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Brolic Gaoler
Banned
(05-04-2012, 05:01 PM)
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Originally Posted by Conor 419

I can see why they may not put in dedicated servers, but surely everyone here can see why custom game browsing is an absolute necessity.

It's not a necessity, whatsoever. It is however something that would make a lot of people happy, at least for the short term.
Plywood
NeoGAF's smiling token!
(05-04-2012, 05:02 PM)
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Originally Posted by Risen

So many assumptions... Reach is still the most stable netcode in an FPS. I can play with friends from around the world and have it be not only playable, but can do well on foreign hosts.

Dedi's are not a magic bullet. They don't solve all the problems people here think they do, and cause some p2p does not.

Dedi's are not a magic bullet, but they are an improvement. They could have both and you could still enjoy your transatlantic lag fest. Fact is, I get laggy games in Reach. Definitely not because of my connection so much as it is the people they pair me up with that are far and away from where I live. Now they could add a region ticker, but the fact is P2P is P2P and there will always be a difference no matter how well the netcode tries to cover it up.
Havok
Member
(05-04-2012, 05:03 PM)
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Originally Posted by Conor 419

I can see why they may not put in dedicated servers, but surely everyone here can see why custom game browsing is an absolute necessity.

You should probably keep your expectations in check on that front, too. That's not a statement on my desires or those of the community, just an extrapolation looking at the state of the 343 online setup as it compares to past games.
Last edited by Havok; 05-04-2012 at 05:06 PM.
Arnie
Member
(05-04-2012, 05:05 PM)
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Originally Posted by Tashi0106

Oh ok I've played with those guys. Americans. Around my skill level.

You'd wipe the floor with me then, and I consider myself a pretty competent player. One thing I dislike about Reach matchmaking is how it doesn't separate randoms from teams. These four were in a party, calling out, and I was just with three randoms. That probably contributed to our capitulation but I'm under no illusions that these guys were a tier above me.

My DMR is coming to life with this no-bloom update though. Lighting things up as if it's Halo 3. I just wish there was a 1-50 ranking system and I'd probably be pretty content with Reach up until 4.

Also, how frequently do you pull Beaver Creak in matchmaking? I've not seen it once in about ~50 games.
NullPointer
#INTESTINAL
(05-04-2012, 05:05 PM)
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Originally Posted by GhaleonEB

That's my only real worry. They've described it as a linear, story-based series of missions, with a focus on objectives. So, how does that translate to a matchmaking experience? Is it like co-op Campaign in Reach where we pick from one of the missions, and that's it, and that's all that will ever be? Just how customizable is Spartan Ops, relative to Reach's Firefight?

Exactly my thoughts about it too.

Originally Posted by daedalius

I don't know, firefight can get pretty damn boring after doing it enough.

I'd personally much prefer a story driven, objective based coop mode; especially if it is challenging and rewarding enough.

Guess I haven't reached that "enough" state yet. Its just... pure. A good match has you in the zone right away and keeps you there with little downtime or drama. But maybe I'm weird as that is how I spend 95% of my time with Reach. But I'm more than open to expanding upon the formula.
squidhands
My preferred nomenclature
is Hobo-American
(05-04-2012, 05:05 PM)
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Originally Posted by Conor 419

I can see why they may not put in dedicated servers, but surely everyone here can see why custom game browsing is an absolute necessity.

I sure don't. There are more than a few sites where you can get together with lots of people to play custom games. I've never, ever, ever had a problem finding people to play customs with (unless it was to playtest a map, lol).

Originally Posted by NullPointer

Guess I haven't reached that "enough" state yet. Its just... pure. A good match has you in the zone right away and keeps you there with little downtime or drama. But maybe I'm weird as that is how I spend 95% of my time with Reach. But I'm more than open to expanding upon the formula.

I think we should exchange friend requests, fellow firefight enthusiast.
HigherLevel
Member
(05-04-2012, 05:05 PM)
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I do not understand the tears over no dedis. Reach has great netcode and I very rarely play a game with any lag. And when I do, it's usually with some dude from Mexico or somewhere in Europe. It doesn't make that much of a difference really.

The things I really don't get that this thread complains about is dedis and 60fps. Neither thing has ever been even slightly hinted at, so the disappointment when it's not happening doesn't make sense.
Brolic Gaoler
Banned
(05-04-2012, 05:07 PM)
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Originally Posted by Arnie

You'd wipe the floor with me then, and I consider myself a pretty competent player. One thing I dislike about Reach matchmaking is how it doesn't separate randoms from teams. These four were in a party, calling out, and I was just with three randoms. That probably contributed to our capitulation but I'm under no illusions that these guys were a tier above me.

My DMR is coming to life with this no-bloom update though. Lighting things up as if it's Halo 3. I just wish there was a 1-50 ranking system and I'd probably be pretty content with Reach up until 4.

Also, how frequently do you pull Beaver Creak in matchmaking? I've not seen it once in about ~50 games.

I would always expect to be fighting a team in MLG.

Originally Posted by HigherLevel

I do not understand the tears over no dedis. Reach has great netcode and I very rarely play a game with any lag. And when I do, it's usually with some dude from Mexico or somewhere in Europe. It doesn't make that much of a difference really.

The things I really don't get that this thread complains about is dedis and 60fps. Neither thing has ever been even slightly hinted at, so the disappointment when it's not happening doesn't make sense.

It's more of a "they get it why don't we" sort of thing. TBH I would love dedicated servers, but having played Gears 3 and Battlefield enough I know it's not a fix all. As long as the game plays well P2P or whatever, I'll be happy.

Shit, Reach often plays better and with less BS than Gears 3!
Gui_PT
Member
(05-04-2012, 05:08 PM)
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Originally Posted by HigherLevel

I do not understand the tears over no dedis. Reach has great netcode and I very rarely play a game with any lag. And when I do, it's usually with some dude from Mexico or somewhere in Europe. It doesn't make that much of a difference really.

Well if it's good enough for you...

Try playing for a whole day with an european connection against decent US players. You'll take those words back

Edit: I'm not bitching because there won't be dedicated servers. My problem is that some people are saying the game is smooth because Americans obviously tend to have the advantage and don't know what it's like to play depending on the connection from someone on another continent.
Last edited by Gui_PT; 05-04-2012 at 05:11 PM.
Tawpgun
Member
(05-04-2012, 05:08 PM)
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Its nice to want things.

Honestly only thing that probably isnt going to be in Halo that I'm disappointed about is lack of a custom server browser. Would have taken that over Far Cry Forge, 60 FPS, and Dedi's.

I'm still amazed by what people create in Forge. Only issue I have with it is the looks.

We've had 30 FPS Halo forever and its never been a big deal. 60 FPS is nice, but unnecessary. I said it before, the only issue with 30 FPS is when it drops.

Dedi's would be my 2nd choice for addition into Halo. But the Reach netcode is fucking amazing already. Might have an occasional lag problem every now and then but like 95% of the time its awesome.
CyReN
Member
(05-04-2012, 05:09 PM)
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So how good is the Avengers?
Last edited by CyReN; 05-04-2012 at 05:17 PM.
Tashi
343i Community Coordinator
(05-04-2012, 05:10 PM)
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Originally Posted by Arnie

You'd wipe the floor with me then, and I consider myself a pretty competent player. One thing I dislike about Reach matchmaking is how it doesn't separate randoms from teams. These four were in a party, calling out, and I was just with three randoms. That probably contributed to our capitulation but I'm under no illusions that these guys were a tier above me.

My DMR is coming to life with this no-bloom update though. Lighting things up as if it's Halo 3. I just wish there was a 1-50 ranking system and I'd probably be pretty content with Reach up until 4.

Also, how frequently do you pull Beaver Creak in matchmaking? I've not seen it once in about ~50 games.

Yea I wouldn't be too discouraged about that match considering all the things working against you. American host, party of 4 against 4 randoms. Shitty circumstances.

Matchmaking restrictions can be made for the MLG playlist but it's seems so hard to get these requested features to 343 for them to implement. I know it's up to MLG and not 343 right now.

Uhh Beaver Creek comes up maybe 15% of the time for me. Really depends on who you're partied with and if you all have the maps. If you go in alone your chances seem to go down.
Arnie
Member
(05-04-2012, 05:11 PM)
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Originally Posted by Alienshogun

I would always expect to be fighting a team in MLG.

You'd be surprised. More often than not it's randoms versus randoms. Although even if I do come up against a team of four it's not necessarily a huge problem. It's just this team were particularly awesome. I'm talking telepathic communication and teamwork.

I imagine the astro listen in would've been like fucking morse code.
squidhands
My preferred nomenclature
is Hobo-American
(05-04-2012, 05:11 PM)
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Originally Posted by CyReN

So good do is the Avengers?

The only thing I understood out of that was 'Avengers'.
Trey
Member
(05-04-2012, 05:11 PM)
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Originally Posted by CyReN

So good do is the Avengers?

God bless you.
NullPointer
#INTESTINAL
(05-04-2012, 05:14 PM)
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Originally Posted by squidhands

I think we should exchange friend requests, fellow firefight enthusiast.

Sent. I'm NullPointer256 on the Xbox in case anybody else is interested.

I am so ready for Spartan Ops, whatever the hell it is.
Arnie
Member
(05-04-2012, 05:16 PM)
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Originally Posted by CyReN

So good do is the Avengers?

It do good but not The Dark Knight Rises good.
ElzarTheBam
Member
(05-04-2012, 05:16 PM)
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Originally Posted by CyReN

So good do is the Avengers?

Amazing 5/5.

Would read again. :P
Dax01
Founding member, Guardians Anonymous
(05-04-2012, 05:17 PM)
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Originally Posted by squidhands

The only thing I understood out of that was 'Avengers'.

That's like a movie about America, right?
feel
Member
(05-04-2012, 05:17 PM)
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Zeouterlimits mentioned something about the complete lack of explanation from 343i after each controversial info drop, and I gotta agree completely. It's very frustrating seeing them announce failed features from the past one after another and not show the least bit of respect for the passionate fans by at least elaborating a bit more on why they think they will suddenly work this time, going even as far as mocking their reaction.
CyReN
Member
(05-04-2012, 05:17 PM)
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Originally Posted by squidhands

The only thing I understood out of that was 'Avengers'.

Ha wow, I really don't know what happened there, first post syndrome or something.

Alright seeing it this afternoon.
JuanGGZ
Banned
(05-04-2012, 05:18 PM)

Originally Posted by Trey

Why is that? It will include Firefight-like elements.

We have not a lot of information about Spartan Ops, but without the idea to choose our difficulty (Easy,...,Legendary) with maybe some skulls, I'm not sure we will be able to personalize our Spartan Ops experience as much as the Firefight in Halo: Reach.

I mean, choose our foes, set some bonus waves, etc... Firefight is more an arcade game, replayable like we want. Add custom challenge to this mode, and it's perfect, like everyone should think now when they made challenge on Halo Waypoint and play in MM FF to get credits and recommendations.

NullPointer said that much better than me, and I totaly agree with him. I'm sure it will be damn cool to get a new campaign, on the other side with the main campaign of Halo 4. But will those mission be as playable and as long as an infinite wave on Installation 04 or Overlook ?
Conor 419
Banned
(05-04-2012, 05:18 PM)

Originally Posted by Dax01

Will we be able to name our loadouts in Halo 4?


The only time I've ever wanted a custom game browser in a Halo game was in Reach, and that's only because I just want to play BOOM! Ball (because it's the best gametype ever and I don't like Reach's base gameplay).

What I don't get, is how can 343i's core rhetoric be about making Halo 4 being able to cater to a plethora of varied audiences when they feel they can go on and afford to miss out a feature which can single handedly allow them to do so more than any other feature out there.

In Halo, we have

- MLG Players
- Forgers
- Casual Players
- Clan Formers
- Mini Game Lovers

And so many more audiences, so surely 343i see the advantage of a system which allows every player to play what they want, when they want.

- Clans will be able to both form and recruit more easily as they can make games dedicated to doing so. The competitive scene will become more popular - Game quality will increase.
- Communities will be able to regulate themselves. The community will get stronger as well managed servers will become popular and in turn start getting regular visitors who become friends and start forming clans, which improves the competitive scene - Game quality will increase.
- Betrayers, trash talkers and general bad players will become exiled from good servers and the larger community, forcing them to comply with basic human decency if they want to play a good game. Halo will become more accessible to the wider audience they are supposedly trying to encourage -Game quality will increase.
- Forgers will be able to share their maps more easily. Great custom maps will have a better chance of reaching the mass audience, the creative scene will become much larger - Game quality will increase.
- People will be able to play what they want, when they want. Whether it's Fat Kid, Griffball or Hockey. I miss being able to spend 24 hours in a repeating CTF game. If everyone could do this, there will be less quitting, games will be more stable - Game quality will increase.
- Voice chat will re-emerge as players will feel more comfortable in 'good' servers. Teamwork will naturally return to the standard Halo game -Game quality will increase.


There is no counter argument, there is no defence. Custom Game Browsing is an absolute necessity to the future of this IP.
Last edited by Conor 419; 05-04-2012 at 05:21 PM.
Plywood
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(05-04-2012, 05:19 PM)
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Originally Posted by HigherLevel

I do not understand the tears over no dedis. Reach has great netcode and I very rarely play a game with any lag. And when I do, it's usually with some dude from Mexico or somewhere in Europe. It doesn't make that much of a difference really.

The things I really don't get that this thread complains about is dedis and 60fps. Neither thing has ever been even slightly hinted at, so the disappointment when it's not happening doesn't make sense.

I do not understand the accepting of P2P. Reach has poor netcode and I often play games with lag. Dare I have the nerve to go in solo I usually get paired with some dude from Mexico or somewhere in Europe. It makes a ton of difference really.

The things I really don't get that this thread is okay with is dedi's(lack thereof). Just because they have never been hinted at does not mean we cannot be disappointed that the flagship franchise of the system does not support nor will have dedicated servers.
Trey
Member
(05-04-2012, 05:21 PM)
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Originally Posted by Letters

Zeouterlimits mentioned something about the complete lack of explanation from 343i after each controversial info drop, and I gotta agree completely. It's very frustrating seeing them announce failed features from the past one after another and not show the least bit of respect for the passionate fans by at least elaborating a bit more on why they think they will suddenly work this time, going even as far as mocking their reaction.

I wouldn't worry.

But seriously, it is odd, even I will admit.

Originally Posted by Plywood

I do not understand the accepting of P2P.

Always worked fine for me. The largest hassle I've ever had in matchmaking is the host leaving or me getting put up against a team when I'm with randoms. And the second is partly my fault.
Tha Robbertster
Member
(05-04-2012, 05:24 PM)
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The cover for Karin Travis'' new Halo book was just announced: http://halo.xbox.com/blogs/Headlines...n-Traviss.aspx



New York, NY – April 25, 2012 - Tor Books, an imprint of Tom Doherty Associates, LLC—the largest publisher of science fiction in the world—is excited to reveal the title and release date for the second novel in the “Kilo-Five Trilogy” written by bestselling novelist and renowned game writer Karen Traviss. HALO: THE THURSDAY WAR will release in hardcover alongside a simultaneous audio edition on October 2, 2012.

Traviss, whose first foray into the Halo Universe came with the short story “Human Weakness” in Fall 2009’s New York Times bestselling “Halo: Evolutions” anthology, launched her new trilogy last fall with the acclaimed bestseller Halo: Glasslands. A #1 New York Times bestselling author who has penned novels in the Star Wars and Gears of War franchises (she most recently served as lead game writer for Gears of War 3), as well as her own critically acclaimed science fiction series, The Wess’har Wars, Traviss has an incredible gift for writing believable and compelling military science fiction.

“From the very first page, The Thursday War propels you into a universe on the brink of chaos,” says Frank O’Connor, Franchise Development Director, 343 Industries. “It will immerse you immediately and enthrallingly into the events and circumstances that will come to define the state of the Halo universe in Halo 4. I can’t wait for fans and newcomers alike to experience the sequel to Glasslands.”

HALO: THE THURSDAY WAR picks up immediately where Halo: Glasslands left off, with forces on Earth and among the Covenant threatening a peace that is precarious at best. With a splinter group among the Sangheili pushing for war, some human colonies rebel against earth authority; and as ONI policy continues to shift with the volatile situation in space, the discovery of a trove of Forerunner technology on Onyx provokes leaders on Earth to seek uses for it in the conflict. For the fight is far from over…

"I wanted to focus on what it feels like to operate in a fragile ceasefire that’s turning into a mass of small, unpredictable wars where the enemy is much harder to spot and define,” says author Karen Traviss. “It's not about big set piece space battles, superheroes, and hardware; this is a messy conflict seen at close quarters by real people with their own problems, whether those people are human, alien, or artificial intelligences."

Last edited by Tha Robbertster; 05-04-2012 at 05:27 PM.
Tashi
343i Community Coordinator
(05-04-2012, 05:26 PM)
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My counter argument for server lists is that people are dicks and I don't trust them to run a good server. Also, it's much easier to hop in a party with friends, go into the playlist and just let the game do the work.
Rickenslacker
Member
(05-04-2012, 05:28 PM)
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Originally Posted by HigherLevel

I do not understand the tears over no dedis. Reach has great netcode and I very rarely play a game with any lag. And when I do, it's usually with some dude from Mexico or somewhere in Europe. It doesn't make that much of a difference really.

The things I really don't get that this thread complains about is dedis and 60fps. Neither thing has ever been even slightly hinted at, so the disappointment when it's not happening doesn't make sense.

I think the 60fps angle has its limits based in hardware and with what kind of fidelity they want to provide, but on the dedicated server front I personally wanted it and am disappointed that they're still not included. Not a deal breaker by any means, but it does get kind of disheartening to read "You should not expect it! This 15 year old online method that was only good back then because there was nothing better should be good enough for your Xbox Live subscription!" I mean, I don't need to read up defenses on why it's difficult to implement and yadda yadda yadda, I understand what it requires, that's why I'm not jumping to apply a résumé to become a 343i network engineer. I'm just saying I came from PC games, and I've never looked down on console games as an inferior experience, but I do see PC features as something that these games should strive for. When I see people saying that what we have is "good enough" and there's this sense that people really wanting dedicated servers are somehow overextending their expectations, I can't help but feel like I've stepped into some alternate universe.

I just know I'll be dealing with fairly regular black screening and related host migration oddities yet again. Though it's not like this is a step down from what came before it, so it's not like I'm not used to it. I will say that I'm happy there's drop-in drop-out now at least. That is a thing in H4 right? I kind of forget in all the craziness happening between announcements and discussions.
Conor 419
Banned
(05-04-2012, 05:28 PM)

Originally Posted by Tashi0106

My counter argument for server lists is that people are dicks and I don't trust them to run a good server. Also, it's much easier to hop in a party with friends, go into the playlist and just let the game do the work.

I'd say that's an exaggeration. CSS and TF2 being the prime example of how they can and do work.
Louis Wu
Member
(05-04-2012, 05:29 PM)
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Originally Posted by Arnie

I just copied the link from Waypoint, that's how I'd have done it back on BNET. Is there a new method for linking game history on Waypoint?

If you look at the link you posted, it doesn't include a gamertag. You have to insert one yourself. (You can do a copy and paste if you want, but getting to a place where it works is harder than just taking your original post, and putting in the gamertag yourself.)

Here's where it goes:

Look for

/HaloReach/GameHistory#!/

Replace with

/HaloReach/GameHistory?gamertag=yourgamertaghere#!/

Post here, and we'll be able to see it. (I'd do it for you, but I don't know your gamertag, it's not listed in your NeoGAF profile, and you're not on the HaloGAF gamertag page.)
The Real Napsta
Junior Member
(05-04-2012, 05:29 PM)
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Originally Posted by Tashi0106

My counter argument for server lists is that people are dicks and I don't trust them to run a good server. Also, it's much easier to hop in a party with friends, go into the playlist and just let the game do the work.

Yep, my thoughts exactly.

I mean it would be better to find MLG customs in theory.

But just look at H2 XBC in its heyday, it was like 95% lockout servers with sword secondary.
Tashi
343i Community Coordinator
(05-04-2012, 05:30 PM)
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Originally Posted by Conor 419

I'd say that's an exaggeration. CSS and TF2 being the prime example of how they can and do work.

PC crowd is way different. They were born into that stuff. They don't want matchmaking. Console audience is a different animal.
Trey
Member
(05-04-2012, 05:30 PM)
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Is that a fucking Cyclops spartan? What the hell?

Originally Posted by JuanGGZ

We have not a lot of information about Spartan Ops, but without the idea to choose our difficulty (Easy,...,Legendary) with maybe some skulls, I'm not sure we will be able to personalize our Spartan Ops experience as much as the Firefight in Halo: Reach.

I mean, choose our foes, set some bonus waves, etc... Firefight is more an arcade game, replayable like we want. Add custom challenge to this mode, and it's perfect, like everyone should think now when they made challenge on Halo Waypoint and play in MM FF to get credits and recommendations.

NullPointer said that much better than me, and I totaly agree with him. I'm sure it will be damn cool to get a new campaign, on the other side with the main campaign of Halo 4. But will those mission be as playable and as long as an infinite wave on Installation 04 or Overlook ?

Maybe even moreso. Sounds way more fleshed out than Firefight ever did. A lot of thought is going into Spops.

Originally Posted by Conor 419

There is no counter argument, there is no defence. Custom Game Browsing is an absolute necessity to the future of this IP.

CGB would destroy any meaning of inherent ranking if it was the sole system. Which means it's perfect for the social element, and therefore would work for Social playlist.

Still leaves the competitive element unadressed, unless you are assuming the CGB would run alongside standard matchmaking.
Arnie
Member
(05-04-2012, 05:30 PM)
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Originally Posted by Tashi0106

My counter argument for server lists is that people are dicks and I don't trust them to run a good server. Also, it's much easier to hop in a party with friends, go into the playlist and just let the game do the work.

Pretty much. Matchmaking gets me into a game faster than browsing, and with people much closer to my own skill. That's pretty much all I want, I'm not interested in playing a 24 hour game of Halo Golf on someone's half finished Forge variant.

That Spartan on the cover of Thursday War looks disturbingly like a Spartan 3. I've read Onyx but not Glasslands, so I don't know if that makes sense. I'll try and burn through Glasslands over the summer.
squidhands
My preferred nomenclature
is Hobo-American
(05-04-2012, 05:31 PM)
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Originally Posted by Letters

Zeouterlimits mentioned something about the complete lack of explanation from 343i after each controversial info drop, and I gotta agree completely. It's very frustrating seeing them announce failed features from the past one after another and not show the least bit of respect for the passionate fans by at least elaborating a bit more on why they think they will suddenly work this time, going even as far as mocking their reaction.

You mean like that podcast we never got talking about the 'controversial' multiplayer decisions like weapon drops? Wait...
Dax01
Founding member, Guardians Anonymous
(05-04-2012, 05:31 PM)
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Originally Posted by Conor 419

There is no counter argument, there is no defence. Custom Game Browsing is an absolute necessity to the future of this IP.

I wouldn't go that far at all. Speaking for me personally, I've only ever wanted a custom game browser because I only want to play one thing over and over again. It would take away populations from matchmaking, and I don't trust custom game browser because it relies heavily on an honor system (and I don't trust the population).

I just don't see it as necessary from my experience.

Originally Posted by Tha Robbertster

The cover for Karin Travis'' new Halo book was just announced: http://halo.xbox.com/blogs/Headlines...n-Traviss.aspx

Looks great!
Myyke
Junior Member
(05-04-2012, 05:31 PM)
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Originally Posted by Letters

Zeouterlimits mentioned something about the complete lack of explanation from 343i after each controversial info drop, and I gotta agree completely. It's very frustrating seeing them announce failed features from the past one after another and not show the least bit of respect for the passionate fans by at least elaborating a bit more on why they think they will suddenly work this time, going even as far as mocking their reaction.

Surely banter with the developers (especially on NeoGAF of all places) should be a two way street.
Tha Robbertster
Member
(05-04-2012, 05:32 PM)
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Originally Posted by squidhands

You mean like that podcast we never got talking about the 'controversial' multiplayer decisions like weapon drops? Wait...

The podcast didn't really clarify the weapon drops that much. I'm still not sure how it works really.
Karl2177
Member
(05-04-2012, 05:33 PM)
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Originally Posted by Tha Robbertster

The cover for Karin Travis'' new Halo book was just announced: http://halo.xbox.com/blogs/Headlines...n-Traviss.aspx

That looks cool as tits.

Originally Posted by Tashi0106

My counter argument for server lists is that people are dicks and I don't trust them to run a good server. Also, it's much easier to hop in a party with friends, go into the playlist and just let the game do the work.

This and the population management issue. You aren't going to be able to sustain an infinite number of custom servers, you aren't going to be able to control how many people are going into the custom Living Dead servers, and you aren't going to be able to influence people over to regular MM(lowering the population and thusly lowering the chances of finding quality opponents). It's the not the correct solution for the lack of MM diversity.
Brolic Gaoler
Banned
(05-04-2012, 05:34 PM)
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Originally Posted by Myyke

Surely banter with the developers (especially on NeoGAF of all places) should be a two way street.

Why would it be? It's their job, not ours. They aren't obligated to tell us shit. Every once in a while they throw us a bone to keep us on the hook, that's what they do.
Conor 419
Banned
(05-04-2012, 05:34 PM)

Originally Posted by Tashi0106

PC crowd is way different. They were born into that stuff. They don't want matchmaking. Console audience is a different animal.

That is absolutely not an excuse.

I genuinely feel sorry for the Halo fans who don't know how much better CGB would really make the game. As a result they'll never ever be able to play Halo at its full potential and I find that pretty tragic. It's a sad day for the IP.

@Trey

Ranked - Matchmkaing
Social - Custom Game Browsing
Rickenslacker
Member
(05-04-2012, 05:34 PM)
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Originally Posted by Arnie

Pretty much. Matchmaking gets me into a game faster than browsing, and with people much closer to my own skill. That's pretty much all I want, I'm not interested in playing a 24 hour game of Halo Golf on someone's half finished Forge variant.

I know with my own TF2 experiences that I can get into a well populated server of a gametype and map that I will enjoy at about the time it takes matchmaking to finish up finding all 8 people for a standard game. By the time a bad map gets voted and at least one person on one of the teams dashboards before the game loads, I'm already in a match having a blast.
kylej
Banned
(05-04-2012, 05:34 PM)
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Originally Posted by senador

Which kinda sucks, but kylej and co continually shit on challenges anyway and point out how stupid they are so...

I have 2 cents on challenges too... Reach team was largely a new team. Design decisions aside, they did a pretty stellar job. I imagine creating these new features in a system that is new to them was no easy task.

A stellar job? Putting aside framerate, map quality, anything like that. Put aside all the subjective pros and cons of Reach. What I absolutely cannot comprehend is how Forge and Theater went from their Halo 3 iterations, to their Reach iterations, after 3 years of Microsoft funded, renting-out-a-movie-theater-sized-office-space dev work. Mind boggling. Where did that time go? Really, stripped features from Theater? Really, no selectable color palette in Forge? Really, a 4 hour long campaign? Really, 9 maps? Halo 4 continues to underwhelm, because 343 knows they can get away with it. Hoping for feature parity with other releases now means you have "batshit" expectations, or because you don't know every iota about game development, you can't hope for more.

At least HaloGAF continues to amaze in a way Halo 4 never will.
Arnie
Member
(05-04-2012, 05:36 PM)
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Originally Posted by Louis Wu

If you look at the link you posted, it doesn't include a gamertag. You have to insert one yourself. (You can do a copy and paste if you want, but getting to a place where it works is harder than just taking your original post, and putting in the gamertag yourself.)

Here's where it goes:

Look for

/HaloReach/GameHistory#!/

Replace with

/HaloReach/GameHistory?gamertag=yourgamertaghere#!/

Post here, and we'll be able to see it. (I'd do it for you, but I don't know your gamertag, it's not listed in your NeoGAF profile, and you're not on the HaloGAF gamertag page.)

Thanks for the explanation Wu.

I tried it and it said my gamertag was not valid, I didn't know how to show a space between the two parts of my gamertag. It's baffling. In all honesty though that system is so convoluted that I probably won't bother with it anyway, I'll just post a print screen in the future. I hope 343 can get that smoothed out before November.

Originally Posted by Rickenslacker

I know with my own TF2 experiences that I can get into a well populated server of a gametype and map that I will enjoy at about the time it takes matchmaking to finish up finding all 8 people for a standard game. By the time a bad map gets voted and at least one person on one of the teams dashboards before the game loads, I'm already in a match having a blast.

Personally the ability to create a game based around ability is much more important to me than half a minute or having to play a map that's not particularly my favourite. I imagine that's why I don't see the issue as that big of a deal; primarily because were it an option I simply wouldn't use it.

I'll reiterate that, in my opinion, having a visual skill based ranking system is far more important to overall longevity and community than custom browsing or dedicated servers. Anecdotally I know 10 real life people who abandoned Reach because of this.
Last edited by Arnie; 05-04-2012 at 05:40 PM.
zlatko
If my BP falls below 1000 Lord Sirlin will kill my family
(05-04-2012, 05:37 PM)
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My reasoning for wanting dedi's in H4, or any shooter from here on out, is because Gears of War 3 spoiled me. When you play on dedi's in that game it's soooooooo smoooooooth.
NullPointer
#INTESTINAL
(05-04-2012, 05:37 PM)
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Reach has a 4 hour campaign now? Man am I slow.

And lets forget about the rebuilt engine, assets, facial tech, AI, networking and oh, everything else they put all those man hours into. We'll just assume that stuff is automatic.

As a disclaimer: I'd love dedicated servers if they could get them right, as I'd like a custom match browser even if I doubt I'd ever use it. But software development is about compromise and everything takes a great deal more time and effort than it appears. For all we know these features are being discussed in relation to the next Xbox, but considering Microsoft's history, I kind of doubt that too.
Last edited by NullPointer; 05-04-2012 at 05:44 PM.
Myyke
Junior Member
(05-04-2012, 05:37 PM)
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Originally Posted by Alienshogun

Why would it be? It's their job, not ours. They aren't obligated to tell us shit. Every once in a while they throw us a bone to keep us on the hook, that's what they do.

I'm not saying that the developers should or should not be telling us anything, I am saying that people who are all too willing to rip-into features they don't like should be able to deal with a tounge-in-cheek response from the devs. Two way street.
heckfu
Member
(05-04-2012, 05:38 PM)
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Originally Posted by Conor 419

That is absolutely not an excuse.

I genuinely feel sorry for the Halo fans who don't know how much better CGB would really make the game. As a result they'll never ever be able to play Halo at its full potential and I find that pretty tragic. It's a sad day for the IP.

@Trey

Ranked - Matchmkaing
Social - Custom Game Browsing

I'm glad you genuinely feel sorry for me. Feels good to know someone cares.
Louis Wu
Member
(05-04-2012, 05:38 PM)
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Originally Posted by Arnie

Thanks for the explanation Wu.

I tried it and it said my gamertag was not valid, I didn't know how to show a space between the two parts of my gamertag. It's baffling. In all honesty though that system is so convoluted that I probably won't bother with it anyway, I'll just post a print screen in the future. I hope 343 can get that smoothed out before November.

I STILL don't know your damn gamertag. :) (Again, if you just tell me what it is, I'll provide a link. Yes, I know it should be easier.)

Spaces are represented with %20
senador
Member
(05-04-2012, 05:38 PM)
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Plywood, do you really have that many bad rounds? The amount of bad rounds I've had due to lag and foreigners are so few I can remember most. Maybe it's the time you play? Maybe you are. Ore perceptible to that? More skilled so it effects you more? I hardly ever even notice lag in Reach. Your stats are the highest I've seen though so it must not cause you too much issue. ;)

I'm not doubting you, trying to understand your view better.

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