|
Member
(05-05-2012, 02:29 PM)
|
Obviously, the ideal is to have the maps be free, but there has to be some perceived benefit so the publisher can justify such an action. It's not like you can just offset the loss of revenue in making the maps free thru advertising like on a smartphone game, because the 360's interface isn't really set up to link to the advertisers in-game. I like DLC-required playlists. I have no problem finding matches in Squad DLC, even though its population is poor, even at peak times. I played a shitload of Team Mythic in Halo 3, also. Having exclusive playlists along with the standard ones (which also have DLC-matching algorithms) seems like an acceptable solution to a complex problem. |
|
Member
(05-05-2012, 02:45 PM)
|
|
|
Member
(05-05-2012, 02:47 PM)
|
Halo 4's will have a dedicated Living Dead mode, much like CoD, with montly DLC specially created for it and featuring the voice talents of Sarah Jessica Parker, Eric Bana, Carice Van Houten to name a few. Montly DLC will cost 800 MSP, but gamers who bought the season pass get them for 200 MSP.
|
|
Member
(05-05-2012, 02:48 PM)
|
There's time to work on each map and ultimately, disc space to consider. Although I guess cutting Firefight would probably open up some disc real estate.
Of course, Halo 3 Mythic was also a great idea. The Anniversary disc? I don't even know what the point of it was. Reach's playlist and DLC adoption situation would have been a lot better off if Halo: Anniversary just came with a code for Anniversary, and ended at that. |
|
Member
(05-05-2012, 02:51 PM)
|
|
|
Member
(05-05-2012, 02:54 PM)
|
|
|
Member
(05-05-2012, 03:21 PM)
|
|
|
Prefers her Trek sans Abrams
(05-05-2012, 03:28 PM)
|
|
|
Member
(05-05-2012, 03:28 PM)
|
http://dogbomber.blogspot.com/
Guy did a bunch of concept art for a post apocalyptic Zelda game. This was his interpretation of Ganon. |
|
Dirty tag dodger
(05-05-2012, 03:47 PM)
|
We just put up our latest BTF entry and reposted here. What do you guys think?
Quote:
Last edited by Slightly Live; 05-05-2012 at 03:52 PM.
|
|
Member
(05-05-2012, 03:50 PM)
|
You should set up another one in time for release. |
|
Member
(05-05-2012, 03:59 PM)
|
|
|
Dirty tag dodger
(05-05-2012, 04:00 PM)
|
|
|
Member
(05-05-2012, 04:03 PM)
|
I'm glad folks are focusing back in on the state of Reach; the playlist management has been atrocious for the most part. I've gone back to playing Team Snipers exclusively when playing alone because there're no decent TU playlists. What a shame. I had high hopes (in terms of playlist management) for a new company at the helm of Halo. It's arguably been worse than Bungies. At least Ninja on Fire explained some of the decisions and responded directly. We don't even know who the manager is at 343. |
|
Member
(05-05-2012, 04:04 PM)
|
|
|
Member
(05-05-2012, 04:05 PM)
|
Speaking of Halo 4 threads, should Spartan Ops get its own thread? On one side, it would be great to have a dedicated thread that focuses on that mode, with it being a constant ongoing series it would get more noticed and updates will not be obscured by the main thread.
On the other hand, maybe there are just too many Halo threads. The biggest ones will be the main Halo 4 thread and our ongoing regular Halo thread. Thoughts? |
|
Member
(05-05-2012, 04:06 PM)
|
Also, related to the new enemy in Halo 4: (Glasslands spoilers) At the end of Glasslands, the tempel that scientist was in on Sanghelios got attacked by something. Do people think this is going to be the new enemy for Halo 4? If so, I guess we can expect a reveal of Halo 4's main enemy before the book gets released (probably E30. It'd be pretty lame if the new enemy got revealed via a book most Halo fans don't even read. |
|
Member
(05-05-2012, 04:11 PM)
|
|
|
Prefers her Trek sans Abrams
(05-05-2012, 04:29 PM)
|
|
|
Member
(05-05-2012, 04:40 PM)
|
http://mykailamess.tumblr.com/post/1...-ableist-words Apparantly, 'batshit' is an ableist word. Instantly thought of this thread and lol'd. |
|
Member
(05-05-2012, 04:44 PM)
|
Honestly though, what else is he going to say? "Well, the first playable version of our new IP is done, I'm less than impressed." As funny as that would be, it's not going to happen. Everything out of a devs mouth on social media is going to be pro "their product." |
|
Dirty tag dodger
(05-05-2012, 04:46 PM)
|
Kilo-Five is bridging the gap directly between Halo 3 and the fiction up to that point and Halo 4 and the Forerunner Trilogy is filling in the larger picture and fleshing out a larger narrative - and will somehow also be tied into Halo 4. Right now we have no clue how the Forerunner books tie into Halo 4. We'll definitly understand more when Halo 4 comes out and the final Forerunner book comes out but that will be well after Halo 4 is out. Same goes with Kilo-Five. The concluding parts of both books will be, I imagine, vitally important to understanding the context of how everything is tied together. I'm simply questioning if having both final parts of two whole trilogies come out after Halo 4 is a good thing considering how closely the entire fiction is tied together now. Think of it this way. Say in five years time and fans are re-reading and replaying the books and the games. Should they read the two trilogies before playing Halo 4 or afterward? Or only read two thirds of each trilogy and then play Halo 4, then finally finish each trilogy? I think the main reason why we aren't getting the final parts of each trilogy is because the ending must, in some fashion, spoil something from Halo 4 that they want to keep from us until we've played the game. In terms of bridging content, I'd rather have that content tell a full and complete story in the gap it's suppose to be set in and have it complete before the next game. The Forerunner books were suppose to be already out by now. Things change and evolve and schedules get pushed back. Uprising, as an example, was originally meant to out before Halo 3 and that didn't happen. |
|
Member
(05-05-2012, 04:46 PM)
|
But a Destiny reveal at E3? Maybe. Bungie did just have an all-hands meeting the other day... |
|
Member
(05-05-2012, 04:48 PM)
|
Burrrrrrrrrrrrrrn How does it feel without weights? I like my controller very light... I'm used to playing with wired controllers that have no rumble packs. |
|
Member
(05-05-2012, 04:48 PM)
|
For me nothing picture worthy really happened in Reach, game was fairly 'static' in terms of the stuff that could happen thanks to the sandbox. |