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Member
(05-09-2012, 07:31 PM)
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Datura |OT|
#1
![]() What is Datura? Datura is a new PSN game from Plastic, the development team behind Demoscene title "Linger in Shadows" on PSN. In Datura, you utilise the PS Move controller (though DualShock3 is supported) to manipulate a hand in the game world, and solve puzzles. As the Game Director puts it, "you are immersed into the game's unique experimental narrative and original way of interaction, which enables you to experience the world not only visually, but also empirically - an illusion that you can actually touch trees, faces, and other objects" You will also be faced with many choices throughout the game. Where can i buy it? Datura is for sale NOW on Playstation Network US $9.99 EU £6.49, €7.99, AU$12.95 There is an additional 20% discount for PS+ subscribers for the first 2 weeks Videos This strikes me as a game which is hard to explain with words, so i thought it best to include a couple of youtube links to better show off the game. http://www.youtube.com/watch?feature...&v=BV3Gt-QnLMA - initial trailer http://www.youtube.com/watch?v=8Ng8UW1_F1g - Game Director talks a little about Datura http://www.youtube.com/watch?v=vktlN...layer_embedded - Launch trailer NeoGAF user TTP has worked his magic on a Datura analysis video - check it out http://www.youtube.com/watch?v=R7rtL...ature=youtu.be Reviews Playstation Universe 7/10
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Last edited by Carl; 05-11-2012 at 12:04 PM.
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Fighting the good fight against the rules of mathematics.
(05-09-2012, 07:40 PM)
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#4
Why are they all reviewing a tech demo?
It is a tech demo, its nothing to be ashamed of. Its by a tech demo crew, who've done previous tech demos on the PS3, financed by Sony who like demos to show off their tech (in this case Move, and 3D). Anyway, i just tried it with a HMZ and Move strapped to the side for full-on VR, the kind of stuff Pierce Brosnan promised we'd have 20 fucking years ago. One staggering tech demo. I just stood there for ages looking around, impressed at the full fidelity and responsiveness of the headtracking. Played around, fondled the statue, woke up pigsy, went for a drive. Nearly puked. Damn motion sickness :-( No wonder VR has been a dead-end for decades. I never believed it till now, i thought it was the old 1990's tech that was responsible, but apparently its just our lousy brains. It is a demo. Hah.
Last edited by JoeTheBlow; 05-09-2012 at 07:48 PM.
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Banned
(05-09-2012, 07:50 PM)
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#6
Lol I did the exact same thing: Set up HMZ and move with velcro, played for a few mins, fondled statue, got sick and almost puked. |
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Have a fun! Enjoy!
(05-09-2012, 07:58 PM)
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#7
Also, do you get sick in the car scene as well? Is the 2nd Move firmly attached to the HMZ or does it wobble a bit as you move your head?
Last edited by TTP; 05-09-2012 at 08:03 PM.
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Fighting the good fight against the rules of mathematics.
(05-09-2012, 08:05 PM)
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#8
My dreams of VR being a big part of the future are crushed. I'll still play through it though. I love demo scene stuff and .detuned and Linger in Shadows tickled my old demoscene appreciation nodules. Not my gameplay nodules, but its not like my backlog is complaining about a new entry.
Was too busy crashing into things in the driving bit to notice. I think it was secure, but good question, its so sensitive it could be an issue when i'm throwing my head around. Will try again tomorrow.
Last edited by JoeTheBlow; 05-09-2012 at 08:07 PM.
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Banned
(05-09-2012, 08:06 PM)
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#10
I'll try again later today when I get back home. |
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Member
(05-09-2012, 08:13 PM)
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#13
I'm enjoying this. Not exactly the most well made game, Move controls are cool but frustrating, but I like the atmosphere and ideas. I'm kind of stuck right now though. Can't open the gate with the numerals on it that's near the carnival games. My only real complaint is that when the moral choices happen you often get locked into an option without realizing it.In the ice one I hit the trigger because of the prompt on screen and was unable to save the person, I had to go for the frozen trophy.
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Fighting the good fight against the rules of mathematics.
(05-09-2012, 08:13 PM)
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#14
Actually, very good point sir, i stand corrected.
I'm surprised they are reviewing it as a game first though, especially Edge who have gone mental recently, i would have thought it would be up their street more than most. |
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Have a fun! Enjoy!
(05-09-2012, 08:15 PM)
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#15
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Member
(05-09-2012, 08:18 PM)
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#17
Played through it yesterday in 3D + Move, and I really enjoyed it. The only real complaint I have is that the human animations are really subpar, which is a big contrast to the rest of the game's visuals (gorgeous).
Question for those who played through the game without a Move: What does it show in the mirror? |
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Have a fun! Enjoy!
(05-09-2012, 08:34 PM)
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#21
Sort of. A second Move can be used to control the camera orientation 1:1 style.
Last edited by TTP; 05-09-2012 at 08:37 PM.
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Member
(05-09-2012, 08:57 PM)
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#27
Has anyone figured out what impact the "moral" decisions have on the game? I like that there's a good mix of obvious choices and not so obvious ones, but I'm not sure what they would impact. |
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Have a fun! Enjoy!
(05-09-2012, 09:27 PM)
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#28
I think what needs to be figured out is the actual meaning of the whole thing. I guess the roman numbers on the gates are hinting at something. |
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Member
(05-09-2012, 10:32 PM)
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#31
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Member
(05-10-2012, 08:07 AM)
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#32
Eurogamer posted their review - gave it 5/10
http://www.eurogamer.net/articles/20...-datura-review
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Have a fun! Enjoy!
(05-10-2012, 09:07 AM)
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#33
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It's basically more of an movement aid like auto-parking. You can either use it or park yourself. This is when using the Move. When using the DS3, then you have to press triangle to pose otherwise the hand won't show up at all. I think DS3 support is one of the reason why this whole pose thing is in there. The other one being the lack of lateral strafing which makes getting into the right position "manually" a bit difficult with both DS3 or Move.
Last edited by TTP; 05-10-2012 at 09:12 AM.
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(05-10-2012, 12:40 PM)
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#34
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Fighting the good fight against the rules of mathematics.
(05-10-2012, 01:29 PM)
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#35
Takes some fiddling to get right. |
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Have a fun! Enjoy!
(05-10-2012, 11:37 PM)
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#36
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Have a fun! Enjoy!
(05-12-2012, 07:43 AM)
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#37
Ok, I've been trying to find a meaning to Datura's madness and I'm wondering if anyone got it yet.
I'm pretty sure the roman numbers are the key as they appear (on the gates) as you complete the various "events" but I'm not sure what to make of them. Any idea? It surely can't be just random shit no? |
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Member
(05-12-2012, 07:47 AM)
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#38
But I can't figure the narrative out, theres a shit ton of symbolism in it. |
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Have a fun! Enjoy!
(05-12-2012, 07:55 AM)
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#40
Yeah, I think there is. Another thing I've noticed is that there are missing numbers (IV, VII, IX, XI, XIII). Number XII is curious. It's at the top of the first gate, pressed already, but I have no idea to which event it is connected to. Perhaps the ambulance one?
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Have a fun! Enjoy!
(05-12-2012, 09:37 AM)
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#42
Hint: DS3 controls are sort of bad |
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Member
(05-12-2012, 09:51 AM)
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#43
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Junior Member
(05-13-2012, 01:33 AM)
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#44
Datura PS3 Gameplay
don't want to spoil anything but I have a question is the Swimming Pool a secret level or is it just part of the normal game? |
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Member
(05-13-2012, 06:59 AM)
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#45
I just finished the game and loved it. I was honestly shocked once or twice and had this overwhelming feeling of nostalgia and melancholy. The controls are hampered by the unnecessary prompts I wish I could just disable, so I can't say it's necessarily a "must play" for anyone, but it does deliver an experience unlike any other. I think I enjoyed it more than Journey despite knowing that Journey is technically a better game, but the experience Datura gave me was actually rather moving. I dig it. |
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Have a fun! Enjoy!
(05-13-2012, 07:41 AM)
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#48
So what's your interpretation of Datura thus far? If there is one, that is.
Meanwhile, I've just noticed there is a "12" engraved on the lock at the end of the tutorial, same number that shows up at the top of the first gate (albeit that one is written as "XII"). edit: Thanks spats. I'm pretty sure DS3 support hampered Move controls/potential overall and is the reason of all the prompt fest. Fuck the DS3.
Last edited by TTP; 05-13-2012 at 07:45 AM.
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Banned
(05-13-2012, 08:00 AM)
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#49
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Member
(05-13-2012, 08:16 AM)
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#50
I basically found it to be unnervingly personal and moody, which was a good thing in the end. The sense of regression and various stages of life being vignetted really got to me, particularly the kid you climb the tree with. That scene really got me involved in a way I feared I couldn't attain again at my age, and after being unable to get really into Dead Space 2 (despite knowing that it's a really great game), I began to worry I was too jaded to really sink my emotional teeth into a game's atmosphere again. Datura and Journey both changed that. |