Myomoto
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(05-13-2012, 08:44 AM)

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Originally Posted by Sayah: View Post
It's pretty much BS that all the female characters in this game have lower health. It would make sense if any of them were overpowered but the sad fact is that they're not. Two shoryukens and there goes 35% of my health.
Welcome to Misogyny Fighter. This has almost always been the case. The ladies at least usually have higher movement speeds.
Sayah
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(05-13-2012, 09:17 AM)

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Originally Posted by Myomoto: View Post
Welcome to Misogyny Fighter. This has almost always been the case. The ladies at least usually have higher movement speeds.
That's actually the only reason I often end up with female characters. I prefer agility over everything else. Although, in this game my only female character is Nina and sometimes (rarely) Lili.

I started paying attention to the damage output in a few matches. Result: a few hits from certain characters or two grabs from Hugo/Zangief = 50-70% health gone.

With Nina:
1. My attacks don't take nearly as much damage.
2. Less health.
3. Less recovery health damage than other characters.

I'm finding mostly all of the SF side to be problematic characters. From braindead Juri's to overpowered grapplers to wild chases with the shotos. This amount of character imbalance has basically convinced me to not even touch SFIV.

Fix your games Capcpom.

In any case, still enjoying this game despite all of this.
Last edited by Sayah; 05-13-2012 at 09:24 AM.
hertog
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(05-13-2012, 03:46 PM)

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Been using Sagat now as a second character to my Guile. And this really feels like a winning combination.

He feels really solid, easy combo's and he can use all the meter he wants.
kirblar
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(05-13-2012, 03:50 PM)

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http://www.eventhubs.com/news/2012/m...lkers-and-sf4/

Eventhubs just translated a blog Q/A with the new SFxT producer, and its really long/detailed. He basically confirms that DS4 is in the works, but the bigger thing is that they are considering massive overhauls to SFxT. I'm glad to see they're not just writing off the game.
hertog
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(05-13-2012, 03:55 PM)

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Originally Posted by Myomoto: View Post
Welcome to Misogyny Fighter. This has almost always been the case. The ladies at least usually have higher movement speeds.
plus smaller character frame, so they are harder to hit.
Look at the characters with more life, they're all big and slow (Gief is quite quick in this game though :o )

And don't forget that Akuma, Cole, Guile and Vega also have less health than average. Or that King a grappler for gods sake, only has average HP.
Nina should have 1000 hp, but that's about it.


It's more that the Tekken characters, except the Mishima's, all feel.... quite incomplete or weak. But I just learn to deal with it and try to teach all those cheap, boring and bland Ryu's a lesson.

Beating a goddamn Shoto with King feels so rewarding.
Myomoto
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(05-13-2012, 04:06 PM)

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Originally Posted by hertog: View Post
plus smaller character frame, so they are harder to hit.
Look at the characters with more life, they're all big and slow (Gief is quite quick in this game though :o )
Part of the charm of Guile is his glass jaw, he almost always has lady health/stun tolerance.
Sayah
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(05-13-2012, 06:00 PM)

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Originally Posted by hertog: View Post
And don't forget that Akuma, Cole, Guile and Vega also have less health than average. Or that King a grappler for gods sake, only has average HP.
Nina should have 1000 hp, but that's about it.
I would be fine with 1000. :)
I posted this chart here earlier too.
Males
Females
Tizoc
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(05-13-2012, 06:01 PM)

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Originally Posted by kirblar: View Post
http://www.eventhubs.com/news/2012/m...lkers-and-sf4/

Eventhubs just translated a blog Q/A with the new SFxT producer, and its really long/detailed. He basically confirms that DS4 is in the works, but the bigger thing is that they are considering massive overhauls to SFxT. I'm glad to see they're not just writing off the game.
That's good to hear about SFxT, for one thing, imposing something of a 'limit' on what Gems you can equip can be helpful. Also, Online gem filtering for those that want it (mainly for any assist Gem that isn't Easy/Very Easy input).
hertog
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(05-13-2012, 06:18 PM)

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Originally Posted by Sayah: View Post
I would be fine with 1000. :)
I posted this chart here earlier too.
Males
Females
Give the shoto's 950 health, Ryu and Ken shouldn't have 1000 while Vega and Guile have 950
Whogie
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(05-13-2012, 07:28 PM)

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Aaaaand battle rank back to 0.
Just got this on the PC. It's fun, but this diagonal jump cancel is killing me. I'm not saying that's the only reason I suck, but it was pretty insulting when someone was mocking me by cheesing simple moves over and over :/
SolarPowered
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(05-13-2012, 07:45 PM)

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Originally Posted by kirblar: View Post
http://www.eventhubs.com/news/2012/m...lkers-and-sf4/

Eventhubs just translated a blog Q/A with the new SFxT producer, and its really long/detailed. He basically confirms that DS4 is in the works, but the bigger thing is that they are considering massive overhauls to SFxT. I'm glad to see they're not just writing off the game.
Why? Where? How?

I always wonder how people reach that conclusion. Is there a golden nugget in the comments? *starts reading comments begrudgingly*
Originally Posted by Tizoc: View Post
That's good to hear about SFxT, for one thing, imposing something of a 'limit' on what Gems you can equip can be helpful. Also, Online gem filtering for those that want it (mainly for any assist Gem that isn't Easy/Very Easy input).
Should be for all gems.
Last edited by SolarPowered; 05-13-2012 at 07:54 PM.
riceandbeans
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(05-13-2012, 07:48 PM)

Originally Posted by Gez: View Post
So anyone modded the PC version yet to get the 12 characters?
Yep.
kirblar
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(05-13-2012, 07:51 PM)

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Quote:
Why? Where? How?

I always how people reach that conclusion. Is there a golden nugget in the comments? *starts reading comments begrudgingly*
Did you not read the interview? There are a lot of teasing answers.
laaame
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(05-13-2012, 08:07 PM)

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Originally Posted by kirblar: View Post
http://www.eventhubs.com/news/2012/m...lkers-and-sf4/

Eventhubs just translated a blog Q/A with the new SFxT producer, and its really long/detailed. He basically confirms that DS4 is in the works, but the bigger thing is that they are considering massive overhauls to SFxT. I'm glad to see they're not just writing off the game.
Good to hear that they are going to try and fix some of the problems with the game. No mention of disabling accidental autocombos =(.
Nyoro SF
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(05-13-2012, 08:11 PM)

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Originally Posted by laaame: View Post
Good to hear that they are going to try and fix some of the problems with the game. No mention of disabling accidental autocombos =(.
Originally Posted by EH:
Users: Please add a toggle switch for Quick Combos. They keep coming out by accident!
Ayano: Sounds stressful; we're looking into our options for this.
Don't skim!
NoizyChild
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(05-13-2012, 08:16 PM)

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Originally Posted by Nyoro SF: View Post
Don't skim!
How do you ever put up with the comments on EH? Good Lord.
Nyoro SF
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(05-13-2012, 08:23 PM)

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Originally Posted by NoizyChild: View Post
How do you ever put up with the comments on EH? Good Lord.
Well the first rule of the internet is to not take it seriously. I never take comments on any story on the internet to heart...

but there's quite a few people who do. And it kind of baffles me, since anonymous comments with no real worth to back them up shouldn't bother anyone.
laaame
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(05-13-2012, 08:27 PM)

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Originally Posted by Nyoro SF: View Post
Don't skim!
I swear I didn't skim, I just didn't see that one the first time around (and two other questions looking at it again). But anyways, great work on the translation job, especially for the fact that you cut the fat from the original Q&A.
Nyoro SF
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(05-13-2012, 08:34 PM)

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Originally Posted by laaame: View Post
I swear I didn't skim, I just didn't see that one the first time around (and two other questions looking at it again). But anyways, great work on the translation job, especially for the fact that you cut the fat from the original Q&A.
I was actually going through and translating it 1-to-1 initially, but it was taking so long and the idea of having to proofread that many lines was just too much.
hertog
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(05-13-2012, 10:57 PM)

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Originally Posted by Whogie: View Post
Aaaaand battle rank back to 0.
Just got this on the PC. It's fun, but this diagonal jump cancel is killing me. I'm not saying that's the only reason I suck, but it was pretty insulting when someone was mocking me by cheesing simple moves over and over :/
This was me the first two weeks of the game.
I got raped by scrubby Ken/Ryu teams because I was playing SF4. Ow the rage, the rage was omnipresent.
Sayah
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(05-14-2012, 01:40 AM)

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Originally Posted by hertog: View Post
Give the shoto's 950 health, Ryu and Ken shouldn't have 1000 while Vega and Guile have 950
I got my health numbers from here. It says 1000 for the shotos.
hertog
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(05-14-2012, 08:11 PM)

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Quote:
Users: Please release the 12 new characters early. If you don't do it soon there won't be any players left after the summer rush of fighting games.
Ayano: Understood. We are considering changing the release date of the 12 characters. We also want to make this game strong enough to battle its way through the summer rush of fighting games.



Blanka is coming!

WWHHOOOAARRROOAAAGH!!!!

sleepykyo
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(05-14-2012, 08:23 PM)

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Originally Posted by Sayah: View Post
I got my health numbers from here. It says 1000 for the shotos.
He's not correcting you. He hates the shoto characters. Male health scores are fine. I'm surprised Julia didn't get taxed though, if any female should have escaped the tax it should been Asuka.
Myomoto
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(05-14-2012, 08:27 PM)

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Originally Posted by hertog: View Post
Blanka is coming!

WWHHOOOAARRROOAAAGH!!!!

http://images3.wikia.nocookie.net/__...d-roll-alp.gif
SFxT is dead to me. DEAD.
Sayah
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(05-14-2012, 09:39 PM)

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Originally Posted by sleepykyo: View Post
He's not correcting you. He hates the shoto characters. Male health scores are fine. I'm surprised Julia didn't get taxed though, if any female should have escaped the tax it should been Asuka.
Wow, I completely read that the wrong way. :/
Sorry hertog.
robotzombie
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(05-14-2012, 11:42 PM)

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Can anyone point me in the direction of a good Law tutorial?

Something all encompassing? What normals are good, anti airs, reversals, good entry level combos, etc?
Famicom
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(05-15-2012, 12:08 AM)

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Sweet, won a copy of the PC version from the Capcom stream. Free is free!
GekigangerV
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(05-15-2012, 02:32 AM)

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Thought some of you might like this. I don't have the game, but have watched enough to know that SFxT has a reputation of time overs and saw this on my nightly rounds of the Japanese gaming sites.

http://game.watch.impress.co.jp/docs...14_532679.html

Its a cross promotion with some cup ramen company that by scanning a QR code you get a timer so you can watch a SFxT match as your ramen is cooking. There is probably a more detailed and witty joke that could be made about the countdown timer, but i am too tired right now.
laaame
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(05-15-2012, 03:06 AM)

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Originally Posted by hertog: View Post
Blanka is coming!

WWHHOOOAARRROOAAAGH!!!!



But seriously, fuck the green menace! If I wanted play against jungle pikachu I would play AE or any of the other games his ass is in
FSLink
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(05-15-2012, 03:13 AM)

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I don't mind Blanka, but it should be a crime that he's in before E. Honda. :( Ah well. That Q/A that was just posted about the possible major overhauls sounds promising, hopefully they get the DLC out earlier too.
LakeEarth
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(05-15-2012, 03:21 AM)

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You can tag cancel from a blocked fireball, right? I don't know why I always see players trying to make ground to tag cancel with an SRK or something when they're low on life when they could just chuck fireballs from the other end of the screen.

EDIT - actually you can't. You have to be about half-screen. Probably not actually position dependent code-wise, more likely you can only cancel during early recovery frames of the fireball.
Last edited by LakeEarth; 05-15-2012 at 11:19 PM.
Myomoto
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(05-15-2012, 10:07 AM)

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Originally Posted by FSLink: View Post
I don't mind Blanka, but it should be a crime that he's in before E. Honda. :( Ah well. That Q/A that was just posted about the possible major overhauls sounds promising, hopefully they get the DLC out earlier too.
Dude, what the fuck is up with no Honda and Ganryu in this game? What the fuck.
kevo_huevo
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(05-15-2012, 02:53 PM)

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as a honda main, i was pretty disappointed to hear that pretty much the entire sf2: CE roster would be in the game except for him. given the amount of jumping in this game, jab and ex headbutt would become two of the best anti air options. tag cancelling out of hhs would have been pretty sweet too.
LakeEarth
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(05-15-2012, 03:07 PM)

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HHS would have to be qcf+P or something, like Chun. Can't have a multi-punch activation when there are chains in the game.

I'm just thinking about how overpowered s.hk would be if they kept it as a low. They'd probably make it real unsafe.
Flying_Phoenix
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(05-15-2012, 07:21 PM)

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So now that the game has been released for some time and the dust has settled, is this game good?
SUPARSTARX
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(05-15-2012, 07:31 PM)

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I might get called a fan boy but I really like the game. The boost gems add a depth of cool customization to teams synergy that I find enjoyable. With the balance update it should get even better.

I'd say about half the cast is underused not because of viability or not but just ease of use and adjustment. A lot of people are doing stuff in this game like previous ones and they never regard the differences in SFxT compared to AE.

I mean if you can forgive Capcom for the bad marketing and bad presentation of certain things in the game, it's good. It's a 7.5 in my book. I just don't really appreciate all the nickel and diming they're doing by handling DLC through every single thing in the game they can. Otherwise, it plays good. I almost like it as much as AE but I don't see any new tricks in this game that could otherwise make it more technically in depth for the meta game. Proper anti-roll tricks, and option selects that we know are capable in the game.
Nyoro SF
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(05-15-2012, 07:39 PM)

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The game will only be good to me once Fei Long is in it.

;_;
SUPARSTARX
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(05-15-2012, 07:40 PM)

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Originally Posted by Nyoro SF: View Post
The game will only be good to me once Fei Long is in it.

;_;
I was sad we couldn't get a Fei & Law team going. He'd be awesome in here.

sleepykyo
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(05-15-2012, 07:59 PM)

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Originally Posted by Flying_Phoenix: View Post
So now that the game has been released for some time and the dust has settled, is this game good?
No. Yes. Maybe. I don't know, it isn't like this game ever had a chance.

The autoblock gem ruins it for general online.

For competitive offline, a lot of the experimentation and adaptation got thrown out when it was announced as 2 v. 2 for Evo. That whole scenario where the US crowd reevaluated the game after Valle lost to Daigo in A3, John Choi lost to everyone over in Japan in CvS2 (when the US got that first taste of roll canceling) and the US lost to everyone in 3rd Strike never happened. Basically Chris G loses Infiltration rather handily (come to think of it everyone did) and the next day 2 v. 2 for Evo.

I'll just say no after all. If you haven't liked what you've seen so far, it isn't going to change. The SF crowd is going back to SF, the Tekken crowd is going back to TTT2 and well Marvel crowd never left MvC3. Whatever untapped potential, if there is any, is going to say untapped.
LakeEarth
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(05-15-2012, 08:24 PM)

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Originally Posted by sleepykyo: View Post
The autoblock gem ruins it for general online.
To be fair, I play this game quite a bit and I've only run into 2-3 half-decent players using it. A low enough number that you can remember their names and avoid them, or in my case, pick King/Zangief/Hugo for that command throw raping.
Moaradin
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(05-16-2012, 12:07 AM)

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Game had potential but Capcom screwed it up with their money hungry attitudes. I think most people will just go back to SF4.
Toski
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(05-16-2012, 01:17 AM)

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Originally Posted by Moaradin: View Post
Game had potential but Capcom screwed it up with their money hungry attitudes. I think most people will just go back to SF4.
I think this also helped "kill" the game. Combine this with 2v2 EVO announcement and the only people left playing the game are the ones who like it.
Slamtastic
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(05-16-2012, 01:22 AM)

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Originally Posted by Toski: View Post
I think this also helped "kill" the game. Combine this with 2v2 EVO announcement and the only people left playing the game are the ones who like it.
So I guess this is worse than all the people who admittedly only play SF4 because it's the popular game?
Toski
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(05-16-2012, 03:01 AM)

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Originally Posted by Slamtastic: View Post
So I guess this is worse than all the people who admittedly only play SF4 because it's the popular game?
People playing a game they like over games they don't like should be encouraged. After playing this and going back to AE2012, SFxT just feels more "natural." 2012 feels real restrictive to me, and the lack of focus is a plus.
Tizoc
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(05-16-2012, 05:53 AM)

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Originally Posted by Toski: View Post
People playing a game they like over games they don't like should be encouraged. After playing this and going back to AE2012, SFxT just feels more "natural." 2012 feels real restrictive to me, and the lack of focus is a plus.
Yeah I feel the same way, now SSF4 is more fun for me to watch than play. I agree about the restrictiveness too.
Flying_Phoenix
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(05-16-2012, 06:12 AM)

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So what would you compare this game to in its reception and future then?

SvC: Chaos?
Capcom Fighting Evolution?
Neo Geo Battle Colosseum?
King of Fighters XII?
Battle Fantasia?
NoctisLuna
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(05-16-2012, 06:13 AM)

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So Xiaoyu lost her her overhead into break dance. Another fighting game that takes all the time you invested to learning someone and making them worse than they already are.
Tizoc
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(05-16-2012, 11:45 AM)

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Originally Posted by Flying_Phoenix: View Post
So what would you compare this game to in its reception and future then?

SvC: Chaos?
Capcom Fighting Evolution?
Neo Geo Battle Colosseum?
King of Fighters XII?
Battle Fantasia?
NGBC~
...but honestly with ppl seeming to prefer SSF4 more than this game I think it's gonna need as long as SSF4 before it becomes more popular.

Also-
http://www.youtube.com/watch?v=hr1XC...layer_embedded
Quote:
I used the new Pandora extend gem on Ibuki, not a requirement for this combo, but means if you mess it up, you can have another couple of shots at landing some decent damage.

Raven has the important gems, with 20% dmg boost once a super is activated, and 30% when he goes into Pandora state. He also has a 20% dmg boost when he lands his 10th normal, but you can interchange that with another dmg boosting gem of your choice.

You can land this combo off of a st.jp or a jump in, so you'll not be short of chances to land big dmg. Even with just the two gems activated during super, and pandora is enough to make this a huge threat.
This is very situation-al IMO; as it requires you to not have performed a super and not connect with 10 normals.
Lazy vs Crazy
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(05-16-2012, 02:23 PM)

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Justin Wong popped off on Twitter last night about how awful Rufus is not that blocked divekicks are 3 frame punishable unless spaced correctly. So, there's something.
Tizoc
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(05-16-2012, 02:30 PM)

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Originally Posted by Lazy vs Crazy: View Post
Justin Wong popped off on Twitter last night about how awful Rufus is now that blocked divekicks are 3 frame punishable unless spaced correctly. So, there's something.
Is it wrong that I find this funny?
...but that's a good balance for Rufus.