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Member
(05-11-2012, 03:22 PM)
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Your favorite positive surprises in video game stories (mark your spoilers plz!)
#1
WELL ACTUALLY, MARK SPOILERS, PLEASE! PEOPLE SEEM TO WANT TO READ THE THREAD ACTUALLY, SO YEAH! MARK SPOILERS! THANK YOU! You have been warned. I hope the thread title is accurate to what I'm trying to do with this thread. Basically I just talked with a friend about how awesome the reveal in Portal 2 was when you get to the old test chambers, because that's something you never would have expected in a game like this. Exploring 50s to 80s era Aperture Science was a really mind blowing experience, along with experiencing the story of Cave Johnson and so on. It was an awesome reveal that I will treasure forever. So GAF, tell me: What are your favorite reveals, twists and surprises story-wise in a video game that left a positive aftertaste? EDIT: Could a mod please change the title concerning spoilers being marked as...well, spoilers? Would be much appreciated, thanks!
Last edited by Bjoern the Smexy; 05-11-2012 at 06:05 PM.
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Member
(05-11-2012, 03:27 PM)
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#4
Should be via highlight tags
Off the top of my head for favorite surprises, finding (and getting to use) McDohl in Suikoden II. Coupled with the rest of the returning cast and the linked narrative, him being there was that little extra bit on top that just made it all so good. |
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Member
(05-11-2012, 03:29 PM)
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#6
MGS4 - Return to Shadow Moses, playing through the first stage of MGS1 (though it was spoiled for me by just about every gaming media site)
Yoshi's Island - the stage where yoshi does LSD Chrono Trigger - developer's room ending
Last edited by Dylan; 05-11-2012 at 06:28 PM.
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(05-11-2012, 03:47 PM)
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#12
Why not spoiler tag the spoiler, unspoiler the game name? Makes much more sense.
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Member
(05-11-2012, 04:10 PM)
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#14
I haven't seen how this is done in the game (gave up due to the controls), but this sounds perilously close to the issues with FFs 4 and 9, where big bads you don't really give a shit about pop up at the end and reveal they were behind things all along.
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Member
(05-11-2012, 04:19 PM)
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#18
It'd be like if they made a sequel to Ocarina of Time that revealed that the source of Ganondorf's troops and power were due to some other, much worse dark lord who effortlessly destroys the Master Sword when confronted by it. I really liked Hades as a character, but the way he seems to be created solely to usurp Medusa's original role is just bothersome. It's like Sakurai included a bunch of stuff from the original as a requisite for it being a Kid Icarus, and then casually tossed everything he didn't like under a bus so he could one up them with his own creations. It's like a third of the way through the game. Hades has more screentime than pretty much every character in the game after Pit and Palutena.
Last edited by Green Mamba; 05-11-2012 at 04:23 PM.
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Banned
(05-11-2012, 04:39 PM)
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#22
As for my choice I was going to pick various MGS2 moments but I just finished it yesterday (HD collection) for the first time in about 7-8 years and I realized just how unsurprising a lot of it is. Stuff like Olga being the ninja with the terribly masked accent and Ocelot being a triple agent or whatever was so blatant and advertised that I don't know how I didn't pick up on them when the game came out. I'll chalk it up to me being an idiot kid. |
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Member
(05-11-2012, 04:40 PM)
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#23
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Member
(05-11-2012, 05:09 PM)
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#31
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Member
(05-11-2012, 05:09 PM)
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#32
Oh, and as someone else mentioned, Temple of time in Twilight Princess as well as Hyrule Castle in Wind Waker(if that counts as unexpected, can't recall if there was much dialogue about it before you descend). |
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Member
(05-11-2012, 05:46 PM)
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#34
I agree spoilers would be better, but you can't fault the individual posters. |
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gimme some of that "black man dap"! hey, where are you all going? guys? guys
(05-11-2012, 05:56 PM)
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#35
Niko on the other hand is terrible. There's all this talk about how he is a good guy and how he's come to America to lead a normal life, then a second later he's asking how much money he'll get in exchange for killing a bunch of cops. |
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Member
(05-11-2012, 06:01 PM)
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#36
About the "unmarked spoilers" thing:
It's not like I have played every game ever made. But since this is pretty much a "post epic plot twists" thread (not exclusively of course) there wouldn't be much sense to use spoiler tags. But oh well, let me edit the OP so people can actually be happy. EDIT: Done. All that's needed now is a mod who could change the thread title accordingly. So yeah, from now on: MARK YOU SPOILERS, PLEASE, SO EVERYONE CAN BE A HAPPY PERSON IN HERE! THANK YOU VERY MUCH!
Last edited by Bjoern the Smexy; 05-11-2012 at 06:06 PM.
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Member
(05-11-2012, 06:25 PM)
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#39
For a recent one: Kid Icarus Uprising: "Great Sacred Treasure! Activate!"
(Endgame spoilers) Hades swats away Pit and breaks the Three Sacred Treasures. Oh no! Turns out, those sacred treasures that you used to kill Medusa? Yeah... about that. Those were last century's model. The new model? It's a giant mecha. Which you use to fight Hades in the final battle. For Metal Gear Solid 4, I got one, too: Piloting Rex! (Act 4 spoilers) After so many Metal Gear games, you never got to actually USE a Metal Gear for anything. You were always fighting them, never driving one. Until MGS4. And then Ray attacks you, and you have a Metal Gear vs. Metal Gear boss fight. That was awesome. And finally, Skies of Arcadia: This is the Delphinus. It's yours. (Midgame spoiler) So you break out of the enemy's inescapable prison once by flying out of the enormous gate just before it closed shut. Later, you end back in the jail. Of course, Vyse being Vyse, breaks out of the prison and decides to hijack a ship and give a repeat performance. Then he meets Enrique, the prince of Valua, who basically hands over the keys to the biggest, most powerful warship in the Valuan Armada, on the condition of being taken along. But alas! The fortress gate is closed and there's no other way out. "Moonstone cannon! FIRE!" And then the gate problem was solved. Such an awesome way of establishing that this new ship? It's every bit as awesome as you thought, and then some. |
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Member
(05-11-2012, 06:35 PM)
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#40
The end of Silent Hill:Shattered Memories!
All stories revolve around interesting, realistic characters, and it is tough to write a story for a character that is not in your complete control. A videogame protagonist, by definition, is not in the hands of the writer, but the player. How do you write a story for a character when you don't know what that character is going to do (how the player is going to play)? SH:SM did an amazing job, building the entire game around this very concept. Such a fantastic game. A shame it tanked!!! |
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Member
(05-11-2012, 06:38 PM)
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#41
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