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Member
(05-13-2012, 01:07 AM)
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I thought the ending was bad, I was hoping it would be like Mass Effect 2 where what you did affect the outcome, but 3 colors endings are just downright lazy.
Still, I don't think it breaks the game. It's not as if the fact that successfully liquifying human to make a giant Human Reaper in Mass Effect 2 was supposed to be an automatic win button for the reaper was the paragon of story telling. |
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gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(05-13-2012, 01:50 AM)
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*Because the motivation intended for the Reapers as they were written in ME1 and ME2 wasn't the same then **Ditto |
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Member
(05-13-2012, 01:57 AM)
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Originally Posted by xtrasauce:
By the catalysts logic, it should have murdered every organic ever at least a few million years ago. And really, there’s no proof of this ever happening(because, if it did happen, then there wouldn’t be any organics around who could give a rats ass about it anymore). The catalyst just tells you to take its word for it and offers no conceivable proof that the possibility exists. Seems pretty legit to me. 2)It’s thematically inconsistent: Conflicts with artificial life have occurred within the series, yes. But there has NEVER been any implication in one of those that AI will always try to kill all organics because it’s in their nature to do so. This is especially true in both ME2 and ME3, which both go extremely far out of their way to make Synthetics seem sympathetic. 3)Too little, too late: Revealing the main antagonist’s motivation at the last possible second is such a cheap twist. All it means is that the story has no way to follow through or give weight to this new idea because the game ends literally right after you’re told it even exists. This would be fine if any of the games preemptively supported the idea with plot points and themes, but they don’t. It’s the same “you don’t have schools” crap Enslaved tried to pull with its main antagonist. |
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(05-13-2012, 02:16 AM)
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Member
(05-13-2012, 02:39 AM)
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In addition to the above, why is there a need to kill the species that produced the supposedly homicidal synthetics (and all other space faring species) instead of saving them from said synthetics and wagging a finger at them?
Besides, the two examples that we know of, the Geth and the species Javik mentions were dealt with one way or another by the Galactic community at the time. AI research was banned by the Council after the Geth exiled the Quarians three hundred years (!) prior and the Protheans apparently dealt with their uppity synthetics by eradicating them. What's more, the Geth didn't seem to be aggressive at all unless provoked by Quarians or manipulated by Reapers. They even tended to the Quarian home world, which seems awfully nice for a species supposedly hell-bent on destroying their creators.
Last edited by Rufus; 05-13-2012 at 02:45 AM.
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Member
(05-13-2012, 02:45 AM)
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Because it wasn't the original ending planned during Mass Effect and Mass Effect 2. The original ending was suppose to revolve around dark energy mentioned in Arrival(?) in Mass Effect and on the Quarian ship in Mass Effect 2, but when key writers left, the ending was changed. That's why we have so many inconsistencies since the ending was changed so late in development like the previous posts have mentioned.
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(05-13-2012, 03:01 AM)
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One would think that instead of having the Reapers do an extremely roundabout way of "saving" organics by eliminating 98% of them, harvesting 1%, and ignoring the primitive remaining 1% every 50k years, the creator of the Reapers would have just used the Reapers to destroy synthetics alone every single cycle instead of the organics. I mean, the Crucible can apparently do that, so why didn't the Catalyst or whatever race it was also try to investigate space magic?
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FABULOUSLY
DIXI QUID QUID BEAR BEAR (05-13-2012, 05:33 AM)
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speculation |
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(05-13-2012, 09:48 AM)
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That "we're doing it to save you from destruction" just doesn't make sense if you take the shit from Mass Effect 1 into account. The only reasonable explanation is this: Vent God is a lying bastard. The Reapers are evil. They don't want to save us, they're using it as a pretext just in case somebody manages to speak to their transparent overlord and is, for some reason, given three choices. Why? Because BioWare™. |
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Member
(05-13-2012, 01:09 PM)
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The funny part is that this particular blow could have been softened if Hudson and Walters hadn't decided to keep the conversation with Space Kid more 'high level'. I mean, why would you want the opportunity to question the entity that decides how the game ends? It's not like important plot points have been decided/elaborated on in conversations before. That would be stupid, right? I mean, why start now?
I am still bitter about this. Fuck. |
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(05-13-2012, 01:47 PM)
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(05-13-2012, 05:19 PM)
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So I loved ME1 and ME2 and played them from beginning to end. I bought ME3 on release but haven't really played too much of it. I'm maybe an hour or two deep into the story. I saw the people complaining about how bad the ending was, and the subsequent Bioware new ending DLC. My question is, should I play it, see the bad ending, and wait for the DLC like most everyone else did? Or should I just wait for the DLC so I won't be one of the bitter ones about how disappointing the ending was?
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Member
(05-13-2012, 05:59 PM)
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Just finish the game and complain with the rest of us. |
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Member
(05-13-2012, 06:00 PM)
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I wish I'd waited for the DLC. The more you care about the story, the worse the ending will feel. If you loved the first two games for more than just gameplay, my advice would be to wait a month or two and hope Bioware sets things right.
This isn't necessarily true. I get that the indoc theory makes you sick, but if Bioware incorporates it, the ending is completely salvageable and hasn't even happened yet.
Last edited by Aske; 05-13-2012 at 06:15 PM.
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Member
(05-13-2012, 06:39 PM)
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I think anyone making claims about what we will or will not get from the epilogue are just giving voice to their optimism or pessimism at this point. The truth is we won't know exactly what we're getting until its released. Bioware already did this with the current ending. If they fuck up the DLC, they'll have done it again. I doubt further face-laughter will bother me at that point.
Last edited by Aske; 05-13-2012 at 06:41 PM.
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Member
(05-13-2012, 09:05 PM)
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Exactly my thought. I'm not sure what people have against the indoctrination theory, beyond thinking it's a stupid fan delusion and hating it by proxy. Dismissal of the 'evidence' for the theory that people suggest is already present in the game is a perfectly logical position, but I don't get the hate for the indoc plot itself. Shepard gets nailed by Harbinger, and is then mentally attacked by the reapers while unconscious. The rainbow choices and star-child ending are part of a reaper dream. Shepard wakes up having fought off reaper control, and the game concludes with literally any other ending. What's not to like?
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Member
(05-13-2012, 09:30 PM)
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Quote:
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Member
(05-13-2012, 10:02 PM)
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Just finished the game a couple of moments ago, the ending didn't seem any better or worse than ME1/ME2.
I didn't even feel like I needed to know what happened with the important characters by the time the credits started rolling. Whoever survived after dealing with the Reapers seemed pretty insignificant, at least to me. Everybody did what they came to do and losses were expected. I'm almost glad they left it to imagination. |
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Member
(05-13-2012, 10:16 PM)
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For them to have no standards for quality at all |
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(05-13-2012, 10:41 PM)
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Crazy, right? Allowing your audience to use their own creativity with an interactive medium. But it's far easier to assume that the makers of something you dislike are either villains or idiots. So. (Unfortunately, Mac Walters' version of leaving it up to the audience is leaving it up to the audience, but my point still stands) |
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(05-13-2012, 11:38 PM)
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You seem to think that I'm arguing that, in this case, it wasn't bad. I've said that I thought it was bad. I was just defending against the idea of "I didn't like it, which means X meant Y". |
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Member
(05-14-2012, 12:19 AM)
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The ending as it stands is indefensible. It takes core ideas, themes and plot elements decisively established during the trilogy, and tosses them out the window. You can't spend three games showing me that organics and synthetics are philosophically and morally identical, and then tell me that despite all evidence to the contrary, they will DEFINITELY wipe each other out based on nothing but their biology. But rather than letting me argue the point based on all Shepard's experiences and give me an option to defy the space-god, my only choices are to kill the geth, pointlessly unite all life forms along arbitrary biological lines, or attempt to control the reapers which I've been told repeatedly won't work. "You can’t control them. They will control you. People always seek to control the reapers, but are always controlled themselves, and then used to wipeout their own species. Except actually you can control them, based on no evidence but my word. By the way, I'm the sadistic, genocidal king of the reapers." I'm not imagining how things may go and filling in the blanks after these endings - I'm too busy lamenting the specifics of the narrative the writers chose to include. But hell, sending Shepard up the beam, then fading the screen to white and having Buzz Aldrin tell his kid "no one knows what happened after that, but we're still here, so I guess things occurred" would have been better than what was written. As it stands, what we have is appalling. There's no room for me to use my imagination here, and I don't think one can argue that the ending allows for it in any meaningful way, regardless of what the writers claim they intended.
Last edited by Aske; 05-14-2012 at 12:25 AM.
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(05-14-2012, 12:23 AM)
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At least that's what I wish I did. |
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(05-14-2012, 12:24 AM)
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(05-14-2012, 01:54 AM)
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After reading that, I wonder if TOR's development had anything to do with it. There was a rumor they had to drag some of DA3's staff away to work on it and maybe some of ME's staff too? Bioware may not be the king of polish, but they always craft a good story. I'm blaming EA on the ending.
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(05-14-2012, 05:11 AM)
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(05-14-2012, 05:14 AM)
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You want to avoid the club. The DLC is your best chance to do that, other than not playing the game at all. Whatever this DLC will be, it's going to be better than the piece that we got. Think of it as a big patch trying to fix a major issue. It may not fix it, but it should at least not be worse... have patience. |
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(05-14-2012, 05:55 AM)
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And definitely not in the first game, or most of the second one. Only the inclusion of Legion all the way at the end of ME2 precipitated a 'maybe the Geth aren't so bad after all', but Legion could well have been an anomaly, which would also be the reason that he alone sided with the organics.
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Member
(05-14-2012, 06:04 AM)
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In the first game they're controlled by a Reaper... so not a fair way to assess them. Most of the Geth are not shown -- only the Reaper slaves are shown.
In the second game they're only part of the plot but are shown to not be endemically hostile to anyone. Morally they're on the right side of things; it's not just Legion. Legion is only special because he's individual-leaning unlike the Geth normally are. In the third game they turn into metallic humans, if you let them. They're also clearly and without ambiguity shown to have been oppressed and non-threatening even at their very beginnings on the Quarian homeworld. EDI is Commander Data, nothing more. So yes, the series shows that synthetics = organics in all the ways that matter.
Last edited by RedRedSuit; 05-14-2012 at 06:07 AM.
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Member
(05-14-2012, 06:36 AM)
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It's odd to think of it, but the space-god endings would have all made sense if the first three games had foreshadowed inevitable conflict between synths and organs to some degree. Hell, it wouldn't have been hard to tease hope with ME2 and then destroy it by showing that the geth and quarians could never live in peace in ME3; or that Joker and EDI couldn't be together because of some inherent racial incompatibility. But whether or not you unite the geth and quarians, every player is shown that the geth only rebelled in defense, and the quarians only attacked out of fear. The game goes out of its way to show the conflict is not rooted in intrinsic discordance between the species. On top of that, every conversation you have with EDI shows her character progression towards an ever greater sense of personhood, and the feeling that she's more a part of the Nroamndy's crew than an AI in service to them. No matter what you choose to do, that's her character arc. Shepard goes through the same thing in reverse to a lesser degree; questioning how human he really is after Cerberus resurrected him.
It would be one thing if the ending ignored a few ideas which popped up in the first and second games; but the 'humanity' of AIs and the baselessness of the prejudice displayed towards them is a central theme throughout ME3. The space-god dialogue is both a thematic and a narrarive paradox whichever way you slice it. There's no room for interpretation, because there's no way for Shepard to reject the space-god.
Last edited by Aske; 05-14-2012 at 06:42 AM.
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(05-14-2012, 12:50 PM)
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Member
(05-14-2012, 01:00 PM)
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Edit: If anyone has a code but really really hates the game, I'll sacrifice myself and take that code. What? It was worth a shot |
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Member
(05-14-2012, 01:33 PM)
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But otherwise that's the only plot point in the entire series that points to technological singularity being the Reapers' target, yep. EDIT: There's a Metroid: Other M thread going on in the main gaming forum now, and it stuck me - Metroid fans' reaction to that is the same to hardcore ME fans' to this, only their issue is with the entire game rather than with the last five minutes and their franchise is four times older than the ME series. I have never played a Metroid game, but I can kind of really see how people would be mad at that game now.
Last edited by Rapstah; 05-14-2012 at 01:39 PM.
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