Watanabe Kazuma
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(05-09-2012, 01:20 AM)

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#151

I only ever found it pervasive when playing the original Uncharted, tilting the controller to arc your grenades was needless and annoying.
jyoung188
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(05-09-2012, 01:23 AM)

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#152

It was worth it just for Flower.
AdmiralSnackbar
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(05-09-2012, 01:23 AM)

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#153

I actually found the grenade aiming in Uncharted so intuitive that I actually caught myself trying to tilt the 360 controller in gears of war. :/
samus4ever
Junior Member
(05-09-2012, 01:25 AM)

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#154

The only games I can remember using it for was Uncharted 1 and Killzone 2. Didn't like it in Uncharted 1. Why I was so surprised they brought that balancing gimmick back to Golden Abyss after abandoning it in 2&3.
Watanabe Kazuma
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(05-09-2012, 01:30 AM)

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#155

Oh Jeez, the balancing sections! I had completely forgot about those, such bad implementation all round.

Wasn't one of the Ninja Gaiden games marketed around the jiggle physics being controlled by the six-axis?
ajvizzgamer101
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(05-09-2012, 01:39 AM)

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#156

It's alright but I only used it like ones or twice... one of them being Uncharted when you are walking across the log.
ThoughtsOfSpeaking
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(05-09-2012, 01:40 AM)

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#157

After all these years it's only recently I learned in NGS you can supercharge you nippo attacks using the sixasis.

I'm sure the game tells you but I just never paid attention.
Blizniak
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(05-09-2012, 01:42 AM)

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#158

It was worth it for Folklore, Flower and Warhawk and I was bummed out they changed grenade throwing in Uncharted 2 - walking across fallen trees or whatever sucked but throwing grenades was great.
Harlock
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(05-09-2012, 01:45 AM)

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#159

360 control is more confortable. I have curiosity to know if the first version of PS3 controller was really that bad or just the impression of being bad.

industrian
will gently cradle you as time slowly ticks away.
(05-09-2012, 01:48 AM)

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#160

IIRC it was used to good effect for reloading in GTA4 and Army of Two. Just flick the controller up to reload.

I'll go on record for saying that I liked LAIR. But my brain kept fighting my hands. Every time I messed up with the Sixaxis controls I would just instinctively go back to the sticks to try to correct my mistake - only to be given an online message that "The sticks don't work, lol. Move the controller."
Last edited by industrian; 05-09-2012 at 01:50 AM.
xtrasauce
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(05-09-2012, 01:50 AM)

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#161

Was shameful and laughable six years ago, still is today.

edit: Oh right, Flower. I guess my opinion is invalid as I haven't played that. Mmm.
Raoh
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(05-09-2012, 01:52 AM)

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#162

Originally Posted by industrian: View Post
IIRC it was used to good effect for reloading in GTA4 and Army of Two. Just flick the controller up to reload.

"
To follow up, in socom confrontation, flick down to cover, left or right to lean.

SOCOM: Confrontation SixAxis & Menu Demonstration
http://youtu.be/6Aac36DE5Hg

More games should be including this stuff.
Fuzzy
I would bang a hot farmer!
(05-09-2012, 02:02 AM)

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#163

Originally Posted by Haunted: View Post
Hey y'all, let's take a trip down memory lane!

http://www.neogaf.com/forum/showthread.php?t=101251




and then they dropped the price bomb



etc etc


Good times!
I'm pretty sure I was joking with the "Nintendo fucked" line since I was mocking the conference during most of it.

Quote:
"It's Ridge Racer. Riiiiiidge Racerrrrrr!"

*people laugh at Kaz*
Quote:
PSP-PS3 connectivity! :lol
Quote:
I better not be missing 24 for more shit.
There were only a couple of things I was actually happy about during that conference and funny enough pricing (in Canada at least) was one of them and that was only compared to the way Sony priced the PS2 here compared to in the US.
industrian
will gently cradle you as time slowly ticks away.
(05-09-2012, 02:06 AM)

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#164

Originally Posted by Raoh: View Post
To follow up, in socom confrontation, flick down to cover, left or right to lean.

SOCOM: Confrontation SixAxis & Menu Demonstration
http://youtu.be/6Aac36DE5Hg

More games should be including this stuff.
The first few days in that Beta were awesome. Then they totally fucked it up.
Totobeni
An blind dancing ho
(05-09-2012, 02:09 AM)

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#165

Originally Posted by Harlock: View Post
360 control is more confortable. I have curiosity to know if the first version of PS3 controller was really that bad or just the impression of being bad.

[IMG]http://2.bp.blogspot.com/-fgml2ZgzdM0/Tr1VsfN99lI/AAAAAAAAIII/kTtBKDDANhY/s1600/PS3_boomerang_controller+E3+2006.jpg]
People with Hama controller ( boomerang controller clone) says it's super awesome and very comfortable.

edit:this is the clone
arbok26
Member
(05-09-2012, 02:13 AM)

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#166

wasn't there a time when Sony thought they could break the controller into two parts and wave both around?
Tricky I Shadow
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(05-09-2012, 02:22 AM)

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#167

I had forgotten about it. It’s more or less useless...but I don’t care since at least it doesn’t sacrifice anything else like a certain other controller does.

Also, the best use of it is easily Heavy Rain for me. When Madison was trapped in that room and you had to smash the wall down, it was awesome!
mysticwhip
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(05-09-2012, 02:24 AM)

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#168

Originally Posted by ShdwDrake: View Post


Sixaxis was worth it.
I could have done without the six axis control in this game. But the sixaxis implementation is the least of this game's many problems.
thcsquad
Member
(05-09-2012, 02:35 AM)
#169

ITT we can tell who hasn't played Folklore.

Besides that, I enjoyed the implementation in Flower (haven't played Journey yet), and, in Uncharted, actually preferred aiming grenades with it as opposed to the analog stick.
LuchaShaq
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(05-09-2012, 02:36 AM)

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#170

Took me 6 minutes to realize I never wanted to use sixaxis ever again for any function in any game ever.

I played 4ish hours of folklore, didn't care for it.
Dipswitch
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(05-09-2012, 02:49 AM)

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#171

Just played through Killzone 2 and thought the Sixaxis functionality was pointless and felt tacked on.

Thank God they had the sense to finally pay Immersion for the use of rumble technology, because the Sixaxis functionality was a let down.
Raonak
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(05-09-2012, 03:06 AM)

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#172

Folklore justfies it's existance in my eyes.

First time I saw motion controls actually enhancing a game fully. Feels so damn satisfying yanking the controller to catch the mons.
maybe HR and flow/er too.

also i quite liked it for uncharted grenade throwing. It meant you could chuck very high and still see where it lands (becuse without motion, you tilt the view up to chuck furtherer- meaning you loose sight of where the grenade is gonna land if you tilt too high. if you use tilt, then you can keep the view the same, but change throw distance.
Last edited by Raonak; 05-09-2012 at 03:11 AM.
ULTROS!
(05-09-2012, 03:13 AM)

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#173

Almost non-existent. I only used it for Flower, a bit of Katamari Forever, and Heavy Rain.

Was worth it for Heavy Rain I guess.
Robot Pants
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(05-09-2012, 03:14 AM)

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#174

Originally Posted by jett: View Post
Useless.
.
Unicorn
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(05-09-2012, 03:19 AM)

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#175

Originally Posted by ShdwDrake: View Post


Sixaxis was worth it.
I got this game from a GAFfer and it is still in the shrink wrap. It's been in my backlog pretty damn long. The demo reminded me of a better version of Rings of Fate (some psx sidescrolling rpg).

Is there more to it that the demo didn't touch on? How soon should I fucking play it?


As for the topic at hand, I felt most implementations were awful and forced. Flower made me just want a new NiGHTS games so bad, so I think it did what it was supposed to there, but apart from that, I thought it detracted.

That's to say, I fucking blow chunks at Warhawk and I know a lot of veterans swear by that sixaxis depth...
Jerkapotamus
Junior Member
(05-09-2012, 03:20 AM)

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#176

It simply wasn't versatile enough to be used in many games, so developers mostly stopped trying. I only really saw it successful in two areas, imprecise movement (i.e. Flower, Heavenly Sword) and as a replacement for button presses/mashing where a more physical feeling makes sense (Folklore). It's a couple of pretty specific instances, so it's no wonder it doesn't show up much anymore.
RdN
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(05-09-2012, 03:29 AM)

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#177

My veredict? Massive failure. I hate the damn thing.
Norml
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(05-09-2012, 03:36 AM)

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#178

I like that it adds more functionality without more buttons.And all the little things it does is enough for me to want it standard on PS4.
Purexed
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(05-09-2012, 03:39 AM)

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#179

One word sums up my thoughts: Fail

Only Flower was a good implementation for me, and there is a large audience that thinks otherwise.
krae_man
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(05-09-2012, 03:41 AM)

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#180

I replayed Psi Ops on my PS3 and got fucked up by the Aura Beasts because I now instinctively shake the controller when enemies cling onto me.
Cipherr
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(05-09-2012, 03:42 AM)

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#181

Originally Posted by Haunted: View Post
Hey y'all, let's take a trip down memory lane!

http://www.neogaf.com/forum/showthread.php?t=101251

and then they dropped the price bomb



etc etc


Good times!
The pic of the Nintendo IGN boards just killlllled me

Last edited by Cipherr; 05-09-2012 at 03:46 AM.
iamshadowlark
Banned
(05-09-2012, 03:57 AM)

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#182

I cant think of one time where I used the damn thing. Same with my move, but at least it has some cool stuff coming that I might try.
Neverfade
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(05-09-2012, 04:01 AM)

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#183

I think I'd come close to forgetting about it. Most everything I've played that uses it does so in a manner that's a chore to use.
Georgious
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(05-09-2012, 04:04 AM)

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#184

Originally Posted by ShdwDrake: View Post


Sixaxis was worth it.
How WAS this game? I was actually thinking about picking it up recently.
Concept17
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(05-09-2012, 04:06 AM)

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#185

Originally Posted by Harlock: View Post
360 control is more confortable. I have curiosity to know if the first version of PS3 controller was really that bad or just the impression of being bad.

People wanted the DS2 again and complained. There is a gif floating around explaining why this controller is more comfortable.

I still want it.
Dacvak
No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
(05-09-2012, 04:14 AM)

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#186

Originally Posted by Cipherr: View Post
The pic of the Nintendo IGN boards just killlllled me

Wow, that's cringeworthy. Next time I think GAF's being immature, I'm bringing up that screenshot to remind myself how good we have it. :lol
Goldrush
Member
(05-09-2012, 04:14 AM)
#187

Originally Posted by Harlock: View Post
360 control is more confortable. I have curiosity to know if the first version of PS3 controller was really that bad or just the impression of being bad.

The shape of it makes a lot more sense once you factor in sixaxis.
Totobeni
An blind dancing ho
(05-09-2012, 04:17 AM)

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#188

Originally Posted by Unicorn: View Post
I got this game from a GAFfer and it is still in the shrink wrap. It's been in my backlog pretty damn long. The demo reminded me of a better version of Rings of Fate (some psx sidescrolling rpg).

Is there more to it that the demo didn't touch on? How soon should I fucking play it?

.
The demos don't represent how the game play or feel at all.

Originally Posted by Georgious: View Post
How WAS this game? I was actually thinking about picking it up recently.
Awesome, Game of the generation imho.

it's a mix of a detective adventure game about a mystery death/crime then turn to a full mystery and fantasy action adventure (and keep the crime plot till the very end),it's also a Pokemon/Digimon HD, or Gotta Catch Them All style game,where you fight and collect Folks ( monster there are 100+ ) use them to fight another monster, upgrade their abilities and power, it's full on RPG game because you need tp do side qest and the combat system is element Based (fire folks vs water folk ect) you even upgrade Ellen and Keats own powers ( Ellen's Cloaks and Keats Onimusha power) talk to people of doolin and do side quests for them, the game also has amazing music, and levels design, (even WW1 inspired Warcadia realm).

Also DAT ending twist. O_O

So yeah in short..buy it/play it.
The Jer
Member
(05-09-2012, 04:18 AM)
#189

Originally Posted by iamshadowlark: View Post
I cant think of one time where I used the damn thing. Same with my move, but at least it has some cool stuff coming that I might try.
The move has some cool stuff coming?? Like what? Right now, I kind of regret buying the move. It hasn't seemed like it was worth the investment.
OldJadedGamer
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(05-09-2012, 04:18 AM)

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#190

Originally Posted by Cipherr: View Post
The pic of the Nintendo IGN boards just killlllled me
"I feel like I've been stabbed in the heart!"
Augemitbutter
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(05-09-2012, 04:19 AM)

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#191

heavenly sword and folklore were the first games that i played with sixaxis. then came MGS4 and flower.

it was cool, but i never asked for it. been a while since i've played a game with six support.
SoulUnison
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(05-09-2012, 04:21 AM)

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#192

The sticks need the slightest bit of tweaking in position and head surface, and L2/R2 need to have a finger catch instead of their smooth flatness at an uncomfortable angle.

It's a fantastic controller, mechanically. The best D-Pad in base configuration controllers available.

The motion parts... Heavy Rain used them excellently but simply, and...despite having 20+ games for PS3 and *knowing* deep down at least one more of them *must* have done *something* with motion- I can't remember a single one.
Last edited by SoulUnison; 05-09-2012 at 04:22 AM. Reason: Spelling.
Shai-Tan
Member
(05-09-2012, 04:22 AM)
#193

Originally Posted by Georgious: View Post
How WAS this game? I was actually thinking about picking it up recently.
looks good especially the bosses which look like they are out of Hayao Miyazaki movies, interesting concept with folk (collect and equip different abilities), however getting the different folk (abilities) is repetitive and boring. i quit before finishing it in chapter 3 (I'm guessing halfway through based on gamefaqs)
Last edited by Shai-Tan; 05-09-2012 at 04:24 AM.
Gameboy415
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(05-09-2012, 04:27 AM)

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#194

I honestly had no idea you could use SIXAXIS controls in Journey until reading this thread.
......and I went through the entire game twice! Maybe I just kept the controller level the whole time? haha

I think SIXAXIS worked well in a few games as others have already mentioned (Folklore, Heavy Rain, Flower, etc.), but it wasn't very well-implemented otherwise.
IdreamofHIME
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(05-09-2012, 04:27 AM)

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#195

SIXAXIS killed factor 5.

Just imagine if they'd been allowed to make Lair with proper controls and not those crappy patched controls.
zoukka
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(05-09-2012, 04:29 AM)

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#196

It was a panicky gimmick.
Augemitbutter
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(05-09-2012, 04:32 AM)

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#197

totally forgot about HR. yea, that one too.
JasonMCG
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(05-09-2012, 04:34 AM)

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#198

Whenever I see Sixaxis as an option for controls all I think is... :lol
JetBlackPanda
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(05-09-2012, 04:35 AM)

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#199

I remember when uncharted used it to throw grenades....

Then little big planet was like move the controller to move sackboys head..

Yah...

Fail
jsnepo
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(05-09-2012, 04:41 AM)

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#200

Believe it or not, my wife and I love it in Motorstorm. We never played the game without it. We also played the two demos of Folklore and loved it even more. Too bad it was used in other games as gimmicks. Uncharted is one of these games.