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Member
(04-18-2012, 10:33 PM)
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#3951
Plenty of other games have done this. Why shouldn't they have the option to preorder? They're not forcing anyone to, it's people's own decision whether they want to preorder at this stage or not.
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Banned
(04-18-2012, 10:48 PM)
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#3952
this just in: Brian Fargo @BrianFargo
Quote:
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(04-18-2012, 11:31 PM)
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#3955
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Banned
(05-01-2012, 01:09 AM)
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#3957
http://wasteland.inxile-entertainment.com/blog/
updated with a blog! Someone should start a WL2 progress thread like the DFA one. |
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(05-01-2012, 04:23 AM)
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#3958
Design doc is being released.
There are no amount of pants that can contain my joy. |
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Member
(05-12-2012, 09:56 PM)
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#3961
Update from Brian, they are using Unity!
Quote:
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Member
(05-12-2012, 10:09 PM)
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#3965
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Member
(05-12-2012, 10:16 PM)
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#3966
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Member
(05-12-2012, 10:23 PM)
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#3967
Well, that sounds a little more reassuring. Hopefully large projects like this can push development of the Linux build forward, that they announced last year. I know it is inevitable that it will still happen. But I just hope there isn't a large gap between this and the Windows and Mac versions.
But with that said, Unity is a pretty solid and versatile game engine for development. Seems like a decent choice for this project.
Last edited by MrCunningham; 05-12-2012 at 10:25 PM.
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Member
(05-12-2012, 11:14 PM)
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#3971
http://unity3d.com/gallery/made-with-unity/game-list
Not a complete list. From those the ones I know are Rochard and Battlestar Galactica Online. It seems to be a very versatile engine covering different platforms, genres and art styles. I want those screens. Release the screens! |
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Member
(05-12-2012, 11:45 PM)
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#3972
Not really that happy about Unity. Judging from what I experienced so far with it I would say is an underperfoming engine, useful if you want to make a broweser game (which is not the case here).
Also, Unigine guys offered them a free license for this game, I wonder what wasn't so appealing about it.
Last edited by TucoBenedictoPacifico; 05-12-2012 at 11:52 PM.
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Member
(05-13-2012, 12:03 AM)
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#3973
No clue why they went with this but hopefully they made the right decision. |
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Member
(05-13-2012, 12:10 AM)
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#3974
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Member
(05-13-2012, 01:31 AM)
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#3976
A variation on the Dude Bro engine, yes. But I think Dude Bro used the free engine, while this one is using the "pro" unity variation that is licensed at a price. It's not a terrible engine though, and it is more versatile than I believe most people think it is. I think it will do fine for an isometric game environment.
Last edited by MrCunningham; 05-13-2012 at 01:34 AM.
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Member
(05-13-2012, 02:03 AM)
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#3977
I'm not really worried about how the game will look. I'm not asking for a pretty game, something along the line of Fallout 1-2 or the Infinity Engine games would be fine with me as long as gameplay is great and is supported with deep RPG elements.
If they got the license for free for Unity then good for them! They'll be able to use that money somewhere else. Hopefully we got one of those making of videos at the end of the summer. |
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Look!
A crack addict with a tag! (05-16-2012, 08:30 PM)
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#3978
Here's the latest update regarding the choice of Unity:
Quote:
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(05-16-2012, 09:10 PM)
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#3981
It's sad that there are people upset that it won't look exactly like Wasteland 1.
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Member
(05-16-2012, 09:54 PM)
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#3983
I really hope they show us some screenshots soon of a WIP. I'm really curious to see what it will look like. |
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Member
(05-16-2012, 09:59 PM)
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#3984
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Member
(05-17-2012, 11:06 PM)
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#3992
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(05-18-2012, 05:11 PM)
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#3994
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I've done nothing with my life except eat and fap
(05-18-2012, 05:16 PM)
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#3995
Quote:
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Welcome to the Wasteland.
I hope you're wearing your flak vest! (05-18-2012, 05:26 PM)
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#3996
Quote:
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Member
(05-18-2012, 05:35 PM)
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#3997
I assume he meaks the 4.5k were the projects live at the same time as him. That is, I'm wondering how staggered the queue is; it might be that that 70k is the lineup of projects for the next year or so or something, which would put the amount of concurrent projects at 6k.
Last edited by mclem; 05-18-2012 at 05:41 PM.
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(05-18-2012, 08:42 PM)
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#3998
Aaaaaaand their fanbase just found out they are on Origin.
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WW2 was not a racial conflict -- GOTCHA!
(05-18-2012, 08:46 PM)
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#3999
In practical terms I guess putting it on Origin makes sense, but it does rub me the wrong way to see Brian Fargo singing the praises of EA of all publishers after just having taken a few million dollars from Kickstarter. If EA is so wonderful and their relationship so deep, why won't they release the rights to the original Wasteland code? It's not like they're ever going to use it for anything.
Last edited by Ignis Fatuus; 05-18-2012 at 08:51 PM.
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