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trying to mount a comeback
(02-20-2012, 05:48 PM)
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#8051
So I just finished this and with all the complaining about the final level and ending in this thread, I was expecting it to end abruptly and not follow a standard movie ending. But the last level and ending were....fine? I mean about 80% into the plot I got that the game was meant to be "Part 1" in a trilogy that will never happen because the game didn't sell that great, and for a "part 1" conclusion I thought it was fine.
The story progression was: Wake up in Wasteland, get your bearings and learn the situation, find out about the authority who are hunting for ark survivors like you, take safeguard in the resistance, learn the truth about what happened, work with the resistance to unleash a plan to infiltrate the motherbase of the enemy and wake up your rebel army to began the war in game 2. The end. Seems fine for what it is. I think the only "non-ending" part that I felt was having the final room be a mass of enemies challenge rather than one GIANT SUPER BOSS, but since the story had yet to introduce a singular figure behind the authority, there wasn't anyone to fight! One thing that surprised me was how short the credits were (not counting Bethesda publishing ones, I mean the actual ID developer credits). Seems like the game was made with a fairly small team by modern standards. You would think that would keep the game profitable even with lower sales, but who knows. The gunplay was really quite good. All the weapons looked and felt just right, the way the secondary weapons worked into the combat was excellent and fun. The various ammo types were cool. The only downside of having all these combat options is that there's SO MANY BUTTONS. Whether on a keyboard, having to use the F1-F4s + Q and double tapping or triple tapping weapon button to change ammo types or on a X360 controller where there REALLY SHOULD HAVE BEEN A WEAPON CIRCLE with every weapon because having only 4 quick select when there are so many useful guns and ammo can be scarce is silly. I think they could have streamlined the controls a bit while still keeping the options. Visually there's not much to say, the game is freaking gorgeous. One of the most impressive looking games ever on the right PC. I never had any weird texture pop-in or any super low res textures. Played it post-patches and it looked like that 8k textures cfg the entire time. Very impressive art direction and technology and never dropped a frame from 60fps. There was good variety in the different levels, except for the optional backtracking and the time you had to go through Dead City again. A good range of dead buildings, nature, and machinery. The character models are probably up there with Crysis as the best out there and the animation is ridiculously fluid and good for an FPS. The hub stuff was really pointless. I liked the two cities because of how cool they looked, but they didn't really serve a purpose. Was not a fan of picking up random junk all throughout the levels to sell and then buy ammo and stuff. I think the game would have been better without an economy and you just get ammo pickups in levels. Driving controlled well enough and looked nice, but was ultimately pointless as the world was VERY tiny and you'd get from the hub to the next mission in like 60 seconds. Might as well just have warped to it. The level design was alright. There weren't many GREAT levels (Jackal Canyon was GREAT), but they weren't copy & paste boring level designs that you see in a lot of FPS either. I'd say the level design was at least acceptable. Overall as someone who prefers FPS games in interesting settings rather than military shooter #452525 and enjoys games with good gun combat, RAGE was a solid play. It's missing that level design and creativity to put it with the best FPS games, but the combat and visuals definitely put it up a lot of the pack. For the $15 I paid at the steam sale and the 10 hours of my life it took up, it was worth the experience. I'd love to play a RAGE 2 with improvements but I don't see it happening. Oh well. Game is the definition of a B game. I did like it MUCH more than Doom 3 though, so that is something. Doom 3 got boring really quickly fighting in the same corridor environments over and over and over for 20 hours. The location variety in RAGE and the more varied combat options (plus being a shorter length and straight to the point) made RAGE a much more entertaining experience. I hope they take some of the things they learned from RAGE and stick it into Doom 4.
Last edited by Bebpo; 02-20-2012 at 09:20 PM.
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Member
(02-21-2012, 12:00 AM)
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#8053
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Writing a dinosaur space opera symphony
(02-21-2012, 03:45 AM)
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#8055
Regardless of how it would have fit into the plot, I felt cheated by the ending sequence because the game set up the convention of having actual bosses, complete with special scenarios and HEALTH BARS to drive home it was punctuating the beats of the story with a grand finale.
A random room of jumping mutants was ultra cheap, and is a mark of shame. It shows they just didn't finish the game and shipped it. I suppose it sticks me because that's the kind of cheap thing that's all too common these days in western games, especially shooters. For Id to fumble the same way with their "comeback event" well... |
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trying to mount a comeback
(02-21-2012, 04:51 AM)
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#8056
But then they'd have to make a boss whose the head of the authority and I felt like they were saving that for another game. Although it's true they could have head BASE SECURITY HEAD guy in a giant mech or something guarding the final area that you had to fight.
Maybe I just didn't mind because I suck at FPS boss fights so I liked just fighting a bunch of manageable dudes :P I didn't realize you could play these solo. Hmmm... I wanted to check them out but there was literally NO ONE playing them anymore. Might try a solo run. |
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Member
(02-21-2012, 01:24 PM)
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#8057
No I haven't yet. I bumped the difficulty to Hard which is still rather easy. Still takes two shots with the sniper rifle to put down a human and one shotgun blast for a mutant. I had more fun last night playing the game with the mindset of screw the over world just rush through it to get to the actual "levels".
I think this just has the same problem as Far Cry 2. They went for an open experience that ultimately leads to a lot of boring driving just to get to the action. The open world is a chore instead of something rewarding. |
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Member
(03-02-2012, 02:30 AM)
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#8059
Got the game a couple of days ago. Played about 5 hours of normal and decided to restart on nightmare. Game doesn't feel particularly hard. I've replayed most of what I had done on normal and more on my 2nd go. Loving the game so far. Don't see why it's been so bashed.
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Member
(03-12-2012, 03:12 AM)
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#8061
I'm going through my backlog and I just finished this. WHAT IN GODS NAME IS THAT ENDING?
Seriously, the last half of the game just feels like they were strapped for time and cash. I really would have loved to see what this game could have been if it was given more time and money. The shooting and driving (except those damn rocket rallies were both fun, even if there wasn't much challenge on the medium difficulty. They left so much potential just wasted there, hopefully there's a second game coming (though I don't think it did well enough financially). Oh well, fun game -- bad ending. |
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Member
(03-17-2012, 06:48 PM)
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#8062
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Member
(03-29-2012, 06:58 AM)
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#8064
I'm LTTP for this one, but finished the game yesterday. I grew to really enjoy the playthrough and did all the side-missions on the job board in each city. I was really getting into it, and looking forward to disc 3 (I played it on the 360), when the game ended. That was the shittiest and most underwhelming ending ever! WTF?!
It's sad cause I really enjoyed everything else. Disc 3 turned out to be the multiplayer disc, I hoped it would be a third city! |
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Member
(04-07-2012, 01:58 PM)
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#8066
Got a 560TI and an it2400k@4.3GHZ...shouldn't I be able to run it wit max. Text. cache? My framerate totally goes to hell when I activate it. Weird enough it run's fine in cities. Any idea?
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Member
(04-22-2012, 06:05 PM)
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#8068
Just got the game from gamefly. Not bad, not really interested in any online but I like the campaign so far, nothing special just good.
If anyone has any ps3 dlc codes I'd appreciate that. I'd like to see the card game ported to the vita as a small app, just play a few mini games on my vita and sync earnings and losses to the ps3 version, adding the races to the vita alone without the campaign fps game would be nice too. |
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(05-03-2012, 06:58 PM)
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#8070
This is less than $10 shipped from Gamefly for the used version.. was this game at least decent? I dunno if I'd ever even play it but at that cheap, I feel like I almost can't pass it up. I'd only be interested in the single player component.
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Trust no one!
Keep your laser handy! (05-04-2012, 08:03 AM)
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#8072
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Junior Member
(05-04-2012, 01:02 PM)
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#8075
The graphics and shooting are great. The towns looks great but there is no personality to them, they are empty dead place holders. This game had a lot of potential. ID are still in the 1990s mind set. I heard this game tanked @ retail. |
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(05-04-2012, 03:50 PM)
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#8076
I ended up having a $5 off coupon on used stuff so I pulled the trigger. Ended up being like $4.32 shipped.. couldn't really say no at that price.
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Banned
(05-10-2012, 07:59 PM)
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#8080
Its longer than 7 hours dude. First time through it took me around 20 and I didn't even do all of the races. This was also on the second to hardest difficulty. It might not take you nearly as long but on average itll run you at LEAST 12-15.
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Member
(05-10-2012, 11:03 PM)
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#8083
^ The interconnected areas and skylines gave Rage such a nice sense of place IMO.
I think there was a tweet from someone at Bethesda about May being a good month for Skyrim and Rage fans. Hopefully the wasn't a weird game related dream :P
Last edited by commissar; 05-10-2012 at 11:05 PM.
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Member
(05-12-2012, 12:49 PM)
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#8084
I'm playing RAGE on nightmare; about an hour in and I haven't been challenged yet. Health regen is so fast that I haven't used bandages, and all I have to do is just lurk around corners and pistol people as they duck in and out behind cover.
Does it get tougher? |
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Member
(05-12-2012, 01:06 PM)
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#8085
Regarding difficulty: there are a few areas that are basically slay-em-all arenas and there are a couple of boss fights that could prove more challenging. There will mostly always be somewhere where you can hide and cheat the AI though. Health packs are also easy to find/make too.
Last edited by daviyoung; 05-12-2012 at 01:08 PM.
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Member
(05-23-2012, 01:30 PM)
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#8086
Then I accidentally hit 'build all' on Advanced Wingsticks, and now have 99 of them... :/ |
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Fclvat sbe Pnanqn, ru?
(07-19-2012, 01:38 PM)
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#8089
Late to the party. Bought the game this week, logged some hours yesterday. Two random thoughts:
Story opening: It's kinda weird how you, the Arc dude, just get thrown into the world. I mean, you're the silent hero, but the moment you set foot outside the Arc some mutants jump upon you, you get saved, jump into a buggy, someone mumbles a bit about the authority and next thing you know you get a gun handed to you to shoot some bandits, somewhere. That's a bit of an abrupt start and downright clumsy storytelling. Who was my silent hero before het got frozen in? Why did he wake up/what did wake him up? What happened the last 100 years or so? Who are these people and why is the Authority after Arc dudes? I'm sure some of this stuff gets revealed eventually, it's just not realistic to me that you never ask questions or get stuff explained the moment you're in the safety of the first town. Atmosphere: Loving it so far. Cool, at times original post-apocalyptic content. Why all post-apo games must ape the Mad Max techno-tribal barbarian trope (see also FO & Borderlands) is beyond me, but seems there's at least quite some variety in types of communities and bandit groups. So far the comedy elements don't seem to work as well as they did in aforementioned games with post-apocalyptic settings, but it has its moments. |
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Member
(08-08-2012, 12:06 PM)
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#8090
Beat the game. Rage is ending makes the original ME3 ending seem Oscar worthy. I don't care if they're trying to set up a second title (will it even happen considering the poor sales?). The ending was pure crap. I got a new gun, saved up all that ammo, for a boss fight that never happened WTF?
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