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Member
(05-04-2012, 03:31 PM)
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#251
Fuck this mod is so good, even at this alpha stage. I'm enjoying watching videos and reading survivor stories nearly as much as playing it.
Really would like to join a group though eventually, those "The days ahead" videos make grouping up look like so much fun. |
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Member
(05-04-2012, 03:32 PM)
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#252
I don't know how I feel about that. I just hope they keep in mind the barren feel they've generated.
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Member
(05-04-2012, 03:32 PM)
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#253
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(05-04-2012, 03:34 PM)
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#256
Any quad-core i5 still has more than double the power of a Core 2 Duo. |
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Member
(05-04-2012, 03:36 PM)
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#257
I cannot wait to try this. Arma2 is one of my favorite games so I already have Combined Ops sitting on my hard drive. If only my computer wasn't going to be packed up in a box for the next week while I'm moving. At least it'll be something to look forward too.
For everyone picking up Arma2 for the first time, be sure to give the Vanilla game a shot as well. It's great fun, especially when you have people to play with. |
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Member
(05-04-2012, 03:39 PM)
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#258
Okay, played about five hours of it. Game is fantastic so far. I've been playing on a US server, and there's only minimal lag as an Australian.
I will have a more detailed writeup when I don't want to just immediately jump back in. Bad part about this game: running for literally 15 minutes being chased by 20 zombies who can't correctly pathfind to me because I'm moving. So I ran through three cities hoping someone would save me. |
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(05-04-2012, 03:48 PM)
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#264
![]() While it does make use of 4 cores, it doesn't seem to scale very well as you can see with this graph, as the Q6600 (quad core @ 2.4GHz) is roughly the same speed as the E8400 (dual core @ 3.0GHz). It should run better today since it's supposedly been optimized, but I haven't given it a shot yet to compare.
Last edited by TheExodu5; 05-04-2012 at 03:51 PM.
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Member
(05-04-2012, 03:52 PM)
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#267
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gentleman and scholar
(05-04-2012, 03:55 PM)
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#269
Last edited by raphier; 05-04-2012 at 04:04 PM.
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Member
(05-04-2012, 04:00 PM)
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#271
They should divert from their course via loud noises and/or bright lights (such as flares). That and maybe a good series of hard jukes with high enough stamina to outpace them, but otherwise, it should be non stop
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Member
(05-04-2012, 04:02 PM)
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#273
There are ways to survive though: 1. Find water, or a dock. Zombies will be reluctant to go in the water or out on the dock, so you can pick them off (if you have ammo). 2. Find a steep hill, Zombies will have a hard time climbing the hill, so you can pick them off as they try to get up to you. 3. Find a bunch of friendlies to shoot the zombies for you. If you think about it though, if you screwed up enough to have 20 zombies chasing you, you don't really deserve to live. Also, flares/smoke grenades will distract them temporarily. |
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Member
(05-04-2012, 04:03 PM)
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#274
hohoho oh boy. had my first encounter with a bandit that didn't kill me instantly from several yards away.
I was scavenging for ammo inside the second floor of an abandoned school/office looking building. I saw some slugs for my Winchester on the ground inside a small room, and grabbed it. I turned to the door to leave, where I saw a man's backpack for a brief instant. Assuming it was a friendly since I wasn't already dead, I followed him out the door, into the hallway. I walked towards the second floor foyer and looked down towards the entrance to see a barrel pointed directly at my head. By the grace of allah, his bullet only wounded me and gave me a chance to return fire. he backed up, and I retreated back into the room where I found the ammo, bandaged myself up, and aimed my gun out towards the hallway. Thinking he would finish me off, he climbed the stairs and started checking the rooms one-by-one. For some reason when he reached my room he was moving backwards??? so I shot him in the back. He scrambled to face towards me and started unloading bullets around my silhouette. i laughed and placed several more slugs in his head. Victorious, i took a drag from my cigarette and moonwalked out the door. I am actually lying half-dead on the roof of the school due to low blood amount.
Last edited by docbon; 05-04-2012 at 04:34 PM.
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Member
(05-04-2012, 04:25 PM)
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#275
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(05-04-2012, 04:29 PM)
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#277
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Member
(05-04-2012, 04:39 PM)
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#278
Indeed. Every bullet, wound, and encounter with another player is so much more meaningful than I'm used to. I wish the best for the developers. Can't wait to see how this mod develops. 8)
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Member
(05-04-2012, 04:41 PM)
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#282
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Member
(05-04-2012, 04:55 PM)
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#286
The ArmA series some pretty cool fucking mods. ACE is one of the best mods I've ever seen. |
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Member
(05-04-2012, 04:56 PM)
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#287
Also, if anyone's going to try out any other ArmA II mods, planning on being on the ArmA 3 scene, can't be bothered updating your DayZ mod, CBA etc. check out Six Updater http://forums.bistudio.com/showthrea...ig-Browser-etc There you can download the mods, see when they're outdated and it woks for ArmA 2, Take on Helicopters and will be updated for ArmA 3. Then you can mess around with all the mods you like.
It also has a server browser you can join from, that'll check what you have up against what the server needs and download it, plus a lot of more advanced stuff. So it can basically work as a mod manager as well. Definitely worth checking out. Just note you need to download the mods from there if you want it to be update checked. Manual install has a somewhat different folder structure, so delete your folder and let this download it instead - Pretty much has every ArmA 2 mod released and getting released ( That aren't amateur drivel of course ). It also has DayZ. Sounds like the missing BI key which servers are enforcing, as changing vanilla sounds shouldn't have an effect on any mods. Unless the mod's distance script is doing something crazy.
Last edited by Sethos; 05-04-2012 at 05:00 PM.
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(05-04-2012, 05:47 PM)
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#290
Quote:
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Member
(05-04-2012, 05:48 PM)
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#291
So I can't tell if I am a game baby or what, because I am literally shaking after playing the past 3 hours.
Friends were made, betrayals happened, firefights and hoards and looting and enemy snipers and screaming and building explosion and crippling injuries and bleeding out and final stands. What a fucking game, man. Will do an actual post about it tomorrow probably. In short, worth every fucking cent of that thirty dollars I spent buying Combined Operations. It perhaps tops Journey as my single best game experience this year so far. |
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Member
(05-04-2012, 05:56 PM)
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#292
If this doesn't have the "meat" of the game implemented yet I am impressed, based on The Days Ahead (which I just finished watching) and talk in this thread the content part seems like pretty much exactly what I want from this type of game, I am curious what else exactly they'll add as it could be amazing.
I really want to play this. |
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Member
(05-04-2012, 06:00 PM)
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#293
This mod has the potential to be the next CS or DOTA imo. This could seriously catch fire. I think the devs need to get involved officially, as this mod has already pushed Arma into the top 20 and this is going to lead to huge sales once word gets around and the mod is out of alpha.
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Member
(05-04-2012, 06:16 PM)
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#295
Awesome concept. I love the sense of isolation and "wild west" feel of anything can happen.
I could definitely see a full game based on the concept, but it needs melee or some way to not just be a meat shield when you run out of ammo. Give me a shotty, magnum and baseball bat and I'm all set for the zombie Armaocalypse . |
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Member
(05-04-2012, 06:17 PM)
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#296
ACE? |
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It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
(05-04-2012, 06:18 PM)
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#297
Cant wait for the GAF adventures! |
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Member
(05-04-2012, 06:18 PM)
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#298
You know what would top this off? forced implementation of this: http://www.armaholic.com/page.php?id=11339
It's a radio mod that simulates every aspects of radios. Meaning you have to worry about terrain, range, channels, type of radio and its strength etc. Also simulates radio rattling, noise effects and all other sound effects which are also based on distance. So you could basically have a group of people with some handheld radios on a certain channel that nobody can hear, then if you're lucky you could kill one of these people and take their radio with their settings and listen in to their chat - Obviously if they are aware, they can just change channel again. Could also set up bases of operation with larger radios to communicate with people from your group farther away. And if you don't have a radio, there's just direct speak. ( Which is based on position, so it sounds like it's coming from the left, right etc. ) http://wiki.ace-mod.net/Overview
Last edited by Sethos; 05-04-2012 at 06:25 PM.
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