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Member
(03-17-2012, 01:12 PM)
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#651
These trophys are the last i need for platin, but it's no fun at all to grind them. It's a shame, because I liked to get all the other ones. |
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Member
(03-19-2012, 03:21 AM)
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#655
Great game so far, it starts to feel like vintage Uncharted half way through, not the huge set pieces but just great gameplay, Im playing on hard which imo is the best way to play this, I wish it had the treasure trophies that go according to how many you find like the console versions.
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His head smashed in and his heart cut out and his liver removed and his bowels unplugged and his nostrils raped and his bottom burned off and his penis...
(03-19-2012, 10:37 AM)
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#656
Well, I finished this last night and I have to say, I really enjoyed the second half of the game. As my earlier post suggests, it took me a long time to 'click' with the game (I was just going through the motions until Chapter 15/16), but when it did, I had a blast. Some great platforming and firefights in the latter half of the game. I thought I'd be deleting it as soon as I completed it but now I'm far more inclined to do a little treasure hunting.
Although this didn't give me the same sense of 'Wow!' as Uncharted 2, I can honestly say that I really enjoyed the game and I don't regret the purchase at all. |
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Member
(03-20-2012, 06:13 AM)
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#657
I finished this tonight. Thought it was a solid 8.5-9.0 game and a great launch title. Two things that bothered me:
1) Was it just me... Or does Drake say "shit" a lot in this game? I don't recall in U1, 2 or 3 him saying it. There was one climbing sequence where he said it five times. Struck me as very undrake-like. 2) The collectables are out of freaking control. One play through netted me zero complete mysteries. |
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Member
(03-20-2012, 06:17 AM)
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#658
I thought the 1st half kinda crap. Too much filler, too much *how can we use the Vita features* moments. I think if they chopped a bit of the first half, the pacing would have been much better.
I didn't catch on the 'shit' from Drake but I was dreading the "That's what she said" line. I'm kinda surprised that isn't the OT because I swear they said it like 3-4 times. 3-4 times too many |
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Member
(03-20-2012, 01:24 PM)
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#662
Find a place where you can grind and keep restarting the checkpoint from menu. I hope you're not actually going through the whole level for bounty hunting
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(03-20-2012, 02:29 PM)
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#663
This game is really amazing me the further I get in. At Chapter 23 now, and touchscreen over-use aside, it's definitely my second favourite Uncharted ahead of 1 by a small amount, and far superior to 3.
Bend really really got this right. Its kinda weird to not see as much raving about it when the bum-note of 3 got a helluva lot more press. |
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Member
(03-21-2012, 09:43 AM)
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#664
I think that black market is the only affordable way to reach this achievement... |
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Member
(03-22-2012, 07:52 AM)
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#665
What a great launch title. After a slow start and the unfamiliar and even annoying touchpad introduction, the game opens up and gets really well. Different environments and set pieces. I like how they integrated it in the stories within the Uncharted series. I giggled quit often due to 'references' to what i already expirienced in Uncharted 1, 2 or 3. Every Uncharted gamer will find himself familiar with the protagonists and the vibe.
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Member
(03-22-2012, 08:39 AM)
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#666
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Member
(04-02-2012, 10:53 AM)
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#667
Finally finished it
Overall it's still an 8/10 Basically it's saved by it's second half and when I made the conscious decision to ignore collectibles entirely. The last boss fights pissed me off though until I used my index finger instead of thumb To sum it up though + Great performances from merely good writing + Solid gunplay but it's should have controlled better. Being more deliberate with the gunfights (because twitch-based shooting is more or less impossible) helps quite a bit + Great sound. Music is particularly affective. + AMAZING visuals. Sub-native res or not, it's the best looking handheld title to have ever come out ....from a purely technical perspective of course + Fairly lengthy + Dante is probably the best villain the series has had up to this point (haven't played U3), and I hope he makes a return =/ . Loved his knife. Smartly placed characterization right there if you pay attention through the whole story. - Touch based/vita specific nonsense almost completely kills the actual gameplay. Balancing, rubbing, rowing, all of it. It just becomes so gratuitous - Collectables are a bit of an embarrassment with how forced they feel. If you do indulge they basically ruin the pacing of the game and Sony Bend should have come up with something better to pad out the gameplay. It's really shitty honestly... - Chase another damsel in distress eventually. Really don't like what they ended up doing to her character So yeah, in the end, the good outweighs the bad. I'd say Sony Bend can stick with the franchise but could use quite a bit more guidance from ND with the design. Also, anyone buy that $1 "treasure map" that shows you everything in-game? Sounds like a pretty decent convenience if you plan on going for Platinum
Last edited by AgentOtaku; 04-02-2012 at 11:06 AM.
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Walruses, camels, bears, rabbits, tigers and badgers.
(04-06-2012, 04:49 AM)
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#669
I'll start by saying I just recently got a Vita, and the Uncharted series is not only my favorite Sony series (Unless you count Team Ico games as a series), but is also one of my favorite video game series of all-time. I am also going into Golden Abyss almost completely blind.
Those first three chapters were by far the lowest point of series by a mile. Everything came off as "look at me, when at Bend can do Uncharted on a portable!". Everything felt extremely uninspired, and was pretty much boring to boot. Not only that, but I constantly had "this is on Vita, look what we can do with Vita!" shoved down my throat with countless rubbing of artifacts, balance treelogs, and slicing of bamboo. It also doesn't help that not of that is fun, and none of it even worked particularly well. The slicing of bamboo/fighting touch screen inputs often misinterpret my direction of touch, which is bewildering to me in the age of touch screens. The rear touch pad for climbing and spinning artifacts is awkward and somehow less intuitive then using an analog. Hell even the menu is a chore to go through with touch-only selections and swipes. Even more concerning is how much I am having trouble grasping the aiming in this game. Maybe it's the nubs (which I have problems with adjusting to the placement) or just the horrible aiming mechanics in general (this makes UC3's aiming pre-patch look like heaven), but whatever it is just isn't working for me. Thankfully gyro controls are provided, but even that doesn't offer enough sensitivity to full make use of unless you are on a swivel chair. Even with sensitivity all the way up, you can only make slight adjustments to the cursor and still are depedent on the right nub. I just wish UC:GA had a set-up similar to Residet Evil: Revelations when it comes to gyro controls because that worked so flawlessly for me. Also of concern is a few glitches here and there, most noticeably the sudden disappearance of voice acting during cutscences. Bend has seemed to somewhat match the charm of Uncharted when it comes to dialogue, but even that is a step-down so far compared to the main Uncharted's. I just hope Golden Abyss is somehow sucking wind during the "tutorial" section and while start hitting (or a least trying) it's stride in the upcoming chapters. |
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Member
(04-07-2012, 11:03 PM)
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#672
Note to Bend, this ain't how you do trophies... |
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Walruses, camels, bears, rabbits, tigers and badgers.
(04-09-2012, 10:18 PM)
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#673
Yeah I didn't believe you but it has taken a huge step in quality after the opening scenes. In fact, I would go as far to say that overall I am enjoying this more then I did Uncharted 3 so far (currently at chapter 23).
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Member
(04-13-2012, 09:27 PM)
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#674
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Member
(05-04-2012, 11:42 PM)
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#679
This game is a lot longer than I expected lol. Was planning on going for a platinum but it seems like it'll take quite a while.
Edit: better title for the game would be Uncharted: Steve Blum Murder Simulator
Last edited by petethepanda; 05-05-2012 at 04:23 AM.
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Member
(05-05-2012, 04:39 AM)
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#680
I'd really like to platinum this game, but I'm getting very annoyed at it forgetting stats. I didn't care about losing count of my headshots since I already had the 250 trophy, but losing kill counts on guns or run-and-gunner kinda stuff is annoying as shit. I don't want to have to keep grinding just because the game is buggy. If I lost the kill count for like the shitty GAU machine gun or something, I'd have to quit and sell the game.
Last edited by Grinchy; 05-05-2012 at 04:41 AM.
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Junior Member
(05-06-2012, 03:28 AM)
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#682
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Favorite Poster on the Citadel
(05-06-2012, 04:18 AM)
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#683
You know...I popped this in again today and it looks MUCH better than I remember. I last played it at launch when I was playing NGS. And NGS is native res. So I think the comparison made it look uglier than I remember. It's WOW for a handheld! Can't believe.
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Member
(05-06-2012, 10:04 PM)
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#686
Oh well. I had a lot of fun with the game. I beat it on Hard the first time through and played some crushing. I guess I've just had my fill. It's going on Amazon and I'll put the money towards Unit 13.
Last edited by Grinchy; 05-06-2012 at 10:23 PM.
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Member
(05-09-2012, 02:29 AM)
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#687
Chapter 22, when you're manning a turret as Sully climbs up to where you are. How the fuck do you beat this on Crushing? I just can't do it, and I'm not shitty at games. He bites it every time. Segments like this that require crazy-fast reflexes really showcase the massive input lag in the game. [Finally got past the turret part. Took forever. On the upside, having to do it so many times in a row actually got me the Survivor trophy :lol]
Edit: The weapon kill counters, is there a way to check where you're at?
Last edited by petethepanda; 05-09-2012 at 06:54 PM.
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Member
(05-09-2012, 09:32 PM)
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#688
Hate to double post, but oh man, the alternate cutscene on crushing!
That was hilarious! I wish the other games did this, too. I bet this is hardly the first on-set prank they had done. The QTE fights on crushing can choke on a dick, though.
Last edited by petethepanda; 05-10-2012 at 02:55 AM.
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nods at old men
(05-11-2012, 04:32 AM)
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#691
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Member
(05-11-2012, 05:31 AM)
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#693
I hope they fixed this in the patch, the drop rate was way too low in the game.
Last edited by Massa; 05-11-2012 at 05:36 AM.
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Junior Member
(05-11-2012, 06:45 AM)
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#695
YES. i will now continue my quest for platinum! I took a long hiatus from the game because the stats resetting peeved me off so much. In that period the only thing i was doing was checking near for bounties.
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Member
(05-11-2012, 08:52 PM)
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#697
This is a textbook example of the way to not do trophies. It should never boil down to an unfun grind or literally "farming" for kills. This is such bullshit.
I've been at the turret in chapter 17 trying for the five rare Cadiz bounties I'm missing. I've played for a half hour now and killed what must have been hundreds of bad guys, not one drop. Coming very close to saying screw it. Only thing keeping me going is that I'm only missing like 2-5 bounties for each one, but clearly, being so close means absolutely shit. |
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Junior Member
(05-11-2012, 08:56 PM)
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#698
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