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Member
(05-09-2012, 12:35 AM)
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#102
EDIT: Though I must admit, I'm getting really tired of seeing the Facebook/Twitter icons on everything. Can't even have a drink without them being on the can or cup anymore.
Last edited by Eusis; 05-09-2012 at 12:39 AM.
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Member
(05-09-2012, 12:44 AM)
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#105
Considering certain types of gameplay mechanics and genres are better suited to having an online component than others, I'm not sure how much of a good thing this is.
Also I wish a company would straight up say, "We're putting online in this game so people take longer to sell it and there are less used copies in circulation." |
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Junior Member
(05-09-2012, 12:49 AM)
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#107
I don't really see this as "social-izing" games, but rather a new attention to games in the social/mobile market -- which as much as people here might groan about (myself included), is a burgeoning market any serious company is looking into.
Roger even says they want to "expand" themselves into that market, but not change the company so that everything becomes focused solely on social aspects. Bottom line? I think they just want to make social mobile games abroad, in addition to the games they're making now. |
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Member
(05-09-2012, 12:57 AM)
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#111
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Member
(05-09-2012, 01:00 AM)
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#112
Final Fantasy? Probably not, though he's in a position they'd listen to him. Eidos? He was the CEO of Eidos, it seems likely he'll have plenty of pull there.
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Member
(05-09-2012, 01:04 AM)
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#114
Apparently yes, as this sort of crap is popular somehow. |
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Member
(05-09-2012, 01:04 AM)
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#115
Yes, actually it does. In every professional circle, trying to "make something more social" is about adapting social media to fit whatever thing is being pushed. If they were simply talking about adding more multiplayer, they would've said that, as the lingo is already there. They want things like leaderboards, social media integration, mobile tie-ins and other adapted shared experiences as integral parts of their games going forward.
Which, honestly, there is nothing wrong with. There is something wrong with thinking EVERY game needs these things in order to survive. |
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Super Adventure Boxing
(05-09-2012, 01:05 AM)
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#116
Riposte isn't one to research his posts though. |
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Member
(05-09-2012, 01:14 AM)
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#119
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Super Adventure Boxing
(05-09-2012, 01:18 AM)
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#120
I feel, reading one of Square Enix's recent fiscal transcripts, that this is definitely a direction being pushed from Japan as well: http://www.square-enix.com/eng/news/pdf/20111104_01.pdf
I mean, basically half this presentation is on the subject. |
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Member
(05-09-2012, 02:18 AM)
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#124
And if it means skinner box-type games that rope people in to pay a lot either to actually make decent progress or for social status then it needs to die die die.
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Member
(05-09-2012, 02:24 AM)
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#125
I'm fine with something creative like the Souls games' online features, or Journey. I'd even be cool with a cellphone metagame for a single player game, sorta like an old Dreamcast VMU game or something.
Not sure I have confidence in SE being able to be that creative anymore though. Maybe Versus XIII is being delayed to allow you to tweet ingame?
Last edited by Fine Ham Abounds; 05-09-2012 at 02:36 AM.
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Member
(05-09-2012, 02:27 AM)
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#126
I came into this thread thinking "yup that has to be right, the feature to post to FB from the Historia Crux was a deal maker for me, there's no way I would have reserved the collector's edition otherwise."
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Member
(05-09-2012, 04:00 AM)
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#128
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Member
(05-09-2012, 04:02 AM)
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#129
Well, that was only added in a patch, so you could just NOT update the game. Not as if you lose any serious online functionality until the DLC you want comes out (if any ever interests you.)
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Member
(05-09-2012, 04:35 AM)
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#133
I feel my time as a gamer on the cutting edge, or rather playing on the most mainstream of devices is drawing to a close.
I, point blank can never be arsed with multiplayer games outside of fighters. I might play the odd match online but that's it. More and more games are moving to a multiplayer or social model, while single player innovations in gameplay seem to have stalled. When was the last time the GAMEPLAY of a game was heralded as fresh, creative an innovative? It's all about it's art, it's graphics and it's multiplayer modes these days. I'm sorry, but that shit bores me. Give me unique addictive gameplay every single time. I'm sick of the arms race. I'm quite close to being done. |
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Member
(05-09-2012, 04:39 AM)
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#134
Relax. There will always be games made for you. Facebook games will never crowd out the stuff we're accustomed to. |
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Member
(05-09-2012, 04:46 AM)
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#135
I don't understand this need to show the world what your doing at any given moment. Your life is not that important that everyone you assosiate with needs to know how far your getting in a fucking videogame.
I'm just saying that as it stands, I can't see myself picking up many more current and future generations of games if these attitudes continue. It's a bunch of nonsense and playing the hottest thing on the block is becoming less and less appealing to me, when you factor in statements like the one in the OP.
Last edited by ThoughtsOfSpeaking; 05-09-2012 at 04:51 AM.
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Banned
(05-09-2012, 04:48 AM)
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#136
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Member
(05-09-2012, 04:57 AM)
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#137
There will be a time when the 'hottest thing on the block' no longer appeals to you, just like a Michael Bay movie won't appeal to someone who enjoys thoughtful, meaningful classic cinema. But there's still a huge subsection of the industry that devotes their life's work to producing such movies, even if they only get one run at indie theaters. Given how hugely popular video games were even before the recent dudebro explosion, there's not a chance that the same thing doesn't happen in this industry. |
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Member
(05-09-2012, 04:59 AM)
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#138
I'm not saying it will get so bad that you need to log into a Facebook account to play your game, but I can see publishers starting to require you sign up to their social network to play their games. It won't be put that blunt, but that's what it will boil down to. Having to enter Codes for online passes in the box are irritating enough. I just want to play my fucking game.
If and when such a thing happens, they won't be on the forefront of the industry. They will be the games people "in the know" talk about. Your point doesn't really invalidate mine. We are both talking about the same thing, I'm just being slightly more pessmistic about it. It is hyperbole on my part to say I won't buy ANY future game, but I still stand by the idea that I will be buying less and less new titles in the coming years by the looks of it.
Last edited by ThoughtsOfSpeaking; 05-09-2012 at 05:07 AM.
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Banned
(05-09-2012, 05:16 AM)
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#141
But either way there is an entire website about normal people telling you what they are up to. Games might as well use it. I mean its also advertising and well I'm sure a lot of gamers will like to share thier progress regardless of how lame it is. Is'nt that half the point behind achievements? Like I said, these games should attempt to focus on having something that allows you to make your own "Lets Play"/general game videos in the game itself for some sort of comunity website. People like that stuff and I believe that's a social aspect that many gamers could get behind. |
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My Contribution
(05-09-2012, 05:26 AM)
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#143
another rough idea: would anyone care if TWEWY2 gave bonuses/rare buttons via streetpass? that wouldn't interfere, and it'd actually fit the game's design too. i don't think it's as binary as "TACKED-ON MULTI/NO SP MODE" as it's being made out to be.
always bet on catalack
Last edited by IrishNinja; 05-09-2012 at 05:29 AM.
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Member
(05-09-2012, 05:39 AM)
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#144
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Member
(05-09-2012, 05:40 AM)
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#145
I think if 'social' aspects do nothing more than augment (rather than complete) a single-player experience, that'd be fine.
I don't want to have to invite my friends on facebook to a certain app to unlock certain aspects of story or equipment. Maybe have social be 'faster' for those that wish to partake. The instant 'social' becomes necessary for a 'single player' experience is the instant I find other hobbies. If more games had multiplayer like Journey, we'd be in a good state. The multi for that, from what I hear, absolutely adds a brilliant feeling of camaraderie to the game. The sad part is that most of the multi we get is tacked on or rehashed. |
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Member
(05-09-2012, 05:42 AM)
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#146
Square Enix, of all companies, has no business telling me or anyone what should be in "every game" I play in order for a franchise to survive in the market. Not that it will ever happen anytime soon anyway.
Last edited by Marlowe89; 05-09-2012 at 05:46 AM.
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Member
(05-10-2012, 09:44 PM)
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#150
While I certainly enjoyed the social aspects of Demon's Souls, my favorite social gaming experience is Assassin's Creed 2.
Whether the developers thought of it this way or not, that game incorporated three different levels of gameplay: the core, in which "your" ancestor Ezio Auditore ran around late-1400s Firenze and Venezia being an assassino; the frame, in which Desmond Miles is reliving his ancestor's memories in our 2012 world; and, thanks to the secret information hidden behind the puzzles (that Desmond is presumably solving) that reveals various things about the conspiracy behind the game's story. This last part is basically too obscure for any single player or even group of friends to thoroughly solve, so in order to get the most out of it, you have to go on the internet and talk about it on forums like The Hidden Blade, GAF, GameFAQs, and the like. Only then will you really get the most out of AC2. The game, then the meta-game, then the meta-meta-game, if you will. And I found myself enjoying doing my own research on the internet to figure out the most-carefully-hidden stuff, trading possible solutions with other like-minded fans, just as much as I enjoyed exploring the streets of Renaissance Italy. In Brotherhood, I found myself trying to be the very first person to find some stuff. That social part was a lot more fun than some silly Facebook- or Twitter-based garbage where the game "tweets" your accomplishments to a bunch of friends who probably have no idea what's going on. Want to really be social? How about offering us custom themes for our computers and phones -- a red-and-white Animus 2.0; a black-and-gold Deus Ex HUD -- so we can feel like we're really in the game when our consoles are off and we're back in the "real" world but still chatting about the games we're playing? Go beyond "social media" and genuinely integrate these games into people's lives, in a non-heavy-handed good way. |