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Member
(05-07-2012, 10:43 PM)
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#1603
ALU stands for Arithmetic Logic Unit. Most basically its a circuit that does lots of adds, multiplies ect. A Stream Processing Unit is an ALU, however its just one implementation of an ALU. A bit like The I5 is one implementation of a CPU.
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Member
(05-07-2012, 10:45 PM)
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#1604
Thanks Donnie, that makes it much clearer.
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Member
(05-07-2012, 10:54 PM)
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#1606
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Member
(05-07-2012, 11:02 PM)
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#1607
"Hey Newegg, Sony here." "Hello Sony, what can I do for you today?" "Hmm, I just wondered if you have any DDR3 in stock?" "One moment please... Yes, we do have this item in stock". "Oh cool. I'd like to by two hundred million GB please!" |
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Member
(05-07-2012, 11:03 PM)
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#1608
What do you mean?, plenty of AMD GPU's have over 1000 SPU's now. With the top one topping out at 2048 stream processors and 3.8 teraflops, no idea where you're getting 1.1 million teraflops from??!
Last edited by Donnie; 05-07-2012 at 11:05 PM.
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Member
(05-07-2012, 11:45 PM)
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#1609
Didn't phase me that you could have been possibly talking about "stream processing units." Derrrrrp on me. |
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Member
(05-07-2012, 11:49 PM)
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#1611
Not sure if that makes me happy or sad. Happy for my X51 purchase but sad because the games industry won't be at the bleeding edge anymore. For all it sounds it seems, in fact, that Sony is doing their X51. |
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Member
(05-08-2012, 12:38 AM)
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#1612
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Member
(05-08-2012, 01:03 AM)
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#1613
Consoles will always have compromises due to mainstream pricing levels. But, the benefit to all of this is that developers will now transition towards next-gen development. PC games, today, are built with consoles in mind and are just ported over with better framerates and settings. Will be amazing to see what games look like built ground up for these hardware specs. |
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Member
(05-08-2012, 01:12 AM)
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#1614
Technically, we will never see another substantial rise in dev cost between generations like we did with this one because of the jump from not only HD to SD but also various real time effects that are now mainstream. Of course, in time, if the paradigm of designing game shifts because of adapting to completely new concepts then it'll be a different story.
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Member
(05-08-2012, 04:46 PM)
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#1615
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Member
(05-08-2012, 08:47 PM)
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#1616
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Member
(05-09-2012, 09:04 AM)
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#1617
In a AMD Fusion APU both the X86 CPU (in our rumored PS4 2 CPU cores and 400 GPU cores) and GP GPU can be used as a CPU. Combined they exceed the performance of 24-30 Cell SPUs and with other efficiencies discussed may be 113% more efficient at some tasks....that's equal to 60 SPUs or at some tasks 1200 times faster than a X86 processor alone. Far from weak this supports another model (CPU bound UE4) for games. (Example: bundled Ray tracing for lighting) This is why I think rumors of Xbox 720 having 2 GPUs suggest Microsoft is also going to have a Fusion CPU-GPU plus second GPU. 4 X86 or 16 PPC or even 24 SPUs pale in comparison to a Fusion CPU-GPU. Early leaks only mentioned one or both might go with AMD X86 processors and AMD GPUs. Without the Fusion of the two it does not make sense, PPUs + GPGPU or Cell + GPGPU makes more sense. My bad for not being up on AMD Fusion (HSA) & Fabric computing and what it brings to the table. Nvidia is combining an ARM CPU core with a GPGPU to offer the same Fusion and resulting efficiencies. If Microsoft is using an AMD Fusion + second GPU similar to Sony and AMD supports Windows 8 with rumors the next Xbox might use Windows 8, what will Sony use as an OS considering Microsoft registered the domain name Microsoft Sony.com and Sony Microsoft.com. Consider also the HSA Fusion & fabric computing model scales from Handheld (Sony just bought out Sony-Erricson phones) to Super computer with Windows 8 working on Phones, Tablet, Laptop, Desktop and Game console. Edit: It's possible that IBM is providing a PPU + AMD GPU fusion chip, AMD has said this is possible for a ARM + AMD fusion or any CPU. ![]()
Quote:
Rumor: Xbox 8 Has Unreal Engine 4 and Windows 8 in its Arsenal
Quote:
Quote:
Originally Posted by http://www.windowsmobile8.com/:
Wikipedia article on FPGA (glue logic and configuration after testing a wafer, Security and more)
Quote:
Originally Posted by http://www.neogaf.com/forum/showthread.php?t=458527&highlight=fpga+ps4:
Quote:
It's possible that IBM is providing a PPU + AMD GPU fusion chip, AMD has said this is possible for a ARM + AMD fusion or any CPU. The OBAN mentioned as being used by IBM to produce the Xbox 720 can be what it was named for, a blank that is written on or rather a LARGE substrate with bumps upon which 3D stacked and 3D wafers are 2.5D attached. With proper software design tools and standards (IBM, Global Foundries and Samsung) for wafer sub assemblies it should be very easy to design or rework custom SOC without large lead times. AMD has been working on this for 5 years.
Quote:
OBAN Japanese Coin ![]() The idea of the OBAN, a large blank substrate, to produce a large SOC. It can be custom configured and could be used in the PS4, Xbox 720 and WiiU. This plus standardized building blocks produced by the consortium make sense. It makes sense of the various rumors. Arguments that this would be ready for this Cycle 2013-2014 have supporting cites. Old design and assembly methods for SOC or discrete components with their associated lead times no longer apply.
Last edited by jeff_rigby; 05-11-2012 at 11:09 AM.
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Banned
(05-09-2012, 06:28 PM)
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#1618
If MS is intending for the Xbox720 to make Xbox360 games look better, that would be a fantastic strategy. Imagine having a true transition period of time where you could buy a game that would work on the new console and the old console. The game would just look a lot better on the new console. Then you could phase out the older console by making more games that only run on the newer system.
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Member
(05-12-2012, 11:17 PM)
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#1619
Accelerate HPC Applications with FPGA Coprocessors—Sponsored by AMD and Altera
![]() Join Altera’s Senior Vice President of R&D and AMD’s Division Manager of Acceleration Strategies to learn: Why your current HPC solution is not meeting your performance needs How to accelerate algorithms and applications over 100x Why porting applications to FPGAs speeds up your entire system, saving time and money Who Should View Financial, medical, and insurance industry IT managers Accelerate applications up to 100X with FPGA. FPGAs are most likely part of the AMD inventory of pre-manufactured and tested built to standards as building blocks in AMD-IBM-Samsung SOCs. |
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Member
(05-12-2012, 11:28 PM)
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#1620
360 has 240's SP's running at 500 mhz for compare. So imagine 1000+ running at 800-1000 mhz. That would mean devs would have ~8X the shaders to play with as now. Trust me, it would be a suitable generation jump, though I'd hope for even more. |
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Member
(05-12-2012, 11:35 PM)
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#1621
On the other hand, if they bit the bullet and used a 256-bit bus, there's absolutely no way they'll hit $300 at launch. Even $400 will be a stretch. If the rumors are true, and Sony and MS have abandoned their original low-power designs, then I fully expect $500-600 at launch. |
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Junior Member
(05-12-2012, 11:40 PM)
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#1623
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Member
(05-12-2012, 11:48 PM)
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#1624
These kind of seminars are mainly to educate people that use general purpose computing and software-based processing algorithms on the advantages of using FPGAs to synthesize targeted hardware processing units for the specific application rather than running something on an x86 in software, and even then, only when it has such a specific use application that it's not cost effective for them to move from an FPGA implementation to an actual static ASIC. However, if you want FPGAs in your game consoles, bring it on. I look forward to the added level of system fanboys once you get the Altera and Xilinx fanboys duking it out (Xilinx all the way BABY!!!!!) |
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Member
(05-13-2012, 12:04 AM)
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#1625
Talking about R&D, in light of recent corporate shuffles ( since Hirai took over), gaming division, is getting a bigger share of the pie.
Quote:
http://www.warc.com/LatestNews/News/....news?ID=29713 Can't hurt, can it? Edit: and this is the clearest article I've found on recent results: http://www.eurogamer.net/articles/20...sales-withheld
Last edited by Ashes1396; 05-13-2012 at 12:15 AM.
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Member
(05-13-2012, 12:15 AM)
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#1626
I think this time around, a good amount of R&D might be based more on control interface and evolution of PSN. |
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Member
(05-13-2012, 12:21 AM)
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#1627
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Member
(05-13-2012, 12:26 AM)
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#1628
You do understand that AMD and IBM are designing process optimized building blocks with standards that allow a SOC to be built using "Building blocks" 2.5D attached to a SOC substrate. My point was that a line of FPGAs is also part of the building blocks that Sony and Microsoft can use to build the Next generation game console SOC.
Last edited by jeff_rigby; 05-13-2012 at 12:30 AM.
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Member
(05-13-2012, 12:30 AM)
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#1630
Which one do you reckon? 256 or 384 bit?
EDIT: One question- All things remaining exactly the same, would the performance improve for a graphics card in real world performance by increasing the bus width and if so then by how much (say in a card like AMD R7770)?
Last edited by i-Lo; 05-13-2012 at 12:38 AM.
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Junior Member
(05-13-2012, 12:40 AM)
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#1631
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Have a fun! Enjoy!
(05-13-2012, 12:41 AM)
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#1632
I remember the times when all I needed to know about electronics was that 32bit was better than 16bit and all that simple stuff.
Now, data discussed in threads like this one just fly over my head :D Sorry for the interruption. Keep going but please someone sum it up in layman terms from time to time :D Regards, An old fart |
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Member
(05-13-2012, 12:44 AM)
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#1633
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Member
(05-13-2012, 12:55 AM)
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#1635
Summary here: http://www.neogaf.com/forum/showthread.php?t=473780
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Member
(05-13-2012, 01:02 AM)
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#1636
I can't answer the latter part, but the increased BW would allow more data to be moved faster. |
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Member
(05-13-2012, 01:04 AM)
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#1637
With regards to latter, I thought it was only a matter of transferring more data per clock cycle. Eh, I may be wrong. Btw, thanks for the replies so far BG |
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Member
(05-13-2012, 01:11 AM)
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#1638
;)
Apu is Amd's new thing - chip with graphic and CPU capabilities. Don't shoot me people, I'm trying to simplify this shit, gimme a break! Right now, they're winging it - putting a CPU and GPU in one chip. But going forward, they plan to do it proper, actually integrate it and share out the load. And stacking is basically that - stacking stuff. |
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Member
(05-13-2012, 01:11 AM)
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#1639
For me I assumed you meant overall performance that's why I said I couldn't answer that. And the assumed amount is 2GB of GDDR5. |
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Member
(05-13-2012, 01:22 AM)
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#1643
But going of last gen, and last gen alone, I'd say ps4 is going high-end console tech to compete with X8, and wii u, is getting a HD upgrade. Right now, rumours suggest a biggish difference, but honestly, we don't know. Consoles are power limited ( thing energy, not performance), but these embedded solutions chips seem too low-ball for my cynicism not to kick in.
Last edited by Ashes1396; 05-13-2012 at 01:25 AM.
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Have a fun! Enjoy!
(05-13-2012, 01:22 AM)
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#1644
Stacking is the 3D thing right? Putting stuff on top of each other to save space on the mb and speed up data transfer. |
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Junior Member
(05-13-2012, 01:26 AM)
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#1646
Not to mention MS will cheat by offering subsidized plans. Sony should focus on creating an unique gaming experience, and offer FREE PSN that rivals / overtakes the paid XBL.
Last edited by Proelite; 05-13-2012 at 01:30 AM.
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Member
(05-13-2012, 01:26 AM)
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#1647
It will be more powerful (certainly the gpu, no idea about the CPU) but i think it will be the GameCube of the generation if Microsoft has gone the "batshit insane" route.
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Member
(05-13-2012, 01:27 AM)
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#1649
/trollface On a more serious note, if what the devs are saying about WiiU is true then both XB3 and PS4 would be head and shoulders above WiiU. Personally, I am still a bit sceptical about 2GB RAM limit. It's entirely probable purely from a technological and economic viability at this time (2012) and if PS4 went with GDDR3 instead of GDDR5 then 4GB is definitely an option. Still, it comes down what aims Sony have for PS4. If that's comparison stands true in sales then.. a big sigh from me for Sony. |
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Member
(05-13-2012, 01:28 AM)
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#1650
The way I see it so far it's shaping up like last gen where power-wise: Wii U = PS2 PS4 = GC Xbox 3 = Xbox |