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Member
(05-02-2012, 05:19 PM)
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#51
So wait, is there going to be specific mode where you place a Move controller next to your head? Or is it just a tech demo of what could have been?
http://vimeo.com/41350330 |
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(05-02-2012, 06:34 PM)
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#54
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Member
(05-03-2012, 05:18 PM)
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#55
This looks pretty amazing.
With two Moves and one of those $800 HD headsets, you can play Datura in "virtual reality mode" with 1:1 head tracking courtesy of the Move. "Understandably, it's not practical, and it's really nothing more than a tease if you look at it that way. Why get users disappointed that they cannot play it. She even took it away, packed it up in a box, and walked away with it. It was myself and one other journalist who got to see it, albeit for only a brief moment. And for a brief moment, I did. And there was no disappointment in the game, the situtation, etc. The only disappointment I feel is that I am unable to experience a game as deeply on a regular basis. When the time comes, my friends, gaming will never be the same." |
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Member
(05-03-2012, 05:20 PM)
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#56
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Member
(05-03-2012, 08:02 PM)
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#60
edit- I never thought about the idea of how you could use a second Move controller as head tracking device. Only problem is the wire from the HMZ that's plugged into the box unit. |
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Member
(05-06-2012, 02:45 PM)
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#61
So let's talk about the game a bit, I'm under embargo until tomorrow for a full review'ish text, but some impressions never hurt anyone:
- Uses only a Move controller, a Nav is not needed - DualShock 3 is a viable way of playing the game, but it moves a bit weirdly using a dualstick setup - It has a bit of calibration issues here and there, which took me out of the moment here and there - The game has a really otherworldly feel to it - Visuals are not as impressive as I expected, framerate is all over the place at some times - It does what Flower also excelled at, telling a story without using words or forcing it onto you Still not done with the game, but a co-worker who finished it yesterday could not stop praising it and calling it beyond amazing and real game-art. |
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Member
(05-06-2012, 02:47 PM)
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#62
EDIT: Duh, ignore the launch date thing. :( |
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Member
(05-06-2012, 02:50 PM)
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#63
But we haven't compared notes yet, as I don't want to get spoiled on anything by accident yet. |
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Member
(05-06-2012, 02:55 PM)
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#64
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Banned
(05-06-2012, 04:02 PM)
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#65
There goes Sony, shamelessly copying the competition again.
I'm excited to (literally) dust off my Move to play this. My only concern is that it's less of a game than the trailer suggests. This studio's history is in the demoscene: semi-interactive procedurally generated animations. Their last 'product' Linger In Shadows was an attempt to bring that legacy to consoles, and it was a little underwhelming in my opinion. |
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Member
(05-06-2012, 04:14 PM)
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#66
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Banned
(05-06-2012, 04:22 PM)
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#67
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Member
(05-07-2012, 03:55 PM)
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#70
Thanks for the impressions Vinter! Sounds good, can't wait to play it.
So, when is the review embargo up? Not seen any reviews yet. EDIT: Oh, maybe if i had looked... TheSixthAxis has theirs up:
Quote:
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Member
(05-07-2012, 04:07 PM)
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#72
So let's throw in some impressions (I've not done written reviews in a very long time, and english is not my native language, so sorry for it being crude and simple):
I think Datura is a interesting product. I really wouldn't call it a game, and as said it''s closer to Flower then anything else in my opinion. If you do want to talk gameplay, you can be extremely rudementary and boil it down to: There's a hub world, in this you find hotspots which activate a tiny Move oriented mini-game / gameplay gimmick, these then have implicit or explicit choices attached to them. Type of choice is afterward reflected on your map as either black or white dot. It sounds simplistic as hell, and to be fair, it kinda is. But you come into Datura for the gameplay or the likes, I would say you're coming at it from the wrong direction. The game is solely focused on giving the player a experience, and when you breach the inital barrier of having a controller in your hand, it soon becomes a extension of yourself into the game world. By the end of it all, I started to move both my hands because I was so immersed in the entire experience, and almost crawling out of the chair towards the TV to touch certain objects in the game. It does something to you in regards to immersion that I've not experienced since Wii Sports, and thats the biggest praise I could ever give a game. Story is heavy on interpretation and the player putting stuff together, there's no dialogue to the player, at least not of any meaningful value but it still conveys a plot, and it's enjoyable for what it is. But really. It's all about the mood, the world and becoming apart of it, having your hand become thsi bridge between the physical world of your livingroom and the digital space of Datura. It's cool, it's great but don't go in expecting a "game" in the typical sense. Other stuff of note: - If you're left-handed, the game will recognize that and mirror the entire world (hurray!) - Framerate is up and down in the first section of the game - I don't know if this is due to my PS Eye being funny, but at one point the game lost traction of me, because the camera decided to zoom in on me - Movement takes a while getting used too, and it never really became second nature, but it's serviceable |
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The Mayuh of f'n Bawston
(05-07-2012, 08:53 PM)
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#79
Some pretty rough review scores (60 average right now)
http://www.metacritic.com/game/plays...critic-reviews |
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Member
(05-08-2012, 01:12 AM)
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#81
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(05-08-2012, 03:22 AM)
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#87
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Member
(05-08-2012, 03:27 AM)
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#88
Well, he did specify great reviews. :P
I think I'll pass on this exclusive one two punch Sony threw at us. Didn't dig starhawks and the reviews for datura = wait for price drop
Last edited by Patapwn; 05-08-2012 at 03:29 AM.
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Banned
(05-08-2012, 04:45 AM)
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#90
What the fuck is this shit?
Quote:
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Member
(05-09-2012, 09:58 AM)
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#91
I wasn't really sure where to post to talk about this game. I just finished a first playthrough, and it was kind of insane. It took me awhile to get used to the controls (at times it felt finicky, others it felt great) and I enjoyed it. I'm still trying to make sense of it all- there is a narrative, but the lack of a cohesive sequencing leads it up to much interpretation.
I think exploring the Forest as a hub world felt beautiful- like I was playing something like Myst. Holding the Move button to walk does feel a little strange at first (I had the Nav controller out because I thought it utilized both) but pressing the T-button to run was neat. There definitely seems to be a lot of depth awareness involved concerning your hand motions- sometimes I felt like I had exactly the right gesture, but my on-screen hand needed to be closer. Turning may be off putting to most; it is a bit cumbersome to wait for the field of view to rotate with the X button but I didn't mind it. There was a little bit of a framerate dip between gates, but nothing terrible. What I like most about it is you never seem to be doing the same thing twice regarding your exploration. It's creepy, and definitely slightly depressing, but I felt captivated by a lot of it. Maybe it is because I haven't used the Move enough, but it had some interesting gameplay ideas regarding hand motions. It certainly was something different, and I was pretty patient in trying to understand how to play it. But I think I liked it! Edit: It was definitely strange, and you must be willing to put up with some strange control issues. It is something I'll remember entirely.
Last edited by dreamfall; 05-09-2012 at 10:09 AM.
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(05-09-2012, 12:17 PM)
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#92
Looks absolutely beautiful too. Love the forest section. |
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Member
(05-09-2012, 12:43 PM)
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#93
If you start to fiddle too much with the physics the framerate will crumble. Especially if you fuck with the water physics.
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Member
(05-09-2012, 05:30 PM)
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#95
I read one review that stated the game controls better with a Dualshock rather than the Move. I'll soon find out; it's just finished downloading!
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Member
(05-09-2012, 05:32 PM)
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#96
I will say that there is one part that does make me regret not having a Move, but I won't say anything else on that subject. |
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Member
(05-09-2012, 05:38 PM)
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#97
Damn, the download speed is slow as hell. Nothing new there, but still annoying when you really want to start playing something you've bought. |
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Insane For Sony
(05-09-2012, 06:55 PM)
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#98
lol, no. He (or that review if it's for real) is definitely not right. You can't even control the hand at any time unless you play with Move. |