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Member
(05-09-2012, 05:16 AM)
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#7701
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Mrs. Harvey
(05-09-2012, 05:36 AM)
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#7702
I'll do a lobby on Thursday.
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Member
(05-09-2012, 06:22 AM)
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#7703
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(05-09-2012, 04:42 PM)
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#7704
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Member
(05-09-2012, 04:45 PM)
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#7705
I will avatar bet you for it. I am broke right now.
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Doesn't buy fighting games to actually play them
(05-09-2012, 04:55 PM)
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#7706
I don't think I saw it blocked once on the JP stream. (the one with the awesome She-Hulk)
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(05-09-2012, 05:00 PM)
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#7707
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Member
(05-09-2012, 05:00 PM)
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#7708
Huh? It was being blocked all the time on the JP stream. They were using more of a reset tool and a combo extender than a straight mix up tool.
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Member
(05-09-2012, 05:14 PM)
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#7709
Live or PSN on Thursday? Either way, I'm well equipped.
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Member
(05-09-2012, 05:15 PM)
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#7710
Quote:
Also SRK revised Grand Tier list is up. Vergil and Zero are TIED for BEST CHARACTER IN THE GAME and both received perfect scores. List in alphabetical order inside the tier list. Bold is best character in the tier, Underline is the worst one in it. Top Tier (9 or 10 points) C.Viper, Dante, Dormammu, Magneto, Vergil, Wesker, Zero High/Mid Tier (7 or 8 points) Ammy, Doctor Doom, Felicia, Firebrand, Hawkeye, Morrigan, Phoenix, Spencer, Strider, Super Skrull, Taskmaster, Trish, Wolverine Mid Tier (5 or 6 points) Akuma, Captain America, Chris Redfield, Deadpool, Doctor Strange, Frank West, Haggar, Hulk, Jill, M.O.D.O.K., Nova, Rocket Raccoon, Ryu, Sentinel, Spider Man, Storm, Thor, Viewtiful Joe, X-23 Low/Mid Tier (3 or 4 points) Arthur, Chun Li, Ghost Rider, Iron Man, Nemesis, She Hulk, Tron, Low Tier (2 points minimum) Hsien Ko, Iron Fist, Phoenix Wright, Shuma Tier List in actual order (I erased the numbers it would get too cluttered up) 10 points (Perfect Top Tier, consensus completely agrees with tier) Zero 250/25 = 10 Top Tier Vergil 250/25 = 10 Top Tier 9 points (Top Tier) C.Viper 248/25 = 9.92 Top Tier Dorm 244/25 = 9.76 Top Tier Magneto 240/25 = 9.68 Top Tier Wesker 228/25 = 9.12 Top Tier 8 points (High/Mid Tier) Strider Hiryu 220/25 = 8.8 High Mid Tier Spencer 218/25 = 8.72 High/ Mid Tier Firebrand 212/25 = 8.48 High/Mid Tier Morrigan 208/25 = 8.32 High Mid Tier Doctor Doom = 202/25 = 8.24 High/Mid Tier Phoenix 202/25 = 8.08 High/Mid Tier Taskmaster 200/25 = 8 High/Mid Tier (Perfect) Everyone agrees on High/Mid Tier. 7 points (High/Mid Tier) Felicia = 194/25 7.76 = High/Mid Tier Hawkeye 188/25 = 7.52 High/Mid Tier Ammy 188/25 = 7.52 High/ Mid Tier Trish 186/25 = 7.44 High/Mid Tier Wolverine 184/25 = 7.36 High/Mid Tier Super Skrull 180/25 = 7.2 High Mid Tier 6 points (Mid Tier) Nova 170/25 = 6.8 Mid Tier Akuma 170/25 = 6.8 Mid Tier Spider Man 162/25 = 6.48 Mid Tier Frank 160/25 = 6.4 Mid Tier Viewtiful Joe 156/25 = 6.24 Mid Tier X-23 154/25 = 6.16 Mid Tier Rocket Raccoon 154/25 = 6.16 Mid Tier Deadpool 152/25 = 6.08 Mid Tier Sentinel = 152/25 = 6.08 Mid Tier Modok 150/25 = 6 Mid Tier Jill 150/25 = 6 Mid Tier 5 points (Mid Tier) Chris Redfield 148/25 = 5.92 Mid Tier Storm 148/25 = 5.92 Mid Tier Captain America 140/25 = 5.6 Mid Tier Thor 138/25 = 5.52 Mid Tier Doctor Strange 132/25 5.28 Mid Tier Ryu 130/25 = 5.2 Mid Tier Hulk 126/25 = 5.04 Mid Tier Haggar 126/25 = 5.04 Mid Tier 4 points (Low/Mid Tier) Iron Man 122/25 = 4.88 Low Mid 3 points (Low/Mid Tier) Chun Li 98/25 = 3.92 Low/Mid Tier Nemesis 98/25 = 3.92 Low Mid Tier Arthur 96/25 = 3.84 Low/Mid Tier Ghost Rider 80/25 = 3.2 Low/Mid Tier Tron 76/25 = 3.04 Low/Mid Tier She Hulk 76/25 = 3.04 Low/ Mid Tier 2 points (Low Tier) Shuma 74/25 = 2.96 Low Tier Iron Fist 62/25 = 2.48 Low Tier Phoenix Wright 56/25 = 2.24 Low Tier Hsien Ko 52/25 = 2.08 Low Tier
Last edited by Dahbomb; 05-09-2012 at 05:24 PM.
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Junior Member
(05-09-2012, 05:22 PM)
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#7711
What happened to Dante? Everyone forgot about him? In the consensus list I mean. Or obvious joke that goes right over my head.
Last edited by shadoclone; 05-09-2012 at 05:27 PM.
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Member
(05-09-2012, 05:27 PM)
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#7712
Dante was "hilariously" listed at the bottom in Ass Tier. I don't really get it.
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Member
(05-09-2012, 05:28 PM)
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#7713
It's still utterly incomprehensible to me how people keep placing Dormammu so high.
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Junior Member
(05-09-2012, 05:33 PM)
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#7714
They see his damage and teleports, and boom top tier. Plus combo difficulty is obviously far more important than controlling difficulty.
Last edited by shadoclone; 05-09-2012 at 05:40 PM.
Reason: Grammar
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Member
(05-09-2012, 05:36 PM)
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#7715
Quote:
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(05-09-2012, 05:37 PM)
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#7716
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Member
(05-09-2012, 05:42 PM)
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#7717
Vergil bandwagon is going strong, I see.
Originally Posted by Karsticles:
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Member
(05-09-2012, 05:44 PM)
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#7718
In terms of my own feelings about Dormammu, I think he's close to perfect. I'd like for him to have better assist options and better recovery time on Stalking Flare, though. And for 0D3C to be made useful, along with the lesser liberations. Those are more about fixing his archetype than anything else. As one of the few characters that is oriented around planning ahead of time, it's just weird that one of his "final plans" would be so bad. If I had it my way, 0D3C would call down a big, tracking meteor that causes a hard knockdown, Vajra-style. Or call a spike that reaches all the way to the top of the screen.
Last edited by Karsticles; 05-09-2012 at 05:50 PM.
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Member
(05-09-2012, 05:45 PM)
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#7719
I value both. Why I have Dante in top five and still do.
A character with absurd point ability will be like MvC2 Magneto when a team built around them. They just off of one mix up win the game. But then you have Sent/Storm type characters who have good assists but are good on point as well. Dante/Vergil/Magneto fall into this category and Doom/Strider a little bit. |
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Member
(05-09-2012, 05:57 PM)
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#7720
I absolutely love the running joke at SRK regarding Dante. :lol
Meanwhile, Vergil is that high up there now? Damn, I mean I know he's a demon for a lot of folks, but best in the game level on par with Robo Death? I think that's just a bit too high. Everything else I agree with though, although I do see Karst's issue regarding rating Dorm that high. Edit: Oh yeah, no way is Strider not lowest top tier. Meanwhile, here's yet another team building question: Just for the sake of getting better with the succubus, I've decided to play around with a concept team of Morrigan (Dark Harmonizer)/Dante (Jam Session)/Strider (Vajira). I have access to my personal favorite duo in Dante/Strider (dat damage, dat neutral game coverage, dem combo extensions), but I'm wondering how well Morrigan fits into this mold. Sure I get ghetto Missiles application with Vajira keeping them down in the middle of Soul Fist nonsense, but I also lose out on the guaranteed chip and OTG potential. Ugh, I know what the right answer is (just play Morrigan (Harmonizer)/Doom (Missiles)/Vergil (Rapid Slash)), but I just like Dante/Strider waaaaaaay more than Doom & Vergil to keep at it currently. :lol Oh, and random note of the day: Strider and the "Strider Vortex" is fucking stuuuuuuuuuuuuuuuuuupid. Pick him up and learn to abuse dem tigers after a hard knockdown. You will not be disappointed. :lol
Last edited by Azure J; 05-09-2012 at 06:00 PM.
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Member
(05-09-2012, 06:50 PM)
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#7721
And it has to be in this order? I wanna play Spencer on point. |
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Member
(05-09-2012, 06:52 PM)
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#7722
Morrigan/Dante is beast IF you are willing to use Morrigan's Shadow Blade assist instead of Dark Harmonizer. Basically, end Morrigan's combos in a THC. Dante's Million Dollars takes so long to complete that you can land 3 whole Soul Drains (IIRC). If you have 4 bars and want to be a dick, you can even THC and then Astral Vision to land about 6 of them and steal a bar and a half from your opponent. I think your team's biggest weakness is Morrigan being on point. The reason ChrisG has her on anchor isn't because she's a good anchor, it's that Morrigan is not good at creating space, only good at keeping it. So he always puts Doom second to DHC Morrigan in so she has a happy start. I think you'll encounter problems against hard rushdown. If you can build enough meter during the THC, you can actually do multiple THCs and steal ~3 bars of meter.
Last edited by Karsticles; 05-09-2012 at 06:54 PM.
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Member
(05-09-2012, 07:00 PM)
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#7723
Strider's most basic vortex is just hard knockdown call Tiger and follow their roll option into a mix up. The combo that you then do also ends in a hard knockdown back into the same mix up situation.
He has way more vortexes than just that that's just the tip of the iceberg. I really want to make a Strider on point team, I love the concept of that character. It's basically a more advance, classic Viscant Wesker game plan where you are just going for resets/mix ups all day long.
Quote:
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Member
(05-09-2012, 07:01 PM)
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#7724
Saw Avengers last night. Hulk is the best; we were flipping out at dat throw spam
I need to rep this character online again. |
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Member
(05-09-2012, 07:07 PM)
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#7725
srk's mid tier list is basically a bunch of characters who nobody has any fucking idea about
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Member
(05-09-2012, 07:09 PM)
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#7726
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Member
(05-09-2012, 07:14 PM)
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#7727
I don't see how Iron Fist and Shuma belong in the same tier as Hsien-Ko and Phoenix. They've both got good level 3s, Fist has some very good hypers in terms of invul, one of them has a fantastic assist(Iron Fist's dragon kick is solid at worst) and Iron Fist's fists have some very unique functions with the meter gain/damage boost.
They are not high tier, but certainly not that crappy. I'm also surprised to see MODOK in mid tier. No one is very gonna use that guy to his full potential at this rate. You are referring to the low/mid section right? Almost all of that mid tier has shown enough tech to keep up in tournaments so far. I could list myself how they are all strong or at least capable of winning, but that's a lot of writing...
Last edited by SolarPowered; 05-09-2012 at 07:18 PM.
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Member
(05-09-2012, 07:16 PM)
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#7728
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Member
(05-09-2012, 07:16 PM)
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#7729
Strider's throw range is also some serious bullshit. |
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Member
(05-09-2012, 07:29 PM)
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#7730
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Member
(05-09-2012, 07:42 PM)
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#7731
Quote:
At the BARE MINIMUM... Iron Fist needs his cr.L to hit low so he can deal with up/back, his overhead having better start up so it's easier for him to pick up after throws and mix up opponents better, his Rising Fang be usable outside of the 3rd string in a rekka, needs a legit cross up move (either a roll or a shoulder ram from behind), needs Rising Fang to be air ok, a double jump and needs a vertical down dive kick. He also needs those chi stances to be better than they are in the neutral, like blue chi should give armor to some of his normals, red chi increases the block damage from his rekka and meter chi gives him slight meter on whiff attacks.
Last edited by Dahbomb; 05-09-2012 at 07:55 PM.
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The Keeper and Holy Guardian of Captain Badass
(05-09-2012, 07:52 PM)
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#7732
Dude is a rough ride, but he's one of the easier ones to convert a hit into major damage with. Akuma Doom is likely his best friends.
Last edited by shaowebb; 05-09-2012 at 08:11 PM.
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Member
(05-09-2012, 07:59 PM)
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#7733
He is like the Ibuki of this game.
Nothing like playing a bit reckless/derp and going Whatever - air series - OTG with Formation B - short hop & grab right back into the vortex. @Karst - I really began to notice that although couldn't put it into words well regarding Morrigan and how she fights for breathing room. More than anything, I want two distinct teams, one built around my boy Dante and one built for optimal Morrigan play (not necessarily the best, but somewhere between the Chris G & the Byakoko). Everything right now though is just me messing around with things until I get a handful of characters I enjoy and play well. The THC stuff is stole'd by the way. :lol While I'm on the topic though, anyone else dabbling in or currently playing Morrigan get kinda sad when you consistently miss the air dash down H-Soul Fist-Unfly part of her BnBs? I'd feel so much better about myself if I could hit that first rep of this. |
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Member
(05-09-2012, 08:53 PM)
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#7734
Goldlike Great Not really known Not so great Awful That mid tier has things like Modok, Deadpool and Spiderman which like 3 people in the world know how to play. Or maybe I'll do Deadpool/Modok/Akuma since nobody knows what to do with Akuma anyway so who knows what will happen You know what, I'm gonna form a Modok, Deadpool and Spiderman team and see what happens. Any thoughts on what order to do with it guys? Maybe Spidey point, Deadpool OTG, Modok beam anchor for starting?
Last edited by mr. puppy; 05-09-2012 at 08:56 PM.
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Member
(05-09-2012, 09:00 PM)
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#7735
Deadpool is fairly known and in the previous tier list he was ranked a few slots higher. Plus the winner at kvo had an on point dead pool which was the best performance for the character. He should be at the lower end of high tier.
I say same for Modok and spider man but they don't have the results or the player base backing them up. They are both high tier characters bogged down by execution requirements. |
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holds a doctorate in beef
(05-09-2012, 09:00 PM)
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#7736
Put MODOK second. Deadpool makes a better anchor.
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Member
(05-09-2012, 09:42 PM)
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#7737
Walking home from class today, it hit me that Dormammu/Firebrand have a double ToD combination together: two characters guaranteed to be dead, but it costs X-Factor.
Here's how it goes: 1) Hit the opponent with Firebrand. 2) End Firebrand's combo in Dark Fire -> Stalking Flare 3) X-Factor Stalking Flare, charge 1D2C; you generally won't need to use it to kill the character 4) Charge 1D2C 5) Let 1D2C go right before the incoming character shows up, and cancel into Stalking Flare 6) DHC into Luminous Body 7) Stalking Flare provides enough blockstun to land Firebrand's unblockable - you have plenty of X-Factor time to make sure this is a dead character situation unless it's Thor or something. It doesn't matter if your opponent blocks or gets hit by 1D2C, or whether the opponent blocks Stalking Flare. Using other hypers to land Firebrand's unblockable is really underrated. For example, after you hard knockdown an opponent with Storm, instead of OTGing with Ice Storm, wait just until they are about to roll recover and use Ice Storm, and DHC into Luminous Body. Your opponent will roll into the ice and have to block, giving you time to charge Firebrand's unblockable. It should also work with Round Harvest, probably Servbot Surprise, and Hyper Sentinel Force (?) in most situations.
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Last edited by Karsticles; 05-09-2012 at 11:03 PM.
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Member
(05-09-2012, 09:50 PM)
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#7738
Karst with that four meter x factor 200% combo. I like it.
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Member
(05-09-2012, 11:11 PM)
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#7739
I mean why do I dread the Strider/Zero matchup when I know what this Zero wants to do (chill in the air and overhead j.H/Sentsuizan M-c.L)? Why am I afraid of Helm Splitter (j.S) + Rapid Slash like it's the best setup in the world? How am I letting myself get tagged with raw Stingers when I know how unsafe that shit is on whiff? Why can't I punish telederp more? (This one pisses me off the most because sometimes I'm putting in option selects just to catch them as they come up behind me and they just never beat out the things I want them to. So then I stop pressing buttons and miss out on opportunities everywhere.) One of the biggest problems I'm having currently (that I'm even dedicating lab time to) is just wavedashing. If it's not getting crouching attacks (in my case Million Stab... yuck), it's getting QCF moves or worse, supers. I just tried the actual d-pad on the 360 and I saw such an immediate and total boost to my play, but just because it hurts like hell to play with anything in the non-dominant position of the pad, I have to say nope and press on with "85% intentional" inputs. The best matches I've had I notice that I control the neutral and literally hassle the person out of their own preset game plan making sure to never engage until it's brain dead easy to hit a combo off a confirm. Thing is, that only goes so far when you play someone who isn't really learning the game more than their learning how to get under your skin. God I fucking hate whining like this. I love this game so much, but damn if it doesn't make you feel fuck awful when you can't keep up. Which reminds me, I really need to step up my Amaterasu game. I'm tired of her basically being a free spot if I mistime a power slash/paper or rely on reflector stance when too many things are going on to throw one counter measure out at. Any Ammy players want to thow out a bullet point list for me to try and keep in mind? |
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Member
(05-09-2012, 11:15 PM)
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#7740
Dat Vergil Kool Aid. On the same tier as Zero? dat koooooooool aid.
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get some go again
(05-09-2012, 11:15 PM)
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#7741
i'm so happy morrigan is wrecking shit at tournaments. i love hearing the trenchcoat users complaining about their characters not being able to do their usual op shit. capcom better not nerf morrigan.
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Member
(05-09-2012, 11:36 PM)
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#7742
It's really more like Morrigan + Hidden Missiles. Morrigan alone is way more manageable and beatable. Missiles basically gives you near full screen control and it makes teleports risky especially the ones that appear behind the opponent. If only Shuma was a better character then he could shut that down.
Viscant talking about Wesker + Phoenix:
Quote:
Last edited by Dahbomb; 05-09-2012 at 11:43 PM.
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Mrs. Harvey
(05-10-2012, 12:34 AM)
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#7743
Now would be a good time for people to don the Fanatiq or RayRay avatars.
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Member
(05-10-2012, 01:00 AM)
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#7744
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Member
(05-10-2012, 01:01 AM)
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#7745
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Member
(05-10-2012, 01:02 AM)
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#7746
Hey marvel-gaf ! Time for another "Please rate my team" episode. I just started picking up UMvC3 instead of being hyped on stream and slowly learning the engine. I never played a marvel game before so the learning is a bit steep but I knew that coming in. What I want to know is if I shot myself in the foot by starting out with this team.
Magneto-a, Sentinel-a, Taskmaster-a I really like Magneto and Taskmaster as comic book characters and game play feel but I only picked Sentinel because Drones are supposedly the way to go. I wouldn't mind going with another character that's also considered as a "best bud" to Magnus. The team seems to have, at first glance, a bit of synergy around DHC possibilities, good meter building potential as well as a good anchor from what I read. Am I doing this right ? Information about bnbs are really all over the place too which is a pain but I did found stuff for Magnus and Task. Fly combos are going to be hell at first. |
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Member
(05-10-2012, 01:13 AM)
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#7747
for sent just do regular air magic series if you dont want to be fancy, but learn how to do tk rocket punch into hard drive loops. also switch the order to magnus/task/sent or task/magnus/sent. smurf can tell you about task since i just spam SHIELD SKILLZZZZZ |
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Member
(05-10-2012, 01:19 AM)
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#7748
Don't even pretend there's more to Taskmaster than that! |
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fuckin' called it, man
(05-10-2012, 01:21 AM)
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#7749
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get some go again
(05-10-2012, 01:24 AM)
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#7750
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