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The Everyman
(05-07-2012, 01:07 AM)
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#2851
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Junior Member
(05-07-2012, 12:29 PM)
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#2852
I'm pretty sure the iphone resolution is 3:2, not 16:9, not sure about other phones but I suggest just googling them and seeing what you need.
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(05-07-2012, 05:38 PM)
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#2853
Does anyone know the policy on advertising an Indy Game (through an OT) on GAF?
...if there is one? |
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Member
(05-07-2012, 06:31 PM)
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#2855
If you are the dev of said game, you're not allowed to advertise your game that way. However people are free to make a OT about your game. Obviously you do good not to persuade people to create OTs for you, your PMs might be read too so don't try it that way either. Otherwise so far it seems posting about the development of your game here, and possibly even say that its out now seems to be fine (until now). |
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(05-07-2012, 06:43 PM)
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#2856
Thanks for the responses.
I guess I'll play it safe and not go through GAF, for now. |
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(05-07-2012, 07:28 PM)
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#2858
I'm actually considering starting a thread asking how various GAF devs go about advertising their work. Would that be helpful?
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Member
(05-08-2012, 10:10 PM)
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#2861
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Member
(05-09-2012, 03:52 AM)
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#2864
Alright GAF, this is super early but what the hell. Showed it at the local Montreal Indie meet up in action; may get some vids up at a later date once I figure that out but mostly focused on making shit work(tm).
NeoPOST: The game about ![]() Picking threads to post in ![]() Basic stats; this will be improved soon. ![]() The results of making a first post, 500+ posts into a thread Basically just 3 weekends and some lunch hours of development, almost no art, and still plenty of work to go. Even the text is just off-the-cuff. |
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Member
(05-09-2012, 04:00 AM)
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#2865
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Member
(05-09-2012, 04:01 AM)
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#2866
So, Indie Gaf (does it bother anyone that the thread is called "indy" and not "indie"?). TOJam is coming up this weekend, and I'm thinking of just randomly jamming a second game in. And I might as well open-source this idea: The theme of the jam is "The world is NOT ending". So, I was toying with a meta idea of "you are a solo team at a game jam, and you've got half an hour deadline, and you still don't have a game, and even though people are telling you that it's not the end of the world, you're still trying slap a game together". I still can't figure out what kind of idea or a game that is, but I figured I'd toss it out here... |
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(05-09-2012, 08:19 AM)
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#2867
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Member
(05-09-2012, 10:22 PM)
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#2868
new video of leveling!
First test of leveling up: Each level has randomly selected enemy type, collect ten of them and the level clears out and the next level is initialized. Every level is harder than the last, difficulty rises until player fails. (best strategy is to avoid killing the selected enemy type as long as possible) I tried out different ways to visualize the selected enemy type/ships left till next level, kinda failed :) At the moment the center is way too busy. Oh well, at least things work. |
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Member
(05-10-2012, 05:06 AM)
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#2869
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Junior Member
(05-10-2012, 07:20 PM)
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#2870
I would put it on the left or right, and remove them from the bottom each time one is destroyed, resulting in the other target ships above them to fall down into it's place. You should also give a bonus of some kind for destroying your target. Give the player that cookie for completing a goal. Like a Bounty reward of sorts. Keep up the awesome work, I hope this game does incredibly well! |
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(05-10-2012, 10:29 PM)
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#2871
I decided to bite the bullet and join the fun. I started a project on Monday that I want to eventually release as a free game.
It's an RPG inspired by my favorite RPG series: Paper Mario. Paper Knight's Story ![]() by In-Qu Games Technical Stuff: -Engine: RPG Maker XP (Yea, crutches!) -Ruby Programming Language -Mode 7 Script by MGC We don't want to completely ape paper Mario, but just as many look to WoW as an MMORPG to base their MMORGP off, or Doom as an FPS, we're making this game pretending that Paper Mario is the default RPG. That being said, we do want to make PKS distinguishable in it's own right. Here are rough alpha screenshots of what we have so far: (feel free to laugh at the bear) ![]() ![]() Eventually their will be a HUD, and and I'm thinking of implementing something more dynamic than just a list of commands in battle. What makes PKS different from other RPGs? We want PKS to be simple and engaging. Simple through the use of low damage values and stats, clean aesthetics, and low use of "number management." Engaging through the player actively participating in battle with button presses/combinations, Zelda-inspired dungeons, and a cheeky story. I'll continue to post updates if there is interest; feel free to comment! ~UJ of In-Qu Games |
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(05-11-2012, 01:37 AM)
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#2873
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Member
(05-11-2012, 02:20 PM)
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#2874
Is there a particular reason you're using RMXP as an Engine for your project?
Seeing how you're not even utilizing its Battle System, why not just use a Ruby Game API and go with that? I'm asking because I see quite some potential but I don't think you can just put an RMXP game on Steam. :/ |
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(05-11-2012, 07:45 PM)
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#2876
Thanks! Hopefully it'll make it there one day.
Last edited by udivision; 05-11-2012 at 07:51 PM.
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(05-13-2012, 03:27 AM)
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#2878
You guys nailed the texture effect in that screen. There are random little rips and bends and there doesn't seem to be a discernible pattern which makes it a lot more realistic. I like it!
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Member
(05-13-2012, 03:27 AM)
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#2879
Lookin' pretty cool. I love random (or at least seemingly random) item games. And the UI already looks better than my game. ;)
(TOjam sounds like fun, but pretty much the only company I know that lets you take business time for that is Capy...) |
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Member
(05-13-2012, 04:34 AM)
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#2881
There's a ton of guys here from a whole host of indie studios around here. :P And there's a bunch of them watching Hackers right now.
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Member
(05-14-2012, 12:34 AM)
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#2883
What other stuff could I use to make games? Or, at the very least, mess around with? I just discovered Unity, so I'm going to mess around with that for a bit. I seem to recall another one that was mentioned on GAF, but can't remember the name of it for the life of me. It seemed to have a Flash look to it.
I'll look into coding eventually... anyone have any good sites they'd like to recommend? |
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Member
(05-14-2012, 01:04 AM)
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#2885
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Member
(05-15-2012, 01:09 AM)
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#2886
New stuff!
Blog post ![]() New ship design Ship leaves nice green slime/northern lights type of thing behind as it moves More particles! New Alarm system that tells how much damage a sector has taken. Skull for critical damage. Loads of stuff under the hood. New video: http://youtu.be/8B7YTP4BTk0 So late... must have some sleeeepp. |
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Member
(05-15-2012, 08:01 AM)
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#2887
A representative from a console manufacturer is going to stop by my school on Monday :D We're six groups currently doing a game as a school project and three of these groups have been told we're gonna get the chance to pitch the idea and show off our prototype. Can't tell you how exciting it is :)
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Member
(05-15-2012, 08:09 AM)
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#2888
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Member
(05-15-2012, 10:58 AM)
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#2889
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Member
(05-15-2012, 05:52 PM)
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#2890
Found this great tool for sound effects.
http://www.bfxr.net/ You can randomly generate them and then export as a wav format. Also, I'll be posting concept images of my game pretty soon. Look forward to that! |
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Member
(05-15-2012, 05:54 PM)
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#2891
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(05-16-2012, 01:45 AM)
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#2892
Here's an update: After some feedback, I reworked some of the graphics in the game. Less gradients, more solid colors.
Originally Posted by Reworked Screenshots:
While testing out possible puzzle/dungeon solving abilities for the hero, I decided to create this gif even though he won't be doing stuff this epic that often.
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Will Eat Your Children
(05-16-2012, 03:32 AM)
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#2893
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Member
(05-16-2012, 05:21 PM)
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#2894
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Member
(05-16-2012, 06:40 PM)
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#2896
I played around with the thing yesterday, scored few interesting sounding effects. nice! |
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(05-16-2012, 07:59 PM)
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#2897
Here's every art asset i have except for character sprites and menu overlays in one gif: ![]() Also, we now have a Kickstarter.com Page for those of you interested. |
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ὁ αἴσχιστος παῖς εἶ
(05-16-2012, 08:56 PM)
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#2898
I'm kicking in $100, wish I could do more, I'd love to be an NPC. |
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(05-16-2012, 09:20 PM)
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#2899
I have no problems making you an NPC, ignore the reward requirements. Just consider it a Gaf Gold privelage reward. I'm making a note in my game documents to ask you the details about your NPC design and name (I'm assumig "Andrex") if the project gets funded but I could go ahead and make him now if you have an inkling of what he should look like. Again, thanks for the support! EDIT: I'd be fine with putting in a Paper Barry.
Last edited by udivision; 05-16-2012 at 09:23 PM.
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ὁ αἴσχιστος παῖς εἶ
(05-16-2012, 09:30 PM)
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#2900
PM me whenever you want if you want. I'm spreading the word on Twitter/G+/FB/<bizarro GAF>. |