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(04-30-2012, 11:35 AM)
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#1251
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Banned
(04-30-2012, 12:25 PM)
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#1252
same thing with the crab. (from earlier) and also with the spiders. and some of the ummguardians I think most of the combat in this game is this a) if you can fight 1:1 and have a 4x square - you'll be square dancing b) otherwise. door. its kind of cheap. reading about he min/maxing makes me wish I'd tailored my characters. There really isn't any merit to diversification of skills in this as the points are so precious. |
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Member
(04-30-2012, 12:30 PM)
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#1253
This. I picked up the game ready to enjoy it, but couldn't because of this aspect of the combat. It felt like an "exploit or lose" combat system rather than anything approaching any real tactical depth.
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Member
(04-30-2012, 12:45 PM)
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#1254
My only complain on this is that enemies have a very short cooldown on attacks. You can have cooldowns of 10 seconds, but most enemies, when they don't have to move, repeat the attacks each 2 seconds. Quite annoying. |
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Member
(05-02-2012, 03:17 AM)
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#1255
Finished this one earlier. Massively great game. I liked how later on, beating puzzles netted you an ambush of enemies, and defeating a pack of enemies greeted you with a puzzle. Loved importing Etrian Odyssey portraits too. Good times.
I went with Lizardman Mace Fighter with heavy armor, Human Ax Warrior, Thrower Mino Rogue, and Human Ice mage with some points in Spellcraft. Shit just dies.
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Member
(05-02-2012, 03:59 PM)
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#1256
and no I won't, because I will not continue playing this shit game
Last edited by Brashnir; 05-02-2012 at 04:01 PM.
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Member
(05-02-2012, 08:08 PM)
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#1257
Combat is definitely not perfect, but there's more to the game than that. Personally, I enjoyed exploration, avoiding traps, solving puzzles, searching for secrets, and upgrading my skills and equipment more than the combat. If you don't like anything the game has to offer then I guess don't play it. Completely understandable for what the game is. I just hope you gave the game a fair shot to see all it has to offer. |
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Member
(05-02-2012, 08:55 PM)
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#1258
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Member
(05-02-2012, 09:49 PM)
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#1259
Last edited by Ledsen; 05-02-2012 at 09:52 PM.
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Member
(05-02-2012, 09:51 PM)
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#1260
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Member
(05-03-2012, 09:12 PM)
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#1261
And how long am I supposed to play a game before I decide it sucks? My Steam counter shows 5.5 hours played. Plenty of good games are over by that point. |
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Member
(05-03-2012, 09:17 PM)
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#1263
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Member
(05-03-2012, 09:21 PM)
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#1264
Yeah, those guys were fun. Run to one end of room, hit ranged attack(s), run to other room, hit ranged attacks, pick up ammo while doing laps for 20 minutes. The height of gripping gameplay. |
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(05-03-2012, 10:23 PM)
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#1266
Maybe you spec'd / leveled your characters poorly or missed a lot of the better equipment (it's tucked away in secrets)? My Minotaur frequently can 1-hit kill weaker/normal enemies on level 7 with crits, and even without them it's very rare for an enemy to survive more than 2 rounds of attacks from my party. Playing on normal though. I'm usually hitting in the 100s for damage, unless I use missile weapons which I didn't specialize with, then it's very low, like 5-20.
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Member
(05-04-2012, 05:53 AM)
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#1267
Mushroom guy, crab and troll are the ones I've encountered, and that's only at floor 7.
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Member
(05-04-2012, 06:07 AM)
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#1268
As for trolls, are you attacking them from the side? The can't move sideways so you can get behind them easily. The one you encounter on level 6 is a complete joke because of the huge open area. You can just let him charge into a walls or just constantly strafe around him. |
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Member
(05-04-2012, 06:51 AM)
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#1269
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Member
(05-04-2012, 01:27 PM)
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#1270
Quote:
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Member
(05-04-2012, 01:36 PM)
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#1272
20 mins? What the hell were you doing? It takes me 10-20 seconds to kill one of them.
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Member
(05-04-2012, 01:40 PM)
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#1273
The Floaty Flame Guys are pretty annoying because unless they have to they won't engage you in melee combat. That just means you either have to chase them down or wait them out. Or just ranged them to death.
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Member
(05-04-2012, 01:43 PM)
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#1274
I'm going to have to say you're just doing something wrong, honestly. |
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Member
(05-04-2012, 07:03 PM)
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#1275
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Member
(05-04-2012, 07:06 PM)
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#1276
My experiences with this has been
"AWESOME" "FUCK THIS GAME" "AWESOME!" Etc. I never liked RPGs with food limits like this, but other than that, this thing is pretty much S&M style sexy fun times. It's been the only game to really knock me away from my MTG addiction. |
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Member
(05-04-2012, 09:51 PM)
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#1277
To my shame I've started cheating a bit. If I clear a floor and haven't opened the iron door, I look it up. I also check if I missed any secrets, although that's mostly for curiosity's sake since I normally don't bother getting them. I also looked up how to get into that damn vault.
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Member
(05-05-2012, 02:17 AM)
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#1279
If we are talking the most optimal party setups, I don't think they get much better then mine.
Sword Fighter Lizardman, max dex, remaining points in strength, agile and skilled, start with all points in swords. Unarmed Rogue Lizardman, max dex, remaining points in strength, agile and fist fighter, start with all points in unarmed. Fire Mage Insectoid, max willpower, remaining points in vitality, strong mind and aura, start with 2 points in fire and 1 in spellcraft. Missile Rogue Minotaur, max strength, remaining points in vitality, headhunter and aggressive, start with a whole point in missile weapons. I took a bunch of screen shots at the end of my hard game, and they absolutely destroyed everything, I took 1 round to killed the the final boss when he was damageable. Anyway more info in my screenshots for those interested here. |
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Banned
(05-05-2012, 10:50 AM)
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#1280
got to the blue dino area - the bit I was bitching about with my old party. Yeah, you can't play with the party they give you. With the "A" team, I'm cleaning up! Makes it play like "normal" mode if that makes any sense. Just the right whiff of challenge to not be annoying. haven't had to rely on doors too much.
Last edited by Pachterballs; 05-05-2012 at 10:53 AM.
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Member
(05-05-2012, 06:00 PM)
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#1281
So I'm on the last floor and a giant cube is chasing me down. All the doors are locked and I have no keys. A scroll said that "the gates would open" when the "prisoner is freed" or something. Seems like I freed him, but no gates flew open :( Any hints for me?
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Member
(05-05-2012, 06:06 PM)
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#1282
Look for the portal that opened in the same room.
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Member
(05-05-2012, 08:48 PM)
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#1283
All done! What a fantastic game. The hype made me buy the Might & Magic series, Stonekeep and the Lands of Lore games on GOG, and finally start playing The Quest on my iPhone (loving it). It lived up to the hype, and made me fall in love with a genre whose games I'd previously only experienced through glorious screenshots in PC gaming magazines when I was a young kid in the mid 90's. The atmosphere in this game is what makes me love it, and there is one moment especially where I felt the hairs on my arms standing up from the emotional reaction I was having. The never-ending spiral corridor on (I think?) level 10, with the surprise ogres in it. The ogres weren't what scared me, the corridor itself was. What a masterful build-up to what was, sadly, a pretty disappointing final level and boss. Apart from the atmosphere, which was undeniably the key selling point for this game, I also loved the puzzle-solving and the combat. Very refreshing combination of turn-based and real-time, with quick reflexes and quick thinking needed to get out of some sticky situations. This game should be used as a schoolbook example of solid game design. I encourage everyone on the fence to go out and buy this immediately!
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Member
(05-06-2012, 01:42 PM)
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#1284
Just making a start on this (Minotaur warrior, Lizard rogue, human mage, insect mage). Already hit my personal annoyance on selfmapping - running out of page. Oh well.
In the case of unarmed rogues in the early stages, how can I determine if it's worth using a weapon for now? Is it simply an attack power difference (in which case I'm getting little AP gain from empty hands). Also, do you only get the unarmed benefits if *both* hands are empty, even if you only attack with the empty one? |
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Member
(05-13-2012, 08:47 PM)
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#1285
Since it hasnt been mentioned yet, preview screenshot of the Editor :)
![]() This looks miiiiiiighty good, unfortunately still a bit off with no date attached. Current done/todo list:
Quote:
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Member
(05-23-2012, 10:20 AM)
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#1289
Finished the game last night. Took me a little longer than some; about 20 hours. Normal difficulty, with oldschooliness. Fighter, Rogue, Mage, Mage.
If anything, I was too much of a hoarder. Was left with loads of torches I never used, and a lot of (often heavy) food that went uneaten; there was also a longish time where I was undecided whether to give my rogue light armour or go all-out evasion on him so lugged the other set around for a bit. Endgame spoilers: Paid the price for skirting so close to turtle status in floor 13, when I was trying to lug around some very heavy parts, *plus* various supplies found in that floor. When I moved back to floor 11 and things calmed down, I had to spend a little time in the antechamber just rearranging my items and getting able to move rapidly again I can't help but feel that it's strangely appropriate that in a dungeon crawl where you've been dealing with walls and corridors for an age, the final boss is effectively an angry wall. I did think the villain might end up being Toorum for a while, actually, up until I found (and dealt with!) his corpse. So, in plot terms, I think I'm missing something: What was Grimrock *for*? I get that it was a prison to house The Undying, but why - as Toorum observed - was it built in a way to funnel people down to floor 12? What's the advantage in that design? If it was "to hopefully get someone there to take the weapon and kill the Undying"... why not do that *first*? Fun final observation: One of the comments on one of the scrolls in the tomb of the designers (I think it was) refers to using how they used the weapon in the past against the cubes. Plural. |
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Member
(06-11-2012, 10:55 PM)
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#1290
Alright, I tried it for 2 hours now.
The iron door in level 7. The puzzle. WHAAAAAT the fuck. Where you are trying to stop 3 balls of energy coming towards their corresponding switches so that you can open the Iron door I tried it the normal way, by reloading before the "Puzzle" starts, and I tried it by quicksaving when I dont need to immediately sidestep. Nothing works. I am basically always screwed at the last point you need to get from left to right before the final one in the middle. I cant do it. I also got the impression that there is a way to walk faster from youtube vids? My guys arent hungry but in YT vids it seems like people walk away from a tile without even completely standing on it. Might just be my imagination, but I cant fucking doooo iiiiit. My best tactics atm is just pushing down left or right long enough so that he walks to the other side in exactly two steps and then go the other direction. Is that not fast enough? Seriously, I'd appreciate some hints. |
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Member
(06-11-2012, 11:30 PM)
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#1291
Felt a bit cheap.. but holy fuck, what a nasty puzzle. |
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Member
(06-12-2012, 12:23 AM)
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#1292
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Prodigal Son
(06-27-2012, 03:28 PM)
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#1293
Antti has released a sneak peak of the level editor. Take a look!
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Member
(06-27-2012, 04:01 PM)
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#1294
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(06-27-2012, 04:29 PM)
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#1296
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Prodigal Son
(07-02-2012, 12:49 AM)
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#1298
Within each offensive skill there are special attacks that can proc, so get one of those ASAP? |