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Member
(05-08-2012, 06:17 AM)
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#302
He's remade worm/snake 3 times with different skins and calls himself an artist. By that regard bungie became artists with gnop for remaking pong and spelling the name backwards.
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Member
(05-08-2012, 07:32 AM)
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#305
In terms of Steel battalion for an example, the save delete is an example of risk vs reward system that changes how a person plays the game. Sure it may evoke an emotional response but that doesn't mean that it was the MAIN reason for the element or function being there. Sort of like the death system in Dark and Demon souls. It simply changes a players approach to playing a game. How does that differ from an art game that is trying to push a theme? Well when you find that many elements of the game are designed that way BECAUSE of the theme or idea they are presenting it changes things a bit. I will use "Braid" as an example. You are presented with a simple story of a guy trying to save a a princess from a monster. Each stage introduces a time manipulation element while giving piece of the story and by the time you reach the end you find out that YOU are the monster the princess is running from. The entire premise, mechanics, direction all point towards the central thematic element of a guy that has lost his love and is remorseful over it. That is the difference between an element of game trying to evoke a specific emotion and the concept of an entire game designed around one. I can use more but maybe I will explain it in the next section as well.
What thematic element or emotion is it? I think you would be stretching to try to narrow it down to one. Many of the mainstream games convey a hodgepodge of thematic elements and ideas to help push a story along. And most of the time the emotion they are trying to evoke is fleeting. Almost never do you see them rely on one element or emotion. No matter how many times this is repeated, you don't seem to get it. Art Games are normally influenced by a large part by VERY SPECIFIC ideas and themes. Most of the time they are very few in number. Yes games are supposed to evoke emotion, but that doesn't change the fact that some are designed overall to push one idea/theme and because of that the "way" they try to evoke emotions are normally very different.
FarCry 2 is a first person shooter, It doesn't matter if you like it, if you want to categorize or perceive it as an action game. it was designed as a shooter. The whole "american" analogy you didn't seem to get is addressing the fact that the criteria being used to assess these terms are not really being discussed here. Everyone who dislikes this is talking about various other topics (or being snarky cuz their cool) other than what the devs intended. And that is where you have lost the discussion.
I am just pointing out that none of the art direction it is abstract just highly stylized. Imo, only a few games I would consider falling into that abstract category in terms of direction. Over thinking the terms? Just a bit, imo.
Last edited by staticneuron; 05-08-2012 at 07:34 AM.
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Member
(05-08-2012, 07:43 AM)
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#306
What is this news? Most PS3 and 360 games are about shooting/slashing or sports. If there were any difference in sales between the two platforms for the digital games he's talking about, he'd have a point as far as the digital games he's talking about go.
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Member
(05-08-2012, 08:07 AM)
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#311
Making games is an artform - but it's mostly a commercial artform - like Hollywood movies.
I think arthouse would be a better term to use - where a developer has stuck to his vision, regardless of what sells or is popular, in order to have a finished product that that is the same as what was originally intended. I think Miyazaki's vision of the Souls series is a perfect example of this - Suda51 also |
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Member
(05-08-2012, 08:29 AM)
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#314
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Member
(05-08-2012, 08:49 AM)
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#320
I'm sure he knows how much Journey is selling. He seems pretty happy about it. He doesn't believe it would have found as large an audience on another platform. It's hard to disagree.
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Member
(05-08-2012, 08:50 AM)
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#321
Your resoning contains no logic.
Last edited by zoukka; 05-08-2012 at 08:52 AM.
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Member
(05-08-2012, 08:56 AM)
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#322
It's true that Sony caters more toward artistic games. They go out of their way to have studios make games like Journey and Flower.
However, saying PS3 owners are more likely to be interested in artistic games is pure BS. Every 'artistic' game on 360 has surpassed expectations in sales, especially Limbo. |
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Member
(05-08-2012, 11:01 AM)
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#323
I'm out of this thread. No point in arguing with a man with such malicious intent. |
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There's a duck in the room
There's a duck i-OWWWW (05-08-2012, 11:25 AM)
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#324
It is true that Sony, more than MS or Nintendo, is more interested in experimental titles. Their willingness to fund expensive but unusual titles is one of the reasons I stick with them.
While it can't be said that PS3 users are more interested in this kind of games, one would think that "Birds of a feather flock together". It's very likely that due to Sony's willingness to fund such games, those who like such games would gravitate more towards PS3 instead of other consoles. |
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Member
(05-08-2012, 11:30 AM)
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#325
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Combovers don't work when there is no hair
(05-08-2012, 11:53 AM)
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#329
Tonight I shall be enjoying a glass of expensive red wine while playing Journey and laughing at the Wii/360 peasants and the juvenile trash they peddle as entertainment. Halo, Mario, Gears and Zelda? No self-respecting adult would touch anything like that. They are the video game equivalents of bad saturday morning cartoons. They are the Street Sharks of video games.
In reality I will be drinking a glass of cold water and blowing up shit in Just Cause 2 because fuck yeah, explosions! |
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Member
(05-08-2012, 12:03 PM)
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#331
I think thats slightly true, i have always thought of sony being the more out there take a risk on different games since the ps2 days. Thats why i still buy there consoles i feel there is more chance of say a lesser known japanese title making it over here or the fact games are region free helps too.
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I got grudge sucked!
(05-08-2012, 12:29 PM)
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#333
Yep, those games got a lot of positive press and probably did better on the 360 than the PS3 since they released there first (will there be a PS3 version of Fez?) I would imagine there are plenty of people on the 360 who are looking for more than just shooters.
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Combovers don't work when there is no hair
(05-08-2012, 12:32 PM)
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#334
Fez was published by Microsoft IIRC, so.. most likely not.
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Member
(05-08-2012, 12:32 PM)
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#335
Why not post a compelling argument as to why it's not a game?
I wish Microsoft would use some of their money to fund games that are not just platformers with a twist. I used to look forward to them but I'm kind of fed up with indie puzzle platformers in general. They're probably still good games but I just can't enjoy them anymore. Just like I can't enjoy modern warfare-like FPS games anymore even though they're probably still good games. I'd love Microsoft to have some kind of Indie Fund where they just support devs who are trying something completely different. Limbo was published by Microsoft as well and appeared on PSN. There's probably some kind of exclusivity but I don't think a PS3 release is unlikely.
Last edited by snap0212; 05-08-2012 at 12:39 PM.
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I got grudge sucked!
(05-08-2012, 12:51 PM)
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#336
For full disclosure I own Limbo Braid and Fez on the 360 simply because they came out on the 360 first. Flower and Journey are PS3 exclusive so I have them on the PS3.
I guess the only point you could argue are Sony's big PSN releases tend to be either the PixelJunk or ThatGameCompany games. Not sure it makes the PS3 more artist friendly. |
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Combovers don't work when there is no hair
(05-08-2012, 12:54 PM)
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#337
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Member
(05-08-2012, 12:54 PM)
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#338
This is probably a really dumb sentence and I'm not really sure how to articulate it that well but in terms of downloadable exclusives, PSN always comes off as more "artsy" while XBLA feels more indie and I'm not sure why.
I wonder if it has something to do with the button icons. Playstation's are much more muted and elegant looking compared to the 360's primary coloured circles. |
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Member
(05-08-2012, 02:31 PM)
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#339
Pretentious: Attempting to impress by affecting greater importance, talent, culture, etc., than is actually possessed. Sounds like a pretty good description of Heavy Rain to me. |
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Member
(05-08-2012, 03:01 PM)
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#341
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Member
(05-08-2012, 03:35 PM)
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#342
Jenova Chen: PS3 owners are more likely to be interested in artistic games.
Non-PS3 Owner: I find that offensive! Non-PS3 Owner: More like bad games amirite? Non-PS3 Owner: What is "art" though, it's not even a "thing" you can't prove it. Non-PS3 Owner: Journey is just a stripped down version of a real game like Gears of War! Non-PS3 Owner: Define "what" "artistic" game "means" there's really no "such" thing. Non-PS3 Owner: Flower sucks! Jenova Chen: PS3 owners are more likely to be interested in artistic games. It was just a developer being a developer, but then some of you decided to make his point for him.
Last edited by Fancy Corndog; 05-08-2012 at 03:40 PM.
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Member
(05-08-2012, 03:38 PM)
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#343
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Banned
(05-08-2012, 03:44 PM)
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#344
You can have a shitty 'artistic' game and a spectacular commercial game. This misunderstanding is why the thread has so much foul-crying. |
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Member
(05-08-2012, 03:46 PM)
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#345
Just because something is artistic doesn't mean you have to like it. For people to sit in here and argue for days about what art is, and say things like Madden NFL 2006 is equally as artistic as Flower because "you" can't really "prove" "otherwise" is just ridiculously dense and making him look right.
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Member
(05-08-2012, 03:47 PM)
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#346
Comments along the lines of 'Flower isn't even a game' and 'more like shit games' add absolutely nothing to the discussion.
Last edited by snap0212; 05-08-2012 at 03:50 PM.
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Member
(05-08-2012, 03:50 PM)
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#347
Last edited by MTMBStudios; 05-08-2012 at 03:52 PM.
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Member
(05-08-2012, 03:52 PM)
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#348
Do you honestly believe that Flower is not more artistic than Madden NFL 2006, or are you just using ambiguity to protect a point? |
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Member
(05-08-2012, 03:54 PM)
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#349
Quote:
Just make some kind of case with this ridiculous Madden example that you've chosen, dude. Just offer something more clear than "it's self-evident, duh". |
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Member
(05-08-2012, 03:56 PM)
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#350
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