ParityBit
Member
(05-12-2012, 06:42 PM)

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#7051

Originally Posted by tachiSama: View Post
I remember reading recently that SLI and Crossfire aren't supported in the beta, I guess you could try to disable it?
I turned it off in software and I still get the error. Do I need to remove the SLI bridge or card?
Retro
The Tree of Liberty
(05-12-2012, 06:57 PM)

Retro's Avatar
#7052

Wife found these on Something Awful today. Really impressive;
Quote:

Last edited by Retro; 05-12-2012 at 07:00 PM.
Ashodin
Member
(05-12-2012, 07:00 PM)

Ashodin's Avatar
#7053

Originally Posted by Retro: View Post
Wife found this on Something Awful today. Really impressive;
DAT LATER LEVEL ZONESSSSSSSSSSSS

I keep laughing at how people think the game is small or "short" when we haven't even seen half of the zones in the game yet, with all their beauty and brilliance.
ashley678
Member
(05-12-2012, 07:00 PM)

ashley678's Avatar
#7054

another beta test another two races untested at all
Retro
The Tree of Liberty
(05-12-2012, 07:04 PM)

Retro's Avatar
#7055

Originally Posted by Maxrpg: View Post
I keep laughing at how people think the game is small or "short" when we haven't even seen half of the zones in the game yet, with all their beauty and brilliance.
Anyone who dismisses an MMO as small or short based on screenshots, videos and a Beta weekend with a level cap are already too stupid to be helped.
Last edited by Retro; 05-12-2012 at 07:06 PM.
Ashodin
Member
(05-12-2012, 07:09 PM)

Ashodin's Avatar
#7056

Originally Posted by Retro: View Post
Anyone who dismisses an MMO as small or short based on screenshots, videos and a Beta weekend with a level cap are already too stupid to be helped.
No, just that some people are judging the game entirely on that one BWE, with only the starting zones as judgement areas.
tachiSama
Junior Member
(05-12-2012, 07:10 PM)

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#7057

Originally Posted by Retro: View Post
That's a GOOD thing. You don't have any of the baggage that other games force you to learn (and you're not missing all of the things they force you to forget).
I'm sure it is, from this point of view, after all this game being so different from the other MMOs is what got me excited in the first place. I never liked the horror stories of grinding and elite guilds and alliances, and for me not a single role in the Holy Trinity was interesting at all.


Originally Posted by Retro: View Post
Five now, but you can purchase more at launch with Gems, which are the in-game currency for the cash shop. You can buy gems with both real money or with gold via the Exchange (so you can be working on one character and funding your next alt's slot at the same time).



I'm not 100% sure (mostly because I was too busy playing), but I think server transfers were free during the BWE. I do know you had to put in credit card info to get your 2000 gems though.

Edit: They weren't free, they just removed the 7-day restriction.

During the last BWE, we had some EuroGAFers playing on the NA server and latency seemed to be a non-issue (If anyone had any contrary experiences, feel fry to chime in). Given your concerns, I would roll on Jade Sea for the optimal experience on Monday. I would imagine they will wipe our characters at some point, allowing us to roll from scratch. I'd try Henge (or wherever we end up) then and see how your performance is, and then decide which you want to roll on for launch.
Originally Posted by ThedasSin: View Post
1.i believe you can have 5 characters per account but you can add more if you like
2.i dont think you can get the 2000 gems before but you get 1 chance to move servers during the bwe. i did because my younger brother tried playing before me and he picked the wrong server. so i changed it to the GAF one then i got my 20000 gems
Great, five will be more than enough for now, and I guess I'll just stick with the EU server for now. Thank you both.


Originally Posted by Retro: View Post
Remember that you can still be part of GAFGuild (guilds are cross-server) and still do PVE and Competitive PVP (you can become a guest on any server you have friends with for free). The only thing you won't be able to do is play World vs. World, as that's server-centric.
Yep, this I know, but I also read that the guesting is still disabled, and even if I don't plan on doing any "serious" WvWvW just yet I'll try to take a look at it.


Originally Posted by ThedasSin: View Post
one of us one of us!
And so glad to be!


Originally Posted by Retro: View Post
Originally Posted by ThedasSin: View Post
one of us one of us!
I was thinking the exact same thing.
But you didn't say it, did you?
ParityBit
Member
(05-12-2012, 07:12 PM)

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#7058

Originally Posted by tachiSama: View Post
I remember reading recently that SLI and Crossfire aren't supported in the beta, I guess you could try to disable it?
OK you are correct. I was able to under one card but I had to delete a Gw2.tmp file first. Thanks! Cant wait for Monday to try it again!
tachiSama
Junior Member
(05-12-2012, 07:16 PM)

tachiSama's Avatar
#7059

Originally Posted by ParityBit: View Post
OK you are correct. I was able to under one card but I had to delete a Gw2.tmp file first. Thanks! Cant wait for Monday to try it again!
So glad it worked out, I honestly had no idea what to suggest you next, other than a "have you tried turning it off and on again?"
Retro
The Tree of Liberty
(05-12-2012, 07:16 PM)

Retro's Avatar
#7060

Originally Posted by Maxrpg: View Post
No, just that some people are judging the game entirely on that one BWE, with only the starting zones as judgement areas.
Right. And people who do that are too stupid to be helped.

Originally Posted by tachiSama: View Post
I'm sure it is, from this point of view, after all this game being so different from the other MMOs is what got me excited in the first place. I never liked the horror stories of grinding and elite guilds and alliances, and for me not a single role in the Holy Trinity was interesting at all.
Not only that, but the MMO mentality really messes you up if you play it for a bit. After playing WoW, I noticed that my ability to play other games was diminished. I'd find myself farming items, stocking up on healing items rather than avoiding damage, even trying to beat bosses with brute force rather than strategy. Took me a while before I was able to get back into the groove of stuff like Mega Man or Castlevania again.

Originally Posted by tachiSama: View Post
Yep, this I know, but I also read that the guesting is still disabled, and even if I don't plan on doing any "serious" WvWvW just yet I'll try to take a look at it.
I put off getting into WvW in the BWE because I didn't think I'd like it as much as PVE and knew it'd just be a disorganized mess. I ended up playing it for the last 5 or 6 hours though and was completely blown away. It really is a blast.
Last edited by Retro; 05-12-2012 at 07:21 PM.
KdoubleA
Member
(05-12-2012, 07:27 PM)

KdoubleA's Avatar
#7061

Originally Posted by Jira: View Post
Complete GW2 soundtrack totaling ~85 songs.

http://www.youtube.com/watch?v=IESz8...ure=plpp_video

I'm only on the first song after the Norn theme and good god DAT SOULE.
Thanks for the link! I hope directsong or someone offers an OST set signed by Soule like they did for Skyrim. I'd buy it in an instant! This soundtrack is amazing.
Retro
The Tree of Liberty
(05-12-2012, 07:28 PM)

Retro's Avatar
#7062

Same source as above.
Quote:
Ashodin
Member
(05-12-2012, 07:53 PM)

Ashodin's Avatar
#7063

hot clothes!
Jira
Member
(05-12-2012, 07:54 PM)

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#7064

It baffles me that Diablo 3 has higher system requirements than GW2. What ANet can get running on an integrated gpu is nothing short of extraordinary.
Quixzlizx
Member
(05-12-2012, 08:12 PM)

Quixzlizx's Avatar
#7065

I just purchased the game a couple of days ago and downloaded the client last night. The title screen is claiming that my laptop's drivers are out of date and could cause problems, but according to Nvidia my current drivers (Verde 296.10) are the most recent drivers for a 460M. Has anyone else had issues like this?
Kintaro
Worships the porcelain goddess
(05-12-2012, 08:22 PM)

Kintaro's Avatar
#7066

Looking through the marketing for my stores set to go up on sunday and there is a lot of material for gw2. I would be very surprised if this isnt late june or early july no matter what.
ashley678
Member
(05-12-2012, 08:44 PM)

ashley678's Avatar
#7067

Originally Posted by Kintaro: View Post
Looking through the marketing for my stores set to go up on sunday and there is a lot of material for gw2. I would be very surprised if this isnt late june or early july no matter what.
and a very buggy game if it is im sorry but u cannot release a game in one month with no public testing of two races in the size of guild wars 2 where each race has there own starting zones and stuff, if it does release in june i have no hope for this game honestly
GrizzNKev
Member
(05-12-2012, 08:46 PM)

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#7068

Originally Posted by ashley678: View Post
and a very buggy game if it is im sorry but u cannot release a game in one month with no public testing of two races in the size of guild wars 2 where each race has there own starting zones and stuff, if it does release in june i have no hope for this game honestly
You'd be impressed if you saw how much bug fixing and optimization gets done in the last 2-3 months with most other releases.
kayos90
Tragic victim of fan death
(05-12-2012, 08:46 PM)

kayos90's Avatar
#7069

omg... that soundtrack..... WHY?! SOOOO GOODDDDD
ashley678
Member
(05-12-2012, 08:46 PM)

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#7070

Originally Posted by GrizzNKev: View Post
You'd be impressed if you saw how much bug fixing and optimization gets done in the last 2-3 months with most other releases.
i played the nda guild wars 2 and nothing much has changed since then and the last test that was over a month ago and still 2 races are locked. why ? are they not gonna be ready for release ?

late game content or end game isnt tested either
Last edited by ashley678; 05-12-2012 at 08:51 PM.
Mulligan
Member
(05-12-2012, 08:56 PM)

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#7071

Originally Posted by ashley678: View Post
i played the nda guild wars 2 and nothing much has changed since then and the last test that was over a month ago and still 2 races are locked. why ? are they not gonna be ready for release ?

late game content or end game isnt tested either
They've said many months ago, when they first started talking about beta info, that they didn't want to spoil the content and thus would have only a certain amount playable. They also said that they wanted the beta to be very close to the final product to give a good impression and that the betas will be much closer to release than the GW1 beta, which ran for 6 months i beleive. The press have played the sylvari and asura starting areas and the results were all positive. Arenanet have a huge team that have been bug testing the game since the end of december and ofcourse they have been bug testing throughout development. Sure, the game will release with bugs but that is inevitable and always will be no matter how long they stay in development. They have confirmed that it is feature complete, meaning all areas have everything in place.
FutureZombie
Banned
(05-12-2012, 09:01 PM)

FutureZombie's Avatar
#7072

Originally Posted by Mulligan: View Post
They've said many months ago, when they first started talking about beta info, that they didn't want to spoil the content and thus would have only a certain amount playable.
Do you have a link to someone from ArenaNet saying that?
Jira
Member
(05-12-2012, 09:18 PM)

Jira's Avatar
#7073

Originally Posted by ashley678: View Post
i played the nda guild wars 2 and nothing much has changed since then and the last test that was over a month ago and still 2 races are locked. why ? are they not gonna be ready for release ?

late game content or end game isnt tested either
You haven't really been following the game have you? The very first time ANet demo'd the game at Gamescom 2010 (3 years into development) they showed off the Human starting zone and level 50 content. Gamescom 2011 had another level 50 zone, PAX 2011 they were showing level 20-30 content and so on. Point being ANet does development very differently from other devs. They literally have a couple thousand external testers from the very start of development and this allows them to test early and often to get feedback as well as do mass testing before they even hit Beta. I don't want to come off as an asshole here, but the only way to say this is that just because you haven't played it doesn't mean it hasn't been tested properly. Game Informer got to play the Sylvari starting zone and PC Gamer got to play the Asura starting zone and they loved them, not a word from either about bugs or it being unfinished, same thing goes for I think GI who got to play a level 50 dungeon.

I know that you're used to how other MMOs are tested, but like everything else ANet doesn't use conventional development or testing methods. When they let the masses in for the first time, they wanted it to blow people away and they got that reaction from nearly everyone.

Yes, there's bugs as to be expected, but there's really not that many and more importantly they've addressed all the major ones on the forums saying they're either fixed or on their way to being fixed. Balancing will be a big part of development in-between BWE1 & BWE2 to get XP/spawns/skill values/etc in line due to the huge amount of feedback and data they received which is more number tweaking than anything.

Then they also said they want to start working on performance for BWE2 and beyond and seeing as optimization is one of the last things done in programming, we're very likely closing in on a July launch.

Then the third big thing they want to work on is teaching new players how the game works.
Sephirus
Junior Member
(05-12-2012, 09:28 PM)

Sephirus's Avatar
#7074

Originally Posted by Jira: View Post
Complete GW2 soundtrack totaling ~85 songs.

http://www.youtube.com/watch?v=IESz8...ure=plpp_video

I'm only on the first song after the Norn theme and good god DAT SOULE.
Holy hell, I'm only half way through the first part and it's already blown me away.

Dat Soule indeed....
Retro
The Tree of Liberty
(05-12-2012, 09:38 PM)

Retro's Avatar
#7075

Originally Posted by kayos90: View Post
omg... that soundtrack..... WHY?! SOOOO GOODDDDD
I was in Queensdale, taking the road out of the trading post into Altar Brook Vale. The sun was shining, big puffy clouds hung in the sky, and I came up over the hill near the waypoint. And as the great green expanse of the vale was laid out before me, this track kicked in and it felt like a whole adventure was ready to begin. It was magical.

Originally Posted by ashley678: View Post
late game content or end game isnt tested either
Untested by the public ≠ untested. I'm sure you're used to the way other MMOs are 'tested', with their Betas nothing more than free previews, but GW2 actually tests the shit out of their stuff before anyone ever gets a chance to look at it.

Imagine if you played a game and they hadn't posted screenshots and videos of all the content before launch, as is certainly the case with WoW. Kinda takes the fun out of slaying the epic last boss of the expansion if the entire fight has been datamined and documented, doesn't it?

(This, of course, assumes that raiding in WoW can be considered 'fun' in the first place).

Edit: Bah, Jira's answer is better (not to mention less antagonistic).
animlboogy
Member
(05-12-2012, 09:45 PM)

animlboogy's Avatar
#7076

Originally Posted by Kintaro: View Post
Looking through the marketing for my stores set to go up on sunday and there is a lot of material for gw2. I would be very surprised if this isnt late june or early july no matter what.
I'm glad to see you're still posting in this thread after that, er, kerfuffle a few days back. It was a misunderstanding, but I'm pretty sure I worded a part of my response like a dickhead, so I apologize.

I wonder if they just got the ball rolling on too much banking on June... or if they're going to basically be backed into a corner by some party and release whatever they have. I can definitely say that the BWE we played was not ready for primetime, but the majority of the problems were balance tweaks and performance issues, not straight-up missing and absolutely broken content. The "broken" stuff I ran into was stuff mostly relating to scaling, and I can imagine they must have a system in place to adjust that with minimal effort. Maybe that's stuff that they can fix fairly quickly?

Keep us posted.
Last edited by animlboogy; 05-12-2012 at 09:48 PM.
Wrekt
Member
(05-12-2012, 09:54 PM)

Wrekt's Avatar
#7077

Aaaand I just finished my 30/50 HoM in Guild Wars 1 - http://hom.guildwars2.com/en/#page=m...AAAQEEIQAAAAAA.

I don't even know what to do with myself now. I hated GW1 but by the time I realized exactly how much I disliked playing it, I had already sunk in too much time to just quit. I'm going to be crushed when they announce the stats of the items and they get replaced by level 5.
etiolate
Banned
(05-12-2012, 09:57 PM)

etiolate's Avatar
#7078

They DO need to fix the Mesmer before release though. The class mechanic just doesn't work properly or reliably and you can't have an entire class mechanic be useless in WvWvW.


bah I still need to work on my Hall of Monuments. Like 22/50 right now.
nataku
Member
(05-12-2012, 10:00 PM)

nataku's Avatar
#7079

I'm still at 8. :( I really need to get on it, but when I log in I feel so confused as to what I need to do. I haven't played it in so long. I need to go around trying to get a good 7 hero build, plus getting used to how to play it again. Plus I think I have maybe 60 platinum, which I don't think is enough to finish off whatever last few points I might need towards the end.


Originally Posted by etiolate: View Post
They DO need to fix the Mesmer before release though. The class mechanic just doesn't work properly or reliably and you can't have an entire class mechanic be useless in WvWvW. .
Mesmer clones really need to last for more than one target. Have them die after being out of combat for more than 10-15 seconds or something, but other than that they stay alive until they're killed or you shatter them provided you're in combat. I really disliked how they kamikaze towards the target when you shatter them, too. It was way too obvious what they are when that happens. All the enemy has to do is destroy them and that's that. IMO, clones should apply a condition when they're killed by an enemy. Right now they just die when killed by the enemy without causing harm, don't they?

If enemies had to make a hard choice between letting them live and doing more damage, plus giving the Mesmer more control over when they shatter them or getting a harmful condition or two applied to them when they killed the clone it'd make Mesmer closer to what it should be in PvP, IMO. Maybe have killed clones cause confusion or something.

EDIT: Looking through the traits apparently there are already two in the game that do just what I was suggesting.

Debilitating Dissipation - Clones apply a random condition to nearby foes when they are killed.
Crippling Dissipation - Clones cripple nearby foes when they are killed.

I still feel like it should be a base feature of all clones, but it's nice to see it's at least an option.
Last edited by nataku; 05-12-2012 at 10:20 PM.
animlboogy
Member
(05-12-2012, 10:11 PM)

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#7080

Originally Posted by etiolate: View Post
They DO need to fix the Mesmer before release though. The class mechanic just doesn't work properly or reliably and you can't have an entire class mechanic be useless in WvWvW.
That might explain why when I was playing with Butzopower he was having a lot more trouble with the game in general than I was, as he was playing Mesmer. :P
Kintaro
Worships the porcelain goddess
(05-12-2012, 10:36 PM)

Kintaro's Avatar
#7081

Originally Posted by animlboogy: View Post
I'm glad to see you're still posting in this thread after that, er, kerfuffle a few days back. It was a misunderstanding, but I'm pretty sure I worded a part of my response like a dickhead, so I apologize.

I wonder if they just got the ball rolling on too much banking on June... or if they're going to basically be backed into a corner by some party and release whatever they have. I can definitely say that the BWE we played was not ready for primetime, but the majority of the problems were balance tweaks and performance issues, not straight-up missing and absolutely broken content. The "broken" stuff I ran into was stuff mostly relating to scaling, and I can imagine they must have a system in place to adjust that with minimal effort. Maybe that's stuff that they can fix fairly quickly?

Keep us posted.
I...honestly don't remember much from all that. It's all good. I haven't been posting much since I'm into Tera with the GAF guild, work keeps me busy, I'm finalizing E3 plans, and Diablo 3 is coming. =)

Anyways, as for releasing buggy and such? Well...part of me believes it would honestly not be that big of a deal. MMO launches are buggy anyways and it IS free to play. So, it's not like there is a monthly fee you can threaten them with. They get it fixed, you still pay nothing monthly and life goes on.

My view anyways.
BattleMonkey
Member
(05-12-2012, 10:44 PM)

BattleMonkey's Avatar
#7082

Originally Posted by Jira: View Post
It baffles me that Diablo 3 has higher system requirements than GW2. What ANet can get running on an integrated gpu is nothing short of extraordinary.
GW2 is not really that technically impressive, what they do so well is mainly because of great art design that makes up for alot.
etiolate
Banned
(05-12-2012, 10:47 PM)

etiolate's Avatar
#7083

Originally Posted by nataku: View Post
I'm still at 8. :( I really need to get on it, but when I log in I feel so confused as to what I need to do. I haven't played it in so long. I need to go around trying to get a good 7 hero build, plus getting used to how to play it again. Plus I think I have maybe 60 platinum, which I don't think is enough to finish off whatever last few points I might need towards the end.




Mesmer clones really need to last for more than one target. Have them die after being out of combat for more than 10-15 seconds or something, but other than that they stay alive until they're killed or you shatter them provided you're in combat. I really disliked how they kamikaze towards the target when you shatter them, too. It was way too obvious what they are when that happens. All the enemy has to do is destroy them and that's that. IMO, clones should apply a condition when they're killed by an enemy. Right now they just die when killed by the enemy without causing harm, don't they?

If enemies had to make a hard choice between letting them live and doing more damage, plus giving the Mesmer more control over when they shatter them or getting a harmful condition or two applied to them when they killed the clone it'd make Mesmer closer to what it should be in PvP, IMO. Maybe have killed clones cause confusion or something.

EDIT: Looking through the traits apparently there are already two in the game that do just what I was suggesting.

Debilitating Dissipation - Clones apply a random condition to nearby foes when they are killed.
Crippling Dissipation - Clones cripple nearby foes when they are killed.

I still feel like it should be a base feature of all clones, but it's nice to see it's at least an option.

I had a whole Chaotic Energy idea I posted on the official forums as a fix to the issues. All those BWE1 posts are gone right now though.

Roughly:

Chaotic Energy would be a new class mechanic system not too far removed from the current one.

Chaotic Energy - Every time you create an illusion, you gain one charge of chaotic energy. Chaotic Energy does not dissipate when your illusions are destroyed.
  • Cry of Frustration - Has been removed. Instead, every time your illusions are destroyed, confusion is applied to the foe who destroys them. An extra stack of confusion is added for each current charge of Chaotic Energy the Mesmer has.
  • Mind Wrack - Use up all current Chaotic Energy to send a spiral of chaos at the target's head. Damage done by Mind Wrack is increased by each charge of Chaotic Energy the Mesmer has at the time. The Mind Wrack spiral is a projectile spell.
  • Diversion - Use up all Chaotic Energy to instantly daze the target for 1s per charge of Chaotic Energy
  • Distortion - Use up one charge of Chaotic Energy to grant yourself 1 sec of distortion.

New Trait - Manipulative Power : Your Manipulation skills grant a charge of Chaotic Energy.
New Trait - Nightmares : Your Phantasms now last for 60 seconds but no longer grant a charge of Chaotic Energy.
New Trait - Frustration - The Confusion applied by your illusions being destroyed by a foe now applies to all foes within the area.
zulfate
Member
(05-12-2012, 10:48 PM)

zulfate's Avatar
#7084

Originally Posted by Retro: View Post
I was thinking the exact same thing.



Yeah, but you actually gave him a better answer concerning server transfers.




Master retro you are awesome!
Mulligan
Member
(05-12-2012, 10:51 PM)

Mulligan's Avatar
#7085

Originally Posted by FutureZombie: View Post
Do you have a link to someone from ArenaNet saying that?

Quote

GWOnline: The demos during the year 2011 unraveled more and more starter areas for the different races in Guild Wars 2. Can we expect to see asura and sylvari starter areas on upcoming demos before the final release of Guild Wars 2. Could you share some favorite moment or experience from those starter areas?

Eric: We will definitely be expanding what we show as we progress through our beta events but we do want to keep some content back since we don’t want to spoil too much. As far as favorite things about the starter areas go, I think the boss in the asura tutorial is just amazing. Our artists and animators really outdid themselves with that one!



Source: http://www.guardianhq.com/gw2/guild-...-speculations/
GrizzNKev
Member
(05-12-2012, 10:52 PM)

GrizzNKev's Avatar
#7086

Originally Posted by Mulligan: View Post
Quote

GWOnline: The demos during the year 2011 unraveled more and more starter areas for the different races in Guild Wars 2. Can we expect to see asura and sylvari starter areas on upcoming demos before the final release of Guild Wars 2. Could you share some favorite moment or experience from those starter areas?

Eric: We will definitely be expanding what we show as we progress through our beta events but we do want to keep some content back since we don’t want to spoil too much. As far as favorite things about the starter areas go, I think the boss in the asura tutorial is just amazing. Our artists and animators really outdid themselves with that one!



Source: http://www.guardianhq.com/gw2/guild-...-speculations/
:(

If that's not in the next BWE expect me to be mad.
bounchfx
Member
(05-12-2012, 11:17 PM)

bounchfx's Avatar
#7087

This soundtrack is freaking fantastic so far. FFFfff..
Trey
Member
(05-12-2012, 11:23 PM)
#7088

http://www.youtube.com/watch?v=NjWWk...9D2&playnext=5

Track 24 reminds me forcibly of KotOR2 before the woodwinds.
flyinpiranha
Member
(05-12-2012, 11:49 PM)

flyinpiranha's Avatar
#7089

Originally Posted by Retro: View Post
Never understood this, but maybe it's because I wasn't much of a PC gamer growing up. It just seems like a convenience thing to me, having all of your games in one place. But does it really make a difference if one or two isn't included?
I always look at is if you had a shelf of console games but a couple you just kept in a box by the shelf. It's not really "more work" to get to them but the uniformity is lost.

You can just add them to the launcher which is nice though.

It is kind of funny though, with PC games the boxes they came in were anything but uniform.
Retro
The Tree of Liberty
(05-13-2012, 12:01 AM)

Retro's Avatar
#7090

Got the soundtrack playing constantly in the background, so good.

Originally Posted by zulfate: View Post
Master retro you are awesome!
Every time you've ended a post with that, I always read it in a Leonidas voice. I had photoshop open from my little Colin Love picture earlier, so... yeah.

Originally Posted by flyinpiranha: View Post
I always look at is if you had a shelf of console games but a couple you just kept in a box by the shelf. It's not really "more work" to get to them but the uniformity is lost.
See, I can totally get behind that sentiment because I'm anal as hell about having my games in alphabetical order, displayed in pristine condition, etc. I used to have all my my games in a big display, but when I moved a few years back I had to condense things a bit. My PS2 games are buried behind my Xbox and Nintendo cases, my Playstation games are in a box nearby, etc. Drives me up the wall.

Here's the thing though; it's all digital, so the most you have 'on display' is just a list of games. I guess some people want a complete set in one place, and I can get that, but people flipping out and boycotting games because they aren't on steam seems rather silly.
Stuart444
Member
(05-13-2012, 12:16 AM)

Stuart444's Avatar
#7091

The second piece of music in the soundtrack (first video)... sounds soooooo goooood.

Anyone think it's the grove music? It just sounds like it.
∀ Narayan
the carnival of stupid
(05-13-2012, 12:54 AM)

∀ Narayan's Avatar
#7092

Here are two screenshots I took during the BWE.
Quote:

Norn Engineer. I think she looks pretty badass.

Lion's Arch, much like every location in the game [so far], is very impressive, but I only browsed through it for a brief duration near the end of the BWE. I'll have to check it out a bit more on the 14th.

Hoelbrak, so far, is my favorite location in the game. I guess that's unsurprising since the Norn regions in Eye of the North are my favorites in GW1.
RepairmanJack
Member
(05-13-2012, 02:27 AM)

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#7093

Just checked the the launcher and had another patch.
Zulithe
Member
(05-13-2012, 06:55 AM)

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#7094

Originally Posted by RepairmanJack: View Post
Just checked the the launcher and had another patch.
updated launcher (now has a message about the stress test when you open it) and another update after that which was around 25-30mb or so. i know they are already on record saying that the stress test will be the same build, but i hope there's a few new changes for us to enjoy :)

GPU acceleration anybody?
Jira
Member
(05-13-2012, 07:01 AM)

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#7095

Originally Posted by Zulithe: View Post
updated launcher (now has a message about the stress test when you open it) and another update after that which was around 25-30mb or so. i know they are already on record saying that the stress test will be the same build, but i hope there's a few new changes for us to enjoy :)

GPU acceleration anybody?
Every time they patch it includes a new exe which is 20mb on its own. Performance is one of the big three things they want to work on for BWE2 and it's not something you'll see until then and beyond.
Teknoman
Little Big NeoContra
(05-13-2012, 07:02 AM)

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#7096

Are there any plans to introduce a tutorial explaining about "The mists" or why you can just instaport to them?
Thanasis Deitus
Member
(05-13-2012, 07:04 AM)

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#7097

Originally Posted by Zulithe: View Post
updated launcher (now has a message about the stress test when you open it) and another update after that which was around 25-30mb or so. i know they are already on record saying that the stress test will be the same build, but i hope there's a few new changes for us to enjoy :)

GPU acceleration anybody?
Veeeery unlikely in the stress test. There's just no point in making significant changes for this build and running the risk of destabilizing the whole thing. Especially since this is such a short test, so they won't have time to release patches in case the game starts crashing.

The more likely scenario is that the changes going in are either networking fixes that they want to test out, or additional processes to monitor network performance.
Symphonic
Member
(05-13-2012, 07:08 AM)

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#7098

Anyone have the launcher download link on them?
Thanasis Deitus
Member
(05-13-2012, 07:22 AM)

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#7099

Originally Posted by loblaw: View Post
Anyone have the launcher download link on them?
It's in the first post.

Originally Posted by Jira: View Post
-Edit: Sorry if I came off as a dick there, that wasn't my intention. Jira put a lot of work into compiling just about every piece of relevant information into the first post in this topic (as well as in the other GW2 topics he has made), and its only fair that I give him credit for that. But yeah, always check there first, because there's a lot of useful links in that post.
Last edited by Thanasis Deitus; 05-13-2012 at 07:27 AM.
JonCha
Member
(05-13-2012, 07:39 AM)

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#7100

Feasiy I could order all my PC parts now and build it tomorrow for the stress test. Questioning the value though: got to build the PC, install Windows and download the client. And I won't finish work until 5/6, and then I need to go for a run.