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Junior Member
(05-10-2012, 11:34 PM)
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#51
Recycling
http://steamcommunity.com/sharedfile...s/?id=68597832 Fairly challenging, from what I've been told. 4 puzzles of increasing difficulty. |
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Member
(05-11-2012, 12:48 AM)
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#52
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Junior Member
(05-11-2012, 12:53 AM)
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#53
Well here is my first chamber. Its a bit convoluted but I hope someone likes it lol.
http://steamcommunity.com/sharedfile...s/?id=71180557 feedback would be appreciated ;)
Last edited by Puxador; 05-11-2012 at 01:42 AM.
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Member
(05-11-2012, 02:21 AM)
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#54
I made this little one to get going. I was surprised at how quickly everything piled up and became a total clusterfuck when I started; it's so easy to throw everything in there! I manged to let myself tone it down a bit, though.
Stimulated Emission
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Member
(05-11-2012, 02:22 AM)
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#55
I made another map. I tried a lot of different things with this one:
Glass Ceiling: http://steamcommunity.com/sharedfile...s/?id=71194849
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Member
(05-11-2012, 02:58 AM)
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#56
Might be easier to post my Community Workshop page, since I've been pumping out a new map every time I get a good inspiration for one. I generally start out trying to see what weird Rube Goldberg devices I can build with the supplied tools, and then see how I can adapt what I end up with into an actual puzzle chamber.
My Community Workshop I'm getting better as I learn, and it shows. But it might be kinda fun to start with 1-1 and see the way I mess around and figure out how to build things, I guess. Otherwise, 1-4 is where they start really feeling like actual decently-put-together puzzles. If you only want to try a couple, please try: 2-3: Tunnel Snake Pools AND 2-2: Accident Storage Please try one or a few or all of them! I'd love to hear feedback, new tricks, and maybe get a good rating or two.
Last edited by SoulUnison; 05-11-2012 at 03:04 AM.
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Member
(05-11-2012, 05:04 AM)
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#57
Solved it, but it took a while. You can solve it without using either the blue gel or the water. And you can also bring the excursion tunnel into the final room, but it doesn't help accomplish anything. Pretty good puzzle. Only complaint is that it's pretty much impossible to tell what a button is going to do until you press it. Luckily most of them were intuitive. Also, you can get stuck or screw up somewhere, like accidentally destroy your cube, and you'll have to restart. All minor complaints really, it's a pretty good, if messy, puzzle. |
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Member
(05-11-2012, 05:31 AM)
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#59
I meant to add an additional light fixture to prevent being able to place a portal on the ground there. I've added it in now, so blue gel should be required again. Water wasn't really meant to be part of the puzzle, just there to get rid of anything annoying. I was worried that it might confuse people, so I may take that out. The companion cube will respawn up at the top, but the first reflective cube doesn't have a respawner. I wasn't sure where to add it without breaking the profile of map and I figured the odds of someone destroying it were small enough that a restart wouldn't be a big deal. Thanks for playing! |
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Member
(05-11-2012, 05:33 AM)
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#60
I'm aware.
Only complaint is that it's too easy. Otherwise it's pretty good.
At least, that's where I'm assuming gel is supposed to be required.
Last edited by KScorp; 05-11-2012 at 05:46 AM.
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Member
(05-11-2012, 06:44 AM)
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#61
While I was doing a quick playtest of the area, I remembered why I probably wanted the water in there: I accidentally covered the cube in blue gel, which made things really fun. Thanks for running through it! I tried pretty hard to make things fair on the player (I hated having to put the death lasers in because I hate death in Portal). It's always nice to have another mind putting the map through its paces. |
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Member
(05-11-2012, 10:17 AM)
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#62
Strange Security Procedures
I also updates one of my previous levels, although I might not be done with it yet: A Tale of Two Cubes. |
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Member
(05-11-2012, 12:35 PM)
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#63
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Member
(05-11-2012, 01:50 PM)
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#64
I made a chamber using conversion gel and momentum. I think I made it exploit proof, though you still have some freedom in solving things.
"All Gelled Up" ![]() ![]() http://steamcommunity.com/sharedfile...s/?id=71253519 |
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Ὁ μεμβερος -ου
(05-11-2012, 03:31 PM)
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#65
Under the Sea: http://steamcommunity.com/sharedfile...s/?id=71191322 ![]() The idea was to put all the puzzles in a big and complex environment you could observe freely from above, to make sense of how the web of buttons and switches is supposed to work. Some feedback (and reports of possible exploits) would be very appreciated! Also, the map features a Companion Cube hidden somewhere. |
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Member
(05-11-2012, 06:50 PM)
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#66
Was fun. Companion cube wasn't very hidden though. New map! Painters' Pit: http://steamcommunity.com/sharedfile...s/?id=71438353 Featuring no portalable surfaces! If you manage to paint tiles white higher than 3 tiles above the ground, or a ceiling tile, that's unintended. Please tell me if you're able to do so. (From all my testing, I was only able to paint up to 1 tile above the ground with white paint.) As for difficulty, I'm not sure. I don't expect it to be too difficult. Feedback always appreciated.
Last edited by KScorp; 05-11-2012 at 08:21 PM.
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Member
(05-12-2012, 03:10 AM)
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#68
http://steamcommunity.com/sharedfile...s/?id=71499887
Making this map came as a lightning bolt idea. Definitely using the map editor in ways that are not normally apparent. Automatic-Timed Hazards FTW! It's more of a proof of concept but it's a damn good concept lol. With this platformer style gameplay might be possible lol. |
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(05-12-2012, 04:28 AM)
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#69
http://steamcommunity.com/sharedfile...s/?id=71506906
This one took me some time to get the timing to a point where I felt it was imposing but not restricting. The chamber shouldn't take longer than a minute to complete, but figuring out its tricks should pad several minutes onto it. I made this chamber with the focus on time trials rather than logic although there should be some brief moments of headscratching. Would love to know your times on it. I am curious if anyone can complete it in less than 30 seconds (I haven't gotten it yet, but I haven't really tried... I believe its doable assuming the run is flawless and you are incredibly lucky :P) Comments and Critiques welcome! (here or on steam)
Last edited by Forsaken82; 05-12-2012 at 04:31 AM.
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Ὁ μεμβερος -ου
(05-12-2012, 08:18 AM)
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#70
I was aware of being able to put a portal through there, but I couldn't find a way to exploit it (you can only use it to go down, after all). Yeah, I guess the second revision will add something optional to uncover it.
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Member
(05-12-2012, 09:57 AM)
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#71
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Junior Member
(05-12-2012, 11:33 AM)
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#72
Just finished my first map. I'm amazed at how easy it is to adjust the tone and atmosphere of the environment, even with the small amount of tools given.
I ended up just making cool spaces, and then a puzzle started to form around them. I think with future maps I would aim to approach it the other way around, but as a learning process it was great fun. I would appreciate feedback if you play it. As it's my first one I want to make it as good as possible, even if it means redesigning chunks. Around The Back EDIT: Updated to V2 - Fixed a few issues raised in this thread. ![]() ![]() ![]() ![]()
Last edited by Piggo; 05-12-2012 at 05:14 PM.
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(05-12-2012, 01:00 PM)
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#73
Acquaintance
http://steamcommunity.com/sharedfile...s/?id=70335843 Escort http://steamcommunity.com/sharedfile...s/?id=71455442 My two first maps. Ranging from Very Easy - Easy. |
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Member
(05-12-2012, 01:23 PM)
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#74
e: oh soon after I disabled the fizzler anyway I covered the area in front of the funnel with red gel, put one portal in the wall next to the funnel and another on the angled wall up top and catapulted myself to the cube+button up top. Is that how you are supposed to do it and some areas are just redundant?
Last edited by syllogism; 05-12-2012 at 01:31 PM.
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Banned
(05-12-2012, 01:45 PM)
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#75
Enjoyed the map. Short/sweet - but I think that worked in its favour. Nice puzzle :) |
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Lost all credibility.
(05-12-2012, 01:51 PM)
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#76
Recorded run throughs of a few random levels here.
http://www.youtube.com/watch?v=Zk0h0hxpj6g
http://www.youtube.com/watch?v=fkQ2dm5hKYI
http://www.youtube.com/watch?v=qGJWsYERyak |
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Banned
(05-12-2012, 02:08 PM)
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#77
This is just a kind of first go at one. Its not so much 'puzzling' just challenging.
http://steamcommunity.com/sharedfile...s/?id=71359644 Hoping to do more similar. Suppose to be a Mario 3D Land - Portal type thing. So not much freedom of movement/wandering. Just wondered if people enjoyed it or found it more annoying in places or what.
Last edited by grimshawish; 05-12-2012 at 02:37 PM.
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Member
(05-12-2012, 03:07 PM)
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#78
I am crappy at throwing cubes so I'm going to accept that solution since most people will probably fail so many times doing that. :P |
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(05-12-2012, 03:44 PM)
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#79
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Member
(05-12-2012, 04:38 PM)
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#80
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Junior Member
(05-12-2012, 04:46 PM)
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#81
I'm love that I missed that short cut. I tested the level for ages until I thought I had blocked like that, and then go and miss the simplest one. Brilliant. Edit; I've updated the map so this solution is no longer valid (and hopefully fixed the 'bug' Syllogism found too). I mulled over whether to leave it in or not, but i'm hoping for new players the intended solution would make for a more satisfactory play-through than just using the floor.
Last edited by Piggo; 05-12-2012 at 05:17 PM.
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Member
(05-12-2012, 08:53 PM)
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#82
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Member
(05-12-2012, 09:17 PM)
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#83
Shiiit double post. |
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(05-13-2012, 05:23 AM)
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#84
Hot off the presses is King Dome, a multi-room funhouse with a giant suspended dome in the middle. Focus is more on figuring out how the rooms connect, but I did try to telegraph the proper sequence when you first enter the room.
Last edited by HP_Wuvcraft; 05-13-2012 at 07:00 AM.
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Banned
(05-13-2012, 04:18 PM)
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#85
Started a wee collection/series I hope to add to:
The Vault ![]() So far two maps: Employees Only A Polite Reception Its got a very simple story - breaking and entering. So am hoping to make the atmosphere quite dingy. Not like walking through the front door if that makes sense. Still - its just for me to practice on. Hope people enjoy them if they have a go :) |
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(05-13-2012, 10:42 PM)
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#87
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Member
(05-13-2012, 11:10 PM)
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#88
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(05-14-2012, 04:23 PM)
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#89
Criss Cross
So this is probably going to be my last chamber for a while (Diablo 3 is going to own my life) I have heard that there might be issues with solving the puzzle. Looking for more feedback. Might be a revision coming tonight. Thanks! Really liking a lot of the chambers im seeing from you guys as well as just ingeneral. |
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(05-14-2012, 08:18 PM)
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#90
There are no story spoilers. |
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Junior Member
(05-15-2012, 07:40 PM)
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#91
[Cross-post from Gaming] People apparently really like this level I made even though I haven't done any promotion for it, so I thought I'd share it here. My favorite comment about it so far:
"This is the longest and largest custom map I've played. None of the challenges were too taxing but they were all logical and interesting. What impressed me most is how the player's path twists through the space so you keep getting close to the exit (or entrance) and then moving away again." Expendable Human Launch Vehicle ![]() ![]() ![]() ![]() Enjoy. |
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Corporate Apologist
(05-16-2012, 10:58 PM)
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#92
After having a few people play the map and give feedback, I made a second version of "Have a block, need a ball."
It gets rid of a lot of the unnecessary stuff that was left over from early experimentation, and makes a few of the elements people were having problems with more obvious. Would love some more feedback: http://steamcommunity.com/sharedfile...s/?id=68567045 |
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Member
(05-16-2012, 11:35 PM)
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#93
Forward Agenda:
![]() http://steamcommunity.com/sharedfile...s/?id=72316645 The Ball is in Control: ![]() http://steamcommunity.com/sharedfile...s/?id=72330565 I tried to fit at least one Valve-style "oh shit, that's how it works" moment into each of these. They're tiny compressed chambers otherwise, no real solving going on as everything should be visible from the start. |
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Member
(05-21-2012, 11:30 AM)
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#94
http://steamcommunity.com/sharedfile...s/?id=73008844
Spent all night on this one. A bit more complicated than my previous offering. I shall go through this thread and catch up with the maps I haven't yet done. |
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Member
(05-22-2012, 07:11 AM)
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#95
HP, Wet Hot American Summer can be beaten literally as soon as you enter the room. Not sure if intentional or not. Playing some more maps now. |
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Member
(05-22-2012, 07:36 AM)
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#96
EDIT: Sorry about the triple post; I wasn't really paying attention. Mea culpa. :/ |