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Member
(05-08-2012, 10:33 PM)
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#2101
They updated their KS page with a new video today with a new 7 minute long video.
They talk about some new gameplay features, and hos off prototype footage. and recap what happened during the last 4 weeks. 71 hours to go and they still have to earn roughly $207k.
Last edited by MrCunningham; 05-08-2012 at 10:35 PM.
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Samus made me a Widower :(
(05-08-2012, 10:39 PM)
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#2104
But they need to average over $69K per day to pull it off, so... still not looking good. They've at least come further than I would have expected a couple weeks ago, since I totally didn't see the Hayter/Hale boost last week coming. |
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The reasons were sound.
(05-08-2012, 10:41 PM)
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#2105
Sad news, this looked extremely promising. |
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Banned
(05-08-2012, 10:45 PM)
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#2106
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Member
(05-08-2012, 10:47 PM)
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#2107
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Expansive Ellipses
(05-08-2012, 10:51 PM)
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#2109
Lack of support for Republique != lack of support for Kickstarter projects. |
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Member
(05-08-2012, 10:54 PM)
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#2110
I listened to the Weekend Confirmed, watched this video, and listened to other podcasts, and it seems like they are Kickstarting their ability to retain control of the IP.
Why should I put any money to that? What do I get from them owning the IP? I still get to buy the game even if no one contributes anything. Not that I'd be too upset if the game hangs on getting this funding, but it appears that this is not the case. EDIT: I failed to remember that the non-kickstarter money could affect the direction of this specific product and not the future of the IP. To that I say, I'm sure my video games have been designed in part by the people who are paying the bills for some time.
Last edited by Class_A_Ninja; 05-08-2012 at 11:01 PM.
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couldn't find a lab with German shepherds
(05-08-2012, 10:57 PM)
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#2111
I mean WTF this has an all star team of dev talent and looks to be something we have never seen on iOS in terms of gameplay and production value. You think it'd be a no brainer for people to want to get on board for this but there are so many negative fucking nancies out there.
Last edited by polyh3dron; 05-08-2012 at 11:01 PM.
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(05-08-2012, 10:59 PM)
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#2112
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Samus made me a Widower :(
(05-08-2012, 11:02 PM)
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#2113
True, and I hope this does make it. But I've been looking at other successful gaming Kickstarters on Kicktraq, and I haven't yet seen one that made anywhere near 40% of its eventual total in the final three days.
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Member
(05-08-2012, 11:05 PM)
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#2114
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Member
(05-08-2012, 11:10 PM)
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#2115
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Member
(05-08-2012, 11:15 PM)
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#2116
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(05-08-2012, 11:16 PM)
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#2117
Yes, we might very well finally see the death of the long-running "500k for an iOS game" Kickstarter trend.
... Kickstarter is fine, this game didn't gain the traction it needed, it's still getting made. The system is working as intended. |
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Banned
(05-08-2012, 11:28 PM)
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#2119
I have a funny feeling that some friends might swoop in to save the day if they're short.
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Member
(05-08-2012, 11:29 PM)
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#2120
I think it goes without saying that if they'd announced it for PC and Mac first it would have made it. But the real nail in the coffin was taking so long to announce the PC and Mac version. If they'd always planned to release a PC/Mac port from the beginning, it should have been a no brainer to be able to switch gears. After all it's not like the kickstarter also came with a mandatory time table.
This project failing to meet its kick-starter goal (if indeed that does happen) is a lesson is inflexibility and a failure of approach. |
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Member
(05-08-2012, 11:36 PM)
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#2124
It sounds like the game will be made no matter what, so there's not really much incentive or urgency to pledge.
I think if the $10 pledge gave you the game download and your name in the credits, they'd quickly reach their goal. I bet there's a lot of people who would pledge just for the novelty of being credited in a video game. |
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Member
(05-08-2012, 11:58 PM)
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#2126
First game I ever worked on was a diablo clone, very dark and moody game. The guys in upper management thought it would be cool to add a fairy to the game that would guide you, just like zelda. That shit never really made sense to me and to the rest of the team. It broke the tone of the game. That's the kind of shit decision making you don't want when you don't have creative control over the game. |
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Member
(05-09-2012, 12:33 AM)
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#2127
I think there is. A rally doco Kickstarter project (Easier Said Than Done) I have also pledged had less than 50% and in the last 24 hours its is now funded!
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Member
(05-09-2012, 12:35 AM)
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#2128
This is one of the most polarizing gaming kickstarters out there. I just checked and it was at 300k, then I hit refresh and it dropped to 295k. People seem to be retracting pledges too. |
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Member
(05-09-2012, 12:42 AM)
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#2129
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Banned
(05-09-2012, 02:01 AM)
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#2130
I really hope this thing makes it. I feel that a lot of devs are waiting for Peyton & Co. to get funded to see if they should continue on their current AAA-ish iOS projects. Probably holding their breath.
Even if you don't want to play this particular game, only good things can come from this game coming to fruition. I'm not saying you need to fund it if you're not going to play it, but think long-term. |
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Member
(05-09-2012, 02:04 AM)
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#2131
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(05-09-2012, 02:12 AM)
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#2132
Republique seems to have a stalker. They compared iOS to Origin, and are all "it doesn't matter if this is something they actually want to make, as long as it makes money, it is evil".
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Member
(05-09-2012, 02:23 AM)
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#2133
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(05-09-2012, 02:34 AM)
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#2134
Grim Dawn is scaring people off with its pre-alpha work. Apparently people don't feel safe donating to a product that they didn't help build from the ground up.
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Member
(05-09-2012, 02:38 AM)
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#2135
I wonder. It may be that it'll stabilize, we had some VERY high profile Kickstarters within the last few months so I wouldn't be surprised if most of the money had gone to those first. Having a few new ones that are high profile enough in a few months will probably get a lot more support than a higher profile one launched RIGHT NOW.
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(05-09-2012, 02:41 AM)
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#2136
We won't know for sure until the first ones come out of the oven.
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Lost all credibility.
(05-09-2012, 03:25 AM)
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#2138
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Banned
(05-09-2012, 03:25 AM)
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#2139
that kneejerk response to the failure of this KS = death of KS projects; is wholely reactionary and silly. We all know why this KS didn't set the world on fire. They shouldn't have started this whole thing with iOS and they shouldn't have priced it at half a mill. and by they I mean, who? and by that I mean, the largely unknown Ryan Payton and his start up camoflaj. Jane Jenson Grim Dawn Carmmageddon all have some measure of a repute. |
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Member
(05-09-2012, 05:03 AM)
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#2140
Analyzing it purely from a rational economic actor perspective, I think it makes sense. The funds are at $300,000. If it stays there (unlikely), it costs you $18,000 to get $273,000 of funding. If it gets to $400,000, you're paying $9000 to get $364,000. |
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Junior Member
(05-09-2012, 05:14 AM)
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#2141
That happened here - they estimate it would take 1 million to make the game, but they can raise the other 500k, so they set it at 500k |
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Member
(05-09-2012, 05:19 AM)
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#2142
I think Grim Dawn is going to be awesome, though, so I donated. |
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Member
(05-09-2012, 05:31 AM)
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#2143
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Member
(05-09-2012, 05:34 AM)
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#2145
Also Leisure Suit series has a cult following worldwide, not just in the U.S.
Quote:
Last edited by ZoddGutts; 05-09-2012 at 05:38 AM.
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