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Member
(05-12-2012, 07:55 PM)
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#301
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-12-2012, 07:58 PM)
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#302
Tacking on multiplayer to singleplayer franchises is always a gamble and in general most series lose that gamble. |
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Member
(05-12-2012, 08:00 PM)
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#303
Also, Monster Hunter, Dragon Quest IX, X. |
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Member
(05-12-2012, 08:01 PM)
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#304
I'm very familiar with Cliffy's "multiplayer or 40+ hour campaign is a must, 6-8 hour single player games are dead because of piracy and redbox" philosophy, and I tend to agree with it, but OTOH I've noticed it doesn't save games. There are plenty of games with MP that bomb just the same.
The thing is it's very hard to get critical mass in a MP shooter. 80% of MP people are playing COD and BF. The other 20% are probably mostly playing Gears and Halo. So if you just release a B level shooter with MP, a good example being say Crysis 2 (well I think C2 is triple A, but it's sales were B level), who's going to play the MP? |
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Member
(05-12-2012, 08:03 PM)
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#305
About vanquish multiplayer, it's not something I want but people keep saying that slow mo would be impossible online. Didn't Killing Floor do just that? Never played it but how did it work out there?
Slow mo would probably be pointless in versus because you'd be giving your opponent the benefit of slow mo as well. Unless you artificially slowed their reactions during it which could make for a frustrating experience. For co-op though, I don't see how it would be a problem at all.
Last edited by Air Zombie Meat; 05-12-2012 at 08:14 PM.
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-12-2012, 08:09 PM)
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#306
When lightining does strike and your tacked-on multiplayer does work, you don't want to split the fanbase or change what worked. Unfortunately, that memo wasn't given to Ubisoft or Naughty Dog in time to where they killed their own multiplayer modes that were fun before they started. "Brotherhood has two free maps and people seem to be enjoying it. We should totally charge for new maps to get in on that cash money! We'll do it in Revelations as well!" *tumble weeds in base mode, maybe people playing with all the maps I can't say and I can't care. Fuck Ubisoft.* "Gee, our multiplayer is fun. Let's ruin it with lag shooting hit detection and making the game "stay in your spawn and kill anyone stupid enough to come out!" *tumble weeds as player base in U2 get sick of this shit and leave* So U3 comes out. Can't care. Revelations multiplayer comes out, sort-of care. New maps come out, drop care. Really, developers that want people to break from BF/CoD need to: -Release maps for free. I'm sorry, but the DLC money gravy train is over and the only way to build your community is to go the Valve approach and SUPPORT it. -Don't mess with what works. Don't pull the rug from under people once they go "shit, this is pretty fun for a tacked-on mode! I gotta tell my friends!" because they won't give you the time of day the second time around with "fool me once..." -And if the multiplayer doesn't work, axe it. Put that money into singleplayer and lick your wounds and try again at a later date. Because leaving it there simply won't help you. |
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Member
(05-12-2012, 08:22 PM)
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#309
The last paragraph is really telling of why he doesn't just lead a small team at Epic and cobble those ideas together himself. Some of them sound really interesting, but I don't see any need to preach to Japanese developers about them.
Maybe if Epic didn't have fist-pumping as its core mantra it could happen. |
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Member
(05-12-2012, 08:22 PM)
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#310
Usually when you present an argument you present your ideas as fact and support it. However, common sense tells you that it's still an opinion. I see nothing wrong with someone expressing their opinion and I don't understand why you are so upset about it. As for Cliffy B, I like his ideas. So that's good I guess.
Last edited by MuddyDonut; 05-12-2012 at 08:30 PM.
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Member
(05-12-2012, 08:31 PM)
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#311
Last edited by 2San; 05-12-2012 at 08:34 PM.
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Member
(05-12-2012, 08:47 PM)
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#312
Edit: But that's like his opinion bro. Edit 2: I hope Cliffy puts some of these ideas to use. Maybe there is something in Fortnite to look forward to.
Last edited by MuddyDonut; 05-12-2012 at 08:59 PM.
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Little Big NeoContra
(05-12-2012, 09:07 PM)
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#316
Big boner sections? Sure. But everything else was pretty entertaining. No where near shit quality whatsoever, even if there were some sections you didnt enjoy. |
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No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
(05-12-2012, 09:07 PM)
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#317
Cliffy has a lot of insight and some great ideas. But it's a lot easier to sound smart and creative when dealing with hypotheticals. A lot of the games and scenarios he was describing realistically would have a very difficult time coming to fruition.
Still, his head's in the right place, which is always refreshing to know. |
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Member
(05-12-2012, 09:15 PM)
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#319
The whole game had shit quality IMO. The aiming was just atrocious. The weapons unless powered up fully were fine. The enemies were nice and dumb and it wasn't that difficult to face. But the bosses in this game....oh the bosses. The three sisters were ridiculous to face and I'm forgetting some other sections. And the fight with Fleming is one of the worst, 'fun' battles I've ever seen. I still haven't beaten the game due to the battle with Fleming! Everytime I try the battle I just end up thinking, "I'm not enjoying this AT ALL" and stop. Which is about as far from fun as you can get. I'm sorry, but I don't get the love this game is getting. I feel like there's something I'm missing when playing it. How anyone could have fun with this I don't know, other than a masochistic appeal. Cliff from Epic enjoyed it or at least enjoyed it enough. So I'm not going to fault him for liking something that I didn't. I just don't see what is so great about SOTD.
Last edited by Apdiddy; 05-12-2012 at 09:23 PM.
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Member
(05-12-2012, 09:24 PM)
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#320
Honestly, all his suggestions (while fun) just sound like typical-westernified versions of Japanese games into the usual online-centric games that are dominating right now in the west. A lot of times, the experience offerd in single-player just cannot be replicated in a multiplayer online mode without losing a lot of what makes it fun.
If these are offered as a seperate optional mode, then sure, why not. If it's gonna eat into the main, single player option though, then no, I'd rather not have these implemented.
Last edited by ZombiePlatypus; 05-12-2012 at 09:28 PM.
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Visceral Games
(05-12-2012, 09:26 PM)
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#321
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Little Big NeoContra
(05-12-2012, 09:47 PM)
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#322
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Member
(05-12-2012, 11:06 PM)
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#324
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Member
(05-12-2012, 11:28 PM)
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#327
You're right but there are a lot of studios which do great in execution but so few with soome risk taking behaviors and fresh ideas. See Bungie, Epic, Infinity Ward, Treyarch, DICE (even though they have some nice ideas), etc. Those developpers just don't take any risk and they release new games without any new idea, without the will to bring something new.
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Member
(05-12-2012, 11:31 PM)
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#329
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Member
(05-13-2012, 12:24 AM)
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#330
I feel so out of touch with the world when I buy singleplayer games day one.
Were there people that actually looked at Dead Space 2 and felt "I don't know, oh, it's got multiplayer, I'M IN!". Vanquish and Shadows of the Damned didn't sell because they were niche titles that to most people didn't stand out. I didn't care for either of them because Shadows of the damned seemed to be really boring, and Vanquish' demo just wasn't very fun. |
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Member
(05-13-2012, 12:30 AM)
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#331
I don't think a MP mode for Vanquish would work at all for a number of reasons.
I don't think every game needs multiplayer either, even if it's not tacked on and actually good, because most people will just stick to the same 3-4 big MP titles anyway. Any time you look at a monster in Amnesia.
Last edited by ArjanN; 05-13-2012 at 12:41 AM.
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Member
(05-13-2012, 02:24 AM)
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#332
I don't agree with him on a lot of things and haven't enjoyed his games in a long, long time now but it is fantastic that he can put all this out there. Absolutely hate when developers have to tow a company line and not say anything negative. Without this kind of constructive criticism a lot of developers will live life in a bubble and not see the end coming for their company/job/series.
I think he is overselling multiplayer though, nowhere near as big a selling point as it used to be. Syndicate and Homefront had really well developed MP modes but still sold poorly and were unappreciated. |
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Member
(05-13-2012, 02:24 AM)
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#333
If you love the Witcher I have no idea why you would not play it again. You're supposed to.
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Member
(05-13-2012, 07:47 AM)
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#336
*Doesn't apply to anarchy reigns and another friend would not ever buy any SP games for full price, yes I know get new friends and all that, but it's a legitimate issue because it's always fun to play games with friends especially when people don't have the time games alone.
Last edited by Anteater; 05-13-2012 at 07:52 AM.
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I've done nothing with my life except eat and fap
(05-13-2012, 08:05 AM)
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#339
do you know that you skip like 10-15 hours of content if you played TW2 once?
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Loves Robotech S1
(05-13-2012, 08:15 AM)
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#340
Quote:
although i think he's far to lenient on the current caretakers of the franchise |
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Member
(05-13-2012, 08:39 AM)
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#341
Quote:
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Member
(05-13-2012, 08:41 AM)
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#342
Last edited by Truespeed; 05-13-2012 at 08:44 AM.
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My Contribution
(05-13-2012, 08:56 AM)
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#343
i don't know how many cliffy interviews ive read that i can say this about, but i agree with a lot of what he's saying here.
with the RE split/evolution thing: i'd posit there's still room for girl running from giant scissors games, but i can't really argue with him on the likely $20-30 price point for it. that said, id like to play a lot of the games he pitched ideas for. |
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is beloved, despite what anyone might say
(05-14-2012, 03:29 PM)
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#344
Also, Gust is apparently extremely profitable. ( http://neogaf.com/forum/showthread.php?t=473753 )A small, niche company who makes obscure turn-based RPGs for consoles. Just the kind of game I want as a JP game fan who dislikes handheld and mobile gaming. Other Japanese companies should be following what Gust is doing than what western devs or Inafune say they should be doing. No offense to CliffyB. |
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Member
(05-14-2012, 11:35 PM)
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#347
I'm pretty sure he knows about it, one of Cliffs strengths is taking good ideas from other games and putting his own spin on it and repackaging it in his own games for us to play. This. If Vanquish were to have multiplayer this is the way to do it. Instead of several ARS clones fighting each other.
Last edited by kodecraft; 05-14-2012 at 11:43 PM.
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Member
(05-14-2012, 11:50 PM)
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#348
I think his idea isn't that Japanese games aren't inherently inaccessible, but that they are often ignored for offering no avenues for player creativity to justify the $60. The idea is that, if you're spending that much on the game, you're spending money on how much time you could theoretically draw out of the experience, not how much you actually do. Choice and multiplayer build stories from the game that give it life beyond its story and campaign. Even a long game is a hard sell if everyone plays it the same way.
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Member
(05-15-2012, 12:06 AM)
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#349
Oddly enough I like a lot of Cliff's horror ideas yet I thought Gears had some awesome dark horror elements that slowly faded out during the course of the trilogy and just went straight dudebro. I thought those horror elements really helped make the first game successful. It's a shame they got rid of them.
I still have the stained underwear from when the berserker first made an appearance in Gears 1. |