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Member
(05-08-2012, 10:43 PM)
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#2201
It did have an inconsistent shotgun that worked only for the host, broken button combos and the sword, which as someone who used it frequently, was broken. Dual wielding wasn't an issue and actually gave a variety to the combat that hasn't been seen since. It also had the best maps in the whole damn series that have yet to be topped. And even when Bungle tried to remake them, they ended up fucking them up. Also, it had the best Battle Rifle in the series. |
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Member
(05-08-2012, 10:56 PM)
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#2202
Quote:
Halo has always had a pretty black-and-white take on the human military. Everybody involved is an honourable soldier, which makes sense in the context of the Earth fighting for its life. But the war for Earth has been over for awhile. Human nature might be kicking in, leading different entities on earth down some shady, self-motivated avenues (ie greed, power, whatever). It would be interesting if the Chief crossed paths with these Spartan IVs and they WEREN'T particularly happy to see him. It would add some dimensions to the story AND it would make for some potentially epic battles of Master Chief - the old-school variant - taking on a bunch of the newer models. Like Arnold in Terminator taking on 5 T1000s at once. |
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Member
(05-08-2012, 11:00 PM)
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#2203
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Prefers her Trek sans Abrams
(05-08-2012, 11:00 PM)
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#2204
It's in every Halo novel. Not just Glasslands. |
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Member
(05-08-2012, 11:02 PM)
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#2205
But Glasslands would pretty much set him straight. |
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Member
(05-08-2012, 11:04 PM)
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#2206
I'm speaking strictly to the games, as I haven't had the chance to explore the fiction outside it.
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Member
(05-08-2012, 11:17 PM)
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#2209
No.
The only thing that Halo 2 did better than the other Halo games is that it unquestionably had the best maps. DLC helped Halo 3 and Reach, but neither matched the number of great maps in part 2. ....pretty much everything else was a mess though, and was much improved by Halo 3 and Halo: Reach. |
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Banned
(05-08-2012, 11:20 PM)
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#2210
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Member
(05-08-2012, 11:21 PM)
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#2211
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Member
(05-08-2012, 11:24 PM)
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#2212
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Member
(05-08-2012, 11:37 PM)
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#2215
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Member
(05-08-2012, 11:38 PM)
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#2216
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Member
(05-08-2012, 11:49 PM)
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#2219
Bungle kept adding more and more shit to Halo 3 and Reach and the games suffered for it.
Halo: CE PC was fucked, you're right about that. Terrible netcode, an overpowered banshee that makes the Reach iteration blush and terrible maps. |
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Pride of Iowa State
(05-08-2012, 11:57 PM)
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#2222
Dual wielding was awful. Weapon load outs are set per map, and will include good weapons people want to use like the BR. Weapons load outs will contain weapons before you unlock them, so you won't be stuck without a BR or DMR for a long time. Basically, let's wait until we see the full reveal. |
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Member
(05-09-2012, 12:06 AM)
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#2224
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knows his self-worth.
(05-09-2012, 12:09 AM)
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#2225
Removing dual wielding was a good idea in ODST and Reach, the series is better off without it. Better weapon balance, cleaner gameplay; it's going to be tough enough to balance as it is
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Member
(05-09-2012, 12:56 AM)
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#2230
Disappointed in no bots.
After the Xbox live server got shut down for the OG Xbox, I really only want mp games with bots. What happens when ms shuts down live for the 360? One Half of most of my game become unusable? Not good enough This is why Gears 3 will remain the best package available on 360. |
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Member
(05-09-2012, 03:00 AM)
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#2232
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got struck
(05-09-2012, 04:36 PM)
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#2235
I certainly don't agree removing dual wielding improved the gameplay balance, or the weapon sandbox. Are we really suggesting the Assault Rifle or Plasma Repeater fixed the issue? There's been larger weapon issues than a "half" gun, like the god awful Spartan Laser, which is somehow returning in Halo 4. |
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Member
(05-09-2012, 07:54 PM)
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#2236
Halo2 was a god damn mess. Lock on guns, unavoidable PP shots, huge hit-boxes, useless human grenades, noob-combo galore, dual wielding which hurt the game more than helped, it was the MOST noob friendly Halo game they made out of all of them and look at that, its the best he says. Only thing i miss from 2 are the maps and the BR, the rest imo, they can put in the garbage. |
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Member
(05-09-2012, 08:20 PM)
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#2237
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Member
(05-09-2012, 08:29 PM)
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#2238
You can have all the bulletpoints you want, but when your gameplay is a boring TPS, those bulletpoints are irrelevant. |
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Member
(05-09-2012, 08:32 PM)
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#2239
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Member
(05-09-2012, 08:36 PM)
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#2241
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Banned
(05-09-2012, 08:52 PM)
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#2242
![]() ![]() 343 Industries has an AllStar team. Amazing visuals to be witnessed come E3! Kevin Daziel-former Bungie 3d Artist Kolby Jukes-former Bioware Character Artist on Mass Effect 2 and Mass Effect3. Some of his work http://www.kolbyjukes.com/ Kenny Magnusson-former DICE Senior Lead Artist/Art diector, who worked on Battlefield 3,Mirrors Edge,Battlefield 2,Bad Company. http://www.linkedin.com/pub/kenny-magnusson/3/a88/550 Nathan Moller-former Bioware Cinematic Designer on Mass Effect1 and Mass Effect 2 Gustavo Rasche Lead Environment Artist on God of War 1 Chris Hands Cinematic Environment Artist on God of War 3 Ryan Peterson Environment Artist on God of War 3 and God of War Ascension Mike Murrill Background/Environment Artist on Uncharted 2 Vic DeLeon Senior Environment Artist on Halo 2,Halo 3,Halo Reach Tim Diaz Environment Artist God of War 3 Wade Mulhern Visual Effects Artist/Cinematic Artist on God of War 2 and Environment artist on God of War 3 John Flath Senior Environment Artist on Darksiders 1/2 Chris Haluke Lead Designer and Lead Level Designer Killzone 3. Also Level Designer on Assassins Creed and Splinter Cell Chaoes Theory |
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got struck
(05-09-2012, 11:15 PM)
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#2245
The maps were great, too, but without that gameplay style they weren't as memorable. |
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Member
(05-10-2012, 05:08 PM)
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#2246
Last edited by AHappyPanda; 05-10-2012 at 05:14 PM.
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Member
(05-11-2012, 09:42 PM)
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#2248
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Fallen Xbot (cannot continue gaining levels in this class)
(05-11-2012, 10:12 PM)
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#2250
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