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Member
(05-09-2012, 02:59 AM)
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GAF-verse Testing Archives | Post your Portal 2 test chambers here!
#1
![]() Portal 2 Perpetual Testing Initiative ![]() The Multiverse! Infinite Earths with an infinite number of Apertures! The NeoGAF subsidiary of Aperture Science on Earth #840883201158 happens to be particularly productive in its creation and distribution of creative testing chambers. In this thread you will find an ever-increasing number of revelatory and illuminating chambers just waiting for testing. Whether you have a deliciously dangerous chamber or just a tricky trial that you'd like your fellow GAF members to explore and test their gumption in, feel free to list the workshop link here! All you test subjects looking for a challenge have also found the right place. Please don the official testing uniform and report to your designated intelligence aggregation for further instructions.
Last edited by DarkKyo; 05-09-2012 at 03:34 AM.
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Member
(05-09-2012, 03:11 AM)
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#2
Hodgepodge - A fairly straightforward short map. Some thinking required.
http://steamcommunity.com/sharedfile...s/?id=68511497
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Member
(05-09-2012, 03:12 AM)
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#3
New Map (5/10/12):
Glass Ceiling: http://steamcommunity.com/sharedfile...s/?id=71194849 ![]() ---------------- Basment Dweller: http://steamcommunity.com/sharedfile...scn=1336512570
Last edited by morningbus; 05-11-2012 at 02:20 AM.
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Member
(05-09-2012, 03:41 AM)
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#5
Eyes on Demise: http://steamcommunity.com/sharedfile...s/?id=68521513
![]() Lots of fun aerial faith plate action! Also lots of sentries.
Last edited by DarkKyo; 05-09-2012 at 04:47 AM.
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Member
(05-09-2012, 04:09 AM)
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#6
Made my first one! So easy to use and create with.
Hopefully i'll tweak this one even more and eventually get around to making more. It was quite fun. Into the thoraxes: http://steamcommunity.com/sharedfile...s/?id=68533965 |
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-09-2012, 04:44 AM)
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#8
How does the long "hole" in the initial image work in relation to the map? |
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Member
(05-09-2012, 04:55 AM)
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#9
I'll spoil it for you though: it's a very long drop down an un-portalable shaft. When you initially look down it looks like there is no way out and there isn't until you press a button down there, which drops white gel. The shaft with the now white bottom gives you the momentum needed to get to the exit. |
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Member
(05-09-2012, 04:56 AM)
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#10
I tried to do one. I had probably more fun doing it than I would have had playing it, but in any case, I liked trying to put almost everything I could and trying to figure out how I would still make it linear.
In truth my favoirite part was to put some hints about how you are supposed to play it. Really liking the process. If anyone wants to try it : http://steamcommunity.com/sharedfile...s/?id=68542826 Overcomplicated piece of test ! yes it is shit though
Last edited by Shahadan; 05-09-2012 at 05:22 AM.
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Member
(05-09-2012, 05:26 AM)
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#11
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Member
(05-09-2012, 06:00 AM)
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#12
This is my first chamber, tried a little bit of everything and it turned out pretty okay I think.
http://steamcommunity.com/sharedfile...s/?id=68481408 |
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Member
(05-09-2012, 06:11 AM)
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#13
Nice, we got a thread for these!
The Intern First map, just playing around a bit. The solution is slightly obtuse, in that I wouldn't imagine Valve accepting a puzzle like this. Not sure if that's a good or bad thing. Anyway, try it out! It's a very small and short puzzle. I really want to see if this map is too easy or too difficult. Edit: I love how easy it is to add maps to play. Just subscribe in the link, and start up Portal 2! Great way to let you remember what maps you want to play, even if you can't play them immediately. Edit again: Accidentally unpublished my map. Eyes skipped over the edit button, oops. Fixed link to new map.
Last edited by KScorp; 05-09-2012 at 06:53 AM.
Reason: Republished
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Member
(05-09-2012, 07:47 AM)
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#14
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Ὁ μεμβερος -ου
(05-09-2012, 08:23 AM)
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#15
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Member
(05-09-2012, 09:09 AM)
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#16
http://steamcommunity.com/sharedfile...s/?id=68557453
I'm sure this map is the baby school compared to most of GAF's, but it shouldn't be, like, a drag or anything. Let me know what impressions you may have, yes? I plan on going through and playing these maps very shortly. |
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Member
(05-09-2012, 10:05 AM)
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#17
Sweet, was hoping we'd get a thread like this.
Just queued up all of your maps (love how easy that is to do), gonna have a fun time playing them later! Haven't made anything substantial myself yet, only tried the editor out a bit. It's easy to see that if you actually have a good idea for a puzzle, you can quite easily make that idea reality. Quick question: Do you have to beat your chamber once to be able to publish it? I'd hope so, as it'd be really annoying to get stuck trying to beat an unbeatable chamber. |
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Member
(05-09-2012, 10:09 AM)
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#18
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Member
(05-09-2012, 10:18 AM)
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#19
Damn I feel embarrassed posting my little chamber amongst you guys who already have full sized levels up and running.
Still, this was my first attempt at using the map editor. I'd appreciate it if anyone could give it a shot and tell me how good or bad it really is, and especially if you managed to break it somehow. http://steamcommunity.com/sharedfile...s/?id=68550996 And if it's even possible for anyone to get stuck on this tiny level, I made a youtube walkthrough of one possible solution - http://youtu.be/sRRNTbmOvQc
Last edited by spindoctor; 05-09-2012 at 10:22 AM.
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Member
(05-09-2012, 10:38 AM)
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#20
made 2 very very basic tests.valve did awesome job on simplifying most complex editor
http://steamcommunity.com/id/Rguddu/...iles?appid=620 |
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Corporate Apologist
(05-09-2012, 11:45 AM)
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#21
Did not realize we had a topic for this set up already.
I worked on this for 4 hours, though a good hour of that was waiting for the map to rebuild. During the last build, I started getting errors on the total number of items. I'll likely get rid of some of the unneeded walking later. Have a block, need a ball...: http://steamcommunity.com/sharedfile...s/?id=68567045
Last edited by Drkirby; 05-09-2012 at 12:27 PM.
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Member
(05-09-2012, 11:59 AM)
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#22
This is so cool. I'll get around to the rest of these later, but for now I must rest. Generally speaking, keep in mind that there's no checkpoint system, so if someone dies, they're sent back to the start of the map. Also keep in mind that the more elements you put into a puzzle the more ways the player has to break the map. Portal paint especially is a gamechanger. |
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Second-hand Citizen
(05-09-2012, 12:00 PM)
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#23
Here it is! I spent over eight hours making this baby. It's exceptionally difficult, and uses pretty much all puzzle elements except for laser relays and conversion gel, because those suck.
Tunnels To and Fro Enjoy, everyone. Tell me what you think! I'll be impressed if any of you can make it to the end. ; )
Last edited by Feep; 05-09-2012 at 02:04 PM.
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Member
(05-09-2012, 12:03 PM)
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#24
Just a quick map I made last night once I figured out how the editor worked.
http://steamcommunity.com/sharedfile...s/?id=68535732 |
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Ὁ μεμβερος -ου
(05-09-2012, 12:21 PM)
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#25
The Lobby Shootout
![]() Sort of inspired by the infamous shootout scene from The Matrix, it's a very simple hall with plenty of turrets. EDIT: Now with aerial faith plates for added badassery.
Last edited by Jocchan; 05-09-2012 at 12:58 PM.
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Member
(05-09-2012, 01:03 PM)
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#26
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Member
(05-09-2012, 01:10 PM)
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#27
My maps:
Big map "The Bounce" - http://steamcommunity.com/sharedfile...s/?id=68545465 http://www.youtube.com/watch?v=a_5lZsJnn-4 First map "Companion lasers" - made while learning, it's kind of messy but very functional http://steamcommunity.com/sharedfile...s/?id=68522652 I wish we would get the ability to guide the 'power' lines from buttons to objects, the patterns they make can look ugly. I don't think I will make maps that big again, they take ages to rebuild. |
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Member
(05-09-2012, 01:35 PM)
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#28
Quote:
Edit : If that happens, you could always put some orange gel on that spot to "clean" the blue one, but I guess it isn't a good enough solution. :p
Last edited by Shahadan; 05-09-2012 at 01:48 PM.
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Member
(05-09-2012, 01:42 PM)
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#29
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Member
(05-09-2012, 02:02 PM)
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#30
Momentum Alpha
More skills than puzzle solving but its fun once you get the speed. http://steamcommunity.com/sharedfile...s/?id=68488777 |
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Member
(05-09-2012, 02:44 PM)
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#31
Last edited by Motion Picture Soundtrack; 05-09-2012 at 07:15 PM.
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(05-09-2012, 03:22 PM)
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#32
The only thing I dislike is that by clicking the links, it opens my browser, which constantly needs me relogging in, then use the steamguard code to get access to steam on my browser.
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Member
(05-09-2012, 03:24 PM)
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#33
Cubes of Speed: http://steamcommunity.com/sharedfile...s/?id=68593037
![]() I love how this one turned out. I can see why the Portal 2 campaign has many less portalable surfaces than Portal did. You want the test subject to go through the test in very specific ways so they can experience what you want them to.
Last edited by DarkKyo; 05-09-2012 at 03:26 PM.
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Member
(05-09-2012, 07:25 PM)
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#34
http://steamcommunity.com/sharedfile...s/?id=68622419
Blue Attack Make your way trought the turret with the Blue gel! But don't forget the ball! Second attempt! |
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Member
(05-09-2012, 08:11 PM)
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#35
At the very least, it doesn't seem to have anything broken with it. |
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(05-09-2012, 08:16 PM)
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#36
Didn't know about this thread! Will post here then. Have other levels in the works, but this was my first "More than a test" level, where I actually spent some actual time testing and iterating.
http://steamcommunity.com/sharedfiles/filedetails/?id=68535105 As I said in the other thread, I am keeping it simple to start, but I plan on releasing some momentum/timing based challenges soon. Looking for comments and critiques as well! (I am aware of one exploit on this stage, but its not one that I feel hurts the stage, so if you figure it out good for you) I would be curious as to how fast some of you can get through it. Kinda curious if it can be completed in under a minute. It looks quick and easy, but hopefully it gets some head scratching
Last edited by Forsaken82; 05-09-2012 at 08:23 PM.
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Member
(05-09-2012, 08:31 PM)
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#37
Same with the random switch up in the corner that you have to reach. It only takes two portals to get up there and then the exit is open forever. It's just an extra step that requires no thought. Also, you can use the light bridge to reach the door without raising the platform under it. So you can skip retrieving the cube and just focus on getting the light bridge to reach the door. A bit of a bug there. But I do like the general aesthetics of your puzzle. Just remove the random hazards and fix that bug and it would be very nice.
Last edited by KScorp; 05-09-2012 at 08:43 PM.
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Member
(05-09-2012, 09:53 PM)
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#38
The Stairs of Doom: Part six
Quote:
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(05-10-2012, 03:04 AM)
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#39
http://steamcommunity.com/sharedfile...s/?id=68680409
Had fun creating this map and thanks to a happy mistake, there are at least 2 solutions to reaching the exit door (would love to know about more if you find them). Shouldn't take more than 1 - 2 minutes to complete. I tried to focus on a mix of Logic and reflex. Really looking for feedback on this one.
Last edited by Forsaken82; 05-10-2012 at 03:07 AM.
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Member
(05-10-2012, 04:42 AM)
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#40
Finlly I was able to upload it.
Quote:
This chamber is more of a "find out what to do next" kinda thing. The whole chamber can be solved with only 6 placed portals. Hope you guys like it :) |
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Member
(05-10-2012, 03:35 PM)
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#41
Anybody find that their chambers are dark suddenly? I was in the middle of building a new one and rebuilt it to test it, and it was unplayable because I couldn't see what walls were portalable. I even played my first map and it was also unplayable for the same reason.
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Member
(05-10-2012, 04:04 PM)
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#42
I'm surprised a fix isn't out yet. Try to put some windows on your map at certain locations. They make more light than lamps. It will probably still be unplayable for other people but at least you can test it.
Last edited by Shahadan; 05-10-2012 at 04:06 PM.
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Member
(05-10-2012, 04:33 PM)
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#43
Hey guys, made about 3 hours worth of changes and play testing on my map:
http://steamcommunity.com/sharedfile...s/?id=68488777 Any feedback appreciated. Also would anyone be interested in doing kind of like a pair-play testing thing, where we commit to play test each others maps until they are gameplay tight? |
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Member
(05-10-2012, 05:22 PM)
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#44
Gonna make my own collection. So starting easy and working my way to hard. I want to use some elements that aren't really used a lot in the actual game but were possible.
Beginner Maps! woot! These were more of a warmup and proof of concept for me than anything. So don't expect anything fancy from these. Mechanica B1 http://steamcommunity.com/sharedfile...s/?id=70324540 Mechanica B2 http://steamcommunity.com/sharedfile...s/?id=70380080
Last edited by Wyndstryker; 05-10-2012 at 06:05 PM.
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Member
(05-10-2012, 07:18 PM)
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#45
This is my first attempt, the editor is so simple and powerful
Feedbacks are appreciated :) Thisisatest01 - Dancing Turrets
Last edited by gabbre; 05-10-2012 at 07:20 PM.
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(05-10-2012, 07:33 PM)
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#46
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Member
(05-10-2012, 07:42 PM)
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#47
Alright, I just finished my second chamber. This one contains 4 smaller puzzles although neither of them is hard. It's just a fun simple chamber that doesn't require you to think too hard.
Any feedback on it would be great, I have tried to eliminate all the exploits I can find but I'm sure there are still some stuff I didn't think of. http://steamcommunity.com/sharedfile...s/?id=68608603
Last edited by Xyber; 05-10-2012 at 07:47 PM.
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(05-10-2012, 08:10 PM)
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#49
Mine usually stop pushing after a while. |
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Member
(05-10-2012, 08:49 PM)
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#50
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