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Shots Shots Shots
(04-05-2012, 05:16 PM)
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#8852
It's funny seeing Sonic blaze through these levels even faster than before. And it's not the use of skills doing it either, because he's got Super Sonic equipped.
If he got that to work could that also initiate the skydiving sequence? Could he somehow do that without using the rocket? |
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Member
(04-05-2012, 09:02 PM)
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#8853
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Member
(04-10-2012, 08:58 PM)
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#8854
Is it possible to mod in music? I like this Chemical Plant Zone mix and made a video to see how it fits. http://www.youtube.com/watch?v=yLB5t...ature=youtu.be
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Member
(04-10-2012, 11:21 PM)
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#8855
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Member
(04-11-2012, 01:51 AM)
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#8856
It probably involves converting it to an ADX, and setting the loop points if you want smooth transitions. I think it's the same ADX standard they've been using for forever, so converting shouldn't be an issue, but I don't know about setting the loops. (I'm not 100% sure, since I haven't installed Generations on this PC, but I remember that the Xbox demo used ADXs.)
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Member
(04-11-2012, 02:23 AM)
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#8857
Also, holy shit at Unleashed being ported. First I've seen of that. |
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Member
(04-28-2012, 02:29 PM)
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#8861
Crisis City Act 2 is my favorite theme in the game. |
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Junior Member
(05-09-2012, 01:34 AM)
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#8862
Totally worth reading, if you enjoyed the music in Generations:
http://blogs.sega.com/2012/05/08/son...music-answers/ Interview with Senoue + Tomoya + Ohtani + Makhlouf, in response to the fan questions from a few months back. |
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Member
(05-09-2012, 01:36 AM)
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#8863
Interesting, i'd certainly like Jun to work on more music.
By the way Ruby, we have a Sonic community thread here. http://www.neogaf.com/forum/showthread.php?t=460770
Last edited by Kokonoe; 05-09-2012 at 05:59 AM.
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Member
(05-09-2012, 03:48 AM)
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#8865
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Member
(05-09-2012, 07:29 AM)
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#8868
But I might be different since I also enjoyed "Speak with Your Heart" *runs* |
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Member
(05-09-2012, 07:38 AM)
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#8869
Like most Sonic musicians (Runblebee lol) they suck when dealing with lyrical songs but their instrumentals are ace. Speed Highway classic is so fucking good I can't even comprehend it.
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Member
(05-09-2012, 07:39 AM)
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#8870
Like I said, I don't mind using them again. I thought Speak With Your Heart was okay and liked Reach For the Stars, I'm just a big fan of the Sonic R soundtrack so it was just a little jarring. |
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Member
(05-09-2012, 11:45 AM)
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#8871
I think that's because they made that levels based on 2 original colors levels. The pacing in sonic generation of this levels is really bad IMO |
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Member
(05-09-2012, 12:33 PM)
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#8873
Meanwhile in the modding scene:
Wave Ocean (with download in description) Sonic Adventure Generations |
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Honk if you love cookies.
(05-22-2012, 04:32 AM)
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#8875
Rumors buzzing around 4chan from alleged Sega employees that new level DLC is on its way! They both gave vague descriptions that matched up well enough, but one actually spilled the beans. Looks like it'll be
Icecap Hidden Palace Dragon Road Starlight Carnival If it's true, it's not a bad selection. Though I guess the modern level choices are a bit disappointing - those levels were already done in this gameplay style in their respective games, I'd rather have seen some Adventure stuff. Icecap would be amazing however, as well as Hidden palace - especially if it were based on the Sonic 2 version. |
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Member
(05-22-2012, 05:23 AM)
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#8877
Either way, it's no hydrocity. Also, the whole pack sounds a bit too big to be real. |
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Eloquent Princess
(05-22-2012, 05:45 AM)
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#8878
I was going to say that I would've preferred something like Jungle Joyride until I went, "Oh wait, we have Seaside Hill already!" and also, "Oh wait, lag!" Arid Sands, I guess, could've been a good choice to round things out a bit in terms of environmental diversity too. As for Starlight Carnival? I would've preferred Aquarium Park, just because Drill is so fun to use. Act 1 of Starlight Carnival is generally the eyecandy that sorta feels on rails. Then the rest of the 2D-esque acts aren't that great (I mostly remember the ones that use the moving yellow spring things). But I guess since Casino Night is a pinball machine, Starlight Carnival would've diversified the whole thing. Taking with a grain of salt, nonetheless. Rumours and all that. Sounds too good to be true. |
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Member
(05-22-2012, 06:55 AM)
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#8879
Also, according to the rumor, the "pack" will come in three purchase tiers: Classic Only (HPZ/ICZ?) Modern Only (DR/SLC?) Complete (all four stages) |
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Member
(05-22-2012, 07:02 AM)
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#8880
Now it's to hoping that they don't forget the PC players with all of this. |
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Member
(05-22-2012, 10:01 AM)
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#8881
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Member
(05-22-2012, 10:54 AM)
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#8883
Please be real.
I've been on a Sonic kick lately, having polished off the Sonic CD time attack achievement. I booted up Generations again, and my word, it really is utterly fantastic, isn't it? I played GHZ and Chemical Plant for the first time in months, and it was a beautiful experience. Edit: Stupid question, but I have beaten all the missions (Steam version) and the 100% achievement didn't pop 'cos I was in offline mode. Is there some way I can re-trigger it without playing through the entire game again?
Last edited by Lord British; 05-22-2012 at 10:59 AM.
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Member
(05-22-2012, 11:36 AM)
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#8884
Oh Yes.
If we're talking SA1 Icecap then I can't wait to here a remix of that epic snowball chase theme or this tune we all know and love. |
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Member
(05-22-2012, 03:32 PM)
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#8888
I'm not saying the news is legit, just that it MIGHT be true. |
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Member
(05-22-2012, 03:44 PM)
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#8889
This is pretty interesting. There's like a small chance this could happen. If they were taking this long to make the levels and making original music then it could explain the long time between an official statement about it.
......Even then it still sounds fake lol. |
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formerly cjelly
(05-22-2012, 04:09 PM)
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#8890
Why waste all that time and money on DLC nobody is going to buy? The game did pretty bad at retail and most of those will be gathering dust on used shelves.
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Member
(05-22-2012, 05:37 PM)
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#8893
Eh, this'll sell if released. Generations didn't do that bad at retail, iirc. Almost 2 mil worldwide, or somethin' like it?
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Member
(05-22-2012, 10:48 PM)
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#8894
If the Steam market is big enough, then DLC could prove to be a lucrative proposition. |
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Member
(05-22-2012, 10:51 PM)
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#8896
It was a slow seller. If I remember right, it didn't really take off in sales until Black Friday sales. A Wii version probably would've added an extra million.
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Eloquent Princess
(05-22-2012, 11:17 PM)
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#8897
So apparently Kakipi put something up, Sonic Generations-related. This time using the Windmill Isle PC mod:
Sonic Generations - Windmill Isle Act 1 Speed Run (w/skills) - 00:26:34 |
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Member
(05-23-2012, 03:12 AM)
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#8898
According to the rest of the rumor, a Sonic CD level was planned but they had trouble deciding on how to handle it. If it's to be believed, there was a split within the team - some wanted it to remain faithful to Sonic CD's time travel mechanics, others wanted to introduce something new and have it be a level where different eras in time let you switch between Classic and Modern Sonic on the fly.
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Billiechu
(05-23-2012, 03:15 AM)
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#8899
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