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Teknoman
Little Big NeoContra
(05-06-2012, 01:15 AM)
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Isnt Tera's combat "real time"? Same for Guild Wars 2 and their dodging system? What are they doing different that doesnt allow for the same to be done here?
cartoon_soldier
Member
(05-06-2012, 01:18 AM)
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Originally Posted by Teknoman

Isnt Tera's combat "real time"? Same for Guild Wars 2 and their dodging system? What are they doing different that doesnt allow for the same to be done here?

I would say TERA is more close to real time than GW2

At the same time, I am sure high latency users will have issues playing TERA
Fancy Corndog
Member
(05-06-2012, 01:30 AM)
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Originally Posted by Munin

Guys, it's time to calm down, sit back and watch the thing go down in flames when Bethesda realizes people do in fact not want another World of Warcraft. Then we'll get our singleplayer games back, perhaps around 2015 or so, and everything will be fine.

Bethesda is not making this game.

Bethesda is not making this game.

Bethesda is not making this game.

Bethesda is not making this game.


Should be in the thread title or something. There's a huge misconception that this is interfering with the development of Skyrim DLC or TES VI or something.
Lilsnubby
Member
(05-06-2012, 02:25 AM)
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As bad as this game looks I can only imagine how bad it sounds. Audio has never been Betheda's strong suit (outside of getting Jeremy Soule to do the music). It says "fully voiced" wonder what that will be like? Probably one celebrity voice and "those 3 other guys"
HiddenWings
Member
(05-06-2012, 12:03 PM)
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Originally Posted by Lilsnubby

As bad as this game looks I can only imagine how bad it sounds. Audio has never been Betheda's strong suit (outside of getting Jeremy Soule to do the music). It says "fully voiced" wonder what that will be like? Probably one celebrity voice and "those 3 other guys"

Originally Posted by StateofMind

Bethesda is not making this game.

Bethesda is not making this game.

Bethesda is not making this game.

Bethesda is not making this game.


Should be in the thread title or something. There's a huge misconception that this is interfering with the development of Skyrim DLC or TES VI or something.

*ahem*

Anyway, I wonder what's going to happen when the magazine hits for real (and thus important people can comment on it).
gstaff
Bethesda Community Lead
(05-06-2012, 02:17 PM)
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Originally Posted by StateofMind

Bethesda is not making this game.

Bethesda is not making this game.

Bethesda is not making this game.

Bethesda is not making this game.


Should be in the thread title or something. There's a huge misconception that this is interfering with the development of Skyrim DLC or TES VI or something.

More specifically, that Bethesda Game Studios is not making this game. Since ZeniMax Online Studios opened in 2007, developed Fallout 3 and Skyrim, and their current focus is Skyrim DLC.

The development of The Elder Scrolls Online has no impact on Bethesda Game Studios plans, present or future.
RoadHazard
Member
(05-06-2012, 02:45 PM)
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Originally Posted by gstaff

The development of The Elder Scrolls Online has no impact on Bethesda Game Studios plans, present or future.

How can you know this for sure? Yes, this is being developed by a studio separate from Bethesda, but what's to say Zenimax won't put a hold on further development of SP TES games if this turns out to be a success? Again, there's no Warcraft 4, wonder why...
HiddenWings
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(05-06-2012, 02:58 PM)
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Originally Posted by RoadHazard

How can you know this for sure? Yes, this is being developed by a studio separate from Bethesda, but what's to say Zenimax won't put a hold on further development of SP TES games if this turns out to be a success? Again, there's no Warcraft 4, wonder why...

He's a Community Manager for Bethesda (Softworks, the publisher). I would assume that if he says BGS is still making things, then they're still making things.
gstaff
Bethesda Community Lead
(05-06-2012, 03:00 PM)
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I can't speak to what Blizzard does, but working with those guys, I do know that BGS will continue make the games they want to make. Right now that's Dawnguard.
BigDug13
Member
(05-06-2012, 03:32 PM)
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Originally Posted by RoadHazard

How can you know this for sure? Yes, this is being developed by a studio separate from Bethesda, but what's to say Zenimax won't put a hold on further development of SP TES games if this turns out to be a success? Again, there's no Warcraft 4, wonder why...

You don't have to worry about that. All subscription based WoW clones have failed. This one is destined for the same.

Besides, they're not going to put a "hold" on Bethesda Studio projects. What would they do with all those people? You suddenly think they're going to shift them to ES Online using a different engine and entirely different style of game?

No, they're going to continue developing what they already know.
codecow
Visceral Games
(05-06-2012, 03:33 PM)
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A sandbox MMO sounds quite difficult to pull off. I think the type of gameplay in the TES games (a hero's journey) doesn't really work well in MMOs where normally there is a world scale conflict with two or more opposing factions and the PC is merely a soldier in that war.

WoW made some progress with phasing in WotLK where player actions effectively create world changes but these are coarse grained changes in comparison to TES games.
BigDug13
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(05-06-2012, 03:42 PM)
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Originally Posted by codecow

A sandbox MMO sounds quite difficult to pull off. I think the type of gameplay in the TES games (a hero's journey) doesn't really work well in MMOs where normally there is a world scale conflict with two or more opposing factions and the PC is merely a soldier in that war.

WoW made some progress with phasing in WotLK where player actions effectively create world changes but these are coarse grained changes in comparison to TES games.

I think what most of the "multiplayer plz" crowd wanted in their Elder Scrolls game was some ability to jump into Co-op or something to that effect. Not some WoW cloned MMORPG for precisely the reasons you stated. The kind of games that the Elder Scrolls series has been does not lend itself well to an MMO type environment.

Much like Borderlands or Diablo II wouldn't really work as an MMO, Elder Scrolls is the same. What they've created is really just WoW and DAoC combined and wrapped up with the Elder Scrolls landmass, attempting to capitalize on the name alone to sell people on a subscription based MMORPG.

Gameplay? Different
Leveling? Different
Factions? Different
Quests? Different
World-changing events? Not likely...at least not initiated by you.
Combat Style? Different
Lore? Different...(Nords, Dunmer, and Argonians in an alliance with each other? I'm not an Elder Scrolls lore buff, but even I know that's a bullshit alliance to make.)
codecow
Visceral Games
(05-06-2012, 04:09 PM)
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Originally Posted by BigDug13

I think what most of the "multiplayer plz" crowd wanted in their Elder Scrolls game was some ability to jump into Co-op or something to that effect.

Yes, absolutely. I think they'd have some of the same problems there but perhaps it's more manageable and easier to forgive.

In my game I kill the original leader of the Mage's Guild and become its leader. My NPCs greet me as the leader, etc... I go into my friend's game with my character but he's never even been to the Mage's Guild and he can't even get in. Players probably wouldn't mind however I think the immersion factor is ruined a bit.

Maybe some type of "side" content like repeatable quests would fit into co-op nicely. Grinding for materials, to skill up, or to build faction.
Monocle
Member
(05-06-2012, 04:17 PM)
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Originally Posted by Munin

The "stories" per se have always been shit, it's the lore and setting that make the games interesting.

That being said if this takes off I don't expect to see another single player game within the next 10 years.

I think Morrowind's story is sufficiently integrated with Elder Scrolls lore that moments like finding Kagrenac's tools and infiltrating Sotha Sil's clockwork city have a gravity that's not so common in video games. The main plot is closely tied to the back story, enough that they blend together in places (like a lot of the business surrounding Red Mountain). When the player is even passingly familiar with the lore, Morrowind's story is really effective on a number of levels. One being that you feel you're experiencing an important time in that world's history, a sense that a lot of games try to evoke but usually can't.
Last edited by Monocle; 05-06-2012 at 05:05 PM.
Blue Ninja
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(05-06-2012, 04:22 PM)
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Originally Posted by gstaff

I can't speak to what Blizzard does, but working with those guys, I do know that BGS will continue make the games they want to make. Right now that's Dawnguard.

And then you make us wait 'til E3. :(
RoadHazard
Member
(05-06-2012, 04:22 PM)
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Originally Posted by HiddenWings

He's a Community Manager for Bethesda (Softworks, the publisher). I would assume that if he says BGS is still making things, then they're still making things.

Oh, did not know that!
brotkasten
A bitter, cynical, safe moist as dude
(05-06-2012, 04:24 PM)
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I love Oblivion and Skyrim, but nothing in the OP gets me hyped about this announcement. I just hope this doesn't mean we won't get any single-player TES games anymore, like it happened with Kotor.
Vigilant Walrus
Junior Member
(05-06-2012, 04:26 PM)
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When I read the snippits from GI I didn't believe it.


Art style from Rift / EQ2 ? Are you fucking crazy!??!?! How the fuck did anyone purposely try to replicate the most boring, generic, tasteless high fantasy art style ever. For all EQ2s superiority visually, WoW kicked it's ass with it's superior art style. But that is no wunder feat considering EQ2 basically didn't have a art style. it was just a generic hole in the ground.



Most of all.. most of all, it's just that this is another MMORPG. It's not about wanting it to fail, but the insane assumption that people want more of this. And NON REAL TIME COMBAT? We've just witnessed TERA and GW2, and you silly geese wants to go back to sammy-swam-a-ding-wam-combat?

Silly fools. Skyrim was great because it felt like a virtual world. How on earth could you replicate that in this game? Waste of money and time.
BigDug13
Member
(05-06-2012, 04:58 PM)
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Originally Posted by codecow

Yes, absolutely. I think they'd have some of the same problems there but perhaps it's more manageable and easier to forgive.

In my game I kill the original leader of the Mage's Guild and become its leader. My NPCs greet me as the leader, etc... I go into my friend's game with my character but he's never even been to the Mage's Guild and he can't even get in. Players probably wouldn't mind however I think the immersion factor is ruined a bit.

Maybe some type of "side" content like repeatable quests would fit into co-op nicely. Grinding for materials, to skill up, or to build faction.

Or just let a second player jump into your game as your "follower" using a list of predetermined classes, or simply jumps into the skin of the follower you already have would be a start.
electroshockwave
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(05-06-2012, 05:21 PM)
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Originally Posted by RoadHazard

How can you know this for sure? Yes, this is being developed by a studio separate from Bethesda, but what's to say Zenimax won't put a hold on further development of SP TES games if this turns out to be a success? Again, there's no Warcraft 4, wonder why...

There's no WC4 because WoW wasn't made by a different studio and required a lot of their manpower. It's not possible for Bethesda games studios to get distracted by a game they're not even working on. Also, WoW became bigger than the mainline series, which this has no hope of achieving.
BigDes
Member
(05-06-2012, 05:36 PM)
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Originally Posted by electroshockwave

There's no WC4 because WoW wasn't made by a different studio and required a lot of their manpower. It's not possible for Bethesda games studios to get distracted by a game they're not even working on. Also, WoW became bigger than the mainline series, which this has no hope of achieving.

Yeah, I mean the only thing we can take away from it is that Bethesda's next game will likely be Fallout 4 rather than ES6

I doubt there will never be another single player Elder Scrolls again
LongMuckDong
Member
(05-06-2012, 05:39 PM)
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Everyone is quite doom and gloom on this MMO, it could turn out ok...
TheNamelessOne
Member
(05-06-2012, 05:40 PM)
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Originally Posted by LongMuckDong

Everyone is quite doom and gloom on this MMO, it could turn out ok...

No, because HeroEngine.
Munin
Member
(05-06-2012, 05:41 PM)

Originally Posted by StateofMind

Bethesda is not making this game.

Bethesda is not making this game.

Bethesda is not making this game.

Bethesda is not making this game.


Should be in the thread title or something. There's a huge misconception that this is interfering with the development of Skyrim DLC or TES VI or something.

I meant Bethesda as the publisher. And no, it might not affect development, but they sure as hell won't release a single player TES anywhere remotely near the TES Online release window - so in the worst case, there won't be another single player game for a long, long time.
brotkasten
A bitter, cynical, safe moist as dude
(05-06-2012, 05:43 PM)
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Originally Posted by LongMuckDong

Everyone is quite doom and gloom on this MMO, it could turn out ok...

Nobody wants an "okay" TES MMO.
mysteriousmage09
Member
(05-06-2012, 06:01 PM)
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Lol, the official forums are becoming a moron convention now. There are still lots of people stating their massive disappointment over the game info and screens we have but there are many delusional people defending the game with their life claiming all sorts of stupid shit. There was even one idiot that tried to tell me I would have the choice of selecting my class, race, and faction, stating that because of that, the game was a sandbox. That was easy to respond to.

Class = Restricted and forced into the skill set/s the developers want you to have instead of freedom to choose the skills you want to use like the main games.

Race = Yes, you obviously have a choice but.....

Faction = Automatically chosen for you based on race selection. Choose Dunmer, Nord, or Argonian? You are in the Ebonheart Vanguard, no ands, ifs, or buts.

It's just funny how blind people are on official game forums.

Also just came across this gem from Zenimax Online's website.

We have a dedicated, experienced team, who is working very hard to make the best MMOG of all time, and we're committed to the idea that if you want to make a great MMO, you have to "go big or go home". It's a tough, competitive market - but we plan on making a big impact with Elder Scrolls Online, and we're poised to do just that.



"Go big or go home" huh. AKA copy WoW, DAOC, and GW2, slap "Elder Scrolls" on the box and call it a day is more like it. These guys have no clue what they're getting themselves into.
inky
Member
(05-06-2012, 06:07 PM)
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This makes me wonder how will the Amalur MMO will turn out. Going by what has been said about it, that one seems to be a lot more derivative AND doesn't have such a strong brand behind it. I always thought it was kind of a foolish endeavor but right now it looks really grim with this game already announced and GW2 on the way. At least that one will have a more actiony combat system *shrugs*
Last edited by inky; 05-06-2012 at 06:10 PM.
TheNamelessOne
Member
(05-06-2012, 06:07 PM)
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Originally Posted by mysteriousmage09

"Go big or go home" huh. AKA copy WoW, DAOC, and GW2, slap "Elder Scrolls" on the box and call it a day is more like it. These guys have no clue what they're getting themselves into.

Zenimax Online is a new studio that only has been working on this, right? Anyone know if there are any people working there that actually has any experience in making MMO's, or online games at all for that matter?
Valhelm
contribute something
(05-06-2012, 06:08 PM)
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Originally Posted by brotkasten

Nobody wants an "okay" TES MMO.

This is the biggest issue. The game doesn't sound like it will be horrible, just uninspired, generic, and average. Major Elder Scrolls releases are all expected to be critical and commercial successes, and have been.
Blue Ninja
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(05-06-2012, 06:19 PM)
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Originally Posted by Munin

I meant Bethesda as the publisher. And no, it might not affect development, but they sure as hell won't release a single player TES anywhere remotely near the TES Online release window - so in the worst case, there won't be another single player game for a long, long time.

Of course not. Do you recall the 5 years between Oblivion and Skyrim? Beth's gonna do the expansion packs, then probably move on to Fallout 4 for the next gen, and maybe we'll see TES VI five years from now.
BigDug13
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(05-06-2012, 06:33 PM)
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Originally Posted by TheNamelessOne

Zenimax Online is a new studio that only has been working on this, right? Anyone know if there are any people working there that actually has any experience in making MMO's, or online games at all for that matter?

The Game Director of this game also did Dark Age of Camelot. I feel a lot of that in this game with 3 factions made of of multiple races fighting over a single continent landmass with siege warfare, etc while maintaining each realm's PvE content. Cyrodiil is the "contested land" that will be explorable by all races, but the rest of the world will be locked into 3 regions only explorable by those races that happen to be in that alliance.

So for example if you are a Nord, you will only be able to explore Skyrim, Vvardenfell, and the Black Marsh and won't be able to go to Hammerfell, Elsywer, etc much like a Midgard character could never explore Hibernia or Albion regions in DAoC.

So for those people who are thinking, "well it might be nice to explore all of the world at once", well not on a single character you won't.

Also, hopefully they don't lock down factions for each server like they did with DAoC. If you chose a Midgard faction race in DAoC, you couldn't also make a Hibernia or Albion race on that same server. In other words, if you choose a Nord on Server A, you can only choose Argonian or Dunmer on any future characters on that server because you are locked into that faction on that server unless you delete every character. If you want to play another "realm" or "faction", you might have to do it on a different server.
Last edited by BigDug13; 05-06-2012 at 06:39 PM.
Darkkn
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(05-06-2012, 06:43 PM)
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Originally Posted by TheNamelessOne

Zenimax Online is a new studio that only has been working on this, right? Anyone know if there are any people working there that actually has any experience in making MMO's, or online games at all for that matter?

At this point i would be more interested if they said that they had no previous ties to other MMOs and are exited to make their own stab at the idea of what MMO is.

It's a standard PR spiel to say that our team consists of seasoned veterans of MMO development and the result is another boring, uninspired MMO.
Derrick01
Banned
(05-06-2012, 06:58 PM)
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I think it's better this thread exists because when I tried to read the article yesterday I couldn't do it. I just kept looking at the screens and saying "this is unbelievably generic looking" and it took away all interest I had in the article.
FLEABttn
needs to fix his kismet
(05-06-2012, 07:03 PM)
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Originally Posted by Valhelm

This is the biggest issue. The game doesn't sound like it will be horrible, just uninspired, generic, and average. Major Elder Scrolls releases are all expected to be critical and commercial successes, and have been.

It can be good and still has a problem. That being, if you play just like WoW and you're just as good as WoW, what's the motivation to actually leave WoW?

I mean, a WoW type of hit may literally never happen again in the history of MMO's, but if you want a smash success, you need to improve on WoW by the same amount that WoW improved on EQ1. Nothing less will do.

It'll probably have as many players as Rift, assuming it's a pay to play game. Which is great if that is Zenimax's goal. Which it probably isn't. Good luck with that one.
BigDug13
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(05-06-2012, 07:12 PM)
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Has anyone discussed what this means?

"-Each faction has their own leveling content"

And this:

"-There are three player factions:
--Ebonheart Pact: The Nords, Dunmer, and Argoninans
--Aldmeri Dominion: Altmer, Bosmer, and Khajit
--Daggerfall Covenant: Bretons, Redguard, and Orcs"

And this:

"-The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest."

So what I take from this is that you will only be able to explore roughly 1/3 of the entire landmass of Tamriel that will be allocated as your faction's PvE area, so no Dunmer in Elswyer and no Bosmer in Hammerfell, etc. This is how it was done in Dark Age of Camelot.

Am I correct in that assumption?
PsychoWARD23
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(05-06-2012, 07:14 PM)
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Just because each faction has their own content doesn't mean you'll only explore 1/3 of the map. Tey'll probably do it so each faction has a unique starting area, then in the global zones, each faction has some different quests, and then there are global quests.
mysteriousmage09
Member
(05-06-2012, 07:21 PM)
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Originally Posted by BigDug13

Has anyone discussed what this means?

"-Each faction has their own leveling content"

And this:

"-There are three player factions:
--Ebonheart Pact: The Nords, Dunmer, and Argoninans
--Aldmeri Dominion: Altmer, Bosmer, and Khajit
--Daggerfall Covenant: Bretons, Redguard, and Orcs"

And this:

"-The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest."

So what I take from this is that you will only be able to explore roughly 1/3 of the entire landmass of Tamriel that will be allocated as your faction's PvE area, so no Dunmer in Elswyer and no Bosmer in Hammerfell, etc. This is how it was done in Dark Age of Camelot.

Am I correct in that assumption?

Faction based for sure means restrictions. How much is unknown, but I would guess like WoW where if you are Alliance, you can still go to Durotar, there's just nothing for you to do there. The faction forcing for the sake of pvp is a bad idea and just a half-assed attempt at what ArenaNet is doing. Zenimax is doing FvFvF and ArenaNet is going all out with WvWvW and has no faction restriction for races.
fluffydelusions
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(05-06-2012, 07:26 PM)
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Wait... 100v100 battles with hero engine?? Lol
BigDug13
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(05-06-2012, 07:36 PM)
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Originally Posted by PsychoWARD23

Just because each faction has their own content doesn't mean you'll only explore 1/3 of the map. Tey'll probably do it so each faction has a unique starting area, then in the global zones, each faction has some different quests, and then there are global quests.

I doubt it. This isn't WoW style where you have a PvP flag or whatever in regular zones. This is 3 provinces per "realm" or "alliance" all contesting for Cyrodiil. So what makes you think someone else's realm will be available for you to walk through?

DAoC had keep gates to prevent you from going from the main PvP area (Cyrodiil in this case) into another faction's realm.
FLUXCapacitor
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(05-06-2012, 07:37 PM)
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This announcement makes me very sad. The Elder Scrolls as an MMO should never have even crossed anyone's mind.

What would have gotten me excited and what I think should have been done is a Diablo esque or Guild Wars 1 style online limited to 4 player co-op with at the very most, lobbies (towns/cities) where more than 4 people could trade/group up/chat. You could also solo the entire game, but grouping up would allow for scaled difficulty and better loot. The open world aspect of hundreds of people running about should have been left out. And it should have been done by Bethesda with the art style remaining the same along the lines of Skyrim.

But that's just my opinion so I wont be playing this. I do hope eventually one of the next in the series made by Bethesda does have 2-4 player co-op someday. That's all I really ask for.
bloodforge
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(05-06-2012, 07:54 PM)
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Guess I'm in the minority but I'm looking forward to this.
spirity
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(05-06-2012, 09:38 PM)
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Sums it up.
Eusis
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(05-06-2012, 09:46 PM)
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Originally Posted by FLUXCapacitor

This announcement makes me very sad. The Elder Scrolls as an MMO should never have even crossed anyone's mind.

The thing is they probably could've made a worthy successor to Ultima Online AND a very distinctive product if they dared to be more bold and basically just make it like an massively online version of a single player Elder Scrolls. The fact they're seemingly going more for a Elder Scrolls flavored WoW makes this infinitely more frustrating.
Last edited by Eusis; 05-06-2012 at 09:48 PM.
Anuxinamoon
Shaper Divine
(05-08-2012, 12:14 AM)
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http://www.gameinformer.com/b/featur...-director.aspx

Interview (video) with Paul Sage; the creative director on TES:Online
Bufbaf
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(05-08-2012, 12:17 AM)
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Originally Posted by Eusis

The thing is they probably could've made a worthy successor to Ultima Online AND a very distinctive product if they dared to be more bold and basically just make it like an massively online version of a single player Elder Scrolls. The fact they're seemingly going more for a Elder Scrolls flavored WoW makes this infinitely more frustrating.

Yeah. They should have done something like Mortal Online, only with a giant map and quests, but with a lot of free roaming sandboxy stuff.

Man, such a chance just thrown away :(
Jac_Solar
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(05-08-2012, 12:53 AM)
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Originally Posted by FLEABttn

It can be good and still has a problem. That being, if you play just like WoW and you're just as good as WoW, what's the motivation to actually leave WoW?

I mean, a WoW type of hit may literally never happen again in the history of MMO's, but if you want a smash success, you need to improve on WoW by the same amount that WoW improved on EQ1. Nothing less will do.

It'll probably have as many players as Rift, assuming it's a pay to play game. Which is great if that is Zenimax's goal. Which it probably isn't. Good luck with that one.

Not sure about EQ, cause I didn't play that for very long, but WoW didn't really improve on any of the MMO's before it. Asherons Call, for example, is still the best game/MMO I've ever played (I've also played WoW for a couple of years.), and WoW isn't even in the same league, or close to it.

WoW is extremely generalized (Nothing niche that appeals a lot to some people, just systems, mechanics that is 'ok' or acceptable to a wide range of people.), and made MMO's very, very accessible. I'm not trying to bash Blizzards game making skills, cause they are obviously brilliant at what they do, and knew what they were doing with WoW.

It's pretty much just like Hollywood. Are any of the greatest hits movies (Typically from Hollywood.) any good? No, pretty much anyone who has seen a lot of movies wouldn't include any blockbuster hits on their top 10, top 20 or perhaps even top 100 list.

Just because it's very popular, or makes a lot of money, doesn't mean it's good/great, it just means it's most likely very generic, cause that's usually the only way to appeal to a large group of people. WoW provided a service that was easily accessible, and appealed to a lot of people -- people could play together with their friends in a game that was somewhat easy to get the hang of, and once they made new friends, it would be quite hard to leave. Just like Facebook, or services like that.
Last edited by Jac_Solar; 05-08-2012 at 12:56 AM.
Gez
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(05-08-2012, 08:25 AM)
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TotalBiscuit does a full Mailbox dedicated to Elder Scrolls online. He even gives Nirolak a kudos for his OP in this thread.

http://www.youtube.com/watch?v=ti0aSSioAzc&feature=plcp
Reikon
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(05-08-2012, 08:49 AM)
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Originally Posted by Jac_Solar

Not sure about EQ, cause I didn't play that for very long, but WoW didn't really improve on any of the MMO's before it. Asherons Call, for example, is still the best game/MMO I've ever played (I've also played WoW for a couple of years.), and WoW isn't even in the same league, or close to it.

I wish they would do a remake of Asheron's Call. MMOs have been going downhill since the first big three.
Jac_Solar
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(05-09-2012, 02:38 AM)
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Originally Posted by Reikon

I wish they would do a remake of Asheron's Call. MMOs have been going downhill since the first big three.



It'd be awesome if they made a new Asherons Call game, or even a copy of the original Asherons Call but with an updated engine. However, the new upgrades/additions do not sound that great compared to the older version of AC. It sounds like they have generalized various aspects of it, so I don't think I'd like that to be included. :p

The ultimate remake would probably be the Asherons Call from 2002 or 2003, or any point before they incorporated the Taper magic component system -- the update that changed spell component requirements from many different herbs to requiring 'taper', which you could stack up (Instead of 7 or so different herbs for a spell, you would just need 7 tapers after the patch.). And instead of experimenting with herbs to learn spells, you could (Or had to.) just buy scrolls.

I think I started to really lose interest around the time they introduced that system -- it just felt so generic and cheap, and I don't think I had even rolled a mage at that point. (Not sure.)

Anyhow, I started playing it around year 1999 or 2000 and quit around 2004 or 2005. It did take awhile to adjust to the game and its systems, I suppose, but it was so very rewarding once you got into it. It didn't really have any hard limits on PvP or PvE like most/all modern MMO's (Example: WoW, and all its PvE & PvP content basically.) -- players with full mastery over their characters and the game mechanics could basically solo the high lvl 'raid' dungeons (Dungeons that required 2+ Fellowships of 7 people each and such.)- or, in regards to PvP, 1 very skilled PvP player could solo 5+ other players.

I didn't play Asherons Call 2 at all, cause, I think, most of the Asherons Call 1 community strongly disliked it, and I was so into Asherons Call 1 at that point that I just ignored it, or something along those lines atleast.

PvP was done extremely well in Asherons Call 1 as well, and I thoroughly enjoyed it. But I've disliked PvP, more or less, in all games since Asherons Call. I don't even like Multiplayer.

Anyhow, I'd love to see a 'remake' of Asherons Call, or even a similar game. But games nowadays require a lot more effort for much less - character models, animations, physics, and so on, so I'm not sure if it's even possible to recreate a game like Asheron's Call with modern graphics, or anywhere near what we'd consider to be 'modern graphics'.

However, graphics didn't make Asherons Call -- the universe, extreme amount of customization options and gameplay did. But it's sort of hard to go back to the current graphics of Asheron's Call when I'm used to playing Xbox 360/PS3 games, and I don't really care that much about graphics, or atleast I try not to.


Also, I just watched a 5 part Asherons Call review on youtube (MMO To Play Asheron's Call part 1-5) cause of all this Asherons Call talk. Quite a good review.
HiddenWings
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(05-09-2012, 11:21 PM)
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Not sure if anyone's paying attention anymore, but GI has a video of Matt Firor discussing the game for a few minutes here.

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