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Member
(05-08-2012, 09:59 AM)
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#151
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Member
(05-08-2012, 10:08 AM)
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#152
It will be interesting to see how the engine licensing business goes next gen. All the big publishers have lately been working very hard to cultivate internal expertise and technology, one assumes in the interest of being less dependent on licensed engines. EA has started using Frostbite across multiple studios and game types, Capcom has MT Framework, Ubisoft has both Anvil and Dunia at hand, Zenimax has IdTech 5... Even Square-Enix has a skunk-works project to develop a cross-platform engine.
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Member
(05-08-2012, 10:20 AM)
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#153
Those who think the Wii U isn't 'powerful' enough to run UE4 clearly do not understand what an engine does. Engines are aimed at featuresets much more than power. The Wii U will support the featureset of the PS4 and Durango more than enough to run UE4. In fact, I think that UE4 will be portable to both the 360 and Vita as well.
The only question is whether Epic is going to let it happen. Given that UE3 is ported to Wii U as well, I think it's going to happen. It shouldn't be a surprise to anyone that the Wii U isn't a primary target for UE4 though. |
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Member
(05-08-2012, 10:21 AM)
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#154
You have no idea what you're talking about, that's just guessing.
Last edited by REMEMBER CITADEL; 05-08-2012 at 10:24 AM.
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Member
(05-08-2012, 10:23 AM)
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#155
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Banned
(05-08-2012, 10:29 AM)
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#156
We obviously can't know that for sure...but with Nintendo trying to "capture" back 3rd parties like they say they want to do, they really have no choice but to run this engine, as it will be a mainstay in the next generation for 3rd party games. Unless they plan on making a completely new console when the ps4/720 come out.....highly unlikely.
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Member
(05-08-2012, 10:39 AM)
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#158
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Member
(05-08-2012, 10:41 AM)
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#159
This limitation is about the 'feature set' you were talking about earlier. What we are expecting from them is pretty much changing the whole graphics pipeline. (IE. 1, 2, 3, 4, 5, 6.. etc.)
Last edited by pottuvoi; 05-08-2012 at 11:08 AM.
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Member
(05-08-2012, 10:51 AM)
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#160
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Member
(05-08-2012, 11:11 AM)
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#161
Because newer featuresets than the featureset offered by DX11 will not exist for several, several years. The Wii U will support at least the DX10 featureset, which in the worst case means that the Wii U will be the only one not supporting tesselation. That isn't a huge feature to miss in the grand scheme of things.
GPGPU dependencies might become a problem when porting games to the Wii U. But I can't see it being a hard dependency in UE4 at all if it's to run on iPads as well. If UE4 will run on iPads, it'll run om Wii U easily. |
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Member
(05-08-2012, 11:16 AM)
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#162
Epic has stated that they do not expect UE4 to work on Ipads for a while, they have UE3 for that market.
Last edited by pottuvoi; 05-08-2012 at 11:20 AM.
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Member
(05-08-2012, 11:20 AM)
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#163
That are some big assumptions there, so I'll believe it when I see it. I'm sorry, that's just BS. |
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Member
(05-08-2012, 11:21 AM)
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#164
Originally Posted by Sweeney:
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Member
(05-08-2012, 11:25 AM)
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#168
DX11.1 is the tiniest of updates ever made to DirectX, and only introduces a very small uninteresting featureset requirement.
Last edited by DCKing; 05-08-2012 at 11:28 AM.
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Member
(05-08-2012, 11:38 AM)
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#170
Rumours about the approaches Sony and Microsoft are taking, the precedent of Microsoft changing specs to suit Epic's demands and the continued closeness of the two companies, and Sony's current financial hardships all lead me to think that the next Xbox will be higher end than the next Playstation. Tell me about it. |
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Member
(05-08-2012, 11:41 AM)
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#171
There is no concrete information that indicates that UE 4.0 will be ported to the Wii U. It hasn't even been implied. The Wii U isn't currently in the UE 4.0 dialogue at all. |
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Member
(05-08-2012, 11:49 AM)
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#175
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Wildcard berths that can't beat teams without a winning record should have homefield advantage
(05-08-2012, 11:56 AM)
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#176
Nice sweeping generalization, though.
Last edited by Plinko; 05-08-2012 at 12:05 PM.
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Banned
(05-08-2012, 12:04 PM)
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#177
That seems pretty unlikely, though. It's leaving money on the table, and if Wii U is successful they would regret it. At any rate, it would have to scale down to Wii U, so it's possible that Wii U will have to wait a year or two to get it
Plus, we all know that future iOS devices will support it, and they'll be at or below Wii U's level of power.
Last edited by BurntPork; 05-08-2012 at 12:13 PM.
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Member
(05-08-2012, 12:23 PM)
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#179
Oh, thank you very much. |
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Member
(05-08-2012, 12:24 PM)
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#180
You are claiming something that cannot be claimed without first knowing a. Wii U specifications b. UE4 hardware criteria and scalability |
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Member
(05-08-2012, 12:26 PM)
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#181
Why are people acting like Nintendo releasing underpowered harware is a new concept? Wii isn't the only hardware they've released that's underpowered recently, there's also a little something called the 3DS which launched in 2011 at a higher price and lower specs than an ipod touch. Before anyone saying anything about Nintendo not making something as powerful as a Vita for specific reasons, no one expected that anyway.
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Member
(05-08-2012, 12:34 PM)
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#182
UE 4.0 may in fact end up on the Wii U after all. But the argument that the Wii U is guaranteed to be capable of running UE 4.0 isn't supported by any facts that I've seen. There's no reason to grasp at such thin straws before we've even seen the specs. |
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Member
(05-08-2012, 12:35 PM)
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#183
The iPad 3 is still far behind a 360 in terms of power. |
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Member
(05-08-2012, 12:57 PM)
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#184
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Member
(05-08-2012, 01:00 PM)
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#185
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Wildcard berths that can't beat teams without a winning record should have homefield advantage
(05-08-2012, 01:12 PM)
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#188
1) CAN it run UE4.0 and 2) WILL it run UE4.0 There's a huge difference, and I haven't seen anyone yet that fits the description you wrote (that it will 100% guarantee run the engine and get every 3rd-party exclusive). As I said, in the speculation thread, the Nintendo fans seem to be way more reasonable than you make it appear. When I read through that thread I see a bunch of hopeful fans who realistically expect a half-generational step and still expect the system to be underpowered compared to PS4 and Nextbox. I also don't see anyone saying they'll get total 3rd-party support--if anything, there seems to be a lot of people worrying it will be another Wii situation when it comes to 3rd-parties. Again, it was a sweeping generalization. |
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Member
(05-08-2012, 01:19 PM)
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#190
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Member
(05-08-2012, 01:20 PM)
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#191
I think M°°nblade is saying that Wii wasn't just a one-off. It exemplifies a shift in Nintendo's hardware design philosophy that began when Iwata took over as president. All Nintendo platforms launched since he took the reigns have been designed to maximise day one profitability, and seemingly with no regard for the more advanced tech specs of the competition.
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Banned
(05-08-2012, 01:38 PM)
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#193
Also, we know that it'll scale down to mobile platforms, which still have two years until they catch up to current systems. |
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Member
(05-08-2012, 01:53 PM)
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#194
Although you may twist the sense of the sentence this way, in my opinion what they mean is clearly that the Unreal Engine 4 is intened for a platform that still has not been announced by the hw manufacturer. This suggests that they are talking about next generation consoles, or maybe about next generation PC GPUs.
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Member
(05-08-2012, 02:08 PM)
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#195
What I'm saying is that there are no concepts that are being discussed that would expand the featureset of next generation GPU in a dramatic way. This was different a few years ago, when tesselation was actively discussed (and added onto DX10 Radeon cards too) and before that unified shaders as well. For years, every new generation of GPUs has increased the flexibility with which graphics can be programmed. Now GPUs are really just huge units of compute engines that can be programmed in any way programmers like - there's not much flexibility to add to that. There hasn't been much since 2006. It's hard to think of things that modern GPUs cannot do based on the graphics pipeline that we've had for years. Now, of course there will be some neat tricks present in the GPUs of all three next generation consoles, but given how graphics are being done nowadays none of those customizations is likely to be a substantial blockade for cross-portability. It's power where the difference will be. The Wii U will likely not reach half the performance of the next Xbox and PS chips, but power by itself does not define whether a console can 'run' an engine. For now, DirectX 11 is a convenient way to discuss featureset because a GPU supporting a DirectX 11 featureset is a modern GPU with modern shader processors and a modern tesselation unit. That is why I'm using the term. At least two (and I expect three) of the next-gen consoles will feature a chip with that featureset, though with some customization added on top. With each of them having the vast majority of important features in common (and all of them being made by AMD as well), portability should not be a problem when it comes to supported features. In short, 'can the Wii U run UE4?' right now I'm inclined to say yes. 'Will it run UE4?' I'm going to say probably. Epic doesn't like Nintendo but even despite the status of third party games on Nintendo home consoles, it's income they won't want to miss. Needless to say the version of UE4 for Wii U will likely be somewhat of an afterthought and due to lack of power will never quite shine the way it does on the other consoles. The new graphics pipeline wouldn't require new graphics architecture, but it would be an engine tailored to use a modern GPU in conjunction with an additional, smaller, GPU like is rumoured for PS4 and Durango. I find the benefits of such an architecture unclear, and the scalability of the engine would be reduced massively, so I'm quite skeptic of it right now. But it's the only realistic scenario I see where UE4 physically cannot run on Wii U.
Last edited by DCKing; 05-08-2012 at 02:16 PM.
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Member
(05-08-2012, 02:15 PM)
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#197
Because I don't remember Epic saying it will scale down to allow mobile UE4 games. |
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Member
(05-08-2012, 02:19 PM)
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#198
Unless the ps4 and 720 are as small as the Wii-U, that's proof enough that there will be a gap in performance.
The Wii may have sold the most when looking at a single console, but the marketshare didn't match the combined install base of the PS360 and PC, which developers consider one large pie. We'll see, with the Wii-U, how much it'll benefit publishers to support Nintendo. However you're making some assumptions here IMO. What would epic do if the Wii-U is a success? They'll offer UE3 as an engine. Even if it is a success, it's unlikely that one system will match the sales of the Ps4/720 and again PC. Regarding your edit, you also seem to believe that Nintendo cannot get 3rd party support because according to you, the industry is against Nintendo. I have a soft spot for Nintendo, and I'm willing to give them the benefit of the doubt (again), but honestly how many times have we heard them say they will try to win back 3rd party support?
Now studios and publishers have grown smart and many of the late developments this gen will benefit next gen systems while still offering room to grow. What you're saying isn't really accurate here.
lmfao Really DC, please stop.
If the Wii-U cannot support the UE4's pipeline, and that any scaling down would just result in UE3.5 results, then it's not worth the investment when they already have an engine that supports the platform. An engine designed around DX11 would be quite different than an engine designed around DX9, even if the DX9 engine has DX11 features tacked on.
Last edited by KageMaru; 05-08-2012 at 02:25 PM.
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Member
(05-08-2012, 02:24 PM)
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#199
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