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Banned
(05-11-2012, 01:40 PM)
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#501
I love them and they greatly enhance the replayability of a game for me. I'm currently playing through MGS2 again and actually trying to get all of the dog tags for the bonus items, something I never bothered doing 10 years ago. I also never touched any of the VR missions until now, because there's a little incentive to now.
Multiplayer trophies need to be buried fast though. There's nothing worse than forcing someone like me who hates playing online to do just that. Achievements should be a strictly single player thing. Or maybe co-op too. Something that stays out of MP and doesn't interrupt the competitive balance and doesn't force us hermits to deal with the assholes that are other human beings. No it hasn't. I know because as an achievement/trophy whore I've seen plenty of guides warn about using cheats because they usually disable your ability to gain achievements. |
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Member
(05-11-2012, 01:41 PM)
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#502
Afaik there are no legitimate cheat devices out there atm. How many games do actually have cheats these days though?
Last edited by 2San; 05-11-2012 at 01:44 PM.
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Banned
(05-11-2012, 01:44 PM)
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#503
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Member
(05-11-2012, 01:46 PM)
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#504
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Member
(05-11-2012, 01:48 PM)
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#505
They're hacking devices though, it seems plausible to me that their use could be used to circumvent security, whether it's for online games or copy protection. These aren't the same as punching in phone numbers in GTA, this is outright reworking a game's code. It's simply safest to bar them, it'd be safer (and more profitable) to just create DLC adding popularly desired cheat abilities, or stick with the traditional codes. And those have their own problems, just look at freemium games. |
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Member
(05-11-2012, 01:53 PM)
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#506
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(05-11-2012, 02:03 PM)
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#508
Really? Hilarious. What reviewers have actually done this? |
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Member
(05-11-2012, 02:05 PM)
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#510
To me, they've become a part of my game purchasing decisions (for better or for worse). I don't recall it ever actually stopping me from buying a certain game, but i aint gonna lie....before i buy a game i check online for the trophy list and if it has a platinum or not, and see if the platinum is do-able.
I really enjoy them. I'm about to hit platinum #22, and to me they extend the play of games that i have already finished. They're entirely optional so to me it's really not possible for them "hurt" anyone's gaming experience. |
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(05-11-2012, 02:06 PM)
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#511
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Member
(05-11-2012, 02:28 PM)
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#513
People go buy games just for the sake of having them in the list so they can qualify for a Tier in the form of goodies from Nintendo, and it's done on a yearly cycle Even I was enticed, recently Why not Grab Sin & Punishment for $5 from Best Buy, keep Coin Code (register it), give game away to Free to A Good Home, I don't have a Wii, haven't owned a NINTY console since NES
Last edited by GraveRobberX; 05-11-2012 at 02:31 PM.
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-11-2012, 02:28 PM)
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#514
Co-op Stun Co-op Assist Diversion/Rescue. Basically these three are: -Stun someone that is chasing your teammate in "open conflict" (chase mode)/kill the person that is running away from a person in chase mode (or the other person does it for you) = Diversion/Rescue -Lock someone and then your partner kills/stuns them (stun/assist) Easy. Issue is getting someone able to stick close by and knowing where the enemies are. |
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Member
(05-11-2012, 02:35 PM)
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#516
I still enjoy a game for what it is, regardless. While I don't feel the need to get every achievement/trophy, it's always neat to see them pop up and fun to go after some of the more interesting ones every now and then. In short, it takes nothing away from the game, but it certainly adds something extra. If you have a problem with them... then just don't go after them and play the game as it is. It's not like they are a mandatory requirement for completing a game.
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Member
(05-11-2012, 02:37 PM)
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#517
"Stop liking things, that I don't like"; "Stop having fun, Games aren't made for that"; "Why should a feature I don't enjoy/care/hate/detest bring someone else (who) cares/joy/loves, that's unconscionable"
Last edited by GraveRobberX; 05-11-2012 at 02:53 PM.
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Member
(05-11-2012, 02:49 PM)
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#518
Most of the time, they're harmless and can be fun. They keep me coming back to fun games just for the challenge of getting them. Multiplayer centric ones are lame, though
At the end of the day, I've only 100% achieved three games: Puzzle Quest, Bastion, and Rayman Origins. I don't really feel the need to get achievements if I'm done with playing the game. |
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Member
(05-11-2012, 02:53 PM)
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#519
As a developer that's been forced to implement them in a wholly inappropriate game because of the target platform, I do feel they're harming development.
They do suit some games, and they do suit some players, but as a blanket, universal, cross-game metric, they're pretty lame. |
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Member
(05-11-2012, 02:56 PM)
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#520
Disagree with getting rid of the online multiplayer trophies, but they should not make them specific such that it breaks the game. It should be experience based, like reach level 50 in online so it encourages people to play online, but play it regularly as they normally would and not go after specific objectives.
Of course they should not be as ridiculous as the 10K kill trophy in R2. Something that can be attained in 20 hours of online play would be great. |
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Member
(05-11-2012, 02:58 PM)
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#521
I didn't find the 'don't die' goal particularly hard, I've done it a couple of times now. It helps to do it in co-op when you only need to hold out for five minutes rather than ten, given you can't die in the other half of the match. We'll see for Extreme Variety once it's actually something I can realistically work on; I'm still only in the 20s. |
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Member
(05-11-2012, 03:04 PM)
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#523
Multiplayer trophies are fine, but they should NOT count towards a platinum trophy. Not everyone plays online multiplayer. Case in point, that ridiculous trophy in Resistance 2 where you needed to get 10,000 multiplayer kills. I mean, cmon...really? |
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Member
(05-11-2012, 03:09 PM)
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#525
White Knight Chronicles 500+ hours Persona/Disgaea 100+ hours If you get them, hey you do have a little bragging right, deservedly so Most will go ZOMFG what a waste, dude you have no life, then you have others go, damn perseverance, dedication beyond means, guy really worked for it |
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Junior Member
(05-11-2012, 03:12 PM)
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#526
I don't even notice them most of the time. I think the only thing they do for me is improve the game if I find out things I can do and try to accomplish them. I never really cared about overall gamerscore because people inflate it with easy game achievements, and it never really felt satisfying. The feeling you get when you're playing with friends for hours trying to get an achievement is more fun and meaningful than renting Hannah Monatana and getting 1000gs for riding a horse.
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Member
(05-11-2012, 03:14 PM)
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#527
I would prefer to have Action Replay/Gameshark to "Cheevos" and Trophies. Of course, let's keep in mind that the other reason we don't have those devices anymore is because firmware updates and revisions break them. Though that could be fixed with updates for the cheat devices.
I think cheat devices could work fine if the big three would license them. That way they could be easily detectable when in use and could prevent cheating during online play and could disable achievements and trophies when in use. I remember when Nintendo sued Galoob over the Game Genie and lost. Sega, on the other hand, licensed the Game Genie for the Genesis.
Last edited by Vane_MagicCity; 05-11-2012 at 03:21 PM.
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Banned
(05-11-2012, 03:22 PM)
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#528
I don't even like them counting against my percentage. I don't like seeing a bunch of games at 60-70% even with a platinum because I didn't do DLC trophies or multiplayer stuff. I'd prefer if they didn't do any. If people like multiplayer so much then they shouldn't need trophies to motivate them to kill 10,000 people.
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Member
(05-11-2012, 03:26 PM)
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#529
However, you're the first person I've ever seen to say that they're pot-committed because "I got a ton of trophies and I can't leave them behind... because... just because". Damn.
I can see where this could be a real problem. Regardless of target platform, achievements and the like aren't always compatible with every game. Sure, in a RPG, it makes sense to get a "Pied Piper" achievement when you've killed your 100th giant rat. But not all games are so goal- or statistically-oriented and getting rewarded for just starting the game up a few times (looking at you, Universe Sandbox) is pretty damn odd. |
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Member
(05-11-2012, 03:28 PM)
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#530
Ultimately, I'm okay with a platinum trophy (or 1000/1000) representing "total mastery of the entire game", and not awarding them to people who don't embrace *the entire game* - or, alternatively, separating the achievements into broad brackets (Story progression, Story optional content, co-op multi, competitive multi, that sort of thing), awarding platinums (or 250/250) for each of those, and a diamond trophy (or 1000/1000) for getting all platinums... but that's by no means necessary. |
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(05-11-2012, 03:47 PM)
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#533
I think people that want Gamesharks and stuff really want to be careful what they wish for. How fun do you think it would be to play Call of Duty online against a bunch of people that are effectively hacking the game to give themselves whatever advantages they feel like? Think about it.
It was essential that those things died when gaming moved online, and if it was achievements that killed them (it wasn't) then good for them. |
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Member
(05-11-2012, 03:48 PM)
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#534
They're hurting the hell out of gaming experiences, imo. I'm not even a hardcore achievement hunter but I still feel like I'm addicted to them. It sucks. I can't buy a multiplat game for anything other than my 360, and I struggle to play Wii/3ds games unless they're bigtime titles because I won't get achievements for them. Would love a future without achievements.
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(05-11-2012, 03:50 PM)
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#535
(Not a "problem" in a mean way, just that it's not achievements' fault.) |
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Member
(05-11-2012, 04:04 PM)
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#536
Can you opt out?
Well I never said that Achievements and Trophies were the only reason. I am fully aware that Nintendo would release an update to break such a device. Look at the Action Replay for the DS.
Last edited by Vane_MagicCity; 05-11-2012 at 04:09 PM.
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Member
(05-11-2012, 04:09 PM)
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#537
You get numbers. I don't even get it. I can see getting multiplats on your respective achievement farming console, but you're so loyal to your trophies that you won't play first party Nintendo titles? You don't have to be an exclusive customer to be a loyal customer. It's illogical. |
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(05-11-2012, 04:10 PM)
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#538
Then you start segregating your community. "You can't play with this person because they have cheats on" or something. It's just more hassle than it's worth and I don't really see what the benefit is. What do you actually want to do with them? |
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Banned
(05-11-2012, 04:15 PM)
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#539
Achivements and trophies are a sad way to arbitary extend the life of a game.
If you want to waste time replaying a game just for a trophy, then be my guest. When I stopped caring about trophies and achivements, I was able to spend less time wasted on doing useless things in game and more time actually playing different games. |
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Member
(05-11-2012, 04:15 PM)
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#540
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Member
(05-11-2012, 04:17 PM)
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#541
OH MY GOD THIS!!!!! I currently can't platinum Dead Rising 2 Off the Record because there is no one to help me get the gold medals in the freaking co-op parts. Pisses me off. With that said I have about 5 plats and I recently started doing it to extend the life of my games. It got me to play older games of mine that I hadn't played in a while. Basically it's saving me some money and giving my older tiles more replay value.
Last edited by dab0ne; 05-11-2012 at 04:21 PM.
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(05-11-2012, 04:20 PM)
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#543
If you think you'll be fine with Xbox720 games with no achievements, then why can't you be okay with DS games? I've never really cared about that number though. I care about my percentage and I care about individual games, but never the overall number. It's completely meaningless, a demonstration of who has the most games and the most time to play them, rather than any indication of skill. There's really no point fixating on that aspect of them. |
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Member
(05-11-2012, 04:22 PM)
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#544
No, you wouldn't segregate the community, people with active cheat devices would be told they can't play until they disable it. Cheat devices should be available for single player. |
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(05-11-2012, 04:25 PM)
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#545
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(05-11-2012, 04:29 PM)
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#547
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Member
(05-11-2012, 04:30 PM)
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#548
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Member
(05-11-2012, 04:33 PM)
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#550
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