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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-03-2012, 08:05 PM)
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#3503
Yes, but it's still Conquest Assault. So it's still ruined (IMO) because there's no even "rush for the flags from different ends and then battle" like 1943 flipping had. DICE's design decision for Wake here is baffling.
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#upliftingtherace
(05-03-2012, 08:16 PM)
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#3504
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Careless With His Member
But not with what comes out of it! (05-04-2012, 06:16 AM)
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#3507
ok, so i bought the fucking map pack about an hour ago but I cannot access the content. I downloaded that rent a server update, I deleted my cache, but I can't access the maps when I try to pick them from the quick match menu, and I can't join any games using the maps from the server browser. btw, i have the 360 version.
any help would be appreciated. |
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Member
(05-04-2012, 08:15 AM)
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#3508
All the Karkand maps are designed with 64 players in mind. I would never play them with anything else.
Last edited by sp3000; 05-04-2012 at 08:18 AM.
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-04-2012, 01:59 PM)
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#3510
They never balanced for 64 players in mind. It was basically a bullet point on their list for PC owners so they wouldn't whine and complain when/if DICE admitted they weren't balancing maps for 64 players. Besides, all you need to see is the base maps to know DICE never intended for more than 32 players to be in the maps. |
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my womb is impregnable
(05-04-2012, 02:13 PM)
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#3511
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-04-2012, 02:22 PM)
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#3512
I mean, it's really apparent 64-players was not on DICE's mind, even with the "Conquest Large" variants they did to "support" that bullet point.
Rush: Totally meant for 32 players and it shows in the base maps. Even then that's questionable with Metro, Bazaar chokepoints. Deathmatch: Not really meant for more than 16 players, I feel. But no more than 32 players either. Total Chaos on the maps (mostly because of no smart spawn system) and too small to where there's too much "action" at times and you're spawning into a trap of being nearby someone to be killed/to kill them. Conquest: This is, again, touch and go. But the maps of "Conquest Large" are basically adding 1-4 new flags over the console/Conquest base variants and in some cases (Canals D) they aren't too useful for more than "map movement" for that larger player count. It's like "hack"ing (as DICE would say, but we all know it isn't) 16 players into Squad Rush and then complaining that it's too chaotic because the map is too small and there is only one objective to focus on. Well, no duh. 16 players wasn't meant to be played on that map and supported. That's my point. I really feel DICE dropped the ball on 64-players, despite not touching the PC version (yet) simply because I can see the map design doesn't support those in any of the modes with the exception of, again, Conquest which is touch-and-go at best given there's no alt-routes on maps at times. |
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Member
(05-04-2012, 02:48 PM)
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#3514
They actually said this?
Quote:
Hate to say it, but you really need to actually PLAY the 64-player maps before you rant against whiny PC players and how the maps you've (technically) never played are imbalanced. |
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#upliftingtherace
(05-04-2012, 06:25 PM)
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#3515
pretty sure that comment was for modes other than Conquest 64...
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Member
(05-05-2012, 02:43 AM)
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#3517
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Junior Member
(05-05-2012, 03:36 AM)
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#3518
Agree, when you've played a couple of games with full 64 players and then suddenly there is much less action and enemy encounters. You look at the scoreboard and see that it's 25 v 25 instad of 32 v 32. Just that small of a difference seems to make a big impact on the battlefield.
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Member
(05-05-2012, 11:39 AM)
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#3519
I've only played 24p games on 360 so far, but I'm certainly getting BF3 when I build my new pc. Rush feels overcrowded with even that many; I don't see how it would work with more. BC1/2 didn't have 64 player rush and it was always filled with constant action on 32p servers when I got it for pc.
Conquest however; BF3 has bigger maps than BC2, and engagements feel a bit more sparse. Watching videos of a 64p game on Oman, kharg, and all the other greats looks amazing fun and makes the battlefield look alive relative to 24p console servers. |
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Member
(05-05-2012, 07:03 PM)
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#3521
Yes Rush is supposed to be on 32 player servers, TheSeks. TDM sucks 1 - 64 players, doesn't matter. I like how all these extra buildings/locations that CQ64 uses were supposedly created for Conquest's background scenery (Antenna on Caspian, construction on Firestorm, etc). lol |
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downloading Angry Birds
(05-06-2012, 04:44 PM)
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#3522
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#upliftingtherace
(05-06-2012, 06:57 PM)
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#3524
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Member
(05-06-2012, 09:21 PM)
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#3526
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Member
(05-07-2012, 06:54 PM)
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#3528
You only ran medium on a 580? Older CPU or something? I run almost full ultra on my 2.5gb 570 with 2500k.
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#upliftingtherace
(05-07-2012, 08:08 PM)
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#3531
hahaha my party was just talking about that last night... how the stationary launchers sucked and how they were good in bad company and how they had a variety.. stationary machine guns, grenade launchers, etc...
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Member
(05-07-2012, 10:40 PM)
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#3532
So from the EA Q4 results they have this line
"Battlefield 3 players are still deeply engaged — 6.3 million MAUs in March. New content downloads available in May and June." So is this a hint that PS3 users will get the DLC last week of may or is this talking about something else? |
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(05-11-2012, 01:21 AM)
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#3534
Are you in a rush to pick it up? If not I'd recommend waiting for a deal.
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Member
(05-11-2012, 12:06 PM)
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#3537
Is this legit? http://play-sc.com/Battlefield-3-PC-...d-Origin2.html
Last edited by ParityBit; 05-11-2012 at 12:47 PM.
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#upliftingtherace
(05-11-2012, 01:41 PM)
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#3538
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Member
(05-11-2012, 06:25 PM)
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#3540
Rumor has it that there is a premium service coming to BF3
http://battlefieldo.com/threads/new-...-weekend.5418/ Some notable things form the article...
Quote:
Quote:
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Member
(05-11-2012, 06:30 PM)
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#3542
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Member
(05-11-2012, 09:07 PM)
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#3544
Have these Battlefield skits been posted?
http://www.youtube.com/show/battlefieldfriends Gave me a good laugh. |
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Member
(05-12-2012, 04:42 PM)
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#3546
Even the stationary machine guns were better in BC. I don't use any stationary shit in BF3.
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Member
(05-13-2012, 12:15 AM)
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#3550
Well second time i have a monster round and the damn server disconnects me.... killed 8 people in short succession at Fuel Station (E) on Caspian and somewhere on the map 2 tanks sucked my mines + kills at this moment - 2 seconds after this freeze and disconnect. 38:14 and still 300 tickets left so this would have been atleast >10000 points round :(
Wanted to rage hard but my gf was lying in my bed so i only made a silent vadernoooooo with hands in the sky. Glad you can hit jets again. Is there a ETA for the Vehicle/big map DLC? Or |