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The Mayuh of f'n Bawston
(04-09-2012, 06:23 PM)
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#351
Interesting indeed. Some kind of co op would be fantastic even if it meant taking turns. Not sure how interested I'd be in competitive MP. |
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Member
(04-09-2012, 08:02 PM)
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#356
Full PAX Panel
part 1: http://youtu.be/r4a5biRyFLA part 2: http://youtu.be/Nh1T_vRCysg The XCOM FPS.. even without the XCOM name, that gameplay video was so bad. |
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The Mayuh of f'n Bawston
(04-09-2012, 08:08 PM)
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#357
And yes I agree about the FPS, it looked awful in its own right. |
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Member
(04-10-2012, 12:22 AM)
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#358
Anyway, I'm ready to bet that they are going to cancel that FPS at some point. Which is somehow sad, cause I would find hilarious to watch it bomb very hard. Schadenfreude at its best. |
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Member
(04-10-2012, 12:32 PM)
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#359
Has the footage from this video been shown? http://www.twitch.tv/2k/b/314356244
X-com gameplay starts at 4.10 edit: It's a demo walkthrough, they run through an entire mission and now they are going through the base. Those Mutons went down real easy, hope that's just for the sake of the demo.
Last edited by Orgun; 04-10-2012 at 12:42 PM.
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Member
(04-10-2012, 01:00 PM)
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#360
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Member
(04-10-2012, 01:01 PM)
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#361
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Banned
(04-10-2012, 01:23 PM)
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#363
Finally, we get a full demo.
Firaxis does not fuck around. That Tactical view of the globe is just beautiful. I'm amazed at how they've managed to blend almost cartoon like colors and styles with a mood that's just short of gritty realism. This could easily be a GOTY contender right here. |
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Member
(04-10-2012, 01:53 PM)
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#364
Firaxis Xcom is turning out better than I imagined or hoped for.
The FPS... I kinda ok with it. The last video made the gameplay seem acceptable. I liked the period 1950s clothes and setting. They just messed up so much of the UFO lore and X-com established universe that on top of not having very good graphics. |
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Member
(04-10-2012, 02:23 PM)
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#365
I'm afraid about this title effects on the X-Com brand "fate": they chose to go the high budget way, relying on integrating "different audiences". I watched the video during PAX, and from the chat on the left came good words but also words like: "snorefest" "boring" "FPS video when?!?!?". So I can't help to ask myself: is relying on these audiences a good thing, or they just want cinematic action no matter how you tickle them? I feel it is a scary gamble.
If it'll economically fail, the blame will be on the "turn-based games are outdated / things have evolved so we need to make FPSs" or on the over-budgeting?
Last edited by robin2; 04-10-2012 at 07:05 PM.
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Banned
(04-10-2012, 02:41 PM)
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#366
I seriously, seriously doubt this game will be a financial failure.
Between 360, PS3 and especially PC it should sell a good number of units. Firaxis' games seem to have very long shelf lives. They probably build their games with exactly that intention and I don't see why they'd develop this one any differently. I'd expect them to do their usual huge expansion packs as well down the line for this franchise. Firaxis has gotta be one of the smartest devs in the industry. They know what they're doing. |
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Trust no one. Eat steaks.
(04-10-2012, 02:50 PM)
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#367
Wow, that looked amazing. I haven't played any of the Xcoms since the original appeared on PSone which I absolutely loved and completed. When the squad first touched down at the servo, the controlling of the characters loosely reminded me of the first Full Spectrum Warrior.
Very excite I am.
Last edited by Gen X; 04-10-2012 at 03:06 PM.
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(04-11-2012, 01:48 AM)
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#369
I will buy the fuck out of this game. They nailed it.
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(04-11-2012, 02:55 AM)
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#377
Lame. |
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Member
(04-11-2012, 02:56 AM)
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#378
I really like the looks of the game, most of their choices seem sound.
However, throwing out time units still sting. Every answer I've see, they always preface it, saying "We're not saying TU's were too hard" and "We're not dumbing it down", and then proceed to explain how TUs were too hard and they are dumbing it down. They get the appeal of the little stories that happen during an X-Com mission that made it so fun. Without TUs, how can my badass veteran soldier go his single turn action movie star running firing spree? |
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(04-11-2012, 04:54 AM)
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#379
Well, finally saw it.
Looks good in motion. |
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Banned
(04-11-2012, 09:02 AM)
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#380
They should probably have gone with the Frozen Synapse simultaneous/wego style if they wanted to score more popularity points.
In any case, I still think the comparisons the lead dev is making to minecraft, dwarf fortress, or dark/demon's souls don't make much sense and show a lack of perspective on turn based tactic game difficulty. |
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Member
(04-11-2012, 09:30 AM)
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#382
Personally I prefer standard "chess" turns way more; I even prefer standard realtime more than those pseudo-turn systems. So at lest this element hasn't changed and I'm very happy about it.
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Member
(04-11-2012, 10:42 AM)
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#383
This is looking good. I remember playing UFO: Enemy Unknown back on my Amiga 1200 and then on the PlayStation (as Xcom: Enemy Unknown).
Tried other games that have based themselves on the originals like UFO: Aftershock/Afterlight but felt they weren't quite up to the job. This, however, is right up my alley! Any news on a demo? |
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Member
(04-11-2012, 11:45 AM)
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#384
Of course, the limited number of soldiers means that scouting would be too expensive in terms of "human resources" and the risk of having one of your soldiers in front of an alien, with not enough TU and with no backup would be higher. It's all connected: if you want TUs you need more soldiers. At least, the game seems to be built around this system, so it seems pretty smooth (even though it now looks more like a Japanese SRPG rather than the original). One thing I didn't like in the demo is the fact that all the aliens have their starting position in the same spot (around a corpse). How come? A huge airplane just landed 10 meters from you and you don't even try to hide or look for a better firing position? If you do this just to show up in a nice cutscene (which will bore me after the third time I see it), please don't bother! Even the Mutons (who seem pretty weak, but maybe - and I hope! - the demo is on its lowest difficulty level) are all in the same spot, waiting for who know what, even after that huge grenade explosion. I hope this is just something they devised for this demo... |
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Member
(05-04-2012, 03:41 PM)
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#385
Don´t know if this has been posted before, and if not, if it´s worthy of a new thread, but Jake Solomon confirms that the max squad size for a mission is six soldiers.
http://www.rockpapershotgun.com/2012...ties-floaters/
Originally Posted by RPS:
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The Mayuh of f'n Bawston
(05-04-2012, 03:55 PM)
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#387
Quote:
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