|
Member
(05-12-2012, 02:31 AM)
|
#3101
Most backers chose to receive a reward tier that included the iOS version of the game. Most iOS+Desktop backers were upgrades from iOS users, you also need to remember to include the people who chose to get the reward tiers that featured an iPhone case are also iOS backers.
|
|
(05-12-2012, 02:49 AM)
|
#3102
You mean Video Game Kickstarters need more publicity. Kickstarter has been in almost every news source since its inception. And I assume the all the major game consoles will indeed have a Kickstarter Channel in the future.
|
|
Member
(05-12-2012, 02:52 AM)
|
#3103
However I don't have any way to confirm that either so it's moot. What I will say is that on the point when we have a very clear split which is PC only or iOS only, the PC backers are higher. Since every other tier including the iPhone case version has the option for either version, you cannot use those numbers in favor of or against your side. Maybe the people wanted the PC version but also wanted the case for their phone. There's no way to tell and you saying "I wanted..." is anecdotal. |
|
Banned
(05-12-2012, 02:54 AM)
|
#3104
Fwiw |
|
Member
(05-12-2012, 03:19 AM)
|
#3107
|
|
WW2 was not a racial conflict -- GOTCHA!
(05-12-2012, 03:39 AM)
|
#3108
What are we arguing about now? Who supported it more? Really? No one is going to be able to prove that at all so it just amounts to online chest thumping. Anyone who thinks this would've made it without PC is nuts though. PC saved their ass and they know it.
|
|
couldn't find a lab with German shepherds
(05-12-2012, 04:33 AM)
|
#3109
On the last page someone made an authoritative claim that more people supported the desktop version than the iOS version and I challenged that. Was told that the numbers on the Kickstarter site were evidence when they are not.
|
|
Junior Member
(05-12-2012, 04:57 AM)
|
#3111
|
|
Banned
(05-12-2012, 05:26 AM)
|
#3112
Plopped down 60 for this game because I want to see how they take advantage of iOS as a platform and how much that experience differs from the Mac/PC version. Also, I really like the idea of playing a game with a gamebook in hand that adds to the experience. As a whole they seem really committed to gameworld design and trying something new. That alone warrants my support.
|
|
Member
(05-12-2012, 05:40 AM)
|
#3115
|
|
Member
(05-12-2012, 05:45 AM)
|
#3117
I can't tell if you're being serious, but let's pretend you are!
I hope the game is good and does at least well enough that the people involved can continue to do whatever makes them happy. I have no ill-will towards any of them, just towards this specific approach and the things surrounding it. |
|
wears the band's shirts to the band's concerts
can't comprehend the origin of terms (05-12-2012, 05:51 AM)
|
#3118
I think it's fair to root against Republique, though somewhat irrational. When a movie comes out and they decide to completely saturate the airwaves with nonstop ads for it, I start to hope it will bomb just because I'm so fucking annoyed to have it thrown in my face during every TV commercial break. I feel the same way with games that have really intrusive ads on websites -- those ads with audio that you have to mute, or trailers that start playing as soon as you mouseover the wrong box. Games where the entire website gets a special skin dedicated to the game.
I think the same thing happened here - where people just got tired of hearing about Republique. |
|
(05-12-2012, 05:53 AM)
|
#3119
|
|
show 'em yer Jazz hands
(05-12-2012, 06:03 AM)
|
#3121
Yes, Ryan Payton is friends with a lot of current games journalists, but I don't think anybody out there is left that is qualified to review the game because of how invested they became in its creation. |
|
If you stop seeing my posts, you can probably guess why
(05-12-2012, 06:08 AM)
|
#3122
Damn, I haven't really been following this whole thing with too much attention, but looking at the Kickstarter it's pretty amazing to see how many people payed $30+ for something that was conceived as an iOS game. I really hope the game meets their expectations. At that price people may convince themselves that they like it.
I hadn't really thought before this Kickstarter about the potential conflict of interest with reviews and Kickstarter. In this case for example, what if someone is a huge MGS fan, hears about this game, donates $50 and then enthusiastically campaigns to others to make it happen. After a drama-filled funding process, they are now ecstatic that the game is going to be made. Do you trust them to write a fair review? Reviewers already get overly excited about the games they write about when they have nothing to do with the process of making them. If GTA IV was called Oscar worthy by people with no stake in it, what are people going to say about games that they are proud to have had a part in making possible? I am glad that this game is getting made though, the team seems really passionate about it. I'm still not too crazy about the whole Kickstarter thing of paying for games in full months in advance, but I'll definitely be keeping an eye open for impressions and I'll probably pick it up once it's out. |
|
Member
(05-12-2012, 06:17 AM)
|
#3123
|
|
(05-12-2012, 07:34 AM)
|
#3126
|
|
wears the band's shirts to the band's concerts
can't comprehend the origin of terms (05-12-2012, 09:26 AM)
|
#3127
Given the difficulty involved in porting a game to 50-100 different phones and the high piracy rates of the platform, I wouldn't expect Android to be receiving many top-tier AAA games. I guess the good news is that Android owners can still enjoy Republique on the PC.
|
|
Member
(05-13-2012, 05:16 AM)
|
#3128
But yeah, I do think it will be interesting to see how press handle reviews of Kickstarter games, particularly in relation to staff who have contributed to development funds. |
|
Member
(05-13-2012, 05:20 AM)
|
#3129
PC, where there are also 50-100+ different systems and high piracy rates.
|
|
Member
(05-13-2012, 05:22 AM)
|
#3130
Um how about a games journalist that didn't contribute. Why are you remotely concerned, or do you honestly believe that games journalists will all, en mass, give this game a free pass simply because?
|
|
WW2 was not a racial conflict -- GOTCHA!
(05-13-2012, 05:25 AM)
|
#3131
![]() I mean the premise of this whole line of attack is that game journalists are by default qualified to review things in the first place, and I would challenge that.
Last edited by Ignis Fatuus; 05-13-2012 at 05:28 AM.
|
|
Member
(05-13-2012, 05:29 AM)
|
#3133
At this point, I doubt that anyone is removed enough from the games industry to be truly impartial. :| |
|
wears the band's shirts to the band's concerts
can't comprehend the origin of terms (05-13-2012, 05:48 AM)
|
#3134
I think the problem with promising Android versions is that it's difficult to predict what phones will actually be able to run the game. Look at GTA3 -- it's a 10 year old game, running on only a fraction of the hardware. PC users also gave this project a pretty certifiable bump. |
|
ah can't conversate
(05-13-2012, 06:50 AM)
|
#3135
Wow. I was out of town for a couple days and am now checking this thread out again. I am totally surprised they actually met their funded goal. How the hell did that happen? We're there just really large sums donated at the very end?
I'm not ragging on it, just last time I saw the page they still had like over 200,000 to still get with only like a day to go. |
|
(05-13-2012, 09:10 AM)
|
#3136
|
|
SHOOTY McRAD DICK
(12-21-2012, 07:38 AM)
|
#3137
There's a new update, but only for backers. Can someone relay the juicy bits to us non-backers?
http://www.kickstarter.com/projects/...n/posts/373341 |
|
Member
(12-21-2012, 07:53 AM)
|
#3139
Just taking a skim, they have a two hour and forty minute podcast about development with a scheduling chart for topic changes, and a two hour podcast on Dark Souls and why they love it. New screens and model art, talking about how touch control focus rose bigger issues than expected but a recent breakthrough. Showed an overview of a recent meeting, mentioned a big update for non-backers too next month, and made mentions of recent mentions in media of the game. This was just a skim, whole things pretty long and on my phone on vacation.
|
|
Member
(12-21-2012, 08:47 AM)
|
#3140
Huh? Android has been lately getting majority of top-tier AAA mobile games.
|
|
Member
(12-21-2012, 08:56 AM)
|
#3142
Same here.
|
|
wears the band's shirts to the band's concerts
can't comprehend the origin of terms (12-22-2012, 09:37 AM)
|
#3147
If you mean AAA in terms of sales or popularity, then yeah I guess Android has Angry Birds and Temple Run. |
|
Member
(12-22-2012, 11:19 AM)
|
#3148
No, I mean it terms of production values. Majority of big budgeted mobile games appear on android too. Infinity Blade is one of the few remaining exceptions from that rule.
|
|
Banned
(02-01-2013, 04:48 PM)
|
#3149
Development seems to be progressing, and I must say the game is looking amazing! The switch from pre-rendered backgrounds was the right one:
Originally Posted by camouflaj.com:
ALSO: If you guys aren't listening to Camouflaj Radio, you really need to be. Best dev-focused gaming podcast going right now. The most recent episode had a great, technical interview with Matthew Burns of Shadegrown Games (Starbloom), formerly of 343, Plan B, Dark Souls talk, and just an awesome peek into the decision making process at Camouflaj. http://www.camouflaj.com/podcast.html PS: Where the heck is Planck, Shadegrown? Looks so good... Get it on Kickstarter, let me give you money. Please. EDIT: I was not prepared for that beard.
Last edited by metsallica; 02-01-2013 at 04:52 PM.
Reason: BEARD!
|