Foliorum Viridum
Banned
(04-16-2012, 01:11 PM)

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#101

Originally Posted by Jokab: View Post
http://www.twitch.tv/cosmowright/b/304071259

Here is the WR for all dungeons, in 2 hours 31 minutes.
That's mental. The one on SDA is like 4 and a half hours!

Maybe I shouldn't just use SDA as my speedrun source...
Luigiv
Member
(04-16-2012, 01:12 PM)

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#102

Originally Posted by _woLf: View Post
How the fuck does someone figure this shit out?

"Oh, it's simple, jump backwards in a 53 degree angle towards the blue warp only to use the ocarina moments before, then pause and unpause over and over while you go back to the door, backwards..."

wow.
Don't forget, he had reduce his health to half a heart and release a pair beetles scooping only one back up before doing everything you explained. Serious the condition to activate the glitch is absolutely nuts. I have no idea how he could have figured such a thing out.
Jokab
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(04-16-2012, 01:14 PM)

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#103

Originally Posted by Foliorum Viridum: View Post
That's mental. The one on SDA is like 4 and a half hours!

Maybe I shouldn't just use SDA as my speedrun source...
Well yeah since SDA has a very thorough (and slow) verification process, most Zelda and SM64 runners don't even bother sending in their runs, as by the time the run finally gets published, it is most likely already outdated.
BurntPork
Banned
(04-16-2012, 01:15 PM)

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#104

Originally Posted by Foliorum Viridum: View Post
That's mental. The one on SDA is like 4 and a half hours!

Maybe I shouldn't just use SDA as my speedrun source...
SDA takes forever to post submitted runs.

However, MST still uses tons of glitches and skips.
Last edited by BurntPork; 04-16-2012 at 01:20 PM.
Foliorum Viridum
Banned
(04-16-2012, 01:15 PM)

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#105

Originally Posted by Jokab: View Post
Well yeah since SDA has a very thorough (and slow) verification process, most Zelda and SM64 runners don't even bother sending in their runs, as by the time the run finally gets published, it is most likely already outdated.
Yeah, the slow processing is a bummer :( It's a good site for someone like me who doesn't sit and watch live streams etc though. I go there every few weeks and I know I will get a verified speedrun of a certain quality to watch.
CrazyDude
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(04-16-2012, 01:28 PM)

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#106

Originally Posted by Luigiv: View Post
Don't forget, he had reduce his health to half a heart and release a pair beetles scooping only one back up before doing everything you explained. Serious the condition to activate the glitch is absolutely nuts. I have no idea how he could have figured such a thing out.
Now I have no knowledge of this, but I would assume this person looked at the coding or whatever, and found out the holes form there.
BurntPork
Banned
(04-16-2012, 01:37 PM)

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#107

Originally Posted by CrazyDude: View Post
Now I have no knowledge of this, but I would assume this person looked at the coding or whatever, and found out the holes form there.
Actually, this was mostly done with testing.
Jokab
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(04-16-2012, 01:41 PM)

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#108

Originally Posted by CrazyDude: View Post
Now I have no knowledge of this, but I would assume this person looked at the coding or whatever, and found out the holes form there.
Most of the tricks used in at least OoT are found by people hypothesizing tricks using knowledge derived from other games that have been heavily exploited, and then testing it out. Others are found by just messing around in the game and stumbling across something that seems totally useless (such as being able to get Faraoe's Wind on the B button, which was though to be useless, and then coincidentally contributed to finding the first wrong warp resulting in the 50min runs), and then get pulled out to do some crazy glitch later. When the actual glitch is found, you can use memory viewers in an emulator to find out what exactly is going on, and then trying different setups to see why it works and how it can be fully exploited. I'm assuming the ganon warp was found by checking memory adresses for the ghoma warp and then seeing what had to be added to get a warp to near the credits, and then simply filling those conditions.
Diablohead
Member
(04-16-2012, 01:55 PM)

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#109

Another impressive thing about this is how fast you can clear the first dungeon, it's all about using superjumps and sword lunges
Jaxter09
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(04-16-2012, 01:56 PM)

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#110

Originally Posted by ffdgh: View Post
the same way the play as master hand glitch took 9 years after melee came out to find.
My mind is blown to pieces
fugimax
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(04-17-2012, 05:45 AM)

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#111

Cosmo is on.. he's ahead of his best time:

http://www.twitch.tv/cosmowright
fugimax
Member
(04-17-2012, 05:50 AM)

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#112

New world record! 22:32.80
Anth0ny
Member
(04-17-2012, 05:58 AM)

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#113

FUCK MISSED IT

I was watching his stream and turned it off literally 25 minutes ago.
krameriffic
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(04-17-2012, 06:04 AM)

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#114

Originally Posted by Foliorum Viridum: View Post
That's mental. The one on SDA is like 4 and a half hours!

Maybe I shouldn't just use SDA as my speedrun source...
That one might be a more complete run category than MST. The only constraint on MST is getting all the medallions and stones from the main dungeons and completing the 6 trials in Ganon's castle. I like the MST run because it's got a good amount of the core game in it, but also a lot of glitches and broken sequences to make it work. This current any% run is just a complete breakdown of the entire game, much like the really low star count SM64 runs.
Pappasman
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(04-17-2012, 06:08 AM)

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#115

Originally Posted by fugimax: View Post
New world record! 22:32.80
It was a pretty good run but there was definitely room for improvement. The Stalfos and Ganon fights went really well though.
fugimax
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(04-17-2012, 06:13 AM)

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#116

Originally Posted by Pappasman: View Post
It was a pretty good run but there was definitely room for improvement. The Stalfos and Ganon fights went really well though.
The Ganon fight was sick.

He's playing through Windwaker now ... wooo!
Anth0ny
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(04-17-2012, 06:15 AM)

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#117

Originally Posted by fugimax: View Post
The Ganon fight was sick.

He's playing through Windwaker now ... wooo!
For those who don't know... an any% Wind Waker run is 6+ hours.
JoeFu
Member
(04-20-2012, 04:19 AM)

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#118

So Cosmo is streaming now. I think he just set a new WR at 22:31:58, not sure though especially with how fast people can beat the game now. He wasn't satisfied and he's going for Round 2!!

http://www.twitch.tv/cosmowright
Ardenyal
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(04-20-2012, 04:23 AM)

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#119

And he was -25 secs before ganon too. "Wasn't a good run anyway." :D
Pappasman
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(04-20-2012, 04:26 AM)

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#120

fucking up the ISG at ganon was heartbreaking.
Medalion
Banned
(04-20-2012, 04:26 AM)

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#121

And people were already complaining OOT was too short before this lol
JoeFu
Member
(04-20-2012, 04:27 AM)

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#122

Originally Posted by Pappasman: View Post
fucking up the ISG at ganon was heartbreaking.
Yeah, he messed up like 4 times? That's at least 8-10 seconds.
JoeFu
Member
(04-20-2012, 05:40 AM)

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#123

22:09:46!

He sets the world record again!
Papercuts
fired zero bullets in the orphanage.
(04-20-2012, 05:40 AM)

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#124

22:09, nice. Sub 22 is definitely possible but seems really hard.
Pappasman
Member
(04-20-2012, 05:44 AM)

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#125

that was really good. ganon was perfect.
JoeFu
Member
(04-24-2012, 04:20 PM)

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#126

http://www.twitch.tv/cosmowright


so uhhh new WR incoming again most likely. Probably sub 22

EDIT: Stalfos probably effed him over :(
Last edited by JoeFu; 04-24-2012 at 04:25 PM.
Myriadis
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(04-24-2012, 04:47 PM)

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#127

Originally Posted by JoeFu: View Post
http://www.twitch.tv/cosmowright


so uhhh new WR incoming again most likely. Probably sub 22

EDIT: Stalfos probably effed him over :(
He currently tries it again. He was 0.2 seconds slower than before in the first segment, but 4 seconds faster on the second segment. Let's hope he manages to do the Gohma Warp glitch, the glitch seems to be quite complicated and hard to pull off.
It must be so thrilling to do everything as perfect as possible while several people are watching.

Edit: reset at the deku tree. Didn't reach the higher platform which leads to the second-to last room.
Last edited by Myriadis; 04-24-2012 at 04:52 PM.
BurntPork
Banned
(04-25-2012, 09:40 PM)

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#128

ZFG just set the WR @ 22:01.42, though he may have hit the final split late.

This obviously isn't the end, though. The fight for sub 22 continues!

http://www.twitch.tv/zfg1

Also, a TAS will be uploaded to Swordless Link's YouTube channel soon. By TAS timing, it's 22:5x, but it's sub 20 up to Ganon's death.
Last edited by BurntPork; 04-25-2012 at 09:44 PM.
cooltrainer
Junior Member
(04-26-2012, 12:02 AM)
#129

Is it just me or are almost all the games with cool speedruns and glitches Nintendo games? You hear about Zelda/Metroid/Mario speedruns all the time but other games not so much.
BurntPork
Banned
(04-26-2012, 12:13 AM)

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#130

Originally Posted by cooltrainer: View Post
Is it just me or are almost all the games with cool speedruns and glitches Nintendo games? You hear about Zelda/Metroid/Mario speedruns all the time but other games not so much.
Crazy thing is that it's not even just N64 and older. Metroid Prime is somewhat popular, and even Twilight Princess and Skyward Sword have been broken down enough for sub-6 hour runs. (TP sub-4)
BurntPork
Banned
(04-26-2012, 10:18 PM)

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#131

ZFG just beat the record again. Now it's 21:56.82
Anth0ny
Member
(05-08-2012, 12:01 AM)

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#132

ZFG just got 21:46. He's satisfied with his time, and says he's done any% now. Insane.
BurntPork
Banned
(05-08-2012, 12:04 AM)

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#133

Originally Posted by Anth0ny: View Post
ZFG just got 21:46. He's satisfied with his time, and says he's done any% now. Insane.
It's fucking amazing. My heart was pounding.

My god, I can't believe he really cut 10 seconds. I don't see that being beat any time soon.
JoeFu
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(05-08-2012, 12:06 AM)

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#134

Well Cosmo is usually the only person to challenge him with these crazy times right? And he's focusing on WW so it will probably stay for a while.
BurntPork
Banned
(05-08-2012, 12:12 AM)

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#135

Originally Posted by JoeFu: View Post
Well Cosmo is usually the only person to challenge him with these crazy times right? And he's focusing on WW so it will probably stay for a while.
Frankly, even Cosmo probably doubted that this was possible. It'll take a perfect bufferless run to 21:46. Plus, he doesn't seem to like any% all that much. He probably cares more about the MST record.
Myriadis
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(05-08-2012, 12:27 AM)

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#136

Swordless Link also did a TAS run with that exploit. With that TAS, he managed to do it in unter 20 minutes, 19:46.22, to be exact. With just 14 seconds under the 20 minute-mark, I really doubt that it is possible to get it under 20 minutes, or even 21 minutes for a non-TAS run. Still interesting to see how long it would take if someone would do a frame-perfect run.
Madao
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(05-08-2012, 12:41 AM)

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#137

glad to see him get a new WR.

when i left, he had just failed a good run by accidentally burning the shield.
FyreWulff
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(05-08-2012, 01:09 AM)

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#138

Originally Posted by Myriadis: View Post
Swordless Link also did a TAS run with that exploit. With that TAS, he managed to do it in unter 20 minutes, 19:46.22, to be exact. With just 14 seconds under the 20 minute-mark, I really doubt that it is possible to get it under 20 minutes, or even 21 minutes for a non-TAS run. Still interesting to see how long it would take if someone would do a frame-perfect run.
Love the skip under Mido in the TAS version.
Fantasmo
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(05-08-2012, 01:55 AM)

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#139

Originally Posted by Refreshment.01: View Post
I have a weird taste in speedruns. For example, the first Super Metroid speedruns under an hour demanded creativity, planing and skill without relying in glitches, bugs or programing errors. Same with the first Prime runs. Now they rely so much on secret worlds and clipping through walls. Is not really aesthetically pleasing or interesting watching a half rendered world after a clip that magically transport the character to another part of the level. Compare that to a speed demosn runing through Quake 2 executing rocket jumps and high precision jumps... now that's inspiring.
http://www.youtube.com/watch?v=K84ZELkplpc
Beerman462
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(05-08-2012, 02:07 AM)

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#140

Must be a Zelda thing. No one has posted the Link to the Past speed run?
Link to the Past in 7 mins
Last edited by Beerman462; 05-08-2012 at 02:09 AM.
Hot Coldman
Member
(05-08-2012, 02:17 AM)

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#141

Um, what the fuck? That's some crazy ass exploitation of scripting... I think.
Bisnic
Boring Member
(05-08-2012, 02:36 AM)

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#142

I'm surprised the game just didnt freeze when child link appeared in Ganon Castle and cutscenes that follow.

Also LOL at Master Sword coming out of thin air when Ganon first appeared.