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Member
(05-06-2012, 07:47 PM)
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1. Forgot to mention my vacation doesn't actually start til tomorrow. At work.
2. Last night I played with Risen and I had a crazy RainMan nade. Risen and me also closed the most intense Sword Base game I have played yet. He got a stick which became a double when the dude conveniently ran into his teammate with it. Then a guy jumped out at me and I out DMR'd him at 2abridge for the win. 3. Tried capping stuff realized for some reason I'm getting no audio. Can't figure it out its pissing me off. 4. Want to post my dongings on Youtube but can't. 5. Arena has knocked me back 20% this season so far once When I first hit Onyx it hit me back into Gold then when I went on a 5/5 spree it only took me to 90% which the next day hit me back to 95%. Then two days ago I won twice it boosted me to 80% now back to 85%. I'm sorry I don't have time to play Halo arena everyday, but its kindof dumb. Are people with better records pushing me down? Cause I seriously doubt that my win percent is like 95% I think I'm 38/40 or something?
Last edited by xxjuicesxx; 05-06-2012 at 07:50 PM.
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Member
(05-06-2012, 08:13 PM)
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Its not that I really care about it but Arena could have been a system people care about. Its the only playlist-place that caters to the competitive crowd by using matchmaking to do what its actually supposed to do, give players closer skilled oppoenents and teammates. Every other playlist is completely randomized.
First problem was Shishka, OK NinjaOnFire. Whatever, whoever. Gave the first seasons Arena AA's and AR's. Shit that is generally accepted as noob garbage, especially competitive players with positive kill.deaths. Sure theres some competitive nerds who adapt and jetpack up to hidden rocks and get 1% Onyx and have each game mapped out to the tee. The bad settings meant the first seasons ranks were useless, it also drained tons of interest in the Arena. Followed by the fact the seasons went so quick. Second problem was the individuality ranking instead of win.loss. This meant people on winning teams were competing for kills instead of actively using good teamwork and bailing when they are one shot they would rather take the chance at a kill. Stuff like that so on and so forth. Another huge outcome of this was you couldn't have any objective gametypes in Arena. Such a stupid idea. Especially considering they had the win.loss settings already in the game but didn't switch over until later. Third problem is MLG said no to it. Why they ever did that is beyond me. MLG forums and community needs to rally behind and force whoevers in charge of deciding upon MLG settings that it needs to be arena-ized. MLG players the ones who are competitive will enjoy the fact that MLG will give them competitive games and they might even care about their ranking. MLG right now is akin to when I think they tried Social MLG in Halo 3? Right? Wasn't that a complete failure? |
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Member
(05-06-2012, 08:15 PM)
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Member
(05-06-2012, 08:18 PM)
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Last edited by CyReN; 05-06-2012 at 08:22 PM.
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Member
(05-06-2012, 08:28 PM)
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The thing is its not too late. 343 Should get on it and try to have MLG in Arena as the only Arena playlist by the end of May (err once S11 ends phase the original out) and you could have 2 whole seasons of MLG Arena.
I mean its really their game, 343 I mean, its almost done with H4 coming out. They just need to grow some balls and say "Hey were going to try this, OK" Who cares if neither side can decide. |
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Member
(05-06-2012, 08:32 PM)
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Even if 343i does add it, it may "look bad" for them running a playlist that belongs to MLG, but it would be for the common good for the competitive community. We have a LONG 6 months of Reach left, at least MLG could do is throw us a bone for the playlist here. |