needlejuice
Member
(05-10-2012, 12:00 PM)
#451

Is there any possibility they might be working on a non Nintendo franchise?
Sponge
Member
(05-10-2012, 12:07 PM)

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#452

If it's Star Fox, color me uninterested. I never was big on any Star Fox game period, and if this is true consider my hype for Retro's game deflated.
dwu8991
Banned
(05-10-2012, 12:12 PM)

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#453

Originally Posted by needlejuice: View Post
Is there any possibility they might be working on a non Nintendo franchise?
very
Comet
Member
(05-10-2012, 12:14 PM)

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#454

If anyone can fix the mess that StarFox has become, it's definitely Retro
radcliff
Member
(05-10-2012, 12:14 PM)

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#455

Originally Posted by MrCunningham: View Post
But if there's one thing they probably learned with the Wii. They really don't need their own COD, GTA. Bioshock or Mass Effect, etc, to be successful.
But Iwata has already said he wants to go after that market. In order to sway that market to Nintendo, they need something other that what's already available on other platforms to be succesful. Right now, the best studio they have that can accomplish this goal is Retro. So saddling Retro with a game that could be done just as well by another studio (i.e. Treasure) seems foolish and counterproductive to what Iwata wants to accomplish.
MrCunningham
Member
(05-10-2012, 12:25 PM)

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#456

Originally Posted by volpone: View Post
Metroid Prime didn't have a budget anywhere near the cost that HD development can spiral to. And while niche, Metroid doesn't feature a cast of talking furry animals that only alienate adult buyers who are not tied to the series by nostalgia.
Funny thing is, quite a few of those adults probably grew up with an SNES and N64. So this series might still be embedded in some peoples minds.

And they did release a SF64 remake for the 3DS, I'm sure they had a secondary motive to gauge the popularity of the series to see if it is still viable enough to continue on. I don't imagine Nintendo abandoning this one fully yet. They probably still have something sitting on the back burner. Retro or not.

Originally Posted by volpone: View Post
Retro's comments could also reflect their own interests as well. There was a lot of internal strife at Retro not only after learning of the Gamecube level specs for the Wii but also being forced to work on yet another Nintendo IP after Metroid Prime 3.

Many people want to see Retro try their hand at a new IP with western sensibilities. This could finally be it.
Hmm... I would like to see a new IP. I know Miyamoto did say that they will be unveiling some new ones at E3. But I wonder if Retro will included in this group? But I have a feeling that if Retro gets to do a new IP, it won't be 100% original, but a spin off of another series turned into a new iP. Someone mentioned an idea for a "Shiek" game.... You never know. They could take it and turn it into something like Assasins Creed?

But who knows.... I guess we will have to wait for E3 to find out.

Originally Posted by radcliff: View Post
But Iwata has already said he wants to go after that market. In order to sway that market to Nintendo, they need something other that what's already available on other platforms to be succesful. Right now, the best studio they have that can accomplish this goal is Retro. So saddling Retro with a game that could be done just as well by another studio (i.e. Treasure) seems foolish and counterproductive to what Iwata wants to accomplish.
Giving that aeries to a quirky developer like Treasure wouldn't help it gain any mainstream appeal either. I love Treasure, but name one game they produced that had any mass market appeal at all?

It's Nintendo after all. I'm sure they're not looking for "niche" for any of their franchises.
Last edited by MrCunningham; 05-10-2012 at 12:34 PM.
TriGen
Member
(05-10-2012, 12:27 PM)

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#457

Originally Posted by needlejuice: View Post
Is there any possibility they might be working on a non Nintendo franchise?
It could end up being a new IP. I think what might happen is, what Nintendo had done with Kid Icarus, have an old franchise completely re-done in a different genre, there are plenty of Nintendo franchises that never made it past the 8, or 16 bit era. If Retro used one of them it would feel really fresh, and give them all the freedom in the world, as they wouldn't be bound to people's expectations for a certain franchise, like Star Fox, Metorid, etc.
nintendors
Junior Member
(05-10-2012, 03:26 PM)

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#458

maybe the person who heard this rumor heard half of it ,,,,he/she heard the word "Retro Wii U game is STAAA........" then BAM He/She ran with it as OMGZZZ STAR FOX REBOOT EPIC MATURE AND HARDCORE !!!


hmmm now what could a game named STAAA... means ??
Empowe
Member
(05-10-2012, 03:29 PM)

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#459

Originally Posted by nintendors: View Post
hmmm now what could a game named STAAA... means ??
Star Troll!
PhoReal
Member
(05-10-2012, 03:30 PM)

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#460

I would be pleasing if Retro did a Star Fox game. Not sure about the rumor, though.
anotherVegan
Member
(05-10-2012, 03:30 PM)

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#461

Just the news that Retro is working on a Wii U game makes my body ready in any way. If it's a Star Fox game, then I am definitely ready.
Boss Doggie
all my loli wolf companions are so moe
(05-10-2012, 03:35 PM)

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#462

Wow, seriously, still using "furry" as argument?
MrCunningham
Member
(05-10-2012, 07:25 PM)

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#463

Originally Posted by nintendors: View Post
maybe the person who heard this rumor heard half of it ,,,,he/she heard the word "Retro Wii U game is STAAA........" then BAM He/She ran with it as OMGZZZ STAR FOX REBOOT EPIC MATURE AND HARDCORE !!!


hmmm now what could a game named STAAA... means ??
Star Tropics!

Hey, you know, a new Star Tropics by Retro would be pretty sweet. I'm being serious too.
jimi_dini
Member
(05-10-2012, 07:49 PM)

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#464

Originally Posted by nintendors: View Post
hmmm now what could a game named STAAA... means ??
Star Wars Rogue Squadron IV confirmed
-PXG-
-dry humper-
(05-10-2012, 11:09 PM)

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#465

Originally Posted by Ookami-kun: View Post
Wow, seriously, still using "furry" as argument?
Avatar/ tag quote

But seriously, you'd think people here, of all places, would be happy of such news? Christ...
Kamek
Member
(05-10-2012, 11:13 PM)

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#466

Originally Posted by MrCunningham: View Post
Star Tropics!

Hey, you know, a new Star Tropics by Retro would be pretty sweet. I'm being serious too.
It would be, I just really don't see that happening. IIRC it was one of those GAF wishful thoughts that became a life of its own.

I'm all for a new Star Fox with the same voice actors as 64. Peppy needs to be in the crew again, if only for his inspirational words. Or he should be constantly guiding you with positive reinforcement throughout the level.

"You're becoming more like your father" brought a tear to my eye :')
Jburton
Member
(05-10-2012, 11:21 PM)

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#467

http://www.youtube.com/watch?v=eclAC0JQJYk

An awesome tune, must be included if retro are indeed making a new StarFox.
Xun
Member
(05-11-2012, 12:32 AM)

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#468

Never been one for Star Fox admittedly.

I just want to see a new action-adventure game.
Boss Doggie
all my loli wolf companions are so moe
(05-11-2012, 05:18 AM)

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#469

Originally Posted by -PXG-: View Post
Avatar/ tag quote

But seriously, you'd think people here, of all places, would be happy of such news? Christ...
Avatar is a scaly, tag quote implies I like moe than furry :P
Tackhead #9
Junior Member
(05-11-2012, 05:24 AM)
#470

Originally Posted by Jburton: View Post
http://www.youtube.com/watch?v=eclAC0JQJYk

An awesome tune, must be included if retro are indeed making a new StarFox.
Yes! And possibly also the return of the gigantic slot machine of doom.
beelzebozo
Jealous Bastard
(05-11-2012, 05:29 AM)

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#471

only one retro, and too many series that need saving.
Zoramon089
(05-11-2012, 05:29 AM)

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#472

You can hate Starfox Assault but the Star Wolf theme is one of the best piece of music in the series

http://www.youtube.com/watch?v=M2sGNGGEbOo
Boss Doggie
all my loli wolf companions are so moe
(05-11-2012, 08:54 AM)

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#473

Originally Posted by Zoramon089: View Post
You can hate Starfox Assault but the Star Wolf theme is one of the best piece of music in the series

http://www.youtube.com/watch?v=M2sGNGGEbOo
Like I said music and multiplayer are the things that it has over any other SF game. You know you're top notch when Japan Philharmonic does your shtick. It's really sad that idiots overlook those two facts.
Boerseun
Member
(05-11-2012, 03:12 PM)

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#474

Where did this idea come from that the Star Fox series has become a "mess" or that the brand is somehow damaged?

Star Fox (SNES, 1993) -- Groundbreaking on-rails shooter.
Star Fox 2 (SNES, cancelled) -- Added tactical planning to the shooting bits. Never released due to only being finished late in the SNES's life cycle. Said to be excellent.
Star Fox 64 (N64, 1997) -- Excellent update of the original. Adds multiplayer support.
Star Fox Adventures (GC, 2002) -- Surely one of the best Zelda clones yet released. Absolutely lush and still one of my favourite action-adventures of the last ten years.
Star Fox Assault (GC, 2005) -- Originally two different games, one for the home and one for the arcade, that was combined into one project, making the pacing feel uneven at times. Fantastic multiplayer. Only major problem in my opinion is the floaty feeling when controlling characters on foot.
Star Fox Command (DS, 2006) -- Development lead by Dylan Cuthbert, one of the main people on Star Fox 1 & 2 for SNES. Realises the potential of Star Fox 2 by adding an engaging tactical element to the already great shooting action.
Star Fox 64 3D (3DS, 2011) -- Graphical update of an excellent original.

This series is in no need to be saved, in my opinion. It just needs more games to better take advantage of what is a fantastic property with great potential for a wide range of differing gaming experiences.
Last edited by Boerseun; 05-11-2012 at 03:32 PM.
WillyFive
Motherfucking dumbshit member
(05-11-2012, 03:13 PM)

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#475

Star Fox Assault's multiplayer was amazing. It's a darn shame we never got it online.
kittens
Member
(05-11-2012, 03:15 PM)

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#476

Hey guys, I heard Bungie is making Star Fox Wii U. That's why they added space combat to Halo Reach. You know, to demo their ideas.

Someone make a thread.
Boss Doggie
all my loli wolf companions are so moe
(05-11-2012, 03:17 PM)

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#477

Originally Posted by Boerseun: View Post
Where did this idea come from that the Star Fox series has become a "mess" or that the brand is somehow damaged?

This series is in no need to be saved, in my opinion. It just needs more games to better take advantage of what is a fantastic property with great potential for a wide range of differing gaming experiences.
Sadly these are the same people who think "Star Fox is good because it's a rail shooter" mentality who will probably ignore new Star Fox games regardless of the quality.

Originally Posted by Willy105: View Post
Star Fox Assault's multiplayer was amazing. It's a darn shame we never got it online.
And kinda sucks that you can't play with bots too.
evilromero
(05-11-2012, 03:17 PM)

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#478

Originally Posted by Boerseun: View Post
Where did this idea come from that the Star Fox series has become a "mess" or that the brand is somehow damaged?

Star Fox (SNES, 1993) -- Groundbreaking on-rails shooter.
Star Fox 2 (SNES, cancelled) -- Added tactical planning to the shooting bits. Never released due to only being finished late in the SNES's life cycle. Said to be excellent.
Star Fox 64 (N64, 1997) -- Excellent update of the original. Adds multiplayer support.
Star Fox Adventures (GC, 2002) -- Surely one of the best Zelda clones yet released. Absolutely lush and still one of my favourite action-adventures of the last ten years.
Star Fox Assault (GC, 2005) -- Originally two different games, one for the home and one for the arcade, that was combined into one project, making the pacing feel uneven at times. Fantastic multiplayer. Only major problem in my opinion is the floaty feeling when controlling characters on foot.
Star Fox Command (DS, 2006) -- Development lead by Dylan Cuthbert, one of the main people on Star Fox 1 & 2 for SNES. Realises the potential of Star Fox 2 by adding an engaging tactical element to the already great shooting action.
Star Fox 64 3D (3DS 2011) -- Graphical update of an excellent original.

This series is in no need to be saved, in my opinion. It just needs more games to better take advantage of what is a fantastic property with great potential for a wide range of differing gaming experiences.
Assault was criminally underrated by everyone on this board. The multiplayer, in my opinion, topped even Smash Melee. The maps were just amazing and it kept track of every single stat. It was possibly one of the most fully realize multiplayer modes on the system. And just completely absorbing. We recently played it again and damn, it still sucked us in.
Boss Doggie
all my loli wolf companions are so moe
(05-11-2012, 03:21 PM)

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#479

Originally Posted by evilromero: View Post
Assault was criminally underrated by everyone on this board. The multiplayer, in my opinion, topped even Smash Melee. The maps were just amazing and it kept track of every single stat. It was possibly one of the most fully realize multiplayer modes on the system. And just completely absorbing. We recently played it again and damn, it still sucked us in.
Like I said, it's most likely due to being a former arcade game that made its multiplayer top notch.
TreIII
Member
(05-11-2012, 03:40 PM)

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#480

Originally Posted by Ookami-kun: View Post
Sadly these are the same people who think "Star Fox is good because it's a rail shooter" mentality who will probably ignore new Star Fox games regardless of the quality.
It depends. I played through Adventures and Assault to completion, but I never really loved either game. Both had good ideas, but the execution wasn't all there, in my opinion.

But hey, that's part of the reason why, even if a new game wasn't the "HD update to Star Fox 64" (which would be my first want), I would be interested in seeing what Retro, or even Kamiya and P* could do, if they were given the green light to make another "Adventures/Assault" Star Fox game. Especially Kamiya, though. That guy has proven time and time again that he could probably make such a game that does the rail shooter aspects of Star Fox justice, while injecting an action-adventure element that wouldn't be such a "throw-away" either.

If such a thing was the "something wonderful" Kamiya was working on, I wouldn't mind at all...
Boss Doggie
all my loli wolf companions are so moe
(05-11-2012, 03:46 PM)

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#481

^My point was that the old Star Fox games weren't loved because they were rail shooters - they were loved because they were good games. Being a rail shooter won't automatically make the series good, something a lot of people miss. And as some said - even the hated series can have positive qualities that even trump older, beloved games.
Taco_Human
Member
(05-11-2012, 03:47 PM)
#482

Oh god a new RETRO TITLE? START FOX AT THAT?


I refuse to believe. I will not be disappointed.
Green Mamba
Member
(05-11-2012, 03:49 PM)

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#483

Provided that the original games were good, the series can be made into any genre they want?

So people would be out of line getting angry at the idea of turning Zelda into a full blown squad based FPS?
Boss Doggie
all my loli wolf companions are so moe
(05-11-2012, 03:51 PM)

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#484

Originally Posted by Green Mamba: View Post
Provided that the original games were good, the series can be made into any genre they want?

So people would be out of line getting angry at the idea of turning Zelda into a full blown squad based FPS?
You missed the point though - it's not about breaking genres - it's about making the game well-crafted enough to be like. It doesn't have to be outside the comfort zone of the franchise either.

All-range mode is pretty much a proof that the franchise can spread out from rail shooting - but it's still lies within the comfort zone. It's sci fi shooting after all.

With that said, that Zelda game sounds nice if it's done competently - think of Four Swords!
TreIII
Member
(05-11-2012, 04:01 PM)

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#485

Originally Posted by Ookami-kun: View Post
^My point was that the old Star Fox games weren't loved because they were rail shooters - they were loved because they were good games. Being a rail shooter won't automatically make the series good, something a lot of people miss. And as some said - even the hated series can have positive qualities that even trump older, beloved games.
Perhaps so. But public perception means a lot in this industry, and it doesn't take much for people to think that something is "ruined forever". It took a remake of a SF64 to remind some people that this series is something special, after a decade's worth of games that did practically everything BUT give the people what they most wanted from a Star Fox game.

So, whatever they decide to do with the brand now, and whomever is in charge of it (assuming this game exists at all)? They'd be wise not to tear down what relative good will they re-established with 64's re-release.
MisterHero
Super Member
(05-11-2012, 04:03 PM)

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#486

Originally Posted by kittens: View Post
Hey guys, I heard Bungie is making Star Fox Wii U. That's why they added space combat to Halo Reach. You know, to demo their ideas.

Someone make a thread.
No they are still making Halo DS, but now it's for 3DS
Boss Doggie
all my loli wolf companions are so moe
(05-11-2012, 04:04 PM)

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#487

Originally Posted by TreIII: View Post
Perhaps so. But public perception means a lot in this industry, and it doesn't take much for people to think that something is "ruined forever". It took a remake of a SF64 to remind some people that this series is something special, after a decade's worth of games that did practically everything BUT give the people what they most wanted from a Star Fox game.

So, whatever they decide to do with the brand now, and whomever is in charge of it (assuming this game exists at all)? They'd be wise not to tear down what relative good will they re-established with 64's re-release.

The 3D release didn't really help much though and proves that the public doesn't care about the brand much anymore - at least, from what I gather. The sales aren't too warm. KI:U however really made a great debut and shows how a shooter can be really well-made.
Green Mamba
Member
(05-11-2012, 04:07 PM)

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#488

But what a series' comfort zone is is highly subjective. I'm sure there are people out there that would be entirely comfortable making it into a dating sim (a jokester might argue that Command was pretty close), and there are those out there that aren't comfortable with the series unless it's rendered in crappy SNES 3D.

I'm entirely fine with the series experimenting with things like all-range mode, but complete genre shifting like Adventures, half baked single player modes and crappy on foot missions like Assault, and a complete loss of proper on rails and incredibly repetitive missions like Command are things I'm not.

Just stating that the old games were liked because they were good and not at all because they were on rails shooters is just silly. Of course every well-liked game was liked because it was good. It's how the games play that defines them--and the Star Fox series has had three failed attempts at expanding the series (Command's sales flop proves just how sick people were of it). I can't imagine a fourth completely new take is going to be welcomed after three failures.
Boss Doggie
all my loli wolf companions are so moe
(05-11-2012, 04:21 PM)

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#489

I really wouldn't consider on-foot actually outside the comfort zone though - it fits with the mold of being a sci-fi action game. It just needs more polishing. Command actually strayed less - it was just all free-range mode - the "strategy" part was very minimal and isn't really that obtrusive.

And again, I refute that example of people getting sick of "new takes" (which I don't really consider new takes as they are more of adding stuff, just not properly handled) with 3DS Star Fox 64 not selling well too.
Green Mamba
Member
(05-11-2012, 04:25 PM)

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#490

I would argue Star Fox 64 3D's lack of success was a direct extension of the series' squandered legacy following three failures. Had the series remained consistent and not repeatedly changing it up confusing everyone about what the series is supposed to be like I think the status of the series now would be very different.
Metroid Hunter
Banned
(05-11-2012, 04:36 PM)
#491

I just want the next Star Fox game to be like StarFox Adventures. That game was amazing (and very Zelda like).

I don't think on-rails games do as good as they used to, and $60 won't be "worth it" to a Star Fox 64 game to many gamers today (except small niches like us). Retro should make a sequel to that game, with an atmosphere rivalling Metroid Prime and gameplay like Zelda.


*drools*
Metroid Hunter
Banned
(05-11-2012, 04:40 PM)
#492

How would you guys feel about Star Fox becoming a TPS or an FPS?
witness
Member
(05-11-2012, 04:42 PM)

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#493

If they've been wasting all these years on a fucking Star Fox game, that's one of the biggest in a long time. I would hate to see their potential used on such a bad franchise.
Boss Doggie
all my loli wolf companions are so moe
(05-11-2012, 04:46 PM)

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#494

Originally Posted by Green Mamba: View Post
I would argue Star Fox 64 3D's lack of success was a direct extension of the series' squandered legacy following three failures. Had the series remained consistent and not repeatedly changing it up confusing everyone about what the series is supposed to be like I think the status of the series now would be very different.
True, but then it's an example of simply just being a clone of 64 won't work. I mean, if this was the case then it wouldn't matter if they made a new Star Fox game at all because the three post 64 games had already "squandered the legacy".
goldenpp72
Member
(05-11-2012, 04:46 PM)

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#495

If retro is handling it, I would be cool with a mixture of on foot and flying segments, I think the concept in assault (with vast online modes) could be done so well by a good studio. Hopefully some kind of SF announcement occurs for Wii U as it's one of the franchises I want to return most.
Akai
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(05-11-2012, 05:01 PM)

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#496

Originally Posted by jonny_boi: View Post
How would you guys feel about Star Fox becoming a TPS or an FPS?
I think a mix of classic space on-rail shooting and free-run FPS sections would really be a unique twist, and also probably the best way to attract new fans to the franchise...
Stormwatch
Member
(05-11-2012, 05:07 PM)

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#497

Star Fox Assault is on my list of games I wish I had played. I remember that at the time it wasn't liked by many people so I didn't play it. I bought it for really cheap about a year ago, played 2 levels, and then a different more exciting game came out and I hadn't played it since. I'm going to have to try it again on some rainy day. I loved every other Star Fox game and completed them all. I really hope a new one comes out on the Wii U.
Shikamaru Ninja
任天堂 の 忍者
(05-11-2012, 05:10 PM)
#498

If Retro Studios Inc. is developing another "Nintendo niche" title, then Iwata better have some other Western studios developing first-party products that fall out of that circle. Other wise prepare for the typical exclusive Nintendo userbase again.
Boerseun
Member
(05-11-2012, 05:27 PM)

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#499

I am hoping Retro makes Star Fox Wii U and goes for the all-out ground-to-space battle carnage that Free Radical promised with Star Wars Battlefront 3. In other words, you run around on a planet shooting other players, jump into your Arwing and fly into space where you continue the battle.

Originally Posted by volpone: View Post
There was a lot of internal strife at Retro not only after learning of the Gamecube level specs for the Wii but also being forced to work on yet another Nintendo IP after Metroid Prime 3.
The internal strife was a direct result of their developing a Sheik demo and having Nintendo turn it down. Three of the mains then decided they wanted to take Retro down and started inciting dissent within the company. In the end they were forced out and started their own studio, which has since become another casualty of the Nintendo curse, i.e. if you decide to screw over Nintendo, don't expect to do well in the long term.

Originally Posted by Stormwatch: View Post
Star Fox Assault is on my list of games I wish I had played.
I bought it virtually day one. I'm so glad I did, as I got a fair bit of entertainment from the single player mode, and split-screen multiplayer with three friends joining in is an absolute classic.

Originally Posted by Green Mamba: View Post
Had the series remained consistent and not repeatedly changing it up confusing everyone about what the series is supposed to be like I think the status of the series now would be very different.
The series has always been about changing up. There is no such thing as a definitive Star Fox gameplay style.
Last edited by Boerseun; 05-11-2012 at 05:39 PM.
Boss Doggie
all my loli wolf companions are so moe
(05-11-2012, 05:37 PM)

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#500

Originally Posted by goldenpp72: View Post
If retro is handling it, I would be cool with a mixture of on foot and flying segments, I think the concept in assault (with vast online modes) could be done so well by a good studio. Hopefully some kind of SF announcement occurs for Wii U as it's one of the franchises I want to return most.
Exactly. Assault has the idea of the evolution of the game in paper. It's just that it was rushed and lacked polish.