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Member
(05-08-2012, 11:00 AM)
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#251
Agree. Still have to finish u3 but it is happening to me with batman right now. Even if the games has some improvements over the original, it still feels quite the same, familiar, so it is always a deja vu, or less surprise effect. It doesn't turn the game into crap as some pretend here, however
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fired zero bullets in the orphanage.
(05-08-2012, 11:03 AM)
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#252
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Will Suck Cock While GDGF Watches
(05-08-2012, 11:15 AM)
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#254
In order to be 'worst GOTY of 2012' Uncharted 3 would need to be good enough to contend as 2012's GOTY in the first place. And it's not.
Not a bad game, but hardly in the realm of Uncharted 2. And even though I don't side with the Uncharted 2 hype train (a game that I still feel has problems), Uncharted 3 made me appreciate more what Naughty Dog accomplished with the former. Comparatively, Uncharted is less cohesive in design and execution, and weaker in almost every conceivable way. To me it felt like Naughty Dog ran out of steam with the series, like they were just making it because it had to happen. |
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Banned
(05-08-2012, 11:17 AM)
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#256
btw its hard to go back to UC1 becausethe grenade throwing is so off and unnatural in UC1. still; all 3 games are must haves.
do you seriously believe that? |
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Member
(05-08-2012, 11:18 AM)
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#257
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Member
(05-08-2012, 11:36 AM)
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#258
I seriously believe TLOU will blow away U3 and be the game U3 should have been. |
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Combovers don't work when there is no hair
(05-08-2012, 11:41 AM)
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#259
Personally I'll take U3 over TLOU any day. Nice graphics for TLOU, but zombies = dull shitsux, no thanks. Give me vampires or werewolves, and we might be talking.
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Junior Member
(05-08-2012, 09:58 PM)
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#260
woo. just beat ch6 or w/e the one with the burning house.
Might have been one of the craziest and kinda dumbest levels I've played in the past year or 2. A lot more shooting now. I do wish Drake is invincible during melee parts. Died a few times trying to punch a dude while some dude is shooting at me. I believe guns sound better than in U2. The puzzles were pretty decent so far. Is it just me, or do all baddies in this game have 'super armor'? It makes sense if a heavily armored dude doesn't get KBed by bullets... but your typical grunts as well? Weird. |
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Member
(05-08-2012, 10:07 PM)
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#261
The whole debacle of U3 backlash is the most pristine example of gamer sense of entitlement I can think of. By objective measures Uncharted 3 is an phenomenal title, with unbelievable production values, a high quality script, gameplay that adds (and dare I say improves upon) to a tried-and-true formula, with a a fully-featured muiltiplayer component, etc., etc.,. it's AAA experience any way you slice it.
When people lambast it though, the best they can generally muster up is that it "wasn't as good as Uncharted 2" and summon nebulous reasons as to why U2 was better. Even if you could demonstrably prove that Uncharted 3 is a weaker product than its predecessor, there is so much that is awesome about the game that it becomes audacious to call it a "stinker" or some of the other ridiculous assessments. It says more about the unbelievably high pedigree of the series than the actual (or perceived) shortcomings of the title. It makes me wonder if these naysayers would look upon 1 WTC and scoff that it's no Burj Dubai. I think a lot of the people sitting at the shrine of U2 forget that the train sequence is just as long and grueling as the ship graveyard section is, with *less* variety in gameplay, or that the plot and the characterization is actually kinda dopey.
Last edited by Zophar; 05-08-2012 at 10:09 PM.
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fired zero bullets in the orphanage.
(05-08-2012, 10:14 PM)
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#262
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Member
(05-08-2012, 10:20 PM)
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#263
U2 was definitely better than U3 for me. I think they need to work on how they string together all the areas and set-pieces. The flow of the game felt way too forced with Drake just 'coincidentally' moving onto the next area (worst part for me was how he luckily drifted back to Elena after the pirate ship chapter parts). I may have to replay U2 to see if it was as bad in that one, but it really felt forced in U3 for me and made me take the game's narrative much less seriously.
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Member
(05-08-2012, 10:33 PM)
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#265
The game was great, but something about it felt off to me. Aside from the weird pace, I think the game would've benefit from a bit more time of development. I guess they need to work on the writing first and set-pieces later, or just integrate the story into the set-pieces in a way that it makes more sense.
Also, I don't know why so many people hate the ship junkyard area. Not only do I think it was the best example of great varied gameplay in the series, but I honestly think it is an example of how great and diverse Uncharted gameplay can be among every other game in its genre. I felt the ship junkyard was as deep as gameplay can get.
Last edited by Ricky_R; 05-08-2012 at 10:42 PM.
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Member
(05-08-2012, 10:41 PM)
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#266
Why am I even trying to explain why this is a lame argument? |
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Member
(05-08-2012, 10:43 PM)
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#267
The game was good but nowhere near as good as Uncharted 2. Beginning was pretty good, the ship yard levels sucked horribly, but the game got better afterwards. Ending was a disappointment though IMO.
The whole game just lacked the polish of U2 and even brought back some design issues from U1, which was puzzling. I'm sure it's been mentioned in this thread already but make sure to turn on the alternative/fixed aiming if you haven't already. Still don't understand why ND doesn't have that on by default. |
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The Amiga Brotherhood
(05-08-2012, 10:44 PM)
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#268
Imo U3 had higher highs, but lower lows then U2. U2 was more consistant thru out. The thing that bugs me the most about U3 is the weak last act of the game. It didn't give me the pay off I hoped it would give and left me kinda unsatisfied. If a game centres around a story you better damn make sure that you nail the ending or this will effect the perception of the entire game.
Apperantly the game suffered also from schedueling problems with the actors. I think one of the dudes plays a dwarf in the Hobbit and the girl who plays Elena plays in a tv series. Could be a reason why the story felt so meager. |
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Member
(05-08-2012, 10:58 PM)
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#271
But yeah, I didn't find the game enjoyable enough to WANT to play it on Crushing. But I'm too OCD not to go for the platinum. I have it for 1 so i need it for all 3 now. Just got to chapter 24 the other night. Fuck this game goes for too long. First game was so perfect in almost every way except the shooting. |
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Member
(05-08-2012, 11:09 PM)
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#272
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Member
(05-08-2012, 11:12 PM)
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#273
LoU should be amazing. |
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My Contribution
(05-08-2012, 11:13 PM)
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#274
but worst GOTY? nah, that's ridiculous. awful thread, good job OP. |
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Member
(05-09-2012, 12:44 AM)
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#275
The shipyard, be it good or not from a gameplay perspective, it was completely out of their ass, plot wise and infact, at the end of it, they have to basically teleport you to shore, right where Elena is; in Uncharted 2 it made much more sense, since the enemies were actually going in that direction and you wake up in the vicinity of the location they were going to. With that said, i don't think Uncharted 3 is garbage, but a lot of the critiques have very solid ground. If you put the graphics aside for a moment, you have an heavily scripted game, with some flawed gameplay mechanics (the shooting was borked pre-patch, the platforming is ridiculous and the puzzles are incredibly basic) and a throw-away story, so the only way for it to shine is to have a flawless flow and pacing, so that you can breeze through it, in an amazing ride, without too much thought put into it. And the pacing is what most people complain about, that and the inferior gunfights design (compared to Uncharted 2). It's like having a bad story in Heavy Rain or a bad gameplay in Ninja Gaiden, that's what the game has going for it, if you fuck that up, every other flaw will come up quickly. Whether you agree with them or not, there's nothing about these gripes, that has to do with entitlement. BTW, i'm in the camp of those who think Uncharted 2 also wasn't a perfect game, although i think it's vastly superior to 3, for what i've said above. |
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sparkle this bitch
(05-09-2012, 01:19 AM)
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#276
Shit. High budget with horrible design at every point. Basically, what was done well in Uncharted 2 was done poorly. And where weak points in UC2, were still present or worse. Only improvement was having more puzzles.
Spoilers of course Lets just start with the beginning of the game. Your first 2-3 hours are switching between such heavily scripted pieces or cutscenes. A good example of this is either sneaking to the underground layer or young Drake being chased. Once they start to travel, it opens up a bit and you start to get the same feeling as you did in UC2. The platforming, puzzles, and combat variety. And the story is finally seeing some pay off. I was interested in it and starting to enjoy the game more. Then you get to a point and you lose all but Drake for the next 7 or 8 missions. You supporting characters leave, Sully gets kidnapped, and the Villains disappear. Basically it gets put on hiatus. Till 2 missions before the end. Now you get pirates and Drake reuniting with Elena. The game also switches from a low combat title to 90% combat. And the combat in this is awful. Even with the aiming. It still will not fixed the bum AI, horrible melee addition, Drake moving worse than he did in UC2, and in general, lousy design all around. If UC2 was like driving on the highway, this would be like driving on rocks. Its rough all the way through. A good example of how a scenario would play is an enemy running towards me as I pop 4 bullets in him. Not even acknowledging that he was shot. He spawned and was told to charge my position and that is what he is going to do. There will be no alteration. X guy is going to be a turret in the top right corner. Once the next wave spawns. Y will take his place. And the final wave, Z will take his place. All in the same exact same position. Many of the set pieces either had a deja vu feeling or no real story relevance, other than it sounding cool. And to say a bit on the melee system since I'm getting bored. It was completely unnecessary and only hampered the game. Anyways, you get to the final few levels and now the original plot is back in. And in the same exact fashion UC2. You encounter an annoying super natural enemy(Not just a bullet sponge, a teleporting bullet sponge), place collapses, and shit resolution. Here is the thing. I'm not a big fan of 2. I liked it enough, but its not even close to being the game of a generation like it is to others. Yet it went down very nicely for that playthrough. This on the other hand did not have that same flow to it. The controls, level design, combat, and story. It all felt like it had an amateur at the helm. |
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Member
(05-09-2012, 01:49 AM)
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#278
In the bonus videos about the making of U3, the dev team blatantly says that they designed the story around the set pieces. Thats all you need to know.
Also id like to find the genius who decided spiders would be a cool addition to the series and needed to show up on 4 seperate occasions. It just seemed lazy. I was fine with it in the chateau, but the rest were wholly unneccasary like they couldnt figure out how to naturally usher the player to the next place. So randomly, SPIDERS. Ive got other qualms with it, but story is a big thing for me with some games. |
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fired zero bullets in the orphanage.
(05-09-2012, 04:42 AM)
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#279
I don't see why you need to be hard pressed to do so when many people in this thread have expanded on why they feel this way. From gameplay, to story, to pacing, to multiplayer, they are all in their own respects with tons of issues. The main thing that is disappointing in comparison to 2 is the lack of any post game cheats, the rest can all be criticized standalone.
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Member
(05-09-2012, 04:44 AM)
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#280
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fired zero bullets in the orphanage.
(05-09-2012, 05:06 AM)
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#284
It's able to work, but 3 is an example of it done poorly in every respect. An entire arc that has no purpose, random bits like the Talbot chase being made a long time before they knew the character, meaning it also makes no sense from both a plot and character point, etc.
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(05-09-2012, 06:05 AM)
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#287
It's not that bad. It can get a bit tedious at some times though but still looks great.
My only problem is that the game is not as polished as compared to U2, I noticed a good number of bugs (like Drake retracting to the extended arms, base 3D model position for no apparent reason). |
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Junior Member
(05-09-2012, 06:06 AM)
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#288
So reached Ch10.
Pretty fun for the most part. Those dudes with a riot shield are a pain in the ass. And I'm not ashamed to admit that I spend like 7min spinning that damn globe for that puzzle. And framerates DIVE with fire, luckily no shootouts with framerate drops yet. Biggest issue I have right now is... the plot. ![]() plot darts? plot magic? And it does seem my opinion of that old lady seems to be falling every time she appears. =/ And how much times must I hear "Shit, they probably followed us"? Isn't uncharted a series praised for awesome characters and story telling, or was that some other franchise? bah... Still having fun though, Uncharted 3 is an Uncharted ass Uncharted game. |
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Member
(05-09-2012, 06:50 AM)
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#289
It still has great storytelling- ie; presentation, cutscenes, voiceacting, motion capture etc. The stories of the 3 games are pretty simple not too deep or anything. Uncharted series has great heroes- nate, sully, elena, chloe and cutter. but it has awful villians... all of them. The old lady and the spy dude had potential but didn't get furfulled. |
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Soap -> Mouth
(05-09-2012, 06:54 AM)
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#290
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Member
(05-09-2012, 07:16 AM)
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#292
Last edited by Metal B; 05-09-2012 at 07:23 AM.
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Banned
(05-09-2012, 07:24 AM)
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#293
But I'm interested to know why it was "one of the kinda dumbest levels." It was a stock Uncharted level. Yeah, ND need to dispense with the whole "think of set-piece first, write story later" approach to game development asap.
Last edited by Para bailar La Bomba; 05-09-2012 at 07:27 AM.
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Banned
(05-09-2012, 07:31 AM)
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#295
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Member
(05-09-2012, 08:35 AM)
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#296
it's a video game first, so everything in it including story should be in service to the 'game' part of it - not the other way around. if there's an opportunity to add color to a game through new environments, new characters/enemies, etc, there's no reason it shouldn't be seized. the pirate diversion did all of this successfully in UC3 and it would be a lesser game without it. |
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Combovers don't work when there is no hair
(05-09-2012, 08:39 AM)
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#297
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Banned
(05-09-2012, 11:19 AM)
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#298
This is not the hallmark of traditional game design. |
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Member
(05-09-2012, 11:28 AM)
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#299
I'm with the OP, loved the original and U2, with U2 being one of my favorite games of all time, but U3 was just a fucking letdown. I hated pretty much everything about it.
As soon as the credits started rolling I ejected it out of my PS3 and promptly took it to Gamestop to rid myself of it forever. Uncharted 2 is still sitting on my my shelf -- I will keep it as long I have a way to play it. |
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Member
(05-09-2012, 11:49 AM)
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#300
Edit: Okay after reading your other post in this thread I think I'll just put you on ignore.
Last edited by gaming_noob; 05-09-2012 at 11:56 AM.
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