PM)

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#128

Originally Posted by pje122: View Post
Who'd a thunk it?
Next you'll tell me Instagram isn't going to last a year.
wondermega
Junior Member
(05-02-2012, 08:52 PM)

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#129

Originally Posted by jman2050: View Post
How much money do you think Draw Something actually makes?
last I checked it was 250k/ day or something? Probably peaked higher than that, but I am not sure.

Not surprised to see this drop off. DS was prety fun for a short time, I was fairly addicted to it for a solid weekend plus a few days following, before it stated feeling stale (and I never, ever play games like that). It really did tap into something in a neat way. I was kind of shocked to see Zynga jump on it with such ferocity, but i guess they really have crazy money to burn and can certainly use something like that as an interesting experiment if nothing else (it's a good head-start). It just gives you a god sense of how huge they've become and how little money actually matters when you are at that level.

I can see them building DS into something a little more meaningful and sticky, but I think it's best days are behind it, and that's probably fine with everyone.
Corto
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(05-02-2012, 08:52 PM)

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#130

Apple to go third party!
Buckethead
Member
(05-02-2012, 08:55 PM)

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#131

I love this game.

Great drawing practice.

I just can't find someone to play with a lot.
Roto13
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(05-02-2012, 08:55 PM)

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#132

Originally Posted by B_Rik_Schitthaus: View Post
Next you'll tell me Instagram isn't going to last a year.
Instagram has already been around for more than that.

But I hope you're right. I'd shoot it with a silver bullet.
RuneFactoryFanboy
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(05-02-2012, 08:56 PM)

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#133

I would play it a lot more if it wasn't so slow. Slow to boot up, slow to play a round, slow to resume if I lock the screen.

It reminds me a lot of Words with Friends. The core game is fun but it's just so laggy that it makes me hesitate before bothering.

These simple games need to be quick.
Leatherface
(05-02-2012, 09:22 PM)

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#134

It was bound to fail. You can't fucking win!!! I remember thinking to myself like 10 games in, how the fuck do I win? Why is there no point? I need a point! lol
razgriz417
Member
(05-02-2012, 09:26 PM)

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#135

Got bored of it after 2 weeks. Really, after you see the same words 2-3 times, it just isn't that much fun anymore
Burli
Pringo
(05-02-2012, 09:26 PM)

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#136

The problem with the game is that the nature of how it's played basically makes inclusion of any kind of reward system, such as a coin multiplier brought on by a winning streak impossible, so you end up with a eventually monotonous guessing game with no winning or losing and words that repeat themselves too often. I still find it hilarious that Zynga bought the game (for so much especially) when it had an obvious lack of longevity.
CecilMcW00t
Member
(05-02-2012, 09:50 PM)

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#137

Originally Posted by RuneFactoryFanboy: View Post
I would play it a lot more if it wasn't so slow. Slow to boot up, slow to play a round, slow to resume if I lock the screen.

It reminds me a lot of Words with Friends. The core game is fun but it's just so laggy that it makes me hesitate before bothering.

These simple games need to be quick.
Yes! I remember when Words With Friends wasn't so bloated and it was a lot of fun to pop in, make your move, and then hop back out. But now you have to wait for it load up all this Facebook mess, updates for new items to buy with IAP, etc. Wordfeud is a very nice alternative. Although, I will admit, Hanging With Friends' missions and level up bonuses are very cool.
davepoobond
you can't put a price on sparks
(05-03-2012, 06:44 AM)

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#138

Originally Posted by webrunner: View Post
I love graphs that start at like, 10 million instead of 0. Gives it a litle bit extra sensationalism.
its math, son. having 0 on that graph would be asinine. besides, they would just put a break in the numbers and have it jump from 10 million to 0.

it wouldnt matter! its a segment of data!