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Member
(05-07-2012, 03:18 PM)
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Ahh, that right there might be the deal breaker. Higher damage, but weightier than the Carnifex. But 3 show mag? The whole reason, at least in my opinion, to use the Carnifex is augment a more power centric class with a quick highish damage gun, usually to finish off something in between power recharges. I'll give it a shot after work tonight to see if it can compete.
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Member
(05-07-2012, 03:21 PM)
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Member
(05-07-2012, 04:59 PM)
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Retarded high ranked players continue to surprise me. A dude with 1590 rating joined, Salarian Engineer lvl 16 + Paladin V = ok I think... Then he camps in the far off corner of FB White (behind farming rooms) and starts worthless spamming with pistol and casting fire magic. Later dies at 2 wave and leaving game.
His PSN ID is xKeiKurono. Kick that imbecile without hesitation. |
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Member
(05-07-2012, 06:25 PM)
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EDIT: The Valiant is the best sniper, IMO. The Black Widow does more damage per shot, and has piercing by default, but it shoots a lot more slowly, with more kick. The fact that you can pop off all three rounds in the Valiant quickly with good precision outweighs the extra damage features to me. I think people who are ace snipers are going to do better with the Black Widow, but for everyone else, the Valiant is the best.
Last edited by Cat Party; 05-07-2012 at 06:29 PM.
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Junior Member
(05-07-2012, 06:40 PM)
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But because you want the weapon damage per level, do some interpolation.
Last edited by Chocobro; 05-07-2012 at 06:44 PM.
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Junior Member
(05-07-2012, 06:52 PM)
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EDIT: I think this spreadsheet is cleaner and easier to look at (at least for me on the Macbook): https://docs.google.com/spreadsheet/...2ZWc5bWc&gid=8
Last edited by Chocobro; 05-07-2012 at 07:05 PM.
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Member
(05-07-2012, 07:27 PM)
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Junior Member
(05-07-2012, 07:47 PM)
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Edit: beaten |
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Member
(05-07-2012, 07:59 PM)
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I still think this is a strong indicator that these weapons are coming to MP. |
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Member
(05-07-2012, 08:55 PM)
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Re-Edited calculations, there are only 9 levels between a level I weapon and level X weapon: Widow X (1083.8) - Widow I (867) = 216.8 damage difference between levels 1 & 10. Divide that by 9 and you get 24.09 damage increase per level. So. Widow I (867) + 7 levels (7 x 24.09) = 1,035.62 damage per shot. The DPS of the Widow 7 is Damage/Reload speed: 1018.76 damage/2.97 seconds = 348.69 DPS for Widow VII. For the Valiant 1, the DPS is 349. So... it's dead even lol. Just don't miss a single shot with that Widow! Edit: Did some calculating as well - the Valiant I does more DPS than the Black Widow X (323). Ouch. And the Recoil comparison isn't even fair (3 vs 0.137 for Valiant).
Last edited by Major Williams; 05-07-2012 at 10:24 PM.
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Member
(05-07-2012, 10:35 PM)
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The calculation to get the Valiant DPS is as follows: (Damage x Magazine size) / ((MagazineSize/(RoF x 60) + Reload Time) Which then becomes __(317.2 x 3)____ = 349 DPS _ 3 __ + 0.137 100/60 Interesting Side, the statistician in me got the best of me. The Paladin II (which I own), does more DPS than the Valiant, and also has a 3 round clip and same rate of fire... Paladin II = 397 DPS. Should I change weapons?
Last edited by Major Williams; 05-07-2012 at 10:46 PM.
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(05-07-2012, 11:18 PM)
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You have to factor in your ability to land those shots. The Valiant comes with a free scope. On the other hand Sniper Rifles get a huge damage penalty if you don't zoom in.
It's going to be a really long time before I choose the Valiant or BW over my Widow X on Gold. With clip size, barrel and reload canceling *my* Widow X laughs at those other rifles. I kill mooks in one shot and bosses melt. On Silver I can see the Widow's overkill being a small liability. I can kill a Guardian Train faster with other weapons. However, it's not like the Widow lags that far behind and the bigger bosses fall even faster to the Widow. I don't know what Bronze is anymore.
Last edited by Mindlog; 05-07-2012 at 11:45 PM.
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Member
(05-07-2012, 11:53 PM)
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Man, very little activity here today... :(
So I went through the list and compiled a list of the most usable weapons by DPS ONLY. Here is the list in order of DPS. All weapons are at level X except for the N7 weapons (III is the highest non-exploiting rank). SMG - Hurricane III (highest available) - 734 DPS SR - Raptor - 571 DPS AR - Revenant - 565 DPS SMG - Hornet - 564 DPS AR - Mattock - 538 DPS SG - Wraith - 511 DPS SMG - Tempest - 486 DPS PS - Paladin - 483 DPS SG - Claymore - 470 DPS SR - Kishock Harpoon - 448 DPS SR - Javelin - 434 DPS SG - Geth Plasma Shotty - 425 DPS PS - Carnifex - 406 DPS SR - Valiant III (Highest available) - 368 DPS High usage weapons to note: Black Widow - 323 DPS Widow - 365 DPS Falcon - 181 DPS I feel DPS doesn't tell the whole story, but it gives a good picture for effective weapons. What do you guys feel of this list of 'effective DPS weapons' is the MOST usable, and with which class? I personally thought the N7 Valiant with the Geth Infiltrator was amazing. Until I saw the power of the Paladin given the raw stats. Most of those High DPS guns require you to stay out of cover for long periods of time, which makes them less viable on Gold. How, with this picture, are you guys using your weapons/classes? Do you keep this in mind?
Originally Posted by Mindlog:
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Member
(05-08-2012, 12:11 AM)
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With a Widow, I can land a head shot on a nemesis crouching behind cover with her head exposed, and by the time I'm done reloading she's either found another hiding spot, or I can just body shot her next because she's already on red health bar. But with a Valiant, after you land the first shot, getting the next two to be head shots can be tricky and time wasting if she starts scattering around like a cockroach.
I ignore guns like the Mattock even though I have it leveled up to X because I don't like spamming RT non-stop. I'll have to give the Hurricane II another spin. I haven't tried it since the patch where they supposedly bumped all SMG specs. Wonder what the best two out of these three mods are for it: Heatsink V, Spare Clip V, Damage Barrel V. |
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Member
(05-08-2012, 01:12 AM)
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Some of those numbers are substantially different from the DPS calculated by my spreadsheet. For example, 571 DPS would be the value for a Raptor with no refire delay. According to Coalesced.bin, it actually has a minrefiretime of 0.15, which should limit it to 400 RPM instead of the theoretical 550 RPM. You also have the Javelin listed as 434 DPS, which would be the value if you simply divide the damage by the reload duration. Doing this ignores the 0.25 second charge time, and the 0.86 delay between firing and being able to reload caused by the rate of fire.
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Member
(05-08-2012, 01:31 AM)
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I think I'm about finished with multiplayer. I certainly put in enough hours to help justify my purchase after the single-player's disappointments pretty well killed the traditional replay value I've associated with the series, but the reality is that the experience is just too thin to be worth sticking with in the long term. With my friends moving on, and Gold runs with moderately competent randoms becoming fairly trivial, there's just not much reason to continue. Probably the only thing I wish I'd accomplished that I haven't is getting my hands on a Black Widow, but with a Claymore X or a Valiant, to eh, infiltrate with, it's not really a reason to keep grinding. I'll likely tune in for the weekend challenges when they pop up, but that'll about do it for me.
That's probably okay, I did get a good few weeks of fun out of it, but I can't help feeling that it could have been much more with better netcode and balance, and more than a single mode of play. Ah well, certainly exceeded my expectations at the initial announcement--it certainly didn't diminish mass effect's single player, which was thoroughly capable of letting me down on it's own terms :D |
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incest on the subway
(05-08-2012, 04:47 AM)
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Falcon isn't about DPS anyway, it is about crowd control. And if you were going to try to calculate DPS you'd have to add in a multiplier factor since you'd be hitting more than one target at once.
Think I'm done too. New World of Tanks patch tonight, including a bunch of new tanks and a couple maps, plus Diablo 3 next week or so and a number of betas, no time left for ME3 Co-op. |
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Member
(05-08-2012, 06:20 AM)
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Played three or four rounds with the Paladin I on Gold tonight. Gun hits surprisingly hard. My last round I popped an armor III mod on and I was hammering primes. It doesn't have a three bullet clip, it's five, but I was still back and forth running to the ammo box constantly. I think I like it a little more than my Carnifex actually. Need to play more with it though.
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Banned
(05-08-2012, 06:39 AM)
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unless you're a wizard |
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Banned
(05-08-2012, 03:59 PM)
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I posted a link to the best build ive seen for a melee infiltrator (credit to godlesspaladin from the BSN for his writeup) a few pages back, I guess nobody tried it :(
Tactical Cloak (5) Damage, Melee Damage Proximity Mine (6) Radius, Damage Taken, Damage Hunter Mode (6) Accuracy, Power Damage, Damage Networked AI (3) Advanced Hardware (6) Melee damage, Martial Artist, Power Synergy All you do is cloak, shoot proxy mines and melee. Throw a claymore on and you will beast through any encounter. |
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#partoftheproblem
(05-08-2012, 04:08 PM)
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Boring Member
(05-08-2012, 04:28 PM)
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I really wish charging a gun wouldnt put you out of cover, its annoying and almost makes me want to switch guns.
Until i realize no shotguns is as good as the GPS. :( Heard about the Claymore, but mine is at rank II only and the weight and low ammo clip is not helping. |
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#partoftheproblem
(05-08-2012, 04:39 PM)
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You can snipe with the damn thing... the only flaw to the Claymore is Phantoms. You can't afford to miss. |