|
Banned
(05-08-2012, 05:43 PM)
|
#251
Im also gonna call bullshit on your claim of Samaritan running on UE3 vs UE4. Unless you have profiling data and benchmarks I suggest you stop talking in such absolutes when in reality you are just as clueless as the rest of us. |
|
|
|
Member
(05-08-2012, 05:47 PM)
|
#252
You're wrong in the sense that Samaritan isn't about UE4.
And no, I'm not clueless. You can't run Samaritan while doing only half of the graphics operations required. Game engines aren't a magic spell that allow you to get twice the graphics from the same computational power. Those are some big claims by Mark Rein, but Epic alone physically cannot make that happen. |
|
Member
(05-08-2012, 05:57 PM)
|
#253
|
|
Banned
(05-08-2012, 06:00 PM)
|
#254
You also said that:
Quote:
You also don't seem to recall that Samaritan went from running on 3 580s to just a singular Kepler with no appreciable drop in quality. I'd bet my house that UE4 could handle Samaritan alot sounder than 3. |
|
Banned
(05-08-2012, 06:08 PM)
|
#255
Quote:
Epic released everything needed to run Samaritan in the March 2011 UDK and promoted it. |
|
Member
(05-08-2012, 06:08 PM)
|
#256
You are the clueless one. Game companies don't license an engine for the graphics. Game companies license engines because it enables them to make game easier. UE4 will make PS4 / Durango games (at least) much easier to make. UE4 isn't capable of automatically creating better graphics than UE3 maxed out on the newest graphics technology just because it is one higher...
|
|
Banned
(05-08-2012, 06:13 PM)
|
#257
|
|
Member
(05-08-2012, 06:26 PM)
|
#259
A resolution drop to 720p and shader-based AA (yuck) instead of 4xAA is quite an appreciable drop in quality. There is a reason it ran on a single 680 and you and I both know it isn't the magical "optimize" button.
|
|
Banned
(05-08-2012, 06:32 PM)
|
#260
It still is quite impressive. I didn't know about the resolution drop(link?) but considering it ran above 1080p originally, I wouldn't call a drop like that downgrading. Rather dropping it to a practical resolution. |
|
Member
(05-08-2012, 06:35 PM)
|
#261
In what world is *real* AA "overkill" and shader-based AA "adequate"?
720p is the 'practical' resolution that most console games will be running at next gen, across all platforms, sure. But that doesn't mean there wasn't an appreciable drop in quality. The facts say otherwise. |
|
Banned
(05-08-2012, 06:40 PM)
|
#262
As the link below the FXAA they implemented is more than suffice for AA purposes. http://international.download.nvidia...parison-1.html And yes to the consumer, there really is no appreciable drop. Fact.
Last edited by iamshadowlark; 05-08-2012 at 06:43 PM.
|
|
I'm taking it FROM here
(05-08-2012, 06:45 PM)
|
#263
4xMSAA is the baseline, not overkill. And demonstrating FXAA on an edge that FXAA works well with does nothing to show me the actual impact on the quality of moving in-game images. And yes, I do have some idea what I'm talking about. |
|
Banned
(05-08-2012, 06:54 PM)
|
#264
And of all the impressions I have read, not one mentions a quality drop. I suppose we should see it in motion, but nothing suggests to me that the quality has been dropped on any significant level(disregarding practical changes). |
|
Banned
(05-08-2012, 07:02 PM)
|
#266
Im still waiting on the proof that this new demo ran at 720p. |
|
Member
(05-08-2012, 07:05 PM)
|
#268
To bring things back around, Epic clearly sandbagged the Samaritan demo by using ridiculous IQ. So it's not apples to apples. Whether UE4 is more optimized for something like the Samaritan demo is an open question that is dependent on how the engine was written and the hardware used to run it. Anyone that can answer that question is under a strict NDA. All we know is that the engine was created with next gen consoles in mind.
|
|
Banned
(05-08-2012, 07:10 PM)
|
#270
Thanks for that backfog
Last edited by iamshadowlark; 05-08-2012 at 07:12 PM.
|
|
Member
(05-08-2012, 10:42 PM)
|
#271
Like I said, "the graphics are catching up" |
|
Banned
(05-08-2012, 10:55 PM)
|
#272
EDIT: I just realized I watching it in low quality, but it still only looks like an XBox game. Not even up to Vita yet.
Last edited by BurntPork; 05-08-2012 at 10:58 PM.
|
|
Member
(05-08-2012, 11:16 PM)
|
#274
|
|
Banned
(05-08-2012, 11:19 PM)
|
#275
|
|
Member
(05-08-2012, 11:22 PM)
|
#276
I don't remember xbox being able to pull that sort of stuff off |
|
Junior Member
(05-08-2012, 11:30 PM)
|
#277
The framerate is really really bad.
Last edited by Proelite; 05-08-2012 at 11:32 PM.
|
|
Member
(05-08-2012, 11:32 PM)
|
#278
If we disregard the shaders, the game wouldn't even look good on an Xbox 1. Those animations and physics would never be acceptable in a decent last gen game.
Last edited by AndyMoogle; 05-08-2012 at 11:36 PM.
|
|
Banned
(05-08-2012, 11:34 PM)
|
#279
|
|
Member
(05-08-2012, 11:46 PM)
|
#280
You're disregarding the big jump in both rendering and texture resolution. ![]() I snapped these from youtube: ![]() ![]() ![]() Remember, this game runs at over 1080p on iPad3. Nova 3 also has DoF and other effects xbox couldn't handle.
Last edited by tranciful; 05-08-2012 at 11:57 PM.
|
|
Member
(05-08-2012, 11:57 PM)
|
#283
I'm sure the framerate in Halo 2 is much better than in Nova 3. The animations, physics and a lot of other stuff actually looks better in Halo 2. The only things Nova 3 has that wasn't possible on Xbox, are the newer shader model and higher resolution textures thanks to more RAM. The amount of polygons being rendered is most likely less than Halo 2. |
|
Member
(05-09-2012, 12:29 AM)
|
#285
Last edited by tranciful; 05-09-2012 at 12:34 AM.
|
|
Junior Member
(05-09-2012, 12:30 AM)
|
#286
Last edited by Proelite; 05-09-2012 at 12:33 AM.
|
|
Junior Member
(05-09-2012, 12:32 AM)
|
#287
Xbox: ~60-70 Gflops. 64mb ram. Xbox still has the iPad2 beat in processing power and that's a fact. That extra ram on the iPad2 and newer shader tech on its GPU makes games look a whole lot better graphically. |
|
Member
(05-09-2012, 12:45 AM)
|
#288
I'm not even sure where you get those gflop figures -- when I google, I see Xbox1 rated much lower. Point is, iOS already outputs much better visuals at higher resolution than Xbox1. That much is obvious and it amazes me that this is up for debate.
Last edited by tranciful; 05-09-2012 at 02:46 AM.
|
|
Junior Member
(05-09-2012, 02:43 AM)
|
#291
Xbox GPU was reported at 80 gflops by Nvidia themselves. Real world performance is obviously lower. iOS does outputs much better visuals, not doubt about that.
|
|
Member
(05-09-2012, 04:44 AM)
|
#292
That wasn't really a programmable flops, so it's pretty much useless. (similar to RSX 2xTflops figure.)
Last edited by pottuvoi; 05-09-2012 at 04:48 AM.
|
|
Member
(05-09-2012, 05:09 AM)
|
#293
Some people earlier in this thread wanted to know why this has to turn into a debate on whether UE4 is or isn't coming to Wii U... that's because it is rumored to be coming to Wii U.
Other want to argue about how it's not gonna happen and why are people "begging" for it to happen. Maybe because it's rumored to have already happened. and I really just wanted to chime in with a quote from the anonymous dev that told us about UE4 being up and running on Wii U in the first place after he saw this bit of news.
Originally Posted by Dev in response to possibility of UE4 not being on Wii U:
Last edited by BlackNMild2k1; 05-09-2012 at 05:29 AM.
|
|
Banned
(05-09-2012, 11:12 AM)
|
#296
Here's direct shot of Modern Combat 3 on my ipad3, it's a retina game, any pixel counters wish to confirm the Rez?
http://db.tt/Yq3Hg69D |
|
Member
(05-09-2012, 11:23 AM)
|
#297
Is there a way to give any credibility to his words? I mean, can it be confirmed that he is indeed a Wii U dev and not just an anonymous person pretending to be a developer?
|
|
jerking off to field goals
(05-09-2012, 01:14 PM)
|
#298
|
|
all of my posts are my avatar
(05-09-2012, 02:41 PM)
|
#299
Sorry I own both and for the most part the new ipad and retina apps are far far far superior in IQ and resolution
Last edited by tinfoilhatman; 05-09-2012 at 02:57 PM.
|
|
Member
(05-09-2012, 02:52 PM)
|
#300
|